/////////////////////////////////////////////////////////////////////////////
-// Name: encconv.h
+// Name: wx/encconv.h
// Purpose: wxEncodingConverter class for converting between different
// font encodings
// Author: Vaclav Slavik
// Licence: wxWindows Licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef __ENCCONV_H__
-#define __ENCCONV_H__
+#ifndef _WX_ENCCONV_H_
+#define _WX_ENCCONV_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "encconv.h"
#endif
#include "wx/defs.h"
-#include "wx/font.h"
-#include "wx/dynarray.h"
+#if wxUSE_FONTMAP
+
+#include "wx/object.h"
+#include "wx/fontenc.h"
+#include "wx/dynarray.h"
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
-enum {
+enum
+{
wxCONVERT_STRICT,
wxCONVERT_SUBSTITUTE
};
-enum {
+enum
+{
wxPLATFORM_CURRENT = -1,
wxPLATFORM_UNIX = 0,
wxPLATFORM_MAC
};
-WX_DEFINE_ARRAY(wxFontEncoding, wxFontEncodingArray);
+// ----------------------------------------------------------------------------
+// types
+// ----------------------------------------------------------------------------
+WX_DEFINE_ARRAY_INT(wxFontEncoding, wxFontEncodingArray);
//--------------------------------------------------------------------------------
// wxEncodingConverter
// 8bit encodings/charsets. It can also convert from/to Unicode
//--------------------------------------------------------------------------------
-class WXDLLEXPORT wxEncodingConverter : public wxObject
+class WXDLLIMPEXP_BASE wxEncodingConverter : public wxObject
{
public:
wxEncodingConverter();
~wxEncodingConverter() { if (m_Table) delete[] m_Table; }
- // Initialize convertion. Both output or input encoding may
- // be wxFONTENCODING_UNICODE, but only if wxUSE_UNICODE is set to 1.
+ // Initialize conversion. Both output or input encoding may
+ // be wxFONTENCODING_UNICODE, but only if wxUSE_WCHAR_T is set to 1.
//
// All subsequent calls to Convert() will interpret it's argument
// as a string in input_enc encoding and will output string in
// Convert input string according to settings passed to Init.
// Note that you must call Init before using Convert!
- void Convert(const wxChar* input, wxChar* output);
- void Convert(wxChar* str) { Convert(str, str); }
- wxString Convert(const wxString& input);
-
-#if wxUSE_UNICODE // otherwise wxChar === char
- void Convert(const char* input, wxChar* output);
- void Convert(const wxChar* input, char* output);
- void Convert(const char* input, char* output);
- void Convert(char* str) { Convert(str, str); }
+ void Convert(const char* input, char* output) const;
+ void Convert(char* str) const { Convert(str, str); }
+ wxString Convert(const wxString& input) const;
+
+#if wxUSE_WCHAR_T
+ void Convert(const char* input, wchar_t* output) const;
+ void Convert(const wchar_t* input, char* output) const;
+ void Convert(const wchar_t* input, wchar_t* output) const;
+ void Convert(wchar_t* str) const { Convert(str, str); }
#endif
// Return equivalent(s) for given font that are used
// under given platform. wxPLATFORM_CURRENT means the plaform
// equivalent encodings, regardless the platform, including itself.
static wxFontEncodingArray GetAllEquivalents(wxFontEncoding enc);
+ // Return true if [any text in] one multibyte encoding can be
+ // converted to another one losslessly.
+ //
+ // Do not call this with wxFONTENCODING_UNICODE, it doesn't make
+ // sense (always works in one sense and always depends on the text
+ // to convert in the other)
+ static bool CanConvert(wxFontEncoding encIn, wxFontEncoding encOut)
+ {
+ return GetAllEquivalents(encIn).Index(encOut) != wxNOT_FOUND;
+ }
+
private:
- wxChar *m_Table;
+#if wxUSE_WCHAR_T
+ wchar_t *m_Table;
+#else
+ char *m_Table;
+#endif
bool m_UnicodeInput, m_UnicodeOutput;
bool m_JustCopy;
+ DECLARE_NO_COPY_CLASS(wxEncodingConverter)
};
+#endif // wxUSE_FONTMAP
-#endif // __ENCCONV_H__
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+#endif // _WX_ENCCONV_H_