%
\membersection{wxSockAddress::wxSockAddress}
+
\func{}{wxSockAddress}{\void}
Default constructor.
\membersection{wxSockAddress::\destruct{wxSockAddress}}
+
\func{}{\destruct{wxSockAddress}}{\void}
Default destructor.
% Build
%
\membersection{wxSockAddress::Build}
+
\func{void}{Build}{\param{struct sockaddr *\&}{ addr}, \param{size\_t\&}{ len}}
Build a coded socket address.
% Disassemble
%
\membersection{wxSockAddress::Disassemble}
+
\func{void}{Disassemble}{\param{struct sockaddr *}{addr}, \param{size\_t}{ len}}
Decode a socket address. {\bf Actually, you don't have to use this
% SockAddrLen
%
\membersection{wxSockAddress::SockAddrLen}
+
\func{int}{SockAddrLen}{\void};
Returns the length of the socket address.
%
\membersection{wxIPV4address::Hostname}
+
\func{bool}{Hostname}{\param{const wxString\&}{ hostname}}
Use the specified {\it hostname} for the address.
%
\membersection{wxIPV4address::Hostname}
+
\func{wxString}{Hostname}{\void}
Returns the hostname which matches the IP address.
%
\membersection{wxIPV4address::Service}
+
\func{bool}{Service}{\param{const wxString\&}{ service}}
Use the specified {\it service} string for the address.
%
\membersection{wxIPV4address::Service}
+
\func{bool}{Service}{\param{unsigned short}{ service}}
Use the specified {\it service} for the address.
%
\membersection{wxIPV4address::Service}
+
\func{unsigned short}{Service}{\void}
Returns the current service.
%
\membersection{wxIPV4address::LocalHost}
+
\func{bool}{LocalHost}{\void}
Initialize peer host to local host.
\wxheading{Return value}
Returns FALSE if something bad happens.
+