for (int j = 0; j < h; j++)
for (int i = 0; i < w; i++)
- {
- if ((data[0] == r1) && (data[1] == g1) && (data[2] == b1))
- {
- data[0] = r2;
- data[1] = g2;
- data[2] = b2;
- }
- data += 3;
- }
+ {
+ if ((data[0] == r1) && (data[1] == g1) && (data[2] == b1))
+ {
+ data[0] = r2;
+ data[1] = g2;
+ data[2] = b2;
+ }
+ data += 3;
+ }
}
void wxImage::SetRGB( int x, int y, unsigned char r, unsigned char g, unsigned char b )
if (wxFileExists(filename))
{
wxFileInputStream stream(filename);
- wxBufferedInputStream bstream( stream );
+ wxBufferedInputStream bstream( stream );
return LoadFile(bstream, type);
}
else
if (wxFileExists(filename))
{
wxFileInputStream stream(filename);
- wxBufferedInputStream bstream( stream );
+ wxBufferedInputStream bstream( stream );
return LoadFile(bstream, mimetype);
}
else
if ( stream.LastError() == wxStream_NOERROR )
{
- wxBufferedOutputStream bstream( stream );
+ wxBufferedOutputStream bstream( stream );
return SaveFile(bstream, type);
}
else
if ( stream.LastError() == wxStream_NOERROR )
{
- wxBufferedOutputStream bstream( stream );
+ wxBufferedOutputStream bstream( stream );
return SaveFile(bstream, mimetype);
}
else
{
wxImageHandler *handler=(wxImageHandler*)node->GetData();
if (handler->CanRead( stream ))
- return TRUE;
+ return TRUE;
}
return FALSE;
for(i=0; i<width; i++ )
{
// was causing a code gen bug in cw : if( ( cr !=r) || (cg!=g) || (cb!=b) )
- unsigned char cr = (*(ptdata++)) ;
- unsigned char cg = (*(ptdata++)) ;
- unsigned char cb = (*(ptdata++)) ;
-
+ unsigned char cr = (*(ptdata++)) ;
+ unsigned char cg = (*(ptdata++)) ;
+ unsigned char cb = (*(ptdata++)) ;
+
if( ( cr !=r) || (cg!=g) || (cb!=b) )
{
*(ptbits++) = one;
if (HasMask())
{
- /*
+ /*
unsigned char *mask_data = (unsigned char*)malloc( ((width >> 3)+8) * height );
mask_image = gdk_image_new_bitmap( gdk_visual_get_system(), mask_data, width, height );
int g_mask = GetMaskGreen();
int b_mask = GetMaskBlue();
- CGrafPtr origPort ;
- GDHandle origDevice ;
-
- GetGWorld( &origPort , &origDevice ) ;
- SetGWorld( bitmap.GetHBITMAP() , NULL ) ;
+ CGrafPtr origPort ;
+ GDHandle origDevice ;
+
+ GetGWorld( &origPort , &origDevice ) ;
+ SetGWorld( bitmap.GetHBITMAP() , NULL ) ;
register unsigned char* data = GetData();
{
for (int x = 0; x < width; x++)
{
- unsigned char r = data[index++];
- unsigned char g = data[index++];
- unsigned char b = data[index++];
- RGBColor color ;
- color.red = ( r << 8 ) + r ;
- color.green = ( g << 8 ) + g ;
- color.blue = ( b << 8 ) + b ;
- SetCPixel( x , y , &color ) ;
- }
+ unsigned char r = data[index++];
+ unsigned char g = data[index++];
+ unsigned char b = data[index++];
+ RGBColor color ;
+ color.red = ( r << 8 ) + r ;
+ color.green = ( g << 8 ) + g ;
+ color.blue = ( b << 8 ) + b ;
+ SetCPixel( x , y , &color ) ;
+ }
} // for height
- SetGWorld( origPort , origDevice ) ;
+ SetGWorld( origPort , origDevice ) ;
if ( HasMask() )
{
ptbits += 3;
}
ptbits += padding;
- }
+ }
// similarly, set data according to the possible mask bitmap
if( bitmap.GetMask() && bitmap.GetMask()->GetMaskBitmap() )
for (int i = 0; i < bitmap.GetWidth(); i++)
{
wxUint32 pixel = gdk_image_get_pixel( gdk_image, i, j );
- if (bpp == 1)
- {
- if (pixel == 0)
- {
+ if (bpp == 1)
+ {
+ if (pixel == 0)
+ {
data[pos] = 0;
data[pos+1] = 0;
data[pos+2] = 0;
- }
- else
- {
+ }
+ else
+ {
data[pos] = 255;
data[pos+1] = 255;
data[pos+2] = 255;
- }
+ }
}
else if (use_shift)
{
data[pos] = (pixel >> red_shift_right) << red_shift_left;
data[pos+1] = (pixel >> green_shift_right) << green_shift_left;
data[pos+2] = (pixel >> blue_shift_right) << blue_shift_left;
- }
+ }
else if (cmap->colors)
{
data[pos] = cmap->colors[pixel].red >> 8;
wxSearchColor::wxSearchColor( void )
{
- this->size = 0;
- this->colors = (XColor*) NULL;
- this->color = (unsigned int *) NULL;
- this->entry = (int*) NULL;
+ size = 0;
+ colors = (XColor*) NULL;
+ color = (unsigned int *) NULL;
+ entry = (int*) NULL;
- this->bottom = 0;
- this->top = 0;
+ bottom = 0;
+ top = 0;
}
-wxSearchColor::wxSearchColor( int size, XColor *colors )
+wxSearchColor::wxSearchColor( int size_, XColor *colors_ )
{
int i;
- this->size = size;
- this->colors = colors;
- this->color = new unsigned int[size];
- this->entry = new int [size];
+ size = size_;
+ colors = colors_;
+ color = new unsigned int[size];
+ entry = new int [size];
- for (i = 0; i < this->size; i++ ) {
- this->entry[i] = -1;
- }
+ for (i = 0; i < size; i++ ) {
+ entry[i] = -1;
+ }
- this->bottom = this->top = ( size >> 1 );
+ bottom = top = ( size >> 1 );
}
wxSearchColor::~wxSearchColor( void )
{
- if ( this->color ) delete this->color;
- if ( this->entry ) delete this->entry;
+ if ( color ) delete color;
+ if ( entry ) delete entry;
}
int wxSearchColor::SearchColor( int r, int g, int b )
{
unsigned int value = ( ( ( r * 256 ) + g ) * 256 ) + b;
- int begin = this->bottom;
- int end = this->top;
+ int begin = bottom;
+ int end = top;
int middle;
while ( begin <= end ) {
middle = ( begin + end ) >> 1;
- if ( value == this->color[middle] ) {
- return( this->entry[middle] );
- } else if ( value < this->color[middle] ) {
+ if ( value == color[middle] ) {
+ return( entry[middle] );
+ } else if ( value < color[middle] ) {
end = middle - 1;
} else {
begin = middle + 1;
if (sum < max) { pixel = i; max = sum; }
}
- if ( this->entry[pos] < 0 ) {
- this->color[pos] = value;
- this->entry[pos] = pixel;
- } else if ( value < this->color[pos] ) {
+ if ( entry[pos] < 0 ) {
+ color[pos] = value;
+ entry[pos] = pixel;
+ } else if ( value < color[pos] ) {
- if ( this->bottom > 0 ) {
- for ( i = this->bottom; i < pos; i++ ) {
- this->color[i-1] = this->color[i];
- this->entry[i-1] = this->entry[i];
+ if ( bottom > 0 ) {
+ for ( i = bottom; i < pos; i++ ) {
+ color[i-1] = color[i];
+ entry[i-1] = entry[i];
}
- this->bottom--;
- this->color[pos-1] = value;
- this->entry[pos-1] = pixel;
- } else if ( this->top < this->size-1 ) {
- for ( i = this->top; i >= pos; i-- ) {
- this->color[i+1] = this->color[i];
- this->entry[i+1] = this->entry[i];
+ bottom--;
+ color[pos-1] = value;
+ entry[pos-1] = pixel;
+ } else if ( top < size-1 ) {
+ for ( i = top; i >= pos; i-- ) {
+ color[i+1] = color[i];
+ entry[i+1] = entry[i];
}
- this->top++;
- this->color[pos] = value;
- this->entry[pos] = pixel;
+ top++;
+ color[pos] = value;
+ entry[pos] = pixel;
}
} else {
- if ( this->top < this->size-1 ) {
- for ( i = this->top; i > pos; i-- ) {
- this->color[i+1] = this->color[i];
- this->entry[i+1] = this->entry[i];
+ if ( top < size-1 ) {
+ for ( i = top; i > pos; i-- ) {
+ color[i+1] = color[i];
+ entry[i+1] = entry[i];
}
- this->top++;
- this->color[pos+1] = value;
- this->entry[pos+1] = pixel;
- } else if ( this->bottom > 0 ) {
- for ( i = this->bottom; i < pos; i++ ) {
- this->color[i-1] = this->color[i];
- this->entry[i-1] = this->entry[i];
+ top++;
+ color[pos+1] = value;
+ entry[pos+1] = pixel;
+ } else if ( bottom > 0 ) {
+ for ( i = bottom; i < pos; i++ ) {
+ color[i-1] = color[i];
+ entry[i-1] = entry[i];
}
- this->bottom--;
- this->color[pos] = value;
- this->entry[pos] = pixel;
+ bottom--;
+ color[pos] = value;
+ entry[pos] = pixel;
}
}
*/
#endif
- // And this is all to get the 'right' color...
- int pixel = scolor.SearchColor( r, g, b );
+ // And this is all to get the 'right' color...
+ int pixel = scolor.SearchColor( r, g, b );
XPutPixel( data_image, x, y, pixel );
break;
}