return m_window->IsShown();
case Item_Sizer:
- {
// arbitrarily decide that if at least one of our elements is
// shown, so are we (this arbitrariness is the reason for
// deprecating this function)
- for ( wxSizerItemList::compatibility_iterator
- node = m_sizer->GetChildren().GetFirst();
- node;
- node = node->GetNext() )
- {
- if ( node->GetData()->IsShown() )
- return true;
- }
- return false;
- }
+ return m_sizer->AreAnyItemsShown();
case Item_Spacer:
return m_spacer->IsShown();
}
}
+bool wxSizer::AreAnyItemsShown() const
+{
+ wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
+ while (node)
+ {
+ if ( node->GetData()->IsShown() )
+ return true;
+ node = node->GetNext();
+ }
+
+ return false;
+}
+
bool wxSizer::IsShown( wxWindow *window ) const
{
wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
minMajorSize += GetSizeInMajorDir(item->GetMinSizeWithBorder());
}
- // update our min size and delta which may have changed
+ // update our min size have changed
SizeInMajorDir(m_minSize) = minMajorSize;
- delta = totalMajorSize - minMajorSize;
// space and sum of proportions for the remaining items, both may change
wxBoxSizer::ShowItems( show );
}
+bool wxStaticBoxSizer::AreAnyItemsShown() const
+{
+ // We don't need to check the status of our child items: if the box is
+ // shown, this sizer should be considered shown even if all its elements
+ // are hidden (or, more prosaically, there are no elements at all). And,
+ // conversely, if the box is hidden then all our items, which are its
+ // children, are hidden too.
+ return m_staticBox->IsShown();
+}
+
bool wxStaticBoxSizer::Detach( wxWindow *window )
{
// avoid deleting m_staticBox in our dtor if it's being detached from the