+ else if ( xevent->xbutton.button == Button4 ||
+ xevent->xbutton.button == Button5 )
+ {
+ // this is the same value as used under wxMSW
+ static const int WHEEL_DELTA = 120;
+
+ eventType = wxEVT_MOUSEWHEEL;
+ button = xevent->xbutton.button;
+
+ wxevent.m_linesPerAction = 3;
+ wxevent.m_columnsPerAction = 3;
+ wxevent.m_wheelDelta = WHEEL_DELTA;
+
+ // Button 4 means mousewheel up, 5 means down
+ wxevent.m_wheelRotation = button == Button4 ? WHEEL_DELTA
+ : -WHEEL_DELTA;
+ }