\func{}{wxPalette}{\param{const wxPalette\&}{ palette}}
-Copy constructor. This uses reference counting so is a cheap operation.
+Copy constructor, uses \helpref{reference counting}{trefcount}.
\func{}{wxPalette}{\param{int}{ n}, \param{const unsigned char* }{red},\\
\param{const unsigned char* }{green}, \param{const unsigned char* }{blue}}
\func{}{\destruct{wxPalette}}{\void}
Destructor.
+See \helpref{reference-counted object destruction}{refcountdestruct} for more info.
\membersection{wxPalette::Create}\label{wxpalettecreate}
\func{wxPalette\&}{operator $=$}{\param{const wxPalette\& }{palette}}
-Assignment operator, using reference counting. Returns a reference
-to `this'.
+Assignment operator, using \helpref{reference counting}{trefcount}.
-\membersection{wxPalette::operator $==$}\label{wxpaletteequals}
-
-\func{bool}{operator $==$}{\param{const wxPalette\& }{palette}}
-
-Equality operator. Two palettes are equal if they contain pointers
-to the same underlying palette data. It does not compare each attribute,
-so two independently-created palettes using the same parameters will
-fail the test.
-
-\membersection{wxPalette::operator $!=$}\label{wxpalettenotequals}
-
-\func{bool}{operator $!=$}{\param{const wxPalette\& }{palette}}
-
-Inequality operator. Two palettes are not equal if they contain pointers
-to different underlying palette data. It does not compare each attribute.