]> git.saurik.com Git - wxWidgets.git/blobdiff - src/msw/thread.cpp
Minor header cleaning.
[wxWidgets.git] / src / msw / thread.cpp
index 33ca0a645ad7b656c210967a899e2b7dd933fdfd..ee7fec670d7dc528a62ed77011bcc87b246122db 100644 (file)
 /////////////////////////////////////////////////////////////////////////////
-// Name:        thread.cpp
+// Name:        src/msw/thread.cpp
 // Purpose:     wxThread Implementation
 // Author:      Original from Wolfram Gloger/Guilhem Lavaux
-// Modified by:
+// Modified by: Vadim Zeitlin to make it work :-)
 // Created:     04/22/98
 // RCS-ID:      $Id$
-// Copyright:   (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998)
+// Copyright:   (c) Wolfram Gloger (1996, 1997), Guilhem Lavaux (1998);
+//                  Vadim Zeitlin (1999-2002)
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
-#ifdef __GNUG__
-#pragma implementation "thread.h"
-#endif
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
 
+// For compilers that support precompilation, includes "wx.h".
 #include "wx/wxprec.h"
 
 #if defined(__BORLANDC__)
-#pragma hdrstop
+    #pragma hdrstop
 #endif
 
+#if wxUSE_THREADS
+
+#include "wx/thread.h"
+
 #ifndef WX_PRECOMP
-#include "wx/wx.h"
+    #include "wx/msw/missing.h"
+    #include "wx/intl.h"
+    #include "wx/app.h"
+    #include "wx/module.h"
 #endif
 
-#include <stdio.h>
+#include "wx/apptrait.h"
+#include "wx/scopeguard.h"
 
-#include <windows.h>
-#include "wx/module.h"
-#include "wx/thread.h"
+#include "wx/msw/private.h"
+#include "wx/msw/seh.h"
+
+#include "wx/except.h"
+
+// must have this symbol defined to get _beginthread/_endthread declarations
+#ifndef _MT
+    #define _MT
+#endif
+
+#if defined(__BORLANDC__)
+    #if !defined(__MT__)
+        // I can't set -tWM in the IDE (anyone?) so have to do this
+        #define __MT__
+    #endif
+
+    #if !defined(__MFC_COMPAT__)
+        // Needed to know about _beginthreadex etc..
+        #define __MFC_COMPAT__
+    #endif
+#endif // BC++
+
+// define wxUSE_BEGIN_THREAD if the compiler has _beginthreadex() function
+// which should be used instead of Win32 ::CreateThread() if possible
+#if defined(__VISUALC__) || \
+    (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) || \
+    (defined(__GNUG__) && defined(__MSVCRT__)) || \
+    defined(__WATCOMC__) || defined(__MWERKS__)
+
+#ifndef __WXWINCE__
+    #undef wxUSE_BEGIN_THREAD
+    #define wxUSE_BEGIN_THREAD
+#endif
+
+#endif
 
-enum thread_state {
-  STATE_IDLE = 0,
-  STATE_RUNNING,
-  STATE_CANCELED,
-  STATE_EXITED
+#ifdef wxUSE_BEGIN_THREAD
+    // this is where _beginthreadex() is declared
+    #include <process.h>
+
+    // the return type of the thread function entry point
+    typedef unsigned THREAD_RETVAL;
+
+    // the calling convention of the thread function entry point
+    #define THREAD_CALLCONV __stdcall
+#else
+    // the settings for CreateThread()
+    typedef DWORD THREAD_RETVAL;
+    #define THREAD_CALLCONV WINAPI
+#endif
+
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// the possible states of the thread ("=>" shows all possible transitions from
+// this state)
+enum wxThreadState
+{
+    STATE_NEW,          // didn't start execution yet (=> RUNNING)
+    STATE_RUNNING,      // thread is running (=> PAUSED, CANCELED)
+    STATE_PAUSED,       // thread is temporarily suspended (=> RUNNING)
+    STATE_CANCELED,     // thread should terminate a.s.a.p. (=> EXITED)
+    STATE_EXITED        // thread is terminating
 };
 
-/////////////////////////////////////////////////////////////////////////////
-// Static variables
-/////////////////////////////////////////////////////////////////////////////
+// ----------------------------------------------------------------------------
+// this module globals
+// ----------------------------------------------------------------------------
 
-static HANDLE p_mainid;
-wxMutex wxMainMutex; // controls access to all GUI functions
+// TLS index of the slot where we store the pointer to the current thread
+static DWORD gs_tlsThisThread = 0xFFFFFFFF;
 
-/////////////////////////////////////////////////////////////////////////////
-// Windows implementation
-/////////////////////////////////////////////////////////////////////////////
+// id of the main thread - the one which can call GUI functions without first
+// calling wxMutexGuiEnter()
+static DWORD gs_idMainThread = 0;
+
+// if it's false, some secondary thread is holding the GUI lock
+static bool gs_bGuiOwnedByMainThread = true;
+
+// critical section which controls access to all GUI functions: any secondary
+// thread (i.e. except the main one) must enter this crit section before doing
+// any GUI calls
+static wxCriticalSection *gs_critsectGui = NULL;
 
-class wxMutexInternal {
+// critical section which protects gs_nWaitingForGui variable
+static wxCriticalSection *gs_critsectWaitingForGui = NULL;
+
+// critical section which serializes WinThreadStart() and WaitForTerminate()
+// (this is a potential bottleneck, we use a single crit sect for all threads
+// in the system, but normally time spent inside it should be quite short)
+static wxCriticalSection *gs_critsectThreadDelete = NULL;
+
+// number of threads waiting for GUI in wxMutexGuiEnter()
+static size_t gs_nWaitingForGui = 0;
+
+// are we waiting for a thread termination?
+static bool gs_waitingForThread = false;
+
+// ============================================================================
+// Windows implementation of thread and related classes
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// wxCriticalSection
+// ----------------------------------------------------------------------------
+
+wxCriticalSection::wxCriticalSection()
+{
+    wxCOMPILE_TIME_ASSERT( sizeof(CRITICAL_SECTION) <= sizeof(wxCritSectBuffer),
+                           wxCriticalSectionBufferTooSmall );
+
+    ::InitializeCriticalSection((CRITICAL_SECTION *)m_buffer);
+}
+
+wxCriticalSection::~wxCriticalSection()
+{
+    ::DeleteCriticalSection((CRITICAL_SECTION *)m_buffer);
+}
+
+void wxCriticalSection::Enter()
+{
+    ::EnterCriticalSection((CRITICAL_SECTION *)m_buffer);
+}
+
+void wxCriticalSection::Leave()
+{
+    ::LeaveCriticalSection((CRITICAL_SECTION *)m_buffer);
+}
+
+// ----------------------------------------------------------------------------
+// wxMutex
+// ----------------------------------------------------------------------------
+
+class wxMutexInternal
+{
 public:
-  HANDLE p_mutex;
+    wxMutexInternal(wxMutexType mutexType);
+    ~wxMutexInternal();
+
+    bool IsOk() const { return m_mutex != NULL; }
+
+    wxMutexError Lock() { return LockTimeout(INFINITE); }
+    wxMutexError TryLock() { return LockTimeout(0); }
+    wxMutexError Unlock();
+
+private:
+    wxMutexError LockTimeout(DWORD milliseconds);
+
+    HANDLE m_mutex;
+
+    DECLARE_NO_COPY_CLASS(wxMutexInternal)
 };
 
-wxMutex::wxMutex()
+// all mutexes are recursive under Win32 so we don't use mutexType
+wxMutexInternal::wxMutexInternal(wxMutexType WXUNUSED(mutexType))
 {
-  p_internal = new wxMutexInternal;
-  p_internal->p_mutex = CreateMutex(NULL, FALSE, NULL);
-  m_locked = 0;
+    // create a nameless (hence intra process and always private) mutex
+    m_mutex = ::CreateMutex
+                (
+                    NULL,       // default secutiry attributes
+                    false,      // not initially locked
+                    NULL        // no name
+                );
+
+    if ( !m_mutex )
+    {
+        wxLogLastError(_T("CreateMutex()"));
+    }
 }
 
-wxMutex::~wxMutex()
+wxMutexInternal::~wxMutexInternal()
 {
-  if (m_locked > 0)
-    wxDebugMsg("wxMutex warning: freeing a locked mutex (%d locks)\n", m_locked);
-  CloseHandle(p_internal->p_mutex);
+    if ( m_mutex )
+    {
+        if ( !::CloseHandle(m_mutex) )
+        {
+            wxLogLastError(_T("CloseHandle(mutex)"));
+        }
+    }
 }
 
-wxMutexError wxMutex::Lock()
+wxMutexError wxMutexInternal::LockTimeout(DWORD milliseconds)
 {
-  DWORD ret;
+    DWORD rc = ::WaitForSingleObject(m_mutex, milliseconds);
+    if ( rc == WAIT_ABANDONED )
+    {
+        // the previous caller died without releasing the mutex, but now we can
+        // really lock it
+        wxLogDebug(_T("WaitForSingleObject() returned WAIT_ABANDONED"));
+
+        // use 0 timeout, normally we should always get it
+        rc = ::WaitForSingleObject(m_mutex, 0);
+    }
+
+    switch ( rc )
+    {
+        case WAIT_OBJECT_0:
+            // ok
+            break;
+
+        case WAIT_TIMEOUT:
+            return wxMUTEX_BUSY;
+
+        case WAIT_ABANDONED:        // checked for above
+        default:
+            wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock"));
+            // fall through
+
+        case WAIT_FAILED:
+            wxLogLastError(_T("WaitForSingleObject(mutex)"));
+            return wxMUTEX_MISC_ERROR;
+    }
+
+    return wxMUTEX_NO_ERROR;
+}
 
-  ret = WaitForSingleObject(p_internal->p_mutex, INFINITE);
-  if (ret == WAIT_ABANDONED)
-    return MUTEX_BUSY;
+wxMutexError wxMutexInternal::Unlock()
+{
+    if ( !::ReleaseMutex(m_mutex) )
+    {
+        wxLogLastError(_T("ReleaseMutex()"));
 
-  m_locked++;
-  return MUTEX_NO_ERROR;
+        return wxMUTEX_MISC_ERROR;
+    }
+
+    return wxMUTEX_NO_ERROR;
 }
 
-wxMutexError wxMutex::TryLock()
+// --------------------------------------------------------------------------
+// wxSemaphore
+// --------------------------------------------------------------------------
+
+// a trivial wrapper around Win32 semaphore
+class wxSemaphoreInternal
 {
-  DWORD ret;
+public:
+    wxSemaphoreInternal(int initialcount, int maxcount);
+    ~wxSemaphoreInternal();
+
+    bool IsOk() const { return m_semaphore != NULL; }
+
+    wxSemaError Wait() { return WaitTimeout(INFINITE); }
+
+    wxSemaError TryWait()
+    {
+        wxSemaError rc = WaitTimeout(0);
+        if ( rc == wxSEMA_TIMEOUT )
+            rc = wxSEMA_BUSY;
+
+        return rc;
+    }
+
+    wxSemaError WaitTimeout(unsigned long milliseconds);
+
+    wxSemaError Post();
 
-  ret = WaitForSingleObject(p_internal->p_mutex, 0);
-  if (ret == WAIT_TIMEOUT || ret == WAIT_ABANDONED)
-    return MUTEX_BUSY;
+private:
+    HANDLE m_semaphore;
 
-  m_locked++;
-  return MUTEX_NO_ERROR;
+    DECLARE_NO_COPY_CLASS(wxSemaphoreInternal)
+};
+
+wxSemaphoreInternal::wxSemaphoreInternal(int initialcount, int maxcount)
+{
+#if !defined(_WIN32_WCE) || (_WIN32_WCE >= 300)
+    if ( maxcount == 0 )
+    {
+        // make it practically infinite
+        maxcount = INT_MAX;
+    }
+
+    m_semaphore = ::CreateSemaphore
+                    (
+                        NULL,           // default security attributes
+                        initialcount,
+                        maxcount,
+                        NULL            // no name
+                    );
+#endif
+    if ( !m_semaphore )
+    {
+        wxLogLastError(_T("CreateSemaphore()"));
+    }
+}
+
+wxSemaphoreInternal::~wxSemaphoreInternal()
+{
+    if ( m_semaphore )
+    {
+        if ( !::CloseHandle(m_semaphore) )
+        {
+            wxLogLastError(_T("CloseHandle(semaphore)"));
+        }
+    }
 }
 
-wxMutexError wxMutex::Unlock()
+wxSemaError wxSemaphoreInternal::WaitTimeout(unsigned long milliseconds)
 {
-  BOOL ret;
+    DWORD rc = ::WaitForSingleObject( m_semaphore, milliseconds );
+
+    switch ( rc )
+    {
+        case WAIT_OBJECT_0:
+           return wxSEMA_NO_ERROR;
+
+        case WAIT_TIMEOUT:
+           return wxSEMA_TIMEOUT;
 
-  if (m_locked > 0)
-    m_locked--;
+        default:
+            wxLogLastError(_T("WaitForSingleObject(semaphore)"));
+    }
 
-    // Why does this have 3 args? The redundant ones removed by JACS
-//  ret = ReleaseMutex(p_internal->p_mutex, 1, NULL);
-  ret = ReleaseMutex(p_internal->p_mutex);
-  return MUTEX_NO_ERROR;
+    return wxSEMA_MISC_ERROR;
 }
 
-class wxConditionInternal {
+wxSemaError wxSemaphoreInternal::Post()
+{
+#if !defined(_WIN32_WCE) || (_WIN32_WCE >= 300)
+    if ( !::ReleaseSemaphore(m_semaphore, 1, NULL /* ptr to previous count */) )
+    {
+        if ( GetLastError() == ERROR_TOO_MANY_POSTS )
+        {
+            return wxSEMA_OVERFLOW;
+        }
+        else
+        {
+            wxLogLastError(_T("ReleaseSemaphore"));
+            return wxSEMA_MISC_ERROR;
+        }
+    }
+
+    return wxSEMA_NO_ERROR;
+#else
+    return wxSEMA_MISC_ERROR;
+#endif
+}
+
+// ----------------------------------------------------------------------------
+// wxThread implementation
+// ----------------------------------------------------------------------------
+
+// wxThreadInternal class
+// ----------------------
+
+class wxThreadInternal
+{
+public:
+    wxThreadInternal(wxThread *thread)
+    {
+        m_thread = thread;
+        m_hThread = 0;
+        m_state = STATE_NEW;
+        m_priority = WXTHREAD_DEFAULT_PRIORITY;
+        m_nRef = 1;
+    }
+
+    ~wxThreadInternal()
+    {
+        Free();
+    }
+
+    void Free()
+    {
+        if ( m_hThread )
+        {
+            if ( !::CloseHandle(m_hThread) )
+            {
+                wxLogLastError(wxT("CloseHandle(thread)"));
+            }
+
+            m_hThread = 0;
+        }
+    }
+
+    // create a new (suspended) thread (for the given thread object)
+    bool Create(wxThread *thread, unsigned int stackSize);
+
+    // wait for the thread to terminate, either by itself, or by asking it
+    // (politely, this is not Kill()!) to do it
+    wxThreadError WaitForTerminate(wxCriticalSection& cs,
+                                   wxThread::ExitCode *pRc,
+                                   wxThread *threadToDelete = NULL);
+
+    // kill the thread unconditionally
+    wxThreadError Kill();
+
+    // suspend/resume/terminate
+    bool Suspend();
+    bool Resume();
+    void Cancel() { m_state = STATE_CANCELED; }
+
+    // thread state
+    void SetState(wxThreadState state) { m_state = state; }
+    wxThreadState GetState() const { return m_state; }
+
+    // thread priority
+    void SetPriority(unsigned int priority);
+    unsigned int GetPriority() const { return m_priority; }
+
+    // thread handle and id
+    HANDLE GetHandle() const { return m_hThread; }
+    DWORD  GetId() const { return m_tid; }
+
+    // the thread function forwarding to DoThreadStart
+    static THREAD_RETVAL THREAD_CALLCONV WinThreadStart(void *thread);
+
+    // really start the thread (if it's not already dead)
+    static THREAD_RETVAL DoThreadStart(wxThread *thread);
+
+    // call OnExit() on the thread
+    static void DoThreadOnExit(wxThread *thread);
+
+
+    void KeepAlive()
+    {
+        if ( m_thread->IsDetached() )
+            ::InterlockedIncrement(&m_nRef);
+    }
+
+    void LetDie()
+    {
+        if ( m_thread->IsDetached() && !::InterlockedDecrement(&m_nRef) )
+            delete m_thread;
+    }
+
+private:
+    // the thread we're associated with
+    wxThread *m_thread;
+
+    HANDLE        m_hThread;    // handle of the thread
+    wxThreadState m_state;      // state, see wxThreadState enum
+    unsigned int  m_priority;   // thread priority in "wx" units
+    DWORD         m_tid;        // thread id
+
+    // number of threads which need this thread to remain alive, when the count
+    // reaches 0 we kill the owning wxThread -- and die ourselves with it
+    LONG m_nRef;
+
+    DECLARE_NO_COPY_CLASS(wxThreadInternal)
+};
+
+// small class which keeps a thread alive during its lifetime
+class wxThreadKeepAlive
+{
 public:
-  HANDLE event;
-  int waiters;
+    wxThreadKeepAlive(wxThreadInternal& thrImpl) : m_thrImpl(thrImpl)
+        { m_thrImpl.KeepAlive(); }
+    ~wxThreadKeepAlive()
+        { m_thrImpl.LetDie(); }
+
+private:
+    wxThreadInternal& m_thrImpl;
 };
 
-wxCondition::wxCondition()
+/* static */
+void wxThreadInternal::DoThreadOnExit(wxThread *thread)
+{
+    wxTRY
+    {
+        thread->OnExit();
+    }
+    wxCATCH_ALL( wxTheApp->OnUnhandledException(); )
+}
+
+/* static */
+THREAD_RETVAL wxThreadInternal::DoThreadStart(wxThread *thread)
 {
-  p_internal = new wxConditionInternal;
-  p_internal->event = CreateEvent(NULL, FALSE, FALSE, NULL);
-  p_internal->waiters = 0;
+    wxON_BLOCK_EXIT1(DoThreadOnExit, thread);
+
+    THREAD_RETVAL rc = (THREAD_RETVAL)-1;
+
+    wxTRY
+    {
+        // store the thread object in the TLS
+        if ( !::TlsSetValue(gs_tlsThisThread, thread) )
+        {
+            wxLogSysError(_("Can not start thread: error writing TLS."));
+
+            return (THREAD_RETVAL)-1;
+        }
+
+        rc = (THREAD_RETVAL)thread->Entry();
+    }
+    wxCATCH_ALL( wxTheApp->OnUnhandledException(); )
+
+    return rc;
+}
+
+/* static */
+THREAD_RETVAL THREAD_CALLCONV wxThreadInternal::WinThreadStart(void *param)
+{
+    THREAD_RETVAL rc = (THREAD_RETVAL)-1;
+
+    wxThread * const thread = (wxThread *)param;
+
+    // each thread has its own SEH translator so install our own a.s.a.p.
+    DisableAutomaticSETranslator();
+
+    // first of all, check whether we hadn't been cancelled already and don't
+    // start the user code at all then
+    const bool hasExited = thread->m_internal->GetState() == STATE_EXITED;
+
+    // run the thread function itself inside a SEH try/except block
+    wxSEH_TRY
+    {
+        if ( hasExited )
+            DoThreadOnExit(thread);
+        else
+            rc = DoThreadStart(thread);
+    }
+    wxSEH_HANDLE((THREAD_RETVAL)-1)
+
+
+    // save IsDetached because thread object can be deleted by joinable
+    // threads after state is changed to STATE_EXITED.
+    const bool isDetached = thread->IsDetached();
+    if ( !hasExited )
+    {
+        // enter m_critsect before changing the thread state
+        //
+        // NB: can't use wxCriticalSectionLocker here as we use SEH and it's
+        //     incompatible with C++ object dtors
+        thread->m_critsect.Enter();
+        thread->m_internal->SetState(STATE_EXITED);
+        thread->m_critsect.Leave();
+    }
+
+    // the thread may delete itself now if it wants, we don't need it any more
+    if ( isDetached )
+        thread->m_internal->LetDie();
+
+    return rc;
 }
 
-wxCondition::~wxCondition()
+void wxThreadInternal::SetPriority(unsigned int priority)
 {
-  CloseHandle(p_internal->event);
+    m_priority = priority;
+
+    // translate wxWidgets priority to the Windows one
+    int win_priority;
+    if (m_priority <= 20)
+        win_priority = THREAD_PRIORITY_LOWEST;
+    else if (m_priority <= 40)
+        win_priority = THREAD_PRIORITY_BELOW_NORMAL;
+    else if (m_priority <= 60)
+        win_priority = THREAD_PRIORITY_NORMAL;
+    else if (m_priority <= 80)
+        win_priority = THREAD_PRIORITY_ABOVE_NORMAL;
+    else if (m_priority <= 100)
+        win_priority = THREAD_PRIORITY_HIGHEST;
+    else
+    {
+        wxFAIL_MSG(wxT("invalid value of thread priority parameter"));
+        win_priority = THREAD_PRIORITY_NORMAL;
+    }
+
+    if ( !::SetThreadPriority(m_hThread, win_priority) )
+    {
+        wxLogSysError(_("Can't set thread priority"));
+    }
 }
 
-void wxCondition::Wait(wxMutex& mutex)
+bool wxThreadInternal::Create(wxThread *thread, unsigned int stackSize)
 {
-  mutex.Unlock();
-  p_internal->waiters++;
-  WaitForSingleObject(p_internal->event, INFINITE);
-  p_internal->waiters--;
-  mutex.Lock();
+    wxASSERT_MSG( m_state == STATE_NEW && !m_hThread,
+                    _T("Create()ing thread twice?") );
+
+    // for compilers which have it, we should use C RTL function for thread
+    // creation instead of Win32 API one because otherwise we will have memory
+    // leaks if the thread uses C RTL (and most threads do)
+#ifdef wxUSE_BEGIN_THREAD
+
+    // Watcom is reported to not like 0 stack size (which means "use default"
+    // for the other compilers and is also the default value for stackSize)
+#ifdef __WATCOMC__
+    if ( !stackSize )
+        stackSize = 10240;
+#endif // __WATCOMC__
+
+    m_hThread = (HANDLE)_beginthreadex
+                        (
+                          NULL,                             // default security
+                          stackSize,
+                          wxThreadInternal::WinThreadStart, // entry point
+                          thread,
+                          CREATE_SUSPENDED,
+                          (unsigned int *)&m_tid
+                        );
+#else // compiler doesn't have _beginthreadex
+    m_hThread = ::CreateThread
+                  (
+                    NULL,                               // default security
+                    stackSize,                          // stack size
+                    wxThreadInternal::WinThreadStart,   // thread entry point
+                    (LPVOID)thread,                     // parameter
+                    CREATE_SUSPENDED,                   // flags
+                    &m_tid                              // [out] thread id
+                  );
+#endif // _beginthreadex/CreateThread
+
+    if ( m_hThread == NULL )
+    {
+        wxLogSysError(_("Can't create thread"));
+
+        return false;
+    }
+
+    if ( m_priority != WXTHREAD_DEFAULT_PRIORITY )
+    {
+        SetPriority(m_priority);
+    }
+
+    return true;
 }
 
-bool wxCondition::Wait(wxMutex& mutex, unsigned long sec,
-                       unsigned long nsec)
+wxThreadError wxThreadInternal::Kill()
 {
-  DWORD ret;
+    if ( !::TerminateThread(m_hThread, (DWORD)-1) )
+    {
+        wxLogSysError(_("Couldn't terminate thread"));
+
+        return wxTHREAD_MISC_ERROR;
+    }
 
-  mutex.Unlock();
-  p_internal->waiters++;
-  ret = WaitForSingleObject(p_internal->event, (sec*1000)+(nsec/1000000));
-  p_internal->waiters--;
-  mutex.Lock();
+    Free();
 
-  return (ret != WAIT_TIMEOUT);
+    return wxTHREAD_NO_ERROR;
 }
 
-void wxCondition::Signal()
+wxThreadError
+wxThreadInternal::WaitForTerminate(wxCriticalSection& cs,
+                                   wxThread::ExitCode *pRc,
+                                   wxThread *threadToDelete)
 {
-  SetEvent(p_internal->event);
+    // prevent the thread C++ object from disappearing as long as we are using
+    // it here
+    wxThreadKeepAlive keepAlive(*this);
+
+
+    // we may either wait passively for the thread to terminate (when called
+    // from Wait()) or ask it to terminate (when called from Delete())
+    bool shouldDelete = threadToDelete != NULL;
+
+    wxThread::ExitCode rc = 0;
+
+    // we might need to resume the thread if it's currently stopped
+    bool shouldResume = false;
+
+    // as Delete() (which calls us) is always safe to call we need to consider
+    // all possible states
+    {
+        wxCriticalSectionLocker lock(cs);
+
+        if ( m_state == STATE_NEW )
+        {
+            if ( shouldDelete )
+            {
+                // WinThreadStart() will see it and terminate immediately, no
+                // need to cancel the thread -- but we still need to resume it
+                // to let it run
+                m_state = STATE_EXITED;
+
+                // we must call Resume() as the thread hasn't been initially
+                // resumed yet (and as Resume() it knows about STATE_EXITED
+                // special case, it won't touch it and WinThreadStart() will
+                // just exit immediately)
+                shouldResume = true;
+                shouldDelete = false;
+            }
+            //else: shouldResume is correctly set to false here, wait until
+            //      someone else runs the thread and it finishes
+        }
+        else // running, paused, cancelled or even exited
+        {
+            shouldResume = m_state == STATE_PAUSED;
+        }
+    }
+
+    // resume the thread if it is paused
+    if ( shouldResume )
+        Resume();
+
+    // ask the thread to terminate
+    if ( shouldDelete )
+    {
+        wxCriticalSectionLocker lock(cs);
+
+        Cancel();
+    }
+
+
+    // now wait for thread to finish
+    if ( wxThread::IsMain() )
+    {
+        // set flag for wxIsWaitingForThread()
+        gs_waitingForThread = true;
+    }
+
+    // we can't just wait for the thread to terminate because it might be
+    // calling some GUI functions and so it will never terminate before we
+    // process the Windows messages that result from these functions
+    // (note that even in console applications we might have to process
+    // messages if we use wxExecute() or timers or ...)
+    DWORD result wxDUMMY_INITIALIZE(0);
+    do
+    {
+        if ( wxThread::IsMain() )
+        {
+            // give the thread we're waiting for chance to do the GUI call
+            // it might be in
+            if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
+            {
+                wxMutexGuiLeave();
+            }
+        }
+
+#if !defined(QS_ALLPOSTMESSAGE)
+#define QS_ALLPOSTMESSAGE 0
+#endif
+
+        result = ::MsgWaitForMultipleObjects
+                 (
+                   1,              // number of objects to wait for
+                   &m_hThread,     // the objects
+                   false,          // don't wait for all objects
+                   INFINITE,       // no timeout
+                   QS_ALLINPUT|QS_ALLPOSTMESSAGE   // return as soon as there are any events
+                 );
+
+        switch ( result )
+        {
+            case 0xFFFFFFFF:
+                // error
+                wxLogSysError(_("Can not wait for thread termination"));
+                Kill();
+                return wxTHREAD_KILLED;
+
+            case WAIT_OBJECT_0:
+                // thread we're waiting for terminated
+                break;
+
+            case WAIT_OBJECT_0 + 1:
+                // new message arrived, process it -- but only if we're the
+                // main thread as we don't support processing messages in
+                // the other ones
+                //
+                // NB: we still must include QS_ALLINPUT even when waiting
+                //     in a secondary thread because if it had created some
+                //     window somehow (possible not even using wxWidgets)
+                //     the system might dead lock then
+                if ( wxThread::IsMain() )
+                {
+                    wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits()
+                                                   : NULL;
+
+                    if ( traits && !traits->DoMessageFromThreadWait() )
+                    {
+                        // WM_QUIT received: kill the thread
+                        Kill();
+
+                        return wxTHREAD_KILLED;
+                    }
+                }
+                break;
+
+            default:
+                wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
+        }
+    } while ( result != WAIT_OBJECT_0 );
+
+    if ( wxThread::IsMain() )
+    {
+        gs_waitingForThread = false;
+    }
+
+
+    // although the thread might be already in the EXITED state it might not
+    // have terminated yet and so we are not sure that it has actually
+    // terminated if the "if" above hadn't been taken
+    for ( ;; )
+    {
+        if ( !::GetExitCodeThread(m_hThread, (LPDWORD)&rc) )
+        {
+            wxLogLastError(wxT("GetExitCodeThread"));
+
+            rc = (wxThread::ExitCode)-1;
+
+            break;
+        }
+
+        if ( (DWORD)rc != STILL_ACTIVE )
+            break;
+
+        // give the other thread some time to terminate, otherwise we may be
+        // starving it
+        ::Sleep(1);
+    }
+
+    if ( pRc )
+        *pRc = rc;
+
+    // we don't need the thread handle any more in any case
+    Free();
+
+
+    return rc == (wxThread::ExitCode)-1 ? wxTHREAD_MISC_ERROR
+                                        : wxTHREAD_NO_ERROR;
 }
 
-void wxCondition::Broadcast()
+bool wxThreadInternal::Suspend()
 {
-  int i;
+    DWORD nSuspendCount = ::SuspendThread(m_hThread);
+    if ( nSuspendCount == (DWORD)-1 )
+    {
+        wxLogSysError(_("Can not suspend thread %x"), m_hThread);
+
+        return false;
+    }
 
-  for (i=0;i<p_internal->waiters;i++)
-    SetEvent(p_internal->event);
+    m_state = STATE_PAUSED;
+
+    return true;
 }
 
-class wxThreadInternal {
-public:
-  static DWORD WinThreadStart(LPVOID arg);
+bool wxThreadInternal::Resume()
+{
+    DWORD nSuspendCount = ::ResumeThread(m_hThread);
+    if ( nSuspendCount == (DWORD)-1 )
+    {
+        wxLogSysError(_("Can not resume thread %x"), m_hThread);
+
+        return false;
+    }
+
+    // don't change the state from STATE_EXITED because it's special and means
+    // we are going to terminate without running any user code - if we did it,
+    // the code in WaitForTerminate() wouldn't work
+    if ( m_state != STATE_EXITED )
+    {
+        m_state = STATE_RUNNING;
+    }
+
+    return true;
+}
 
-  HANDLE thread_id;
-  int state;
-  int prio, defer;
-  DWORD tid;
-};
+// static functions
+// ----------------
 
-DWORD wxThreadInternal::WinThreadStart(LPVOID arg)
+wxThread *wxThread::This()
 {
-  wxThread *ptr = (wxThread *)arg;
-  DWORD ret;
+    wxThread *thread = (wxThread *)::TlsGetValue(gs_tlsThisThread);
+
+    // be careful, 0 may be a valid return value as well
+    if ( !thread && (::GetLastError() != NO_ERROR) )
+    {
+        wxLogSysError(_("Couldn't get the current thread pointer"));
 
-  ret = (DWORD)ptr->Entry();
-  ptr->p_internal->state = STATE_EXITED;
+        // return NULL...
+    }
 
-  return ret;
+    return thread;
 }
 
-wxThreadError wxThread::Create()
+bool wxThread::IsMain()
 {
-  int win_prio, prio = p_internal->prio;
+    return ::GetCurrentThreadId() == gs_idMainThread || gs_idMainThread == 0;
+}
 
-  p_internal->thread_id = CreateThread(NULL, 0,
-                   (LPTHREAD_START_ROUTINE)wxThreadInternal::WinThreadStart,
-                   (void *)this, CREATE_SUSPENDED, &p_internal->tid);
-  if (p_internal->thread_id == NULL) {
-    printf("Error = %d\n", GetLastError());
-    return THREAD_NO_RESOURCE;
-  }
+void wxThread::Yield()
+{
+    // 0 argument to Sleep() is special and means to just give away the rest of
+    // our timeslice
+    ::Sleep(0);
+}
 
-  if (prio <= 20)
-    win_prio = THREAD_PRIORITY_LOWEST;
-  else if (prio <= 40)
-    win_prio = THREAD_PRIORITY_BELOW_NORMAL;
-  else if (prio <= 60)
-    win_prio = THREAD_PRIORITY_NORMAL;
-  else if (prio <= 80)
-    win_prio = THREAD_PRIORITY_ABOVE_NORMAL;
-  else if (prio <= 100)
-    win_prio = THREAD_PRIORITY_HIGHEST;
+void wxThread::Sleep(unsigned long milliseconds)
+{
+    ::Sleep(milliseconds);
+}
 
-  SetThreadPriority(p_internal->thread_id, win_prio);
+int wxThread::GetCPUCount()
+{
+    SYSTEM_INFO si;
+    GetSystemInfo(&si);
 
-  ResumeThread(p_internal->thread_id);
-  p_internal->state = STATE_RUNNING;
-  return THREAD_NO_ERROR;
+    return si.dwNumberOfProcessors;
 }
 
-wxThreadError wxThread::Destroy()
+unsigned long wxThread::GetCurrentId()
 {
-  if (p_internal->state != STATE_RUNNING)
-    return THREAD_NOT_RUNNING;
+    return (unsigned long)::GetCurrentThreadId();
+}
 
-  if (p_internal->defer == FALSE)
-    TerminateThread(p_internal->thread_id, 0);
-  else
-    p_internal->state = STATE_CANCELED;
+bool wxThread::SetConcurrency(size_t WXUNUSED_IN_WINCE(level))
+{
+#ifdef __WXWINCE__
+    return false;
+#else
+    wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") );
+
+    // ok only for the default one
+    if ( level == 0 )
+        return 0;
+
+    // get system affinity mask first
+    HANDLE hProcess = ::GetCurrentProcess();
+    DWORD_PTR dwProcMask, dwSysMask;
+    if ( ::GetProcessAffinityMask(hProcess, &dwProcMask, &dwSysMask) == 0 )
+    {
+        wxLogLastError(_T("GetProcessAffinityMask"));
+
+        return false;
+    }
+
+    // how many CPUs have we got?
+    if ( dwSysMask == 1 )
+    {
+        // don't bother with all this complicated stuff - on a single
+        // processor system it doesn't make much sense anyhow
+        return level == 1;
+    }
+
+    // calculate the process mask: it's a bit vector with one bit per
+    // processor; we want to schedule the process to run on first level
+    // CPUs
+    DWORD bit = 1;
+    while ( bit )
+    {
+        if ( dwSysMask & bit )
+        {
+            // ok, we can set this bit
+            dwProcMask |= bit;
+
+            // another process added
+            if ( --level == 0 )
+            {
+                // and that's enough
+                break;
+            }
+        }
+
+        // next bit
+        bit <<= 1;
+    }
+
+    // could we set all bits?
+    if ( level != 0 )
+    {
+        wxLogDebug(_T("bad level %u in wxThread::SetConcurrency()"), level);
+
+        return false;
+    }
+
+    // set it: we can't link to SetProcessAffinityMask() because it doesn't
+    // exist in Win9x, use RT binding instead
+
+    typedef BOOL (*SETPROCESSAFFINITYMASK)(HANDLE, DWORD);
+
+    // can use static var because we're always in the main thread here
+    static SETPROCESSAFFINITYMASK pfnSetProcessAffinityMask = NULL;
+
+    if ( !pfnSetProcessAffinityMask )
+    {
+        HMODULE hModKernel = ::LoadLibrary(_T("kernel32"));
+        if ( hModKernel )
+        {
+            pfnSetProcessAffinityMask = (SETPROCESSAFFINITYMASK)
+                ::GetProcAddress(hModKernel, "SetProcessAffinityMask");
+        }
+
+        // we've discovered a MT version of Win9x!
+        wxASSERT_MSG( pfnSetProcessAffinityMask,
+                      _T("this system has several CPUs but no SetProcessAffinityMask function?") );
+    }
+
+    if ( !pfnSetProcessAffinityMask )
+    {
+        // msg given above - do it only once
+        return false;
+    }
+
+    if ( pfnSetProcessAffinityMask(hProcess, dwProcMask) == 0 )
+    {
+        wxLogLastError(_T("SetProcessAffinityMask"));
+
+        return false;
+    }
+
+    return true;
+#endif // __WXWINCE__/!__WXWINCE__
+}
+
+// ctor and dtor
+// -------------
 
-  return THREAD_NO_ERROR;
+wxThread::wxThread(wxThreadKind kind)
+{
+    m_internal = new wxThreadInternal(this);
+
+    m_isDetached = kind == wxTHREAD_DETACHED;
 }
 
-void wxThread::Exit(void *status)
+wxThread::~wxThread()
 {
-  p_internal->state = STATE_EXITED;
-  ExitThread((DWORD)status);
+    delete m_internal;
 }
 
-void wxThread::SetPriority(int prio)
+// create/start thread
+// -------------------
+
+wxThreadError wxThread::Create(unsigned int stackSize)
 {
-  p_internal->prio = prio;
+    wxCriticalSectionLocker lock(m_critsect);
+
+    if ( !m_internal->Create(this, stackSize) )
+        return wxTHREAD_NO_RESOURCE;
+
+    return wxTHREAD_NO_ERROR;
 }
 
-int wxThread::GetPriority()
+wxThreadError wxThread::Run()
 {
-  return p_internal->prio;
+    wxCriticalSectionLocker lock(m_critsect);
+
+    if ( m_internal->GetState() != STATE_NEW )
+    {
+        // actually, it may be almost any state at all, not only STATE_RUNNING
+        return wxTHREAD_RUNNING;
+    }
+
+    // the thread has just been created and is still suspended - let it run
+    return Resume();
 }
 
-void wxThread::DeferDestroy(bool on)
+// suspend/resume thread
+// ---------------------
+
+wxThreadError wxThread::Pause()
 {
-  p_internal->defer = on;
+    wxCriticalSectionLocker lock(m_critsect);
+
+    return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
 }
 
-void wxThread::TestDestroy()
+wxThreadError wxThread::Resume()
 {
-  if (p_internal->state == STATE_CANCELED)
-    ExitThread(0);
+    wxCriticalSectionLocker lock(m_critsect);
+
+    return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
 }
 
-void *wxThread::Join()
+// stopping thread
+// ---------------
+
+wxThread::ExitCode wxThread::Wait()
 {
-  DWORD exit_code;
+    // although under Windows we can wait for any thread, it's an error to
+    // wait for a detached one in wxWin API
+    wxCHECK_MSG( !IsDetached(), (ExitCode)-1,
+                 _T("wxThread::Wait(): can't wait for detached thread") );
 
-  if (p_internal->state == STATE_IDLE)
-    return NULL;
+    ExitCode rc = (ExitCode)-1;
 
-  if (wxThread::IsMain())
-    wxMainMutex.Unlock();
-  WaitForSingleObject(p_internal->thread_id, INFINITE);
-  if (wxThread::IsMain())
-    wxMainMutex.Lock();
+    (void)m_internal->WaitForTerminate(m_critsect, &rc);
 
-  GetExitCodeThread(p_internal->thread_id, &exit_code);
-  CloseHandle(p_internal->thread_id);
+    return rc;
+}
 
-  p_internal->state = STATE_IDLE;
+wxThreadError wxThread::Delete(ExitCode *pRc)
+{
+    return m_internal->WaitForTerminate(m_critsect, pRc, this);
+}
 
-  return (void *)exit_code;
+wxThreadError wxThread::Kill()
+{
+    if ( !IsRunning() )
+        return wxTHREAD_NOT_RUNNING;
+
+    wxThreadError rc = m_internal->Kill();
+
+    if ( IsDetached() )
+    {
+        delete this;
+    }
+    else // joinable
+    {
+        // update the status of the joinable thread
+        wxCriticalSectionLocker lock(m_critsect);
+        m_internal->SetState(STATE_EXITED);
+    }
+
+    return rc;
 }
 
-unsigned long wxThread::GetID() const
+void wxThread::Exit(ExitCode status)
 {
-  return (unsigned long)p_internal->tid;
+    m_internal->Free();
+
+    if ( IsDetached() )
+    {
+        delete this;
+    }
+    else // joinable
+    {
+        // update the status of the joinable thread
+        wxCriticalSectionLocker lock(m_critsect);
+        m_internal->SetState(STATE_EXITED);
+    }
+
+#ifdef wxUSE_BEGIN_THREAD
+    _endthreadex((unsigned)status);
+#else // !VC++
+    ::ExitThread((DWORD)status);
+#endif // VC++/!VC++
+
+    wxFAIL_MSG(wxT("Couldn't return from ExitThread()!"));
 }
 
-bool wxThread::IsMain() const
+// priority setting
+// ----------------
+
+void wxThread::SetPriority(unsigned int prio)
 {
-  return (GetCurrentThread() == p_mainid);
+    wxCriticalSectionLocker lock(m_critsect);
+
+    m_internal->SetPriority(prio);
 }
 
-wxThread::wxThread()
+unsigned int wxThread::GetPriority() const
 {
-  p_internal = new wxThreadInternal();
+    wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
 
-  p_internal->defer = FALSE;
-  p_internal->prio  = WXTHREAD_DEFAULT_PRIORITY;
-  p_internal->state = STATE_IDLE;
+    return m_internal->GetPriority();
 }
 
-wxThread::~wxThread()
+unsigned long wxThread::GetId() const
+{
+    wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
+
+    return (unsigned long)m_internal->GetId();
+}
+
+bool wxThread::IsRunning() const
+{
+    wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
+
+    return m_internal->GetState() == STATE_RUNNING;
+}
+
+bool wxThread::IsAlive() const
 {
-  Destroy();
-  Join();
-  delete p_internal;
+    wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
+
+    return (m_internal->GetState() == STATE_RUNNING) ||
+           (m_internal->GetState() == STATE_PAUSED);
+}
+
+bool wxThread::IsPaused() const
+{
+    wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
+
+    return m_internal->GetState() == STATE_PAUSED;
 }
 
-// The default callback just joins the thread and throws away the result.
-void wxThread::OnExit()
+bool wxThread::TestDestroy()
 {
-  Join();
+    wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
+
+    return m_internal->GetState() == STATE_CANCELED;
 }
 
-// Automatic initialization
-class wxThreadModule : public wxModule {
-  DECLARE_DYNAMIC_CLASS(wxThreadModule)
+// ----------------------------------------------------------------------------
+// Automatic initialization for thread module
+// ----------------------------------------------------------------------------
+
+class wxThreadModule : public wxModule
+{
 public:
-  virtual bool OnInit() {
-    p_mainid = GetCurrentThread();
-    wxMainMutex.Lock();
-    return TRUE;
-  }
-
-  // Global cleanup
-  virtual void OnExit() {
-    wxMainMutex.Unlock();
-  }
+    virtual bool OnInit();
+    virtual void OnExit();
+
+private:
+    DECLARE_DYNAMIC_CLASS(wxThreadModule)
 };
 
 IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
 
+bool wxThreadModule::OnInit()
+{
+    // allocate TLS index for storing the pointer to the current thread
+    gs_tlsThisThread = ::TlsAlloc();
+    if ( gs_tlsThisThread == 0xFFFFFFFF )
+    {
+        // in normal circumstances it will only happen if all other
+        // TLS_MINIMUM_AVAILABLE (>= 64) indices are already taken - in other
+        // words, this should never happen
+        wxLogSysError(_("Thread module initialization failed: impossible to allocate index in thread local storage"));
+
+        return false;
+    }
+
+    // main thread doesn't have associated wxThread object, so store 0 in the
+    // TLS instead
+    if ( !::TlsSetValue(gs_tlsThisThread, (LPVOID)0) )
+    {
+        ::TlsFree(gs_tlsThisThread);
+        gs_tlsThisThread = 0xFFFFFFFF;
+
+        wxLogSysError(_("Thread module initialization failed: can not store value in thread local storage"));
+
+        return false;
+    }
+
+    gs_critsectWaitingForGui = new wxCriticalSection();
+
+    gs_critsectGui = new wxCriticalSection();
+    gs_critsectGui->Enter();
+
+    gs_critsectThreadDelete = new wxCriticalSection;
+
+    // no error return for GetCurrentThreadId()
+    gs_idMainThread = ::GetCurrentThreadId();
+
+    return true;
+}
+
+void wxThreadModule::OnExit()
+{
+    if ( !::TlsFree(gs_tlsThisThread) )
+    {
+        wxLogLastError(wxT("TlsFree failed."));
+    }
+
+    delete gs_critsectThreadDelete;
+    gs_critsectThreadDelete = NULL;
+
+    if ( gs_critsectGui )
+    {
+        gs_critsectGui->Leave();
+        delete gs_critsectGui;
+        gs_critsectGui = NULL;
+    }
+
+    delete gs_critsectWaitingForGui;
+    gs_critsectWaitingForGui = NULL;
+}
+
+// ----------------------------------------------------------------------------
+// under Windows, these functions are implemented using a critical section and
+// not a mutex, so the names are a bit confusing
+// ----------------------------------------------------------------------------
+
+void WXDLLIMPEXP_BASE wxMutexGuiEnter()
+{
+    // this would dead lock everything...
+    wxASSERT_MSG( !wxThread::IsMain(),
+                  wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
+
+    // the order in which we enter the critical sections here is crucial!!
+
+    // set the flag telling to the main thread that we want to do some GUI
+    {
+        wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
+
+        gs_nWaitingForGui++;
+    }
+
+    wxWakeUpMainThread();
+
+    // now we may block here because the main thread will soon let us in
+    // (during the next iteration of OnIdle())
+    gs_critsectGui->Enter();
+}
+
+void WXDLLIMPEXP_BASE wxMutexGuiLeave()
+{
+    wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
+
+    if ( wxThread::IsMain() )
+    {
+        gs_bGuiOwnedByMainThread = false;
+    }
+    else
+    {
+        // decrement the number of threads waiting for GUI access now
+        wxASSERT_MSG( gs_nWaitingForGui > 0,
+                      wxT("calling wxMutexGuiLeave() without entering it first?") );
+
+        gs_nWaitingForGui--;
+
+        wxWakeUpMainThread();
+    }
+
+    gs_critsectGui->Leave();
+}
+
+void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter()
+{
+    wxASSERT_MSG( wxThread::IsMain(),
+                  wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
+
+    wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
+
+    if ( gs_nWaitingForGui == 0 )
+    {
+        // no threads are waiting for GUI - so we may acquire the lock without
+        // any danger (but only if we don't already have it)
+        if ( !wxGuiOwnedByMainThread() )
+        {
+            gs_critsectGui->Enter();
+
+            gs_bGuiOwnedByMainThread = true;
+        }
+        //else: already have it, nothing to do
+    }
+    else
+    {
+        // some threads are waiting, release the GUI lock if we have it
+        if ( wxGuiOwnedByMainThread() )
+        {
+            wxMutexGuiLeave();
+        }
+        //else: some other worker thread is doing GUI
+    }
+}
+
+bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread()
+{
+    return gs_bGuiOwnedByMainThread;
+}
+
+// wake up the main thread if it's in ::GetMessage()
+void WXDLLIMPEXP_BASE wxWakeUpMainThread()
+{
+    // sending any message would do - hopefully WM_NULL is harmless enough
+    if ( !::PostThreadMessage(gs_idMainThread, WM_NULL, 0, 0) )
+    {
+        // should never happen
+        wxLogLastError(wxT("PostThreadMessage(WM_NULL)"));
+    }
+}
+
+bool WXDLLIMPEXP_BASE wxIsWaitingForThread()
+{
+    return gs_waitingForThread;
+}
+
+// ----------------------------------------------------------------------------
+// include common implementation code
+// ----------------------------------------------------------------------------
+
+#include "wx/thrimpl.cpp"
+
+#endif // wxUSE_THREADS