#include "wx/listctrl.h"
-#if (!defined(__WXMSW__) || defined(__WXUNIVERSAL__)) && !defined(__WXMAC__)
+#if ((!defined(__WXMSW__) && !defined(__WXMAC__)) || defined(__WXUNIVERSAL__))
// if we have a native version, its implementation file does all this
IMPLEMENT_DYNAMIC_CLASS(wxListItem, wxObject)
IMPLEMENT_DYNAMIC_CLASS(wxListView, wxListCtrl)
wxWindow *parent = GetParent();
// propagate the key event upwards
- wxKeyEvent ke( wxEVT_KEY_DOWN );
- ke.m_shiftDown = event.m_shiftDown;
- ke.m_controlDown = event.m_controlDown;
- ke.m_altDown = event.m_altDown;
- ke.m_metaDown = event.m_metaDown;
- ke.m_keyCode = event.m_keyCode;
- ke.m_x = event.m_x;
- ke.m_y = event.m_y;
+ wxKeyEvent ke(event);
ke.SetEventObject( parent );
- if (parent->GetEventHandler()->ProcessEvent( ke )) return;
+ if (parent->GetEventHandler()->ProcessEvent( ke ))
+ return;
event.Skip();
}
wxWindow *parent = GetParent();
// propagate the key event upwards
- wxKeyEvent ke( wxEVT_KEY_UP );
- ke.m_shiftDown = event.m_shiftDown;
- ke.m_controlDown = event.m_controlDown;
- ke.m_altDown = event.m_altDown;
- ke.m_metaDown = event.m_metaDown;
- ke.m_keyCode = event.m_keyCode;
- ke.m_x = event.m_x;
- ke.m_y = event.m_y;
- ke.SetEventObject( parent );
- if (parent->GetEventHandler()->ProcessEvent( ke )) return;
+ wxKeyEvent ke(event);
+ if (parent->GetEventHandler()->ProcessEvent( ke ))
+ return;
event.Skip();
}
}
// propagate the char event upwards
- wxKeyEvent ke( wxEVT_CHAR );
- ke.m_shiftDown = event.m_shiftDown;
- ke.m_controlDown = event.m_controlDown;
- ke.m_altDown = event.m_altDown;
- ke.m_metaDown = event.m_metaDown;
- ke.m_keyCode = event.m_keyCode;
- ke.m_x = event.m_x;
- ke.m_y = event.m_y;
+ wxKeyEvent ke(event);
ke.SetEventObject( parent );
- if (parent->GetEventHandler()->ProcessEvent( ke )) return;
+ if (parent->GetEventHandler()->ProcessEvent( ke ))
+ return;
if ( HandleAsNavigationKey(event) )
return;
{
if ( m_headerWin )
{
-#ifdef __WXMAC__
+#if defined( __WXMAC__ ) && wxOSX_USE_COCOA_OR_CARBON
SInt32 h;
GetThemeMetric( kThemeMetricListHeaderHeight, &h );
#else
m_mainWin = new wxListMainWindow( this, wxID_ANY, wxPoint(0, 0), size, style );
-#ifdef __WXMAC__
+#if defined( __WXMAC__ ) && wxOSX_USE_COCOA_OR_CARBON
// Human Interface Guidelines ask us for a special font in this case
if ( GetWindowVariant() == wxWINDOW_VARIANT_NORMAL )
{
{
CreateHeaderWindow();
-#ifdef __WXMAC__
+#if defined( __WXMAC__ ) && wxOSX_USE_COCOA_OR_CARBON
if (m_headerWin)
{
wxFont font;