// ----------------------------------------------------------------------------
// wxBrush
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// wxBrush
// ----------------------------------------------------------------------------
- wxBrush(const wxColour& col, int style = wxSOLID);
+ wxBrush(const wxColour& col, wxBrushStyle style = wxBRUSHSTYLE_SOLID);
+#if FUTURE_WXWIN_COMPATIBILITY_3_0
+ wxDEPRECATED_FUTURE( wxBrush(const wxColour& col, int style) );
+#endif
wxBrush(const wxBitmap& stipple);
virtual ~wxBrush();
virtual void SetColour(const wxColour& col);
virtual void SetColour(unsigned char r, unsigned char g, unsigned char b);
wxBrush(const wxBitmap& stipple);
virtual ~wxBrush();
virtual void SetColour(const wxColour& col);
virtual void SetColour(unsigned char r, unsigned char g, unsigned char b);
virtual void SetStipple(const wxBitmap& stipple);
bool operator==(const wxBrush& brush) const;
bool operator!=(const wxBrush& brush) const { return !(*this == brush); }
wxColour GetColour() const;
virtual void SetStipple(const wxBitmap& stipple);
bool operator==(const wxBrush& brush) const;
bool operator!=(const wxBrush& brush) const { return !(*this == brush); }
wxColour GetColour() const;
- bool Ok() const { return IsOk(); }
- bool IsOk() const { return m_refData != NULL; }
+#if FUTURE_WXWIN_COMPATIBILITY_3_0
+ wxDEPRECATED_FUTURE( void SetStyle(int style) )
+ { SetStyle((wxBrushStyle)style); }
+#endif
- virtual wxObjectRefData *CreateRefData() const;
- virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
+ virtual wxGDIRefData *CreateGDIRefData() const;
+ virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;