+    DWORD msflags = WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
+    msflags |= MSWGetStyle(style, &exStyle);
+
+    if ( !MSWCreate(wxGLCanvasClassName, NULL, pos, size, msflags, exStyle) )
+        return false;
+
+    m_hDC = ::GetDC(GetHwnd());
+    if ( !m_hDC )
+        return false;
+
+    return true;
+}
+
+bool wxGLCanvas::Create(wxWindow *parent,
+                        wxWindowID id,
+                        const wxPoint& pos,
+                        const wxSize& size,
+                        long style,
+                        const wxString& name,
+                        const int *attribList,
+                        const wxPalette& palette)
+{
+    // Create the window first: we will either use it as is or use it to query
+    // for multisampling support and recreate it later with another pixel format
+    if ( !CreateWindow(parent, id, pos, size, style, name) )
+        return false;
+
+    PIXELFORMATDESCRIPTOR pfd;
+    const int setupVal = DoSetup(pfd, attribList);
+    if ( setupVal == 0 ) // PixelFormat error
+        return false;
+
+    if ( setupVal == -1 ) // FSAA requested
+    {
+        // now that we have a valid OpenGL window, query it for FSAA support
+        int pixelFormat;
+        {
+            wxGLContext ctx(this);
+            ctx.SetCurrent(*this);
+            pixelFormat = ::ChoosePixelFormatARB(m_hDC, attribList);
+        }
+
+        if ( pixelFormat > 0 )
+        {
+            // from http://msdn.microsoft.com/en-us/library/ms537559(VS.85).aspx:
+            //
+            //      Setting the pixel format of a window more than once can
+            //      lead to significant complications for the Window Manager
+            //      and for multithread applications, so it is not allowed. An
+            //      application can only set the pixel format of a window one
+            //      time. Once a window's pixel format is set, it cannot be
+            //      changed.
+            //
+            // so we need to delete the old window and create the new one
+
+            // destroy Window
+            ::ReleaseDC(GetHwnd(), m_hDC);
+            m_hDC = 0;
+
+            parent->RemoveChild(this);
+            const HWND hwnd = GetHwnd();
+            DissociateHandle(); // will do SetHWND(0);
+            ::DestroyWindow(hwnd);
+
+            // now recreate with FSAA pixelFormat
+            if ( !CreateWindow(parent, id, pos, size, style, name) )
+                return false;
+
+            if ( !::SetPixelFormat(m_hDC, pixelFormat, &pfd) )
+            {
+                wxLogLastError(_T("SetPixelFormat"));
+                return false;
+            }
+        }
+    }
+
+#if wxUSE_PALETTE
+    if ( !SetupPalette(palette) )
+        return false;
+#else // !wxUSE_PALETTE
+    wxUnusedVar(palette);
+#endif // wxUSE_PALETTE/!wxUSE_PALETTE
+
+    return true;
+}
+
+// ----------------------------------------------------------------------------
+// operations
+// ----------------------------------------------------------------------------
+
+bool wxGLCanvas::SwapBuffers()
+{
+    if ( !::SwapBuffers(m_hDC) )
+    {
+        wxLogLastError(_T("SwapBuffers"));
+        return false;
+    }
+
+    return true;
+}
+
+
+// ----------------------------------------------------------------------------
+// multi sample support
+// ----------------------------------------------------------------------------
+
+// this macro defines a variable of type "name_t" called "name" and initializes
+// it with the pointer to WGL function "name" (which may be NULL)
+#define wxDEFINE_WGL_FUNC(name) \
+    name##_t name = (name##_t)wglGetProcAddress(#name)
+
+/* static */
+bool wxGLCanvasBase::IsExtensionSupported(const char *extension)
+{
+    static const char *s_extensionsList = (char *)wxUIntPtr(-1);
+    if ( s_extensionsList == (char *)wxUIntPtr(-1) )
+    {
+        typedef const char * (WINAPI *wglGetExtensionsStringARB_t)(HDC hdc);
+
+        wxDEFINE_WGL_FUNC(wglGetExtensionsStringARB);
+        if ( wglGetExtensionsStringARB )
+        {
+            s_extensionsList = wglGetExtensionsStringARB(wglGetCurrentDC());
+        }
+        else
+        {
+            typedef const char * (WINAPI * wglGetExtensionsStringEXT_t)();
+
+            wxDEFINE_WGL_FUNC(wglGetExtensionsStringEXT);
+            if ( wglGetExtensionsStringEXT )
+            {
+                s_extensionsList = wglGetExtensionsStringEXT();
+            }
+            else
+            {
+                s_extensionsList = NULL;
+            }
+        }
+    }
+
+    return s_extensionsList && IsExtensionInList(s_extensionsList, extension);
+}
+
+// this is a wrapper around wglChoosePixelFormatARB(): returns the pixel format
+// index matching the given attributes on success or 0 on failure
+static int ChoosePixelFormatARB(HDC hdc, const int *attribList)
+{
+    if ( !wxGLCanvas::IsExtensionSupported("WGL_ARB_multisample") )
+        return 0;
+
+    typedef BOOL (WINAPI * wglChoosePixelFormatARB_t)
+                 (HDC hdc,
+                  const int *piAttribIList,
+                  const FLOAT *pfAttribFList,
+                  UINT nMaxFormats,
+                  int *piFormats,
+                  UINT *nNumFormats
+                 );
+
+    wxDEFINE_WGL_FUNC(wglChoosePixelFormatARB);
+    if ( !wglChoosePixelFormatARB )
+        return 0; // should not occur if extension is supported
+
+    int iAttributes[128];
+    int dst = 0; // index in iAttributes array
+
+    #define ADD_ATTR(attr, value) \
+        iAttributes[dst++] = attr; iAttributes[dst++] = value
+
+    ADD_ATTR( WGL_DRAW_TO_WINDOW_ARB,    GL_TRUE );
+    ADD_ATTR( WGL_SUPPORT_OPENGL_ARB,    GL_TRUE );
+    ADD_ATTR( WGL_ACCELERATION_ARB,      WGL_FULL_ACCELERATION_ARB );
+
+    if ( !attribList )
+    {
+        ADD_ATTR( WGL_COLOR_BITS_ARB,          24 );
+        ADD_ATTR( WGL_ALPHA_BITS_ARB,           8 );
+        ADD_ATTR( WGL_DEPTH_BITS_ARB,          16 );
+        ADD_ATTR( WGL_STENCIL_BITS_ARB,         0 );
+        ADD_ATTR( WGL_DOUBLE_BUFFER_ARB,  GL_TRUE );
+        ADD_ATTR( WGL_SAMPLE_BUFFERS_ARB, GL_TRUE );
+        ADD_ATTR( WGL_SAMPLES_ARB,              4 );
+    }
+    else // have custom attributes
+    {
+        #define ADD_ATTR_VALUE(attr) ADD_ATTR(attr, attribList[src++])
+
+        int src = 0;
+        while ( attribList[src] )
+        {
+            switch ( attribList[src++] )
+            {
+                case WX_GL_RGBA:
+                    ADD_ATTR( WGL_COLOR_BITS_ARB, 24 );
+                    ADD_ATTR( WGL_ALPHA_BITS_ARB,  8 );
+                    break;
+
+                case WX_GL_BUFFER_SIZE:
+                    ADD_ATTR_VALUE( WGL_COLOR_BITS_ARB);
+                    break;
+
+                case WX_GL_LEVEL:
+                    if ( attribList[src] > 0 )
+                    {
+                        ADD_ATTR( WGL_NUMBER_OVERLAYS_ARB, 1 );
+                    }
+                    else if ( attribList[src] <0 )
+                    {
+                        ADD_ATTR( WGL_NUMBER_UNDERLAYS_ARB, 1 );
+                    }
+                    //else: ignore it
+
+                    src++; // skip the value in any case
+                    break;
+
+                case WX_GL_DOUBLEBUFFER:
+                    ADD_ATTR( WGL_DOUBLE_BUFFER_ARB, GL_TRUE );
+                    break;
+
+                case WX_GL_STEREO:
+                    ADD_ATTR( WGL_STEREO_ARB, GL_TRUE );
+                    break;
+
+                case WX_GL_AUX_BUFFERS:
+                    ADD_ATTR_VALUE( WGL_AUX_BUFFERS_ARB );
+                    break;
+
+                case WX_GL_MIN_RED:
+                    ADD_ATTR_VALUE( WGL_RED_BITS_ARB );
+                    break;
+
+                case WX_GL_MIN_GREEN:
+                    ADD_ATTR_VALUE( WGL_GREEN_BITS_ARB );
+                    break;
+
+                case WX_GL_MIN_BLUE:
+                    ADD_ATTR_VALUE( WGL_BLUE_BITS_ARB );
+                    break;
+
+                case WX_GL_MIN_ALPHA:
+                    ADD_ATTR_VALUE( WGL_ALPHA_BITS_ARB );
+                   break;
+
+                case WX_GL_DEPTH_SIZE:
+                    ADD_ATTR_VALUE( WGL_DEPTH_BITS_ARB );
+                    break;
+
+                case WX_GL_STENCIL_SIZE:
+                    ADD_ATTR_VALUE( WGL_STENCIL_BITS_ARB );
+                    break;
+
+               case WX_GL_MIN_ACCUM_RED:
+                    ADD_ATTR_VALUE( WGL_ACCUM_RED_BITS_ARB );
+                    break;
+
+                case WX_GL_MIN_ACCUM_GREEN:
+                    ADD_ATTR_VALUE( WGL_ACCUM_GREEN_BITS_ARB );
+                    break;
+
+                case WX_GL_MIN_ACCUM_BLUE:
+                    ADD_ATTR_VALUE( WGL_ACCUM_BLUE_BITS_ARB );
+                    break;
+
+                case WX_GL_MIN_ACCUM_ALPHA:
+                    ADD_ATTR_VALUE( WGL_ACCUM_ALPHA_BITS_ARB );
+                    break;
+
+                case WX_GL_SAMPLE_BUFFERS:
+                    ADD_ATTR_VALUE( WGL_SAMPLE_BUFFERS_ARB );
+                    break;
+
+                case WX_GL_SAMPLES:
+                    ADD_ATTR_VALUE( WGL_SAMPLES_ARB );
+                    break;
+            }
+        }
+
+        #undef ADD_ATTR_VALUE
+    }
+
+    #undef ADD_ATTR
+
+    iAttributes[dst++] = 0;
+
+    int pf;
+    UINT numFormats = 0;
+    if ( !wglChoosePixelFormatARB(hdc, iAttributes, NULL, 1, &pf, &numFormats) )
+    {
+        wxLogLastError(_T("wglChoosePixelFormatARB"));
+        return 0;
+    }