#ifndef _WX_REGION_H_BASE_
#define _WX_REGION_H_BASE_
-#include "wx/bitmap.h"
#include "wx/gdiobj.h"
#include "wx/gdicmn.h"
-class WXDLLEXPORT wxColour;
-class WXDLLEXPORT wxRegion;
+class WXDLLIMPEXP_FWD_CORE wxBitmap;
+class WXDLLIMPEXP_FWD_CORE wxColour;
+class WXDLLIMPEXP_FWD_CORE wxRegion;
// ----------------------------------------------------------------------------
// constants
#endif // wxUSE_IMAGE
// Intersect rectangle or region with this one.
- bool Intersect(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
- { return Intersect(wxRect(x, y, w, h)); }
+ bool Intersect(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
bool Intersect(const wxRect& rect);
bool Intersect(const wxRegion& region)
{ return DoIntersect(region); }
// Subtract rectangle or region from this:
// Combines the parts of 'this' that are not part of the second region.
- bool Subtract(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
- { return Subtract(wxRect(x, y, w, h)); }
+ bool Subtract(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
bool Subtract(const wxRect& rect);
bool Subtract(const wxRegion& region)
{ return DoSubtract(region); }
// XOR: the union of two combined regions except for any overlapping areas.
- bool Xor(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
- { return Xor(wxRect(x, y, w, h)); }
+ bool Xor(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
bool Xor(const wxRect& rect);
bool Xor(const wxRegion& region)
{ return DoXor(region); }
virtual bool DoCombine(const wxRegion& region, wxRegionOp op) = 0;
// implement some wxRegionBase pure virtuals in terms of Combine()
- virtual bool DoUnionWithRect(const wxRect& rect)
- { return Combine(rect, wxRGN_OR); }
- virtual bool DoUnionWithRegion(const wxRegion& region)
- { return Combine(region, wxRGN_OR); }
-
- virtual bool DoIntersect(const wxRegion& region)
- { return Combine(region, wxRGN_AND); }
- virtual bool DoSubtract(const wxRegion& region)
- { return Combine(region, wxRGN_DIFF); }
- virtual bool DoXor(const wxRegion& region)
- { return Combine(region, wxRGN_XOR); }
+ virtual bool DoUnionWithRect(const wxRect& rect);
+ virtual bool DoUnionWithRegion(const wxRegion& region);
+ virtual bool DoIntersect(const wxRegion& region);
+ virtual bool DoSubtract(const wxRegion& region);
+ virtual bool DoXor(const wxRegion& region);
};
#endif // ports with wxRegion::Combine()
return DoXor(wxRegion(rect));
}
+// ...and these functions are here because they call the ones above, and its
+// not really proper to call an inline function before its defined inline.
+
+inline bool wxRegionBase::Intersect(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
+{
+ return Intersect(wxRect(x, y, w, h));
+}
+
+inline bool wxRegionBase::Subtract(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
+{
+ return Subtract(wxRect(x, y, w, h));
+}
+
+inline bool wxRegionBase::Xor(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
+{
+ return Xor(wxRect(x, y, w, h));
+}
+
#ifdef wxHAS_REGION_COMBINE
inline bool wxRegionWithCombine::Combine(wxCoord x,