#ifndef WX_PRECOMP
#include "wx/dcclient.h"
+ #include "wx/dcmemory.h"
#include "wx/log.h"
#include "wx/region.h"
#endif
wxGraphicsContext * wxMacCoreGraphicsRenderer::CreateContext( const wxWindowDC& dc)
{
- return new wxMacCoreGraphicsContext(this,(CGContextRef)dc.GetWindow()->MacGetCGContextRef() );
+ wxMemoryDC* mdc = wxDynamicCast(&dc, wxMemoryDC);
+ if ( mdc )
+ {
+ return new wxMacCoreGraphicsContext(this,
+ (CGContextRef)mdc->GetGraphicsContext()->GetNativeContext());
+ }
+ else
+ {
+ return new wxMacCoreGraphicsContext(this,(CGContextRef)dc.GetWindow()->MacGetCGContextRef() );
+ }
}
wxGraphicsContext * wxMacCoreGraphicsRenderer::CreateContextFromNativeContext( void * context )