// control is clicked.
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxSpinCtrl : public wxSpinButton
+class WXDLLIMPEXP_CORE wxSpinCtrl : public wxSpinButton
{
public:
wxSpinCtrl() { }
virtual bool Enable(bool enable = true);
virtual bool Show(bool show = true);
+ virtual bool Reparent(wxWindowBase *newParent);
+
// wxSpinButton doesn't accept focus, but we do
virtual bool AcceptsFocus() const { return wxWindow::AcceptsFocus(); }
WXHWND m_hwndBuddy;
WXFARPROC m_wndProcBuddy;
+ // Block text update event after SetValue()
+ bool m_blockEvent;
+
// all existing wxSpinCtrls - this allows to find the one corresponding to
// the given buddy window in GetSpinForTextCtrl()
static wxArraySpins ms_allSpins;