wxMB2WXbuf retloc = wxSetlocale(LC_ALL , wxEmptyString);
#else
return FALSE;
+ #define WX_NO_LOCALE_SUPPORT
#endif
- wxChar *szLocale = retloc ? wxStrdup(retloc) : NULL;
+#ifndef WX_NO_LOCALE_SUPPORT
+ wxChar *szLocale = retloc ? wxStrdup(retloc) : NULL;
bool ret = Init(name, canonical, retloc,
(flags & wxLOCALE_LOAD_DEFAULT) != 0,
(flags & wxLOCALE_CONV_ENCODING) != 0);
if (szLocale)
free(szLocale);
return ret;
+#endif
}
{
CreateLanguagesDB();
- size_t count = ms_languagesDB->GetCount();
+ const size_t count = ms_languagesDB->GetCount();
for ( size_t i = 0; i < count; i++ )
{
if ( ms_languagesDB->Item(i).Language == lang )
return NULL;
}
+/* static */
+const wxLanguageInfo *wxLocale::FindLanguageInfo(const wxString& locale)
+{
+ CreateLanguagesDB();
+
+ const wxLanguageInfo *infoRet = NULL;
+
+ const size_t count = ms_languagesDB->GetCount();
+ for ( size_t i = 0; i < count; i++ )
+ {
+ const wxLanguageInfo *info = &ms_languagesDB->Item(i);
+
+ if ( wxStricmp(locale, info->CanonicalName) == 0 ||
+ wxStricmp(locale, info->Description) == 0 )
+ {
+ // exact match, stop searching
+ infoRet = info;
+ break;
+ }
+
+ if ( wxStricmp(locale, info->CanonicalName.BeforeFirst(_T('_'))) == 0 )
+ {
+ // a match -- but maybe we'll find an exact one later, so continue
+ // looking
+ //
+ // OTOH, maybe we had already found a language match and in this
+ // case don't overwrite it becauce the entry for the default
+ // country always appears first in ms_languagesDB
+ if ( !infoRet )
+ infoRet = info;
+ }
+ }
+
+ return infoRet;
+}
+
wxString wxLocale::GetSysName() const
{
return wxSetlocale(LC_ALL, NULL);