Surface(const Surface &) {}
Surface &operator=(const Surface &) { return *this; }
public:
- Surface() {};
- virtual ~Surface() {};
+ Surface() {}
+ virtual ~Surface() {}
static Surface *Allocate();
virtual void Init(WindowID wid)=0;
*/
class DynamicLibrary {
public:
- virtual ~DynamicLibrary() {};
+ virtual ~DynamicLibrary() {}
/// @return Pointer to function "name", or NULL on failure.
virtual Function FindFunction(const char *name) = 0;