wxIconBundle();
// initializes the bundle with the icon(s) found in the file
-#if wxUSE_STREAMS
+#if wxUSE_STREAMS && wxUSE_IMAGE
wxIconBundle(const wxString& file, wxBitmapType type = wxBITMAP_TYPE_ANY);
wxIconBundle(wxInputStream& stream, wxBitmapType type = wxBITMAP_TYPE_ANY);
-#endif // wxUSE_STREAMS
+#endif // wxUSE_STREAMS && wxUSE_IMAGE
// initializes the bundle with a single icon
wxIconBundle(const wxIcon& icon);
// adds all the icons contained in the file to the collection,
// if the collection already contains icons with the same
// width and height, they are replaced
-#if wxUSE_STREAMS
+#if wxUSE_STREAMS && wxUSE_IMAGE
void AddIcon(const wxString& file, wxBitmapType type = wxBITMAP_TYPE_ANY);
void AddIcon(wxInputStream& stream, wxBitmapType type = wxBITMAP_TYPE_ANY);
-#endif // wxUSE_STREAMS
+#endif // wxUSE_STREAMS && wxUSE_IMAGE
// adds the icon to the collection, if the collection already
// contains an icon with the same width and height, it is