# ------------------------------------------------------------------------------
 
-class Throbber(wx.Panel):
+class Throbber(wx.PyPanel):
     """
     The first argument is either the name of a file that will be split into frames
     (a composite image) or a list of  strings of image names that will be treated
                  reverse = 0,     # reverse direction at end of animation
                  style = 0,       # window style
                  name = "throbber"):
-        wx.Panel.__init__(self, parent, id, pos, size, style, name)
+        wx.PyPanel.__init__(self, parent, id, pos, size, style, name)
         self.name = name
         self.label = label
         self.running = (1 != 1)
         self.Bind(wx.EVT_PAINT, self.OnPaint)
         self.Bind(wx.EVT_TIMER, self.OnTimer, self.timer)
         self.Bind(wx.EVT_WINDOW_DESTROY, self.OnDestroyWindow)
-            
+
+
+    def DoGetBestSize(self):
+        return (self.width, self.height)
+    
 
     def OnTimer(self, event):
         wx.PostEvent(self, UpdateThrobberEvent())
 
 
     def Draw(self, dc):
-        dc.DrawBitmap(self.submaps[self.sequence[self.current]], (0, 0), True)
+        dc.DrawBitmap(self.submaps[self.sequence[self.current]], 0, 0, True)
         if self.overlay and self.showOverlay:
-            dc.DrawBitmap(self.overlay, (self.overlayX, self.overlayY), True)
+            dc.DrawBitmap(self.overlay, self.overlayX, self.overlayY, True)
         if self.label and self.showLabel:
-            dc.DrawText(self.label, (self.labelX, self.labelY))
+            dc.DrawText(self.label, self.labelX, self.labelY)
             dc.SetTextForeground(wx.WHITE)
-            dc.DrawText(self.label, (self.labelX-1, self.labelY-1))
+            dc.DrawText(self.label, self.labelX-1, self.labelY-1)
 
 
     def OnPaint(self, event):