// undefine conflicting symbols which were defined in windows.h
#include "wx/msw/winundef.h"
+// Include fixes for MSLU:
+#include "wx/msw/mslu.h"
+
#include "wx/log.h"
class WXDLLEXPORT wxFont;
// make conversion from wxColour and COLORREF a bit less painful
inline COLORREF wxColourToRGB(const wxColour& c)
+{
+ return RGB(c.Red(), c.Green(), c.Blue());
+}
+
+inline COLORREF wxColourToPalRGB(const wxColour& c)
{
return PALETTERGB(c.Red(), c.Green(), c.Blue());
}