#ifndef _WX_SPINCTRL_H_
#define _WX_SPINCTRL_H_
-#include "wx/control.h"
-#include "wx/event.h"
+#include "wx/spinbutt.h" // should make wxSpinEvent visible to the app
// ----------------------------------------------------------------------------
// a spin ctrl is a text control with a spin button which is usually used to
virtual int GetMax() const { return m_max; }
// operations
+ virtual void SetValue(const wxString& value) = 0;
virtual void SetValue(int val) = 0;
virtual void SetRange(int minVal, int maxVal) = 0;
// include the platform-dependent class implementation
// ----------------------------------------------------------------------------
-#if defined(__WXMSW__) && defined(__WIN32__)
+#if defined(__WXUNIVERSAL__)
+ #include "wx/generic/spinctlg.h"
+#elif defined(__WXMSW__) && defined(__WIN32__)
#include "wx/msw/spinctrl.h"
+#elif defined(__WXPM__)
+ #include "wx/os2/spinctrl.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk/spinctrl.h"
+#elif defined(__WXMAC__)
+ #include "wx/generic/spinctlg.h"
#else // Win16 || !Win
- #include "wx/generic/spinctrl.h"
+ #include "wx/generic/spinctlg.h"
#endif // platform
+#define EVT_SPINCTRL(id, fn) \
+ DECLARE_EVENT_TABLE_ENTRY( wxEVT_COMMAND_SPINCTRL_UPDATED, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & fn, (wxObject *) NULL ),
+
#endif // _WX_SPINCTRL_H_