// in order to avoid any overhead under platforms where critical sections are
// just mutexes make all wxCriticalSection class functions inline
-#if !defined(__WXMSW__)
+#if !defined(__WINDOWS__)
#define wxCRITSECT_IS_MUTEX 1
#define wxCRITSECT_INLINE WXEXPORT inline
private:
#if wxCRITSECT_IS_MUTEX
wxMutex m_mutex;
-#elif defined(__WXMSW__)
+#elif defined(__WINDOWS__)
// we can't allocate any memory in the ctor, so use placement new -
// unfortunately, we have to hardcode the sizeof() here because we can't
// include windows.h from this public header and we also have to use the
//
// if CRITICAL_SECTION size changes in Windows, you'll get an assert from
// thread.cpp and will need to increase the buffer size
- //
- // finally, we need this typedef instead of declaring m_buffer directly
- // because otherwise the assert mentioned above wouldn't compile with some
- // compilers (notably CodeWarrior 8)
#ifdef __WIN64__
typedef char wxCritSectBuffer[40];
#else // __WIN32__
#if wxUSE_THREADS
-#if defined(__WXMSW__) || defined(__OS2__) || defined(__EMX__) || defined(__WXOSX__)
+#if defined(__WINDOWS__) || defined(__OS2__) || defined(__EMX__) || defined(__WXOSX__)
// unlock GUI if there are threads waiting for and lock it back when
// there are no more of them - should be called periodically by the main
// thread