// For some reason, we need to make the client size a couple of pixels
// bigger for all of the bitmap to show.
+ // Or do we?
#ifdef __WXMSW__
- int fudge = 2;
+ int fudge = 0;
#else
int fudge = 0;
#endif
m_timer.Stop();
}
-void wxSplashScreen::OnNotify(wxTimerEvent& event)
+void wxSplashScreen::OnNotify(wxTimerEvent& WXUNUSED(event))
{
- m_timer.Stop();
- this->Destroy();
+ Close(TRUE);
}
-void wxSplashScreen::OnCloseWindow(wxCloseEvent& event)
+void wxSplashScreen::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
{
m_timer.Stop();
this->Destroy();
m_bitmap = bitmap;
}
-void wxSplashScreenWindow::OnPaint(wxPaintEvent& event)
+void wxSplashScreenWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
if (m_bitmap.Ok())
dc.DrawBitmap(m_bitmap, 0, 0);
}
-static void wxDrawSplashBitmap(wxDC& dc, const wxBitmap& bitmap, int x, int y)
+static void wxDrawSplashBitmap(wxDC& dc, const wxBitmap& bitmap, int WXUNUSED(x), int WXUNUSED(y))
{
wxMemoryDC dcMem;
- bool hiColour = (wxDisplayDepth() >= 16) ;
-
#ifndef __WXGTK__
+ bool hiColour = (wxDisplayDepth() >= 16) ;
+
if (bitmap.GetPalette() && !hiColour)
{
dc.SetPalette(* bitmap.GetPalette());
GetParent()->Close(TRUE);
}
-void wxSplashScreenWindow::OnChar(wxKeyEvent& event)
+void wxSplashScreenWindow::OnChar(wxKeyEvent& WXUNUSED(event))
{
GetParent()->Close(TRUE);
}