+ // In case we have a nested sizer with a two step algo , give it
+ // a chance to adjust to that (we give it width component)
+ node = m_children.GetFirst();
+ bool didChangeMinSize = false;
+ while (node)
+ {
+ wxSizerItem *item = node->GetData();
+ didChangeMinSize |= item->InformFirstDirection( wxHORIZONTAL, w, -1 );
+
+ node = node->GetNext();
+ }
+
+ // And redo iteration in case min size changed
+ if( didChangeMinSize )
+ {
+ node = m_children.GetFirst();
+ w = h = 0;
+ while (node)
+ {
+ wxSizerItem *item = node->GetData();
+ wxSize sz( item->GetMinSizeWithBorder() );
+
+ w = wxMax( w, sz.x );
+ h = wxMax( h, sz.y );
+
+ node = node->GetNext();
+ }
+ }
+
+ return wxSize( ncols * w + (ncols-1) * m_hgap,
+ nrows * h + (nrows-1) * m_vgap );
+}
+
+void wxGridSizer::SetItemBounds( wxSizerItem *item, int x, int y, int w, int h )
+{
+ wxPoint pt( x,y );
+ wxSize sz( item->GetMinSizeWithBorder() );
+ int flag = item->GetFlag();
+
+ if ((flag & wxEXPAND) || (flag & wxSHAPED))
+ {
+ sz = wxSize(w, h);
+ }
+ else
+ {
+ if (flag & wxALIGN_CENTER_HORIZONTAL)
+ {
+ pt.x = x + (w - sz.x) / 2;
+ }
+ else if (flag & wxALIGN_RIGHT)
+ {
+ pt.x = x + (w - sz.x);
+ }
+
+ if (flag & wxALIGN_CENTER_VERTICAL)
+ {
+ pt.y = y + (h - sz.y) / 2;
+ }
+ else if (flag & wxALIGN_BOTTOM)
+ {
+ pt.y = y + (h - sz.y);
+ }
+ }
+
+ item->SetDimension(pt, sz);
+}
+
+//---------------------------------------------------------------------------
+// wxFlexGridSizer
+//---------------------------------------------------------------------------
+
+wxFlexGridSizer::wxFlexGridSizer( int rows, int cols, int vgap, int hgap )
+ : wxGridSizer( rows, cols, vgap, hgap ),
+ m_flexDirection(wxBOTH),
+ m_growMode(wxFLEX_GROWMODE_SPECIFIED)
+{
+}
+
+wxFlexGridSizer::wxFlexGridSizer( int cols, int vgap, int hgap )
+ : wxGridSizer( cols, vgap, hgap ),
+ m_flexDirection(wxBOTH),
+ m_growMode(wxFLEX_GROWMODE_SPECIFIED)
+{
+}
+
+wxFlexGridSizer::~wxFlexGridSizer()
+{
+}
+
+void wxFlexGridSizer::RecalcSizes()
+{
+ int nrows, ncols;
+ if ( !CalcRowsCols(nrows, ncols) )
+ return;
+
+ const wxPoint pt(GetPosition());
+ const wxSize sz(GetSize());
+
+ AdjustForGrowables(sz);
+
+ wxSizerItemList::const_iterator i = m_children.begin();
+ const wxSizerItemList::const_iterator end = m_children.end();
+
+ int y = 0;
+ for ( int r = 0; r < nrows; r++ )
+ {
+ if ( m_rowHeights[r] == -1 )
+ {
+ // this row is entirely hidden, skip it
+ for ( int c = 0; c < ncols; c++ )
+ {
+ if ( i == end )
+ return;
+
+ ++i;
+ }
+
+ continue;
+ }
+
+ const int hrow = m_rowHeights[r];
+ int h = sz.y - y; // max remaining height, don't overflow it
+ if ( hrow < h )
+ h = hrow;
+
+ int x = 0;
+ for ( int c = 0; c < ncols && i != end; c++, ++i )
+ {
+ const int wcol = m_colWidths[c];
+
+ if ( wcol == -1 )
+ continue;
+
+ int w = sz.x - x; // max possible value, ensure we don't overflow
+ if ( wcol < w )
+ w = wcol;
+
+ SetItemBounds(*i, pt.x + x, pt.y + y, w, h);
+
+ x += wcol + m_hgap;
+ }
+
+ if ( i == end )
+ return;
+
+ y += hrow + m_vgap;
+ }
+}
+
+// helper function used in CalcMin() to sum up the sizes of non-hidden items
+static int SumArraySizes(const wxArrayInt& sizes, int gap)
+{
+ // Sum total minimum size, including gaps between rows/columns.
+ // -1 is used as a magic number meaning empty row/column.
+ int total = 0;
+
+ const size_t count = sizes.size();
+ for ( size_t n = 0; n < count; n++ )
+ {
+ if ( sizes[n] != -1 )
+ {
+ if ( total )
+ total += gap; // separate from the previous column
+
+ total += sizes[n];
+ }
+ }
+
+ return total;
+}
+
+void wxFlexGridSizer::FindWidthsAndHeights(int nrows, int ncols)
+{
+ // We have to recalculate the sizes in case the item minimum size has
+ // changed since the previous layout, or the item has been hidden using
+ // wxSizer::Show(). If all the items in a row/column are hidden, the final
+ // dimension of the row/column will be -1, indicating that the column
+ // itself is hidden.
+ m_rowHeights.assign(nrows, -1);
+ m_colWidths.assign(ncols, -1);
+
+ // n is the index of the item in left-to-right top-to-bottom order
+ size_t n = 0;
+ for ( wxSizerItemList::iterator i = m_children.begin();
+ i != m_children.end();
+ ++i, ++n )
+ {
+ wxSizerItem * const item = *i;
+ if ( item->IsShown() )
+ {
+ // NOTE: Not doing the calculation here, this is just
+ // for finding max values.
+ const wxSize sz(item->GetMinSizeWithBorder());
+
+ const int row = n / ncols;
+ const int col = n % ncols;
+
+ if ( sz.y > m_rowHeights[row] )
+ m_rowHeights[row] = sz.y;
+ if ( sz.x > m_colWidths[col] )
+ m_colWidths[col] = sz.x;
+ }
+ }
+
+ AdjustForFlexDirection();
+
+ m_calculatedMinSize = wxSize(SumArraySizes(m_colWidths, m_hgap),
+ SumArraySizes(m_rowHeights, m_vgap));
+}
+
+wxSize wxFlexGridSizer::CalcMin()
+{
+ int nrows,
+ ncols;
+
+ // Number of rows/columns can change as items are added or removed.
+ if ( !CalcRowsCols(nrows, ncols) )
+ return wxSize();
+
+
+ // We have to recalculate the sizes in case the item minimum size has
+ // changed since the previous layout, or the item has been hidden using
+ // wxSizer::Show(). If all the items in a row/column are hidden, the final
+ // dimension of the row/column will be -1, indicating that the column
+ // itself is hidden.
+ m_rowHeights.assign(nrows, -1);
+ m_colWidths.assign(ncols, -1);
+
+ for ( wxSizerItemList::iterator i = m_children.begin();
+ i != m_children.end();
+ ++i)
+ {
+ wxSizerItem * const item = *i;
+ if ( item->IsShown() )
+ {
+ item->CalcMin();
+ }
+ }
+
+ // The stage of looking for max values in each row/column has been
+ // made a separate function, since it's reused in AdjustForGrowables.
+ FindWidthsAndHeights(nrows,ncols);
+
+ return m_calculatedMinSize;
+}
+
+void wxFlexGridSizer::AdjustForFlexDirection()
+{
+ // the logic in CalcMin works when we resize flexibly in both directions
+ // but maybe this is not the case
+ if ( m_flexDirection != wxBOTH )
+ {
+ // select the array corresponding to the direction in which we do *not*
+ // resize flexibly
+ wxArrayInt& array = m_flexDirection == wxVERTICAL ? m_colWidths
+ : m_rowHeights;
+
+ const size_t count = array.GetCount();
+
+ // find the largest value in this array
+ size_t n;
+ int largest = 0;
+
+ for ( n = 0; n < count; ++n )
+ {
+ if ( array[n] > largest )
+ largest = array[n];
+ }
+
+ // and now fill it with the largest value
+ for ( n = 0; n < count; ++n )
+ {
+ // don't touch hidden rows
+ if ( array[n] != -1 )
+ array[n] = largest;
+ }
+ }
+}
+
+// helper of AdjustForGrowables() which is called for rows/columns separately
+//
+// parameters:
+// delta: the extra space, we do nothing unless it's positive
+// growable: indices or growable rows/cols in sizes array
+// sizes: the height/widths of rows/cols to adjust
+// proportions: proportions of the growable rows/cols or NULL if they all
+// should be assumed to have proportion of 1
+static void
+DoAdjustForGrowables(int delta,
+ const wxArrayInt& growable,
+ wxArrayInt& sizes,
+ const wxArrayInt *proportions)
+{
+ if ( delta <= 0 )
+ return;
+
+ // total sum of proportions of all non-hidden rows
+ int sum_proportions = 0;
+
+ // number of currently shown growable rows
+ int num = 0;
+
+ const int max_idx = sizes.size();
+
+ const size_t count = growable.size();
+ size_t idx;
+ for ( idx = 0; idx < count; idx++ )
+ {
+ // Since the number of rows/columns can change as items are
+ // inserted/deleted, we need to verify at runtime that the
+ // requested growable rows/columns are still valid.
+ if ( growable[idx] >= max_idx )
+ continue;
+
+ // If all items in a row/column are hidden, that row/column will
+ // have a dimension of -1. This causes the row/column to be
+ // hidden completely.
+ if ( sizes[growable[idx]] == -1 )
+ continue;
+
+ if ( proportions )
+ sum_proportions += (*proportions)[idx];
+
+ num++;
+ }
+
+ if ( !num )
+ return;
+
+ // the remaining extra free space, adjusted during each iteration
+ for ( idx = 0; idx < count; idx++ )
+ {
+ if ( growable[idx] >= max_idx )
+ continue;
+
+ if ( sizes[ growable[idx] ] == -1 )
+ continue;
+
+ int cur_delta;
+ if ( sum_proportions == 0 )
+ {
+ // no growable rows -- divide extra space evenly among all
+ cur_delta = delta/num;
+ num--;
+ }
+ else // allocate extra space proportionally
+ {
+ const int cur_prop = (*proportions)[idx];
+ cur_delta = (delta*cur_prop)/sum_proportions;
+ sum_proportions -= cur_prop;
+ }
+
+ sizes[growable[idx]] += cur_delta;
+ delta -= cur_delta;
+ }
+}
+
+void wxFlexGridSizer::AdjustForGrowables(const wxSize& sz)
+{
+ if ( (m_flexDirection & wxHORIZONTAL) || (m_growMode != wxFLEX_GROWMODE_NONE) )
+ {
+ DoAdjustForGrowables
+ (
+ sz.x - m_calculatedMinSize.x,
+ m_growableCols,
+ m_colWidths,
+ m_growMode == wxFLEX_GROWMODE_SPECIFIED ? &m_growableColsProportions
+ : NULL
+ );
+
+ // This gives nested objects that benefit from knowing one size
+ // component in advance the chance to use that.
+ bool didAdjustMinSize = false;
+ int nrows, ncols;
+ CalcRowsCols(nrows, ncols);
+
+ // Iterate over all items and inform about column width
+ size_t n = 0;
+ for ( wxSizerItemList::iterator i = m_children.begin();
+ i != m_children.end();
+ ++i, ++n )
+ {
+ const int col = n % ncols;
+ didAdjustMinSize |= (*i)->InformFirstDirection(wxHORIZONTAL, m_colWidths[col], sz.y - m_calculatedMinSize.y);
+ }
+
+ // Only redo if info was actually used
+ if( didAdjustMinSize )
+ {
+ DoAdjustForGrowables
+ (
+ sz.x - m_calculatedMinSize.x,
+ m_growableCols,
+ m_colWidths,
+ m_growMode == wxFLEX_GROWMODE_SPECIFIED ? &m_growableColsProportions
+ : NULL
+ );
+ }
+ }
+
+ if ( (m_flexDirection & wxVERTICAL) || (m_growMode != wxFLEX_GROWMODE_NONE) )
+ {
+ // pass NULL instead of proportions if the grow mode is ALL as we
+ // should treat all rows as having proportion of 1 then
+ DoAdjustForGrowables
+ (
+ sz.y - m_calculatedMinSize.y,
+ m_growableRows,
+ m_rowHeights,
+ m_growMode == wxFLEX_GROWMODE_SPECIFIED ? &m_growableRowsProportions
+ : NULL
+ );
+ }
+}
+
+bool wxFlexGridSizer::IsRowGrowable( size_t idx )
+{
+ return m_growableRows.Index( idx ) != wxNOT_FOUND;
+}
+
+bool wxFlexGridSizer::IsColGrowable( size_t idx )
+{
+ return m_growableCols.Index( idx ) != wxNOT_FOUND;
+}
+
+void wxFlexGridSizer::AddGrowableRow( size_t idx, int proportion )
+{
+ int nrows, ncols;
+ CalcRowsCols(nrows, ncols);
+ wxCHECK_RET( idx < (size_t)nrows, "invalid row index" );
+
+ wxASSERT_MSG( !IsRowGrowable( idx ),
+ "AddGrowableRow() called for growable row" );
+ m_growableRows.Add( idx );
+ m_growableRowsProportions.Add( proportion );
+}
+
+void wxFlexGridSizer::AddGrowableCol( size_t idx, int proportion )
+{
+ int nrows, ncols;
+ CalcRowsCols(nrows, ncols);
+ wxCHECK_RET( idx < (size_t)ncols, "invalid column index" );
+
+ wxASSERT_MSG( !IsColGrowable( idx ),
+ "AddGrowableCol() called for growable column" );
+ m_growableCols.Add( idx );
+ m_growableColsProportions.Add( proportion );
+}
+
+// helper function for RemoveGrowableCol/Row()
+static void
+DoRemoveFromArrays(size_t idx, wxArrayInt& items, wxArrayInt& proportions)
+{
+ const size_t count = items.size();
+ for ( size_t n = 0; n < count; n++ )
+ {
+ if ( (size_t)items[n] == idx )
+ {
+ items.RemoveAt(n);
+ proportions.RemoveAt(n);
+ return;
+ }
+ }
+
+ wxFAIL_MSG( _T("column/row is already not growable") );
+}
+
+void wxFlexGridSizer::RemoveGrowableCol( size_t idx )
+{
+ DoRemoveFromArrays(idx, m_growableCols, m_growableColsProportions);
+}
+
+void wxFlexGridSizer::RemoveGrowableRow( size_t idx )
+{
+ DoRemoveFromArrays(idx, m_growableRows, m_growableRowsProportions);
+}
+
+//---------------------------------------------------------------------------
+// wxBoxSizer
+//---------------------------------------------------------------------------
+
+void wxBoxSizer::RecalcSizes()
+{
+ if ( m_children.empty() )
+ return;
+
+ const wxCoord totalMinorSize = GetSizeInMinorDir(m_size);
+
+ // the amount of free space which we should redistribute among the
+ // stretchable items (i.e. those with non zero proportion)
+ int delta = GetSizeInMajorDir(m_size) - GetSizeInMajorDir(m_minSize);
+
+
+ // Inform child items about the size in minor direction, that can
+ // change how much free space we have in major dir and how to distribute it.
+ int majorMinSum = 0;
+ wxSizerItemList::const_iterator i ;
+ for ( i = m_children.begin();
+ i != m_children.end();
+ ++i )
+ {
+ wxSizerItem * const item = *i;
+
+ if ( !item->IsShown() )
+ continue;
+
+ wxSize szMinPrev = item->GetMinSizeWithBorder();
+ item->InformFirstDirection(m_orient^wxBOTH,totalMinorSize,delta);
+ wxSize szMin = item->GetMinSizeWithBorder();
+ int deltaChange = GetSizeInMajorDir(szMin-szMinPrev);
+ if( deltaChange )
+ {
+ // Since we passed available space along to the item, it should not
+ // take too much, so delta should not become negative.
+ delta -= deltaChange;
+ }
+ majorMinSum += GetSizeInMajorDir(item->GetMinSizeWithBorder());
+ }
+ // And update our min size
+ SizeInMajorDir(m_minSize) = majorMinSum;
+
+
+ // might have a new delta now
+ delta = GetSizeInMajorDir(m_size) - GetSizeInMajorDir(m_minSize);
+
+ // the position at which we put the next child
+ wxPoint pt(m_position);
+
+ int totalProportion = m_totalProportion;
+ for ( i = m_children.begin();
+ i != m_children.end();
+ ++i )
+ {
+ wxSizerItem * const item = *i;
+
+ if ( !item->IsShown() )
+ continue;
+
+ const wxSize sizeThis(item->GetMinSizeWithBorder());
+
+ // adjust the size in the major direction using the proportion
+ wxCoord majorSize = GetSizeInMajorDir(sizeThis);
+
+ // if there is not enough space, don't try to distribute negative space
+ // among the children, this would result in overlapping windows which
+ // we don't want
+ if ( delta > 0 )
+ {
+ const int propItem = item->GetProportion();
+ if ( propItem )
+ {
+ const int deltaItem = (delta * propItem) / totalProportion;
+
+ majorSize += deltaItem;
+
+ delta -= deltaItem;
+ totalProportion -= propItem;
+ }
+ }
+
+
+ // apply the alignment in the minor direction
+ wxPoint posChild(pt);
+
+ wxCoord minorSize = GetSizeInMinorDir(sizeThis);
+ const int flag = item->GetFlag();
+ if ( flag & (wxEXPAND | wxSHAPED) )
+ {
+ minorSize = totalMinorSize;
+ }
+ else if ( flag & (IsVertical() ? wxALIGN_RIGHT : wxALIGN_BOTTOM) )
+ {
+ PosInMinorDir(posChild) += totalMinorSize - minorSize;
+ }
+ // NB: wxCENTRE is used here only for backwards compatibility,
+ // wxALIGN_CENTRE should be used in new code
+ else if ( flag & (wxCENTER | wxALIGN_CENTRE) )
+ {
+ PosInMinorDir(posChild) += (totalMinorSize - minorSize) / 2;
+ }
+
+
+ // apply RTL adjustment for horizontal sizers:
+ if ( !IsVertical() && m_containingWindow )
+ {
+ posChild.x = m_containingWindow->AdjustForLayoutDirection
+ (
+ posChild.x,
+ majorSize,
+ m_size.x
+ );
+ }
+
+ // finally set size of this child and advance to the next one
+ item->SetDimension(posChild, SizeFromMajorMinor(majorSize, minorSize));
+
+ PosInMajorDir(pt) += majorSize;
+ }
+}
+
+wxSize wxBoxSizer::CalcMin()
+{
+ m_totalProportion = 0;
+ m_minSize = wxSize(0, 0);
+
+ // calculate the minimal sizes for all items and count sum of proportions
+ for ( wxSizerItemList::const_iterator i = m_children.begin();
+ i != m_children.end();
+ ++i )
+ {
+ wxSizerItem * const item = *i;
+
+ if ( !item->IsShown() )
+ continue;
+
+ const wxSize sizeMinThis = item->CalcMin();
+ SizeInMajorDir(m_minSize) += GetSizeInMajorDir(sizeMinThis);
+ if ( GetSizeInMinorDir(sizeMinThis) > GetSizeInMinorDir(m_minSize) )
+ SizeInMinorDir(m_minSize) = GetSizeInMinorDir(sizeMinThis);
+
+ m_totalProportion += item->GetProportion();
+ }
+
+ return m_minSize;
+}
+
+//---------------------------------------------------------------------------
+// wxStaticBoxSizer
+//---------------------------------------------------------------------------
+
+#if wxUSE_STATBOX
+
+wxStaticBoxSizer::wxStaticBoxSizer( wxStaticBox *box, int orient )
+ : wxBoxSizer( orient ),
+ m_staticBox( box )
+{
+ wxASSERT_MSG( box, wxT("wxStaticBoxSizer needs a static box") );
+
+ // do this so that our Detach() is called if the static box is destroyed
+ // before we are
+ m_staticBox->SetContainingSizer(this);
+}
+
+wxStaticBoxSizer::wxStaticBoxSizer(int orient, wxWindow *win, const wxString& s)
+ : wxBoxSizer(orient),
+ m_staticBox(new wxStaticBox(win, wxID_ANY, s))
+{
+ // same as above
+ m_staticBox->SetContainingSizer(this);
+}
+
+wxStaticBoxSizer::~wxStaticBoxSizer()
+{
+ delete m_staticBox;
+}
+
+static void GetStaticBoxBorders( wxStaticBox *box,
+ int *borderTop,
+ int *borderOther)
+{
+ // this has to be done platform by platform as there is no way to
+ // guess the thickness of a wxStaticBox border
+ box->GetBordersForSizer(borderTop, borderOther);
+}
+
+void wxStaticBoxSizer::RecalcSizes()
+{
+ int top_border, other_border;
+ GetStaticBoxBorders(m_staticBox, &top_border, &other_border);
+
+ m_staticBox->SetSize( m_position.x, m_position.y, m_size.x, m_size.y );
+
+ wxPoint old_pos( m_position );
+ m_position.x += other_border;
+ m_position.y += top_border;
+ wxSize old_size( m_size );
+ m_size.x -= 2*other_border;
+ m_size.y -= top_border + other_border;
+
+ wxBoxSizer::RecalcSizes();
+
+ m_position = old_pos;
+ m_size = old_size;
+}
+
+wxSize wxStaticBoxSizer::CalcMin()
+{
+ int top_border, other_border;
+ GetStaticBoxBorders(m_staticBox, &top_border, &other_border);
+
+ wxSize ret( wxBoxSizer::CalcMin() );
+ ret.x += 2*other_border;
+ ret.y += other_border + top_border;
+
+ return ret;
+}
+
+void wxStaticBoxSizer::ShowItems( bool show )
+{
+ m_staticBox->Show( show );
+ wxBoxSizer::ShowItems( show );
+}
+
+bool wxStaticBoxSizer::Detach( wxWindow *window )
+{
+ // avoid deleting m_staticBox in our dtor if it's being detached from the
+ // sizer (which can happen because it's being already destroyed for
+ // example)
+ if ( window == m_staticBox )
+ {
+ m_staticBox = NULL;
+ return true;
+ }
+
+ return wxSizer::Detach( window );
+}
+
+#endif // wxUSE_STATBOX
+
+#if wxUSE_BUTTON
+
+wxStdDialogButtonSizer::wxStdDialogButtonSizer()
+ : wxBoxSizer(wxHORIZONTAL)
+{
+ // Vertical buttons with lots of space on either side
+ // looks rubbish on WinCE, so let's not do this for now.
+ // If we are going to use vertical buttons, we should
+ // put the sizer to the right of other controls in the dialog,
+ // and that's beyond the scope of this sizer.
+#ifndef __WXWINCE__
+ bool is_pda = (wxSystemSettings::GetScreenType() <= wxSYS_SCREEN_PDA);
+ // If we have a PDA screen, put yes/no button over
+ // all other buttons, otherwise on the left side.
+ if (is_pda)
+ m_orient = wxVERTICAL;
+#endif
+
+ m_buttonAffirmative = NULL;
+ m_buttonApply = NULL;
+ m_buttonNegative = NULL;
+ m_buttonCancel = NULL;
+ m_buttonHelp = NULL;
+}
+
+void wxStdDialogButtonSizer::AddButton(wxButton *mybutton)
+{
+ switch (mybutton->GetId())
+ {
+ case wxID_OK:
+ case wxID_YES:
+ case wxID_SAVE:
+ m_buttonAffirmative = mybutton;
+ break;
+ case wxID_APPLY:
+ m_buttonApply = mybutton;
+ break;
+ case wxID_NO:
+ m_buttonNegative = mybutton;
+ break;
+ case wxID_CANCEL:
+ case wxID_CLOSE:
+ m_buttonCancel = mybutton;
+ break;
+ case wxID_HELP:
+ case wxID_CONTEXT_HELP:
+ m_buttonHelp = mybutton;
+ break;
+ default:
+ break;
+ }
+}
+
+void wxStdDialogButtonSizer::SetAffirmativeButton( wxButton *button )
+{
+ m_buttonAffirmative = button;
+}
+
+void wxStdDialogButtonSizer::SetNegativeButton( wxButton *button )
+{
+ m_buttonNegative = button;
+}
+
+void wxStdDialogButtonSizer::SetCancelButton( wxButton *button )
+{
+ m_buttonCancel = button;
+}
+
+void wxStdDialogButtonSizer::Realize()
+{
+#ifdef __WXMAC__
+ Add(0, 0, 0, wxLEFT, 6);
+ if (m_buttonHelp)
+ Add((wxWindow*)m_buttonHelp, 0, wxALIGN_CENTRE | wxLEFT | wxRIGHT, 6);
+
+ if (m_buttonNegative){
+ // HIG POLICE BULLETIN - destructive buttons need extra padding
+ // 24 pixels on either side
+ Add((wxWindow*)m_buttonNegative, 0, wxALIGN_CENTRE | wxLEFT | wxRIGHT, 12);
+ }
+
+ // extra whitespace between help/negative and cancel/ok buttons
+ Add(0, 0, 1, wxEXPAND, 0);
+
+ if (m_buttonCancel){
+ Add((wxWindow*)m_buttonCancel, 0, wxALIGN_CENTRE | wxLEFT | wxRIGHT, 6);
+ // Cancel or help should be default
+ // m_buttonCancel->SetDefaultButton();
+ }
+
+ // Ugh, Mac doesn't really have apply dialogs, so I'll just
+ // figure the best place is between Cancel and OK
+ if (m_buttonApply)
+ Add((wxWindow*)m_buttonApply, 0, wxALIGN_CENTRE | wxLEFT | wxRIGHT, 6);
+
+ if (m_buttonAffirmative){
+ Add((wxWindow*)m_buttonAffirmative, 0, wxALIGN_CENTRE | wxLEFT, 6);
+
+ if (m_buttonAffirmative->GetId() == wxID_SAVE){
+ // these buttons have set labels under Mac so we should use them
+ m_buttonAffirmative->SetLabel(_("Save"));
+ if (m_buttonNegative)
+ m_buttonNegative->SetLabel(_("Don't Save"));
+ }
+ }
+
+ // Extra space around and at the right
+ Add(12, 24);
+#elif defined(__WXGTK20__)
+ Add(0, 0, 0, wxLEFT, 9);
+ if (m_buttonHelp)
+ Add((wxWindow*)m_buttonHelp, 0, wxALIGN_CENTRE | wxLEFT | wxRIGHT, 3);
+
+ // extra whitespace between help and cancel/ok buttons
+ Add(0, 0, 1, wxEXPAND, 0);
+
+ if (m_buttonNegative){
+ Add((wxWindow*)m_buttonNegative, 0, wxALIGN_CENTRE | wxLEFT | wxRIGHT, 3);
+ }
+
+ // according to HIG, in explicit apply windows the order is:
+ // [ Help Apply Cancel OK ]
+ if (m_buttonApply)
+ Add((wxWindow*)m_buttonApply, 0, wxALIGN_CENTRE | wxLEFT | wxRIGHT, 3);
+
+ if (m_buttonCancel){
+ Add((wxWindow*)m_buttonCancel, 0, wxALIGN_CENTRE | wxLEFT | wxRIGHT, 3);
+ // Cancel or help should be default
+ // m_buttonCancel->SetDefaultButton();
+ }
+
+ if (m_buttonAffirmative)
+ Add((wxWindow*)m_buttonAffirmative, 0, wxALIGN_CENTRE | wxLEFT, 6);
+#elif defined(__WXMSW__)
+ // Windows
+
+ // right-justify buttons
+ Add(0, 0, 1, wxEXPAND, 0);
+
+ if (m_buttonAffirmative){
+ Add((wxWindow*)m_buttonAffirmative, 0, wxALIGN_CENTRE | wxLEFT | wxRIGHT, m_buttonAffirmative->ConvertDialogToPixels(wxSize(2, 0)).x);
+ }
+
+ if (m_buttonNegative){
+ Add((wxWindow*)m_buttonNegative, 0, wxALIGN_CENTRE | wxLEFT | wxRIGHT, m_buttonNegative->ConvertDialogToPixels(wxSize(2, 0)).x);
+ }
+
+ if (m_buttonCancel){
+ Add((wxWindow*)m_buttonCancel, 0, wxALIGN_CENTRE | wxLEFT | wxRIGHT, m_buttonCancel->ConvertDialogToPixels(wxSize(2, 0)).x);
+ }
+ if (m_buttonApply)
+ Add((wxWindow*)m_buttonApply, 0, wxALIGN_CENTRE | wxLEFT | wxRIGHT, m_buttonApply->ConvertDialogToPixels(wxSize(2, 0)).x);
+
+ if (m_buttonHelp)
+ Add((wxWindow*)m_buttonHelp, 0, wxALIGN_CENTRE | wxLEFT | wxRIGHT, m_buttonHelp->ConvertDialogToPixels(wxSize(2, 0)).x);
+#else
+ // GTK+1 and any other platform
+
+ // Add(0, 0, 0, wxLEFT, 5); // Not sure what this was for but it unbalances the dialog
+ if (m_buttonHelp)
+ Add((wxWindow*)m_buttonHelp, 0, wxALIGN_CENTRE | wxLEFT | wxRIGHT, m_buttonHelp->ConvertDialogToPixels(wxSize(4, 0)).x);
+
+ // extra whitespace between help and cancel/ok buttons
+ Add(0, 0, 1, wxEXPAND, 0);
+
+ if (m_buttonApply)
+ Add((wxWindow*)m_buttonApply, 0, wxALIGN_CENTRE | wxLEFT | wxRIGHT, m_buttonApply->ConvertDialogToPixels(wxSize(4, 0)).x);
+
+ if (m_buttonAffirmative){
+ Add((wxWindow*)m_buttonAffirmative, 0, wxALIGN_CENTRE | wxLEFT | wxRIGHT, m_buttonAffirmative->ConvertDialogToPixels(wxSize(4, 0)).x);
+ }
+
+ if (m_buttonNegative){
+ Add((wxWindow*)m_buttonNegative, 0, wxALIGN_CENTRE | wxLEFT | wxRIGHT, m_buttonNegative->ConvertDialogToPixels(wxSize(4, 0)).x);
+ }
+
+ if (m_buttonCancel){
+ Add((wxWindow*)m_buttonCancel, 0, wxALIGN_CENTRE | wxLEFT | wxRIGHT, m_buttonCancel->ConvertDialogToPixels(wxSize(4, 0)).x);
+ // Cancel or help should be default
+ // m_buttonCancel->SetDefaultButton();
+ }
+
+#endif