\func{}{wxCursor}{\param{const wxCursor\&}{ cursor}}
-Copy constructor. This uses reference counting so is a cheap operation.
+Copy constructor, uses \helpref{reference counting}{trefcount}.
\wxheading{Parameters}
\func{}{\destruct{wxCursor}}{\void}
-Destroys the cursor. A cursor can be reused for more
+Destroys the cursor.
+See \helpref{reference-counted object destruction}{refcountdestruct} for more info.
+
+A cursor can be reused for more
than one window, and does not get destroyed when the window is
destroyed. wxWidgets destroys all cursors on application exit, although
it is best to clean them up explicitly.
\func{wxCursor\&}{operator $=$}{\param{const wxCursor\& }{cursor}}
-Assignment operator, using reference counting. Returns a reference
-to `this'.
-
-\membersection{wxCursor::operator $==$}\label{wxcursorequals}
-
-\func{bool}{operator $==$}{\param{const wxCursor\& }{cursor}}
-
-Equality operator. Two cursors are equal if they contain pointers
-to the same underlying cursor data. It does not compare each attribute,
-so two independently-created cursors using the same parameters will
-fail the test.
-
-\membersection{wxCursor::operator $!=$}\label{wxcursornotequals}
-
-\func{bool}{operator $!=$}{\param{const wxCursor\& }{cursor}}
-
-Inequality operator. Two cursors are not equal if they contain pointers
-to different underlying cursor data. It does not compare each attribute.
-
+Assignment operator, using \helpref{reference counting}{trefcount}.