m_outputStream = outputStream;
}
-// these are implemented in platform-dependent (and correct!) way under MSW and
-// Unix but we still have to provide these dummy versions for the other
-// platforms here
-#if !defined(__WIN32__) && !defined(__UNIX_LIKE__)
-
bool wxProcess::IsInputOpened() const
{
- return m_inputStream != NULL;
+ return m_inputStream && m_inputStream->GetLastError() != wxSTREAM_EOF;
}
bool wxProcess::IsInputAvailable() const
{
- return m_inputStream && !m_inputStream->Eof();
+ return m_inputStream && m_inputStream->CanRead();
}
bool wxProcess::IsErrorAvailable() const
{
- return m_errorStream && !m_errorStream->Eof();
+ return m_errorStream && m_errorStream->CanRead();
}
-#endif // !Win32 && !Unix
-
#endif // wxUSE_STREAMS
// ----------------------------------------------------------------------------