/////////////////////////////////////////////////////////////////////////////
-// Name: spinbutt.h
+// Name: wx/univ/spinbutt.h
// Purpose: wxSpinButton class
// Author: Julian Smart
// Modified by:
#include "wx/control.h"
#include "wx/event.h"
-#if defined(__WIN95__)
-
class WXDLLEXPORT wxSpinButton : public wxSpinButtonBase
{
public:
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
- const wxString& name = "wxSpinButton")
+ const wxString& name = wxSPIN_BUTTON_NAME)
{
Create(parent, id, pos, size, style, name);
}
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
- const wxString& name = "wxSpinButton");
+ const wxString& name = wxSPIN_BUTTON_NAME);
// accessors
virtual bool MSWOnScroll(int orientation, WXWORD wParam,
WXWORD pos, WXHWND control);
+ // a wxSpinButton can't do anything useful with focus, only wxSpinCtrl can
+ virtual bool AcceptsFocus() const { return FALSE; }
+
protected:
- virtual wxSize DoGetBestSize();
+ virtual wxSize DoGetBestSize() const;
private:
DECLARE_DYNAMIC_CLASS(wxSpinButton)
};
-#endif
- // __WIN95__
#endif
// _WX_SPINBUTT_H_