#include "wx/window.h"
#include "wx/panel.h"
-WXDLLEXPORT_DATA(extern const wxChar*) wxPanelNameStr;
+extern WXDLLEXPORT_DATA(const wxChar*) wxPanelNameStr;
// default scrolled window style
#ifndef wxScrolledWindowStyle
public:
wxGenericScrolledWindow() : wxScrollHelper(this) { }
wxGenericScrolledWindow(wxWindow *parent,
- wxWindowID winid = -1,
+ wxWindowID winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
virtual void DoSetVirtualSize(int x, int y);
+#ifdef __WXMAC__
+ virtual bool MacClipChildren() const { return true ; }
+#endif
protected:
// this is needed for wxEVT_PAINT processing hack described in
// wxScrollHelperEvtHandler::ProcessEvent()
// we need to return a special WM_GETDLGCODE value to process just the
// arrows but let the other navigation characters through
#ifdef __WXMSW__
- virtual long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
+ virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif // __WXMSW__
private: