+#include "wx/defs.h"
+
+#if wxUSE_WIZARDDLG
+
+// ----------------------------------------------------------------------------
+// headers and other simple declarations
+// ----------------------------------------------------------------------------
+
+#include "wx/dialog.h" // the base class
+#include "wx/panel.h" // ditto
+#include "wx/event.h" // wxEVT_XXX constants
+#include "wx/bitmap.h"
+
+// Extended style to specify a help button
+#define wxWIZARD_EX_HELPBUTTON 0x00000010
+
+// Placement flags
+#define wxWIZARD_VALIGN_TOP 0x01
+#define wxWIZARD_VALIGN_CENTRE 0x02
+#define wxWIZARD_VALIGN_BOTTOM 0x04
+#define wxWIZARD_HALIGN_LEFT 0x08
+#define wxWIZARD_HALIGN_CENTRE 0x10
+#define wxWIZARD_HALIGN_RIGHT 0x20
+#define wxWIZARD_TILE 0x40
+
+// forward declarations
+class WXDLLIMPEXP_FWD_ADV wxWizard;
+
+// ----------------------------------------------------------------------------
+// wxWizardPage is one of the wizards screen: it must know what are the
+// following and preceding pages (which may be NULL for the first/last page).
+//
+// Other than GetNext/Prev() functions, wxWizardPage is just a panel and may be
+// used as such (i.e. controls may be placed directly on it &c).
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_ADV wxWizardPage : public wxPanel
+{
+public:
+ wxWizardPage() { Init(); }
+
+ // ctor accepts an optional bitmap which will be used for this page instead
+ // of the default one for this wizard (should be of the same size). Notice
+ // that no other parameters are needed because the wizard will resize and
+ // reposition the page anyhow
+ wxWizardPage(wxWizard *parent,
+ const wxBitmap& bitmap = wxNullBitmap);
+
+ bool Create(wxWizard *parent,
+ const wxBitmap& bitmap = wxNullBitmap);
+
+ // these functions are used by the wizard to show another page when the
+ // user chooses "Back" or "Next" button
+ virtual wxWizardPage *GetPrev() const = 0;
+ virtual wxWizardPage *GetNext() const = 0;
+
+ // default GetBitmap() will just return m_bitmap which is ok in 99% of
+ // cases - override this method if you want to create the bitmap to be used
+ // dynamically or to do something even more fancy. It's ok to return
+ // wxNullBitmap from here - the default one will be used then.
+ virtual wxBitmap GetBitmap() const { return m_bitmap; }
+
+#if wxUSE_VALIDATORS
+ // Override the base functions to allow a validator to be assigned to this page.
+ virtual bool TransferDataToWindow()
+ {
+ return GetValidator() ? GetValidator()->TransferToWindow()
+ : wxPanel::TransferDataToWindow();
+ }
+
+ virtual bool TransferDataFromWindow()
+ {
+ return GetValidator() ? GetValidator()->TransferFromWindow()
+ : wxPanel::TransferDataFromWindow();
+ }
+
+ virtual bool Validate()
+ {
+ return GetValidator() ? GetValidator()->Validate(this)
+ : wxPanel::Validate();
+ }
+#endif // wxUSE_VALIDATORS
+
+protected:
+ // common part of ctors:
+ void Init();
+
+ wxBitmap m_bitmap;
+
+private:
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxWizardPage)
+};
+