public:
wxBrush(void);
wxBrush(const wxColour& col, int style);
- wxBrush(const wxString& col, int style);
wxBrush(const wxBitmap& stipple);
inline wxBrush(const wxBrush& brush) { Ref(brush); }
- inline wxBrush(const wxBrush* brush) { if (brush) Ref(*brush); }
~wxBrush(void);
virtual void SetColour(const wxColour& col) ;
- virtual void SetColour(const wxString& col) ;
- virtual void SetColour(const unsigned char r, const unsigned char g, const unsigned char b) ;
+ virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
virtual void SetStyle(int style) ;
virtual void SetStipple(const wxBitmap& stipple) ;
inline wxBrush& operator = (const wxBrush& brush) { if (*this == brush) return (*this); Ref(brush); return *this; }
- inline bool operator == (const wxBrush& brush) { return m_refData == brush.m_refData; }
- inline bool operator != (const wxBrush& brush) { return m_refData != brush.m_refData; }
+ inline bool operator == (const wxBrush& brush) const { return m_refData == brush.m_refData; }
+ inline bool operator != (const wxBrush& brush) const { return m_refData != brush.m_refData; }
inline wxColour& GetColour(void) const { return (M_BRUSHDATA ? M_BRUSHDATA->m_colour : wxNullColour); };
inline int GetStyle(void) const { return (M_BRUSHDATA ? M_BRUSHDATA->m_style : 0); };
bool RealizeResource(void);
WXHANDLE GetResourceHandle(void) ;
bool FreeResource(bool force = FALSE);
- bool IsFree(void);
+ bool IsFree() const;
void Unshare();
};