Base class for wxPropertyGrid cell renderers.
*/
-class WXDLLIMPEXP_PROPGRID wxPGCellRenderer
+class WXDLLIMPEXP_PROPGRID wxPGCellRenderer : public wxObjectRefData
{
public:
- wxPGCellRenderer( unsigned int refCount = 1 )
- : m_refCount(refCount) { }
+ wxPGCellRenderer()
+ : wxObjectRefData() { }
virtual ~wxPGCellRenderer() { }
// Render flags
const wxRect& rect,
const wxPGCell& cell,
int flags ) const;
-
- void IncRef()
- {
- m_refCount++;
- }
-
- void DecRef()
- {
- m_refCount--;
- if ( !m_refCount )
- delete this;
- }
-protected:
-
-private:
- unsigned int m_refCount;
};
typedef void* wxPGChoicesId;
-class WXDLLIMPEXP_PROPGRID wxPGChoicesData
+class WXDLLIMPEXP_PROPGRID wxPGChoicesData : public wxObjectRefData
{
friend class wxPGChoices;
public:
return m_items[i];
}
- void DecRef()
- {
- m_refCount--;
- wxASSERT( m_refCount >= 0 );
- if ( m_refCount == 0 )
- delete this;
- }
-
private:
wxVector<wxPGChoiceEntry> m_items;
- // So that multiple properties can use the same set
- int m_refCount;
-
virtual ~wxPGChoicesData();
};
if ( a.m_data != wxPGChoicesEmptyData )
{
m_data = a.m_data;
- m_data->m_refCount++;
+ m_data->IncRef();
}
}
{
wxASSERT(data);
m_data = data;
- data->m_refCount++;
+ data->IncRef();
}
/** Destructor. */
// Returns data, increases refcount.
wxPGChoicesData* GetData()
{
- wxASSERT( m_data->m_refCount != 0xFFFFFFF );
- m_data->m_refCount++;
+ wxASSERT( m_data->GetRefCount() != -1 );
+ m_data->IncRef();
return m_data;
}