// in order to avoid any overhead under platforms where critical sections are
// just mutexes make all wxCriticalSection class functions inline
-#if !defined(__WXMSW__)
+#if !defined(__WINDOWS__)
#define wxCRITSECT_IS_MUTEX 1
#define wxCRITSECT_INLINE WXEXPORT inline
// enter the section (the same as locking a mutex)
wxCRITSECT_INLINE void Enter();
+ // try to enter the section (the same as trying to lock a mutex)
+ wxCRITSECT_INLINE bool TryEnter();
+
// leave the critical section (same as unlocking a mutex)
wxCRITSECT_INLINE void Leave();
private:
#if wxCRITSECT_IS_MUTEX
wxMutex m_mutex;
-#elif defined(__WXMSW__)
+#elif defined(__WINDOWS__)
// we can't allocate any memory in the ctor, so use placement new -
// unfortunately, we have to hardcode the sizeof() here because we can't
// include windows.h from this public header and we also have to use the
inline wxCriticalSection::~wxCriticalSection() { }
inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
+ inline bool wxCriticalSection::TryEnter() { return m_mutex.TryLock() == wxMUTEX_NO_ERROR; }
inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
#endif // wxCRITSECT_IS_MUTEX
#if wxUSE_THREADS
-#if defined(__WXMSW__) || defined(__OS2__) || defined(__EMX__) || defined(__WXOSX__)
+#if defined(__WINDOWS__) || defined(__OS2__) || defined(__EMX__) || defined(__WXOSX__)
// unlock GUI if there are threads waiting for and lock it back when
// there are no more of them - should be called periodically by the main
// thread