#include "wx/string.h"
+#include <iostream>
+
inline std::ostream& operator<<(std::ostream& o, const wxString& s)
{
#if wxUSE_UNICODE
#endif
}
+// VC6 doesn't provide overloads for operator<<(__int64) in its stream classes
+// so do it ourselves
+#if defined(__VISUALC6__) && defined(wxLongLong_t)
+
+#include "wx/longlong.h"
+
+inline std::ostream& operator<<(std::ostream& ostr, wxLongLong_t ll)
+{
+ ostr << wxLongLong(ll).ToString();
+
+ return ostr;
+}
+
+inline std::ostream& operator<<(std::ostream& ostr, unsigned wxLongLong_t llu)
+{
+ ostr << wxULongLong(llu).ToString();
+
+ return ostr;
+}
+
+#endif // VC6 && wxLongLong_t
+
#endif // !wxUSE_STD_IOSTREAM
///////////////////////////////////////////////////////////////////////////////