// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
#include "wx/wxprec.h"
#if defined(__BORLANDC__)
#if wxUSE_GLCANVAS
#ifndef WX_PRECOMP
- #include "wx/frame.h"
- #include "wx/settings.h"
#include "wx/intl.h"
#include "wx/log.h"
#include "wx/app.h"
- #include "wx/module.h"
#endif
#include "wx/msw/private.h"
-// DLL options compatibility check:
-#include "wx/build.h"
-WX_CHECK_BUILD_OPTIONS("wxGL")
-
#include "wx/glcanvas.h"
-#if GL_EXT_vertex_array
+// from src/msw/window.cpp
+LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message,
+ WPARAM wParam, LPARAM lParam);
+
+#ifdef GL_EXT_vertex_array
#define WXUNUSED_WITHOUT_GL_EXT_vertex_array(name) name
#else
#define WXUNUSED_WITHOUT_GL_EXT_vertex_array(name) WXUNUSED(name)
#endif
+// ----------------------------------------------------------------------------
+// define possibly missing WGL constants
+// ----------------------------------------------------------------------------
+
+#ifndef WGL_ARB_pixel_format
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_ALPHA_BITS_ARB 0x201B
+#define WGL_ACCUM_RED_BITS_ARB 0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#endif
+
+#ifndef WGL_ARB_multisample
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
+#endif
+
+// ----------------------------------------------------------------------------
+// libraries
+// ----------------------------------------------------------------------------
+
/*
The following two compiler directives are specific to the Microsoft Visual
C++ family of compilers
# pragma comment( lib, "glu32" )
#endif
-
-static const wxChar *wxGLCanvasClassName = wxT("wxGLCanvasClass");
-static const wxChar *wxGLCanvasClassNameNoRedraw = wxT("wxGLCanvasClassNR");
-
-LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message,
- WPARAM wParam, LPARAM lParam);
-
// ----------------------------------------------------------------------------
-// wxGLModule is responsible for unregistering wxGLCanvasClass Windows class
+// wxGLContext
// ----------------------------------------------------------------------------
-class wxGLModule : public wxModule
-{
-public:
- bool OnInit() { return true; }
- void OnExit() { UnregisterClasses(); }
-
- // register the GL classes if not done yet, return true if ok, false if
- // registration failed
- static bool RegisterClasses();
-
- // unregister the classes, done automatically on program termination
- static void UnregisterClasses();
-
-private:
- // wxGLCanvas is only used from the main thread so this is MT-ok
- static bool ms_registeredGLClasses;
-
- DECLARE_DYNAMIC_CLASS(wxGLModule)
-};
-
-IMPLEMENT_DYNAMIC_CLASS(wxGLModule, wxModule)
-
-bool wxGLModule::ms_registeredGLClasses = false;
+IMPLEMENT_CLASS(wxGLContext, wxObject)
-/* static */
-bool wxGLModule::RegisterClasses()
+wxGLContext::wxGLContext(wxGLCanvas *win, const wxGLContext* other)
{
- if (ms_registeredGLClasses)
- return true;
-
- // We have to register a special window class because we need the CS_OWNDC
- // style for GLCanvas.
+ m_glContext = wglCreateContext(win->GetHDC());
+ wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGL context") );
- /*
- From Angel Popov <jumpo@bitex.com>
-
- Here are two snips from a dicussion in the OpenGL Gamedev list that explains
- how this problem can be fixed:
-
- "There are 5 common DCs available in Win95. These are aquired when you call
- GetDC or GetDCEx from a window that does _not_ have the OWNDC flag.
- OWNDC flagged windows do not get their DC from the common DC pool, the issue
- is they require 800 bytes each from the limited 64Kb local heap for GDI."
-
- "The deal is, if you hold onto one of the 5 shared DC's too long (as GL apps
- do), Win95 will actually "steal" it from you. MakeCurrent fails,
- apparently, because Windows re-assigns the HDC to a different window. The
- only way to prevent this, the only reliable means, is to set CS_OWNDC."
- */
-
- WNDCLASS wndclass;
-
- // the fields which are common to all classes
- wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
- wndclass.cbClsExtra = 0;
- wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for?
- wndclass.hInstance = wxhInstance;
- wndclass.hIcon = (HICON) NULL;
- wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
- wndclass.lpszMenuName = NULL;
-
- // Register the GLCanvas class name
- wndclass.hbrBackground = (HBRUSH)NULL;
- wndclass.lpszClassName = wxGLCanvasClassName;
- wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC;
-
- if ( !::RegisterClass(&wndclass) )
+ if ( other )
{
- wxLogLastError(wxT("RegisterClass(wxGLCanvasClass)"));
- return false;
+ if ( !wglShareLists(other->m_glContext, m_glContext) )
+ {
+ wxLogLastError(wxT("wglShareLists"));
+ }
}
-
- // Register the GLCanvas class name for windows which don't do full repaint
- // on resize
- wndclass.lpszClassName = wxGLCanvasClassNameNoRedraw;
- wndclass.style &= ~(CS_HREDRAW | CS_VREDRAW);
-
- if ( !::RegisterClass(&wndclass) )
- {
- wxLogLastError(wxT("RegisterClass(wxGLCanvasClassNameNoRedraw)"));
-
- ::UnregisterClass(wxGLCanvasClassName, wxhInstance);
-
- return false;
- }
-
- ms_registeredGLClasses = true;
-
- return true;
-}
-
-/* static */
-void wxGLModule::UnregisterClasses()
-{
- // we need to unregister the classes in case we're in a DLL which is
- // unloaded and then loaded again because if we don't, the registration is
- // going to fail in wxGLCanvas::Create() the next time we're loaded
- if ( ms_registeredGLClasses )
- {
- ::UnregisterClass(wxGLCanvasClassName, wxhInstance);
- ::UnregisterClass(wxGLCanvasClassNameNoRedraw, wxhInstance);
-
- ms_registeredGLClasses = false;
- }
-}
-
-/*
- * GLContext implementation
- */
-
-IMPLEMENT_CLASS(wxGLContext, wxObject)
-
-wxGLContext::wxGLContext(wxGLCanvas* win, const wxGLContext* other /* for sharing display lists */)
-{
- m_glContext = wglCreateContext((HDC) win->GetHDC());
- wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGL context") );
-
- if( other != 0 )
- wglShareLists( other->m_glContext, m_glContext );
}
wxGLContext::~wxGLContext()
{
- // If this context happens to be the current context, wglDeleteContext() makes it un-current first.
+ // note that it's ok to delete the context even if it's the current one
wglDeleteContext(m_glContext);
}
-void wxGLContext::SetCurrent(const wxGLCanvas& win) const
+bool wxGLContext::SetCurrent(const wxGLCanvas& win) const
{
- wglMakeCurrent((HDC) win.GetHDC(), m_glContext);
+ if ( !wglMakeCurrent(win.GetHDC(), m_glContext) )
+ {
+ wxLogLastError(wxT("wglMakeCurrent"));
+ return false;
+ }
+ return true;
}
-
-/*
- * wxGLCanvas implementation
- */
+// ============================================================================
+// wxGLCanvas
+// ============================================================================
IMPLEMENT_CLASS(wxGLCanvas, wxWindow)
BEGIN_EVENT_TABLE(wxGLCanvas, wxWindow)
- EVT_SIZE(wxGLCanvas::OnSize)
EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged)
EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette)
END_EVENT_TABLE()
-wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id, int *attribList,
- const wxPoint& pos, const wxSize& size, long style,
- const wxString& name, const wxPalette& palette) : wxWindow()
+// ----------------------------------------------------------------------------
+// wxGLCanvas construction
+// ----------------------------------------------------------------------------
+
+static int ChoosePixelFormatARB(HDC hdc, const int *attribList);
+
+void wxGLCanvas::Init()
{
+#if WXWIN_COMPATIBILITY_2_8
m_glContext = NULL;
+#endif
+ m_hDC = NULL;
+}
- if (Create(parent, id, pos, size, style, name))
- {
- SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
- }
-
- m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
+wxGLCanvas::wxGLCanvas(wxWindow *parent,
+ wxWindowID id,
+ const int *attribList,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name,
+ const wxPalette& palette)
+{
+ Init();
- SetupPixelFormat(attribList);
- SetupPalette(palette);
+ (void)Create(parent, id, pos, size, style, name, attribList, palette);
+}
- // This ctor does *not* create an instance of wxGLContext,
- // m_glContext intentionally remains NULL.
+wxGLCanvas::~wxGLCanvas()
+{
+ ::ReleaseDC(GetHwnd(), m_hDC);
}
-wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name,
- int *attribList, const wxPalette& palette) : wxWindow()
+// Replaces wxWindow::Create functionality, since we need to use a different
+// window class
+bool wxGLCanvas::CreateWindow(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name)
{
- m_glContext = (wxGLContext*) NULL;
+ wxCHECK_MSG( parent, false, wxT("can't create wxWindow without parent") );
- bool ret = Create(parent, id, pos, size, style, name);
+ if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) )
+ return false;
- if ( ret )
- {
- SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
- }
+ parent->AddChild(this);
+
+ /*
+ A general rule with OpenGL and Win32 is that any window that will have a
+ HGLRC built for it must have two flags: WS_CLIPCHILDREN & WS_CLIPSIBLINGS.
+ You can find references about this within the knowledge base and most OpenGL
+ books that contain the wgl function descriptions.
+ */
+ WXDWORD exStyle = 0;
+ DWORD msflags = WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
+ msflags |= MSWGetStyle(style, &exStyle);
- m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
+ if ( !MSWCreate(wxApp::GetRegisteredClassName(wxT("wxGLCanvas"), -1, CS_OWNDC),
+ NULL, pos, size, msflags, exStyle) )
+ return false;
- SetupPixelFormat(attribList);
- SetupPalette(palette);
+ m_hDC = ::GetDC(GetHwnd());
+ if ( !m_hDC )
+ return false;
- m_glContext = new wxGLContext(this);
+ return true;
}
-wxGLCanvas::wxGLCanvas( wxWindow *parent,
- const wxGLContext *shared, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name,
- int *attribList, const wxPalette& palette )
- : wxWindow()
+bool wxGLCanvas::Create(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name,
+ const int *attribList,
+ const wxPalette& palette)
{
- m_glContext = (wxGLContext*) NULL;
-
- bool ret = Create(parent, id, pos, size, style, name);
+ // Create the window first: we will either use it as is or use it to query
+ // for multisampling support and recreate it later with another pixel format
+ if ( !CreateWindow(parent, id, pos, size, style, name) )
+ return false;
- if ( ret )
- {
- SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
- }
+ PIXELFORMATDESCRIPTOR pfd;
+ const int setupVal = DoSetup(pfd, attribList);
+ if ( setupVal == 0 ) // PixelFormat error
+ return false;
- m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
+ if ( setupVal == -1 ) // FSAA requested
+ {
+ // now that we have a valid OpenGL window, query it for FSAA support
+ int pixelFormat;
+ {
+ wxGLContext ctx(this);
+ ctx.SetCurrent(*this);
+ pixelFormat = ::ChoosePixelFormatARB(m_hDC, attribList);
+ }
+
+ if ( pixelFormat > 0 )
+ {
+ // from http://msdn.microsoft.com/en-us/library/ms537559(VS.85).aspx:
+ //
+ // Setting the pixel format of a window more than once can
+ // lead to significant complications for the Window Manager
+ // and for multithread applications, so it is not allowed. An
+ // application can only set the pixel format of a window one
+ // time. Once a window's pixel format is set, it cannot be
+ // changed.
+ //
+ // so we need to delete the old window and create the new one
+
+ // destroy Window
+ ::ReleaseDC(GetHwnd(), m_hDC);
+ m_hDC = 0;
+
+ parent->RemoveChild(this);
+ const HWND hwnd = GetHwnd();
+ DissociateHandle(); // will do SetHWND(0);
+ ::DestroyWindow(hwnd);
+
+ // now recreate with FSAA pixelFormat
+ if ( !CreateWindow(parent, id, pos, size, style, name) )
+ return false;
+
+ if ( !::SetPixelFormat(m_hDC, pixelFormat, &pfd) )
+ {
+ wxLogLastError(wxT("SetPixelFormat"));
+ return false;
+ }
+ }
+ }
- SetupPixelFormat(attribList);
- SetupPalette(palette);
+#if wxUSE_PALETTE
+ if ( !SetupPalette(palette) )
+ return false;
+#else // !wxUSE_PALETTE
+ wxUnusedVar(palette);
+#endif // wxUSE_PALETTE/!wxUSE_PALETTE
- m_glContext = new wxGLContext(this, shared);
+ return true;
}
-// Not very useful for wxMSW, but this is to be wxGTK compliant
+// ----------------------------------------------------------------------------
+// operations
+// ----------------------------------------------------------------------------
-wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name,
- int *attribList, const wxPalette& palette ):
- wxWindow()
+bool wxGLCanvas::SwapBuffers()
{
- m_glContext = (wxGLContext*) NULL;
-
- bool ret = Create(parent, id, pos, size, style, name);
+ if ( !::SwapBuffers(m_hDC) )
+ {
+ wxLogLastError(wxT("SwapBuffers"));
+ return false;
+ }
- if ( ret )
- {
- SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
- }
+ return true;
+}
- m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
- SetupPixelFormat(attribList);
- SetupPalette(palette);
+// ----------------------------------------------------------------------------
+// multi sample support
+// ----------------------------------------------------------------------------
- wxGLContext *sharedContext=0;
- if (shared) sharedContext=shared->GetContext();
- m_glContext = new wxGLContext(this, sharedContext);
-}
+// this macro defines a variable of type "name_t" called "name" and initializes
+// it with the pointer to WGL function "name" (which may be NULL)
+#define wxDEFINE_WGL_FUNC(name) \
+ name##_t name = (name##_t)wglGetProcAddress(#name)
-wxGLCanvas::~wxGLCanvas()
+/* static */
+bool wxGLCanvasBase::IsExtensionSupported(const char *extension)
{
- delete m_glContext;
+ static const char *s_extensionsList = (char *)wxUIntPtr(-1);
+ if ( s_extensionsList == (char *)wxUIntPtr(-1) )
+ {
+ typedef const char * (WINAPI *wglGetExtensionsStringARB_t)(HDC hdc);
+
+ wxDEFINE_WGL_FUNC(wglGetExtensionsStringARB);
+ if ( wglGetExtensionsStringARB )
+ {
+ s_extensionsList = wglGetExtensionsStringARB(wglGetCurrentDC());
+ }
+ else
+ {
+ typedef const char * (WINAPI * wglGetExtensionsStringEXT_t)();
+
+ wxDEFINE_WGL_FUNC(wglGetExtensionsStringEXT);
+ if ( wglGetExtensionsStringEXT )
+ {
+ s_extensionsList = wglGetExtensionsStringEXT();
+ }
+ else
+ {
+ s_extensionsList = NULL;
+ }
+ }
+ }
- ::ReleaseDC((HWND) GetHWND(), (HDC) m_hDC);
+ return s_extensionsList && IsExtensionInList(s_extensionsList, extension);
}
-// Replaces wxWindow::Create functionality, since we need to use a different
-// window class
-bool wxGLCanvas::Create(wxWindow *parent,
- wxWindowID id,
- const wxPoint& pos,
- const wxSize& size,
- long style,
- const wxString& name)
+// this is a wrapper around wglChoosePixelFormatARB(): returns the pixel format
+// index matching the given attributes on success or 0 on failure
+static int ChoosePixelFormatARB(HDC hdc, const int *attribList)
{
- wxCHECK_MSG( parent, false, wxT("can't create wxWindow without parent") );
+ if ( !wxGLCanvas::IsExtensionSupported("WGL_ARB_multisample") )
+ return 0;
- if ( !wxGLModule::RegisterClasses() )
- {
- wxLogError(_("Failed to register OpenGL window class."));
+ typedef BOOL (WINAPI * wglChoosePixelFormatARB_t)
+ (HDC hdc,
+ const int *piAttribIList,
+ const FLOAT *pfAttribFList,
+ UINT nMaxFormats,
+ int *piFormats,
+ UINT *nNumFormats
+ );
- return false;
- }
+ wxDEFINE_WGL_FUNC(wglChoosePixelFormatARB);
+ if ( !wglChoosePixelFormatARB )
+ return 0; // should not occur if extension is supported
- if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) )
- return false;
+ int iAttributes[128];
+ int dst = 0; // index in iAttributes array
- parent->AddChild(this);
+ #define ADD_ATTR(attr, value) \
+ iAttributes[dst++] = attr; iAttributes[dst++] = value
- DWORD msflags = 0;
+ ADD_ATTR( WGL_DRAW_TO_WINDOW_ARB, GL_TRUE );
+ ADD_ATTR( WGL_SUPPORT_OPENGL_ARB, GL_TRUE );
+ ADD_ATTR( WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB );
- /*
- A general rule with OpenGL and Win32 is that any window that will have a
- HGLRC built for it must have two flags: WS_CLIPCHILDREN & WS_CLIPSIBLINGS.
- You can find references about this within the knowledge base and most OpenGL
- books that contain the wgl function descriptions.
- */
+ if ( !attribList )
+ {
+ ADD_ATTR( WGL_COLOR_BITS_ARB, 24 );
+ ADD_ATTR( WGL_ALPHA_BITS_ARB, 8 );
+ ADD_ATTR( WGL_DEPTH_BITS_ARB, 16 );
+ ADD_ATTR( WGL_STENCIL_BITS_ARB, 0 );
+ ADD_ATTR( WGL_DOUBLE_BUFFER_ARB, GL_TRUE );
+ ADD_ATTR( WGL_SAMPLE_BUFFERS_ARB, GL_TRUE );
+ ADD_ATTR( WGL_SAMPLES_ARB, 4 );
+ }
+ else // have custom attributes
+ {
+ #define ADD_ATTR_VALUE(attr) ADD_ATTR(attr, attribList[src++])
+
+ int src = 0;
+ while ( attribList[src] )
+ {
+ switch ( attribList[src++] )
+ {
+ case WX_GL_RGBA:
+ ADD_ATTR( WGL_COLOR_BITS_ARB, 24 );
+ ADD_ATTR( WGL_ALPHA_BITS_ARB, 8 );
+ break;
+
+ case WX_GL_BUFFER_SIZE:
+ ADD_ATTR_VALUE( WGL_COLOR_BITS_ARB);
+ break;
+
+ case WX_GL_LEVEL:
+ if ( attribList[src] > 0 )
+ {
+ ADD_ATTR( WGL_NUMBER_OVERLAYS_ARB, 1 );
+ }
+ else if ( attribList[src] <0 )
+ {
+ ADD_ATTR( WGL_NUMBER_UNDERLAYS_ARB, 1 );
+ }
+ //else: ignore it
+
+ src++; // skip the value in any case
+ break;
+
+ case WX_GL_DOUBLEBUFFER:
+ ADD_ATTR( WGL_DOUBLE_BUFFER_ARB, GL_TRUE );
+ break;
+
+ case WX_GL_STEREO:
+ ADD_ATTR( WGL_STEREO_ARB, GL_TRUE );
+ break;
+
+ case WX_GL_AUX_BUFFERS:
+ ADD_ATTR_VALUE( WGL_AUX_BUFFERS_ARB );
+ break;
+
+ case WX_GL_MIN_RED:
+ ADD_ATTR_VALUE( WGL_RED_BITS_ARB );
+ break;
+
+ case WX_GL_MIN_GREEN:
+ ADD_ATTR_VALUE( WGL_GREEN_BITS_ARB );
+ break;
+
+ case WX_GL_MIN_BLUE:
+ ADD_ATTR_VALUE( WGL_BLUE_BITS_ARB );
+ break;
+
+ case WX_GL_MIN_ALPHA:
+ ADD_ATTR_VALUE( WGL_ALPHA_BITS_ARB );
+ break;
+
+ case WX_GL_DEPTH_SIZE:
+ ADD_ATTR_VALUE( WGL_DEPTH_BITS_ARB );
+ break;
+
+ case WX_GL_STENCIL_SIZE:
+ ADD_ATTR_VALUE( WGL_STENCIL_BITS_ARB );
+ break;
+
+ case WX_GL_MIN_ACCUM_RED:
+ ADD_ATTR_VALUE( WGL_ACCUM_RED_BITS_ARB );
+ break;
+
+ case WX_GL_MIN_ACCUM_GREEN:
+ ADD_ATTR_VALUE( WGL_ACCUM_GREEN_BITS_ARB );
+ break;
+
+ case WX_GL_MIN_ACCUM_BLUE:
+ ADD_ATTR_VALUE( WGL_ACCUM_BLUE_BITS_ARB );
+ break;
+
+ case WX_GL_MIN_ACCUM_ALPHA:
+ ADD_ATTR_VALUE( WGL_ACCUM_ALPHA_BITS_ARB );
+ break;
+
+ case WX_GL_SAMPLE_BUFFERS:
+ ADD_ATTR_VALUE( WGL_SAMPLE_BUFFERS_ARB );
+ break;
+
+ case WX_GL_SAMPLES:
+ ADD_ATTR_VALUE( WGL_SAMPLES_ARB );
+ break;
+ }
+ }
+
+ #undef ADD_ATTR_VALUE
+ }
- WXDWORD exStyle = 0;
- msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
- msflags |= MSWGetStyle(style, & exStyle) ;
+ #undef ADD_ATTR
+
+ iAttributes[dst++] = 0;
+
+ int pf;
+ UINT numFormats = 0;
+ if ( !wglChoosePixelFormatARB(hdc, iAttributes, NULL, 1, &pf, &numFormats) )
+ {
+ wxLogLastError(wxT("wglChoosePixelFormatARB"));
+ return 0;
+ }
- return MSWCreate(wxGLCanvasClassName, NULL, pos, size, msflags, exStyle);
+ return pf;
}
-static void AdjustPFDForAttributes(PIXELFORMATDESCRIPTOR& pfd, int *attribList)
+// ----------------------------------------------------------------------------
+// pixel format stuff
+// ----------------------------------------------------------------------------
+
+// returns true if pfd was adjusted accordingly to attributes provided, false
+// if there is an error with attributes or -1 if the attributes indicate
+// features not supported by ChoosePixelFormat() at all (currently only multi
+// sampling)
+static int
+AdjustPFDForAttributes(PIXELFORMATDESCRIPTOR& pfd, const int *attribList)
{
- if (attribList) {
+ if ( !attribList )
+ return 1;
+
+ // remove default attributes
pfd.dwFlags &= ~PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_COLORINDEX;
- pfd.cColorBits = 0;
- int arg=0;
- while( (attribList[arg]!=0) )
+ bool requestFSAA = false;
+ for ( int arg = 0; attribList[arg]; )
{
- switch( attribList[arg++] )
- {
- case WX_GL_RGBA:
- pfd.iPixelType = PFD_TYPE_RGBA;
- break;
- case WX_GL_BUFFER_SIZE:
- pfd.cColorBits = (BYTE)attribList[arg++];
- break;
- case WX_GL_LEVEL:
- // this member looks like it may be obsolete
- if (attribList[arg] > 0) {
- pfd.iLayerType = (BYTE)PFD_OVERLAY_PLANE;
- } else if (attribList[arg] < 0) {
- pfd.iLayerType = (BYTE)PFD_UNDERLAY_PLANE;
- } else {
- pfd.iLayerType = (BYTE)PFD_MAIN_PLANE;
- }
- arg++;
- break;
- case WX_GL_DOUBLEBUFFER:
- pfd.dwFlags |= PFD_DOUBLEBUFFER;
- break;
- case WX_GL_STEREO:
- pfd.dwFlags |= PFD_STEREO;
- break;
- case WX_GL_AUX_BUFFERS:
- pfd.cAuxBuffers = (BYTE)attribList[arg++];
- break;
- case WX_GL_MIN_RED:
- pfd.cColorBits = (BYTE)(pfd.cColorBits + (pfd.cRedBits = (BYTE)attribList[arg++]));
- break;
- case WX_GL_MIN_GREEN:
- pfd.cColorBits = (BYTE)(pfd.cColorBits + (pfd.cGreenBits = (BYTE)attribList[arg++]));
- break;
- case WX_GL_MIN_BLUE:
- pfd.cColorBits = (BYTE)(pfd.cColorBits + (pfd.cBlueBits = (BYTE)attribList[arg++]));
- break;
- case WX_GL_MIN_ALPHA:
- // doesn't count in cColorBits
- pfd.cAlphaBits = (BYTE)attribList[arg++];
- break;
- case WX_GL_DEPTH_SIZE:
- pfd.cDepthBits = (BYTE)attribList[arg++];
- break;
- case WX_GL_STENCIL_SIZE:
- pfd.cStencilBits = (BYTE)attribList[arg++];
- break;
- case WX_GL_MIN_ACCUM_RED:
- pfd.cAccumBits = (BYTE)(pfd.cAccumBits + (pfd.cAccumRedBits = (BYTE)attribList[arg++]));
- break;
- case WX_GL_MIN_ACCUM_GREEN:
- pfd.cAccumBits = (BYTE)(pfd.cAccumBits + (pfd.cAccumGreenBits = (BYTE)attribList[arg++]));
- break;
- case WX_GL_MIN_ACCUM_BLUE:
- pfd.cAccumBits = (BYTE)(pfd.cAccumBits + (pfd.cAccumBlueBits = (BYTE)attribList[arg++]));
- break;
- case WX_GL_MIN_ACCUM_ALPHA:
- pfd.cAccumBits = (BYTE)(pfd.cAccumBits + (pfd.cAccumAlphaBits = (BYTE)attribList[arg++]));
- break;
- default:
- break;
- }
+ switch ( attribList[arg++] )
+ {
+ case WX_GL_RGBA:
+ pfd.iPixelType = PFD_TYPE_RGBA;
+ break;
+
+ case WX_GL_BUFFER_SIZE:
+ pfd.cColorBits = attribList[arg++];
+ break;
+
+ case WX_GL_LEVEL:
+ // this member looks like it may be obsolete
+ if ( attribList[arg] > 0 )
+ pfd.iLayerType = PFD_OVERLAY_PLANE;
+ else if ( attribList[arg] < 0 )
+ pfd.iLayerType = (BYTE)PFD_UNDERLAY_PLANE;
+ else
+ pfd.iLayerType = PFD_MAIN_PLANE;
+ arg++;
+ break;
+
+ case WX_GL_DOUBLEBUFFER:
+ pfd.dwFlags |= PFD_DOUBLEBUFFER;
+ break;
+
+ case WX_GL_STEREO:
+ pfd.dwFlags |= PFD_STEREO;
+ break;
+
+ case WX_GL_AUX_BUFFERS:
+ pfd.cAuxBuffers = attribList[arg++];
+ break;
+
+ case WX_GL_MIN_RED:
+ pfd.cColorBits += (pfd.cRedBits = attribList[arg++]);
+ break;
+
+ case WX_GL_MIN_GREEN:
+ pfd.cColorBits += (pfd.cGreenBits = attribList[arg++]);
+ break;
+
+ case WX_GL_MIN_BLUE:
+ pfd.cColorBits += (pfd.cBlueBits = attribList[arg++]);
+ break;
+
+ case WX_GL_MIN_ALPHA:
+ // doesn't count in cColorBits
+ pfd.cAlphaBits = attribList[arg++];
+ break;
+
+ case WX_GL_DEPTH_SIZE:
+ pfd.cDepthBits = attribList[arg++];
+ break;
+
+ case WX_GL_STENCIL_SIZE:
+ pfd.cStencilBits = attribList[arg++];
+ break;
+
+ case WX_GL_MIN_ACCUM_RED:
+ pfd.cAccumBits += (pfd.cAccumRedBits = attribList[arg++]);
+ break;
+
+ case WX_GL_MIN_ACCUM_GREEN:
+ pfd.cAccumBits += (pfd.cAccumGreenBits = attribList[arg++]);
+ break;
+
+ case WX_GL_MIN_ACCUM_BLUE:
+ pfd.cAccumBits += (pfd.cAccumBlueBits = attribList[arg++]);
+ break;
+
+ case WX_GL_MIN_ACCUM_ALPHA:
+ pfd.cAccumBits += (pfd.cAccumAlphaBits = attribList[arg++]);
+ break;
+
+ case WX_GL_SAMPLE_BUFFERS:
+ case WX_GL_SAMPLES:
+ // There is no support for multisample when using PIXELFORMATDESCRIPTOR
+ requestFSAA = true; // Remember that multi sample is requested.
+ arg++; // will call ChoosePixelFormatARB() later
+ break;
+ }
}
- }
+
+ return requestFSAA ? -1 : 1;
}
-void wxGLCanvas::SetupPixelFormat(int *attribList) // (HDC hDC)
+/* static */
+int
+wxGLCanvas::ChooseMatchingPixelFormat(HDC hdc,
+ const int *attribList,
+ PIXELFORMATDESCRIPTOR *ppfd)
{
- PIXELFORMATDESCRIPTOR pfd = {
- sizeof(PIXELFORMATDESCRIPTOR), /* size */
- 1, /* version */
+ // default neutral pixel format
+ PIXELFORMATDESCRIPTOR pfd =
+ {
+ sizeof(PIXELFORMATDESCRIPTOR), // size
+ 1, // version
PFD_SUPPORT_OPENGL |
PFD_DRAW_TO_WINDOW |
- PFD_DOUBLEBUFFER, /* support double-buffering */
- PFD_TYPE_RGBA, /* color type */
- 16, /* preferred color depth */
- 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
- 0, /* no alpha buffer */
- 0, /* alpha bits (ignored) */
- 0, /* no accumulation buffer */
- 0, 0, 0, 0, /* accum bits (ignored) */
- 16, /* depth buffer */
- 0, /* no stencil buffer */
- 0, /* no auxiliary buffers */
- PFD_MAIN_PLANE, /* main layer */
- 0, /* reserved */
- 0, 0, 0, /* no layer, visible, damage masks */
+ PFD_DOUBLEBUFFER, // use double-buffering by default
+ PFD_TYPE_RGBA, // default pixel type
+ 0, // preferred color depth (don't care)
+ 0, 0, 0, 0, 0, 0, // color bits and shift bits (ignored)
+ 0, 0, // alpha bits and shift (ignored)
+ 0, // accumulation total bits
+ 0, 0, 0, 0, // accumulator RGBA bits (not used)
+ 16, // depth buffer
+ 0, // no stencil buffer
+ 0, // no auxiliary buffers
+ PFD_MAIN_PLANE, // main layer
+ 0, // reserved
+ 0, 0, 0, // no layer, visible, damage masks
};
- AdjustPFDForAttributes(pfd, attribList);
+ if ( !ppfd )
+ ppfd = &pfd;
+ else
+ *ppfd = pfd;
- int pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd);
- if (pixelFormat == 0) {
- wxLogLastError(_T("ChoosePixelFormat"));
- }
- else {
- if ( !::SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) ) {
- wxLogLastError(_T("SetPixelFormat"));
+ // adjust the PFD using the provided attributes and also check if we can
+ // use PIXELFORMATDESCRIPTOR at all: if multisampling is requested, we
+ // can't as it's not supported by ChoosePixelFormat()
+ switch ( AdjustPFDForAttributes(*ppfd, attribList) )
+ {
+ case 1:
+ return ::ChoosePixelFormat(hdc, ppfd);
+
+ default:
+ wxFAIL_MSG( "unexpected AdjustPFDForAttributes() return value" );
+ // fall through
+
+ case 0:
+ // error in attributes
+ return 0;
+
+ case -1:
+ // requestFSAA == true, will continue as normal
+ // in order to query later for a FSAA pixelformat
+ return -1;
}
- }
}
-void wxGLCanvas::SetupPalette(const wxPalette& palette)
+/* static */
+bool wxGLCanvasBase::IsDisplaySupported(const int *attribList)
{
- int pixelFormat = GetPixelFormat((HDC) m_hDC);
- PIXELFORMATDESCRIPTOR pfd;
+ // We need a device context to test the pixel format, so get one
+ // for the root window.
+ return wxGLCanvas::ChooseMatchingPixelFormat(ScreenHDC(), attribList) > 0;
+}
+
+int wxGLCanvas::DoSetup(PIXELFORMATDESCRIPTOR &pfd, const int *attribList)
+{
+ int pixelFormat = ChooseMatchingPixelFormat(m_hDC, attribList, &pfd);
- DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
+ const bool requestFSAA = pixelFormat == -1;
+ if ( requestFSAA )
+ pixelFormat = ::ChoosePixelFormat(m_hDC, &pfd);
- if (pfd.dwFlags & PFD_NEED_PALETTE)
+ if ( !pixelFormat )
{
+ wxLogLastError(wxT("ChoosePixelFormat"));
+ return 0;
}
- else
+
+ if ( !::SetPixelFormat(m_hDC, pixelFormat, &pfd) )
+ {
+ wxLogLastError(wxT("SetPixelFormat"));
+ return 0;
+ }
+
+ return requestFSAA ? -1 : 1;
+}
+
+// ----------------------------------------------------------------------------
+// palette stuff
+// ----------------------------------------------------------------------------
+
+#if wxUSE_PALETTE
+
+bool wxGLCanvas::SetupPalette(const wxPalette& palette)
+{
+ const int pixelFormat = ::GetPixelFormat(m_hDC);
+ if ( !pixelFormat )
{
- return;
+ wxLogLastError(wxT("GetPixelFormat"));
+ return false;
}
+ PIXELFORMATDESCRIPTOR pfd;
+ if ( !::DescribePixelFormat(m_hDC, pixelFormat, sizeof(pfd), &pfd) )
+ {
+ wxLogLastError(wxT("DescribePixelFormat"));
+ return false;
+ }
+
+ if ( !(pfd.dwFlags & PFD_NEED_PALETTE) )
+ return true;
+
m_palette = palette;
if ( !m_palette.Ok() )
{
m_palette = CreateDefaultPalette();
+ if ( !m_palette.Ok() )
+ return false;
}
- if (m_palette.Ok())
+ if ( !::SelectPalette(m_hDC, GetHpaletteOf(m_palette), FALSE) )
{
- ::SelectPalette((HDC) m_hDC, (HPALETTE) m_palette.GetHPALETTE(), FALSE);
- ::RealizePalette((HDC) m_hDC);
+ wxLogLastError(wxT("SelectPalette"));
+ return false;
+ }
+
+ if ( ::RealizePalette(m_hDC) == GDI_ERROR )
+ {
+ wxLogLastError(wxT("RealizePalette"));
+ return false;
}
+
+ return true;
}
wxPalette wxGLCanvas::CreateDefaultPalette()
{
PIXELFORMATDESCRIPTOR pfd;
int paletteSize;
- int pixelFormat = GetPixelFormat((HDC) m_hDC);
+ int pixelFormat = GetPixelFormat(m_hDC);
- DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
+ DescribePixelFormat(m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
paletteSize = 1 << pfd.cColorBits;
pPal->palNumEntries = (WORD)paletteSize;
/* build a simple RGB color palette */
- {
int redMask = (1 << pfd.cRedBits) - 1;
int greenMask = (1 << pfd.cGreenBits) - 1;
int blueMask = (1 << pfd.cBlueBits) - 1;
- int i;
- for (i=0; i<paletteSize; ++i) {
+ for (int i=0; i<paletteSize; ++i)
+ {
pPal->palPalEntry[i].peRed =
(BYTE)((((i >> pfd.cRedShift) & redMask) * 255) / redMask);
pPal->palPalEntry[i].peGreen =
(BYTE)((((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask);
pPal->palPalEntry[i].peFlags = 0;
}
- }
HPALETTE hPalette = CreatePalette(pPal);
free(pPal);
return palette;
}
-void wxGLCanvas::SwapBuffers()
-{
- ::SwapBuffers((HDC) m_hDC);
-}
-
-void wxGLCanvas::OnSize(wxSizeEvent& WXUNUSED(event))
-{
-}
-
-void wxGLCanvas::SetCurrent(const wxGLContext& RC) const
-{
- // although on MSW it works even if the window is still hidden, it doesn't
- // under wxGTK and documentation mentions that SetCurrent() can only be
- // called for a shown window, so check it
- wxASSERT_MSG( GetParent()->IsShown(), _T("can't make hidden GL canvas current") );
-
- RC.SetCurrent(*this);
-}
-
-void wxGLCanvas::SetCurrent()
-{
- // although on MSW it works even if the window is still hidden, it doesn't
- // under wxGTK and documentation mentions that SetCurrent() can only be
- // called for a shown window, so check it
- wxASSERT_MSG( GetParent()->IsShown(),
- _T("can't make hidden GL canvas current") );
-
- if (m_glContext)
- {
- m_glContext->SetCurrent(*this);
- }
-}
-
-void wxGLCanvas::SetColour(const wxChar *colour)
-{
- wxColour col = wxTheColourDatabase->Find(colour);
-
- if (col.Ok())
- {
- float r = (float)(col.Red()/256.0);
- float g = (float)(col.Green()/256.0);
- float b = (float)(col.Blue()/256.0);
- glColor3f( r, g, b);
- }
-}
-
-// TODO: Have to have this called by parent frame (?)
-// So we need wxFrame to call OnQueryNewPalette for all children...
void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event)
{
/* realize palette if this is the current window */
if ( GetPalette()->Ok() ) {
::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
- ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
- ::RealizePalette((HDC) GetHDC());
+ ::SelectPalette(GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
+ ::RealizePalette(GetHDC());
Refresh();
event.SetPaletteRealized(true);
}
event.SetPaletteRealized(false);
}
-// I think this doesn't have to be propagated to child windows.
void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event)
{
/* realize palette if this is *not* the current window */
GetPalette()->Ok() && (this != event.GetChangedWindow()) )
{
::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
- ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
- ::RealizePalette((HDC) GetHDC());
+ ::SelectPalette(GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
+ ::RealizePalette(GetHDC());
Refresh();
}
}
+#endif // wxUSE_PALETTE
-//---------------------------------------------------------------------------
-// wxGLApp
-//---------------------------------------------------------------------------
-
-IMPLEMENT_CLASS(wxGLApp, wxApp)
+// ----------------------------------------------------------------------------
+// deprecated wxGLCanvas methods using implicit wxGLContext
+// ----------------------------------------------------------------------------
-bool wxGLApp::InitGLVisual(int *attribList)
+// deprecated constructors creating an implicit m_glContext
+#if WXWIN_COMPATIBILITY_2_8
+
+wxGLCanvas::wxGLCanvas(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name,
+ const int *attribList,
+ const wxPalette& palette)
{
- int pixelFormat;
- PIXELFORMATDESCRIPTOR pfd = {
- sizeof(PIXELFORMATDESCRIPTOR), /* size */
- 1, /* version */
- PFD_SUPPORT_OPENGL |
- PFD_DRAW_TO_WINDOW |
- PFD_DOUBLEBUFFER, /* support double-buffering */
- PFD_TYPE_RGBA, /* color type */
- 16, /* preferred color depth */
- 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
- 0, /* no alpha buffer */
- 0, /* alpha bits (ignored) */
- 0, /* no accumulation buffer */
- 0, 0, 0, 0, /* accum bits (ignored) */
- 16, /* depth buffer */
- 0, /* no stencil buffer */
- 0, /* no auxiliary buffers */
- PFD_MAIN_PLANE, /* main layer */
- 0, /* reserved */
- 0, 0, 0, /* no layer, visible, damage masks */
- };
+ Init();
- AdjustPFDForAttributes(pfd, attribList);
+ if ( Create(parent, id, pos, size, style, name, attribList, palette) )
+ m_glContext = new wxGLContext(this);
+}
- // use DC for whole (root) screen, since no windows have yet been created
- pixelFormat = ChoosePixelFormat(ScreenHDC(), &pfd);
+wxGLCanvas::wxGLCanvas(wxWindow *parent,
+ const wxGLContext *shared,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name,
+ const int *attribList,
+ const wxPalette& palette)
+{
+ Init();
- if (pixelFormat == 0) {
- wxLogError(_("Failed to initialize OpenGL"));
- return false;
- }
+ if ( Create(parent, id, pos, size, style, name, attribList, palette) )
+ m_glContext = new wxGLContext(this, shared);
+}
+
+wxGLCanvas::wxGLCanvas(wxWindow *parent,
+ const wxGLCanvas *shared,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name,
+ const int *attribList,
+ const wxPalette& palette)
+{
+ Init();
- return true;
+ if ( Create(parent, id, pos, size, style, name, attribList, palette) )
+ m_glContext = new wxGLContext(this, shared ? shared->m_glContext : NULL);
}
-wxGLApp::~wxGLApp()
+#endif // WXWIN_COMPATIBILITY_2_8
+
+
+// ----------------------------------------------------------------------------
+// wxGLApp
+// ----------------------------------------------------------------------------
+
+bool wxGLApp::InitGLVisual(const int *attribList)
{
+ if ( !wxGLCanvas::ChooseMatchingPixelFormat(ScreenHDC(), attribList) )
+ {
+ wxLogError(_("Failed to initialize OpenGL"));
+ return false;
+ }
+
+ return true;
}
-#endif
- // wxUSE_GLCANVAS
+#endif // wxUSE_GLCANVAS