#include "wx/intl.h"
#include "wx/log.h"
#include "wx/menu.h"
+ #include "wx/frame.h"
#endif
#include "wx/stockitem.h"
bool processed = false;
- // Try the menu's event handler
- // if ( !processed )
- {
- wxEvtHandler *handler = GetEventHandler();
- if ( handler )
- processed = handler->SafelyProcessEvent(event);
- }
+ // Try the menu's event handler first
+ wxEvtHandler *handler = GetEventHandler();
+ if ( handler )
+ processed = handler->SafelyProcessEvent(event);
- // Try the window the menu was popped up from (and up through the
- // hierarchy)
+ // Try the window the menu was popped up from or its menu bar belongs to
if ( !processed )
{
- const wxMenuBase *menu = this;
- while ( menu )
- {
- wxWindow *win = menu->GetInvokingWindow();
- if ( win )
- {
- processed = win->HandleWindowEvent(event);
- break;
- }
-
- menu = menu->GetParent();
- }
+ wxWindow * const win = GetWindow();
+ if ( win )
+ processed = win->HandleWindowEvent(event);
}
return processed;
m_menuBar = NULL;
}
+// ----------------------------------------------------------------------------
+// wxMenu invoking window handling
+// ----------------------------------------------------------------------------
+
+void wxMenuBase::SetInvokingWindow(wxWindow *win)
+{
+ wxASSERT_MSG( !GetParent(),
+ "should only be called for top level popup menus" );
+ wxASSERT_MSG( !IsAttached(),
+ "menus attached to menu bar can't have invoking window" );
+
+ m_invokingWindow = win;
+}
+
+wxWindow *wxMenuBase::GetWindow() const
+{
+ // only the top level menus have non-NULL invoking window or a pointer to
+ // the menu bar so recurse upwards until we find it
+ const wxMenuBase *menu = this;
+ while ( menu->GetParent() )
+ {
+ menu = menu->GetParent();
+ }
+
+ return menu->GetMenuBar() ? menu->GetMenuBar()->GetFrame()
+ : menu->GetInvokingWindow();
+}
+
// ----------------------------------------------------------------------------
// wxMenu functions forwarded to wxMenuItem
// ----------------------------------------------------------------------------