wxTEXT_ATTR_FONT_WEIGHT = 0x00000010,
wxTEXT_ATTR_FONT_ITALIC = 0x00000020,
wxTEXT_ATTR_FONT_UNDERLINE = 0x00000040,
+ wxTEXT_ATTR_FONT_STRIKETHROUGH = 0x08000000,
wxTEXT_ATTR_FONT_ENCODING = 0x02000000,
wxTEXT_ATTR_FONT_FAMILY = 0x04000000,
wxTEXT_ATTR_FONT = \
( wxTEXT_ATTR_FONT_FACE | wxTEXT_ATTR_FONT_SIZE | wxTEXT_ATTR_FONT_WEIGHT | \
- wxTEXT_ATTR_FONT_ITALIC | wxTEXT_ATTR_FONT_UNDERLINE | wxTEXT_ATTR_FONT_ENCODING | wxTEXT_ATTR_FONT_FAMILY ),
+ wxTEXT_ATTR_FONT_ITALIC | wxTEXT_ATTR_FONT_UNDERLINE | wxTEXT_ATTR_FONT_STRIKETHROUGH | wxTEXT_ATTR_FONT_ENCODING | wxTEXT_ATTR_FONT_FAMILY ),
wxTEXT_ATTR_ALIGNMENT = 0x00000080,
wxTEXT_ATTR_LEFT_INDENT = 0x00000100,
wxTEXT_ATTR_PARAGRAPH = \
(wxTEXT_ATTR_ALIGNMENT|wxTEXT_ATTR_LEFT_INDENT|wxTEXT_ATTR_RIGHT_INDENT|wxTEXT_ATTR_TABS|\
wxTEXT_ATTR_PARA_SPACING_BEFORE|wxTEXT_ATTR_PARA_SPACING_AFTER|wxTEXT_ATTR_LINE_SPACING|\
- wxTEXT_ATTR_BULLET|wxTEXT_ATTR_PARAGRAPH_STYLE_NAME|wxTEXT_ATTR_LIST_STYLE_NAME|wxTEXT_ATTR_OUTLINE_LEVEL),
+ wxTEXT_ATTR_BULLET|wxTEXT_ATTR_PARAGRAPH_STYLE_NAME|wxTEXT_ATTR_LIST_STYLE_NAME|wxTEXT_ATTR_OUTLINE_LEVEL|wxTEXT_ATTR_PAGE_BREAK),
wxTEXT_ATTR_ALL = (wxTEXT_ATTR_CHARACTER|wxTEXT_ATTR_PARAGRAPH)
};
// Equality test
bool operator== (const wxTextAttr& attr) const;
- // Partial equality test taking flags into account
- bool EqPartial(const wxTextAttr& attr, int flags) const;
+ // Partial equality test
+ bool EqPartial(const wxTextAttr& attr) const;
// Get attributes from font.
bool GetFontAttributes(const wxFont& font, int flags = wxTEXT_ATTR_FONT);
void SetFontWeight(wxFontWeight fontWeight) { m_fontWeight = fontWeight; m_flags |= wxTEXT_ATTR_FONT_WEIGHT; }
void SetFontFaceName(const wxString& faceName) { m_fontFaceName = faceName; m_flags |= wxTEXT_ATTR_FONT_FACE; }
void SetFontUnderlined(bool underlined) { m_fontUnderlined = underlined; m_flags |= wxTEXT_ATTR_FONT_UNDERLINE; }
+ void SetFontStrikethrough(bool strikethrough) { m_fontStrikethrough = strikethrough; m_flags |= wxTEXT_ATTR_FONT_STRIKETHROUGH; }
void SetFontEncoding(wxFontEncoding encoding) { m_fontEncoding = encoding; m_flags |= wxTEXT_ATTR_FONT_ENCODING; }
void SetFontFamily(wxFontFamily family) { m_fontFamily = family; m_flags |= wxTEXT_ATTR_FONT_FAMILY; }
wxFontStyle GetFontStyle() const { return m_fontStyle; }
wxFontWeight GetFontWeight() const { return m_fontWeight; }
bool GetFontUnderlined() const { return m_fontUnderlined; }
+ bool GetFontStrikethrough() const { return m_fontStrikethrough; }
const wxString& GetFontFaceName() const { return m_fontFaceName; }
wxFontEncoding GetFontEncoding() const { return m_fontEncoding; }
wxFontFamily GetFontFamily() const { return m_fontFamily; }
int GetOutlineLevel() const { return m_outlineLevel; }
// accessors
- bool HasTextColour() const { return m_colText.Ok() && HasFlag(wxTEXT_ATTR_TEXT_COLOUR) ; }
- bool HasBackgroundColour() const { return m_colBack.Ok() && HasFlag(wxTEXT_ATTR_BACKGROUND_COLOUR) ; }
+ bool HasTextColour() const { return m_colText.IsOk() && HasFlag(wxTEXT_ATTR_TEXT_COLOUR) ; }
+ bool HasBackgroundColour() const { return m_colBack.IsOk() && HasFlag(wxTEXT_ATTR_BACKGROUND_COLOUR) ; }
bool HasAlignment() const { return (m_textAlignment != wxTEXT_ALIGNMENT_DEFAULT) && HasFlag(wxTEXT_ATTR_ALIGNMENT) ; }
bool HasTabs() const { return HasFlag(wxTEXT_ATTR_TABS) ; }
bool HasLeftIndent() const { return HasFlag(wxTEXT_ATTR_LEFT_INDENT); }
bool HasFontSize() const { return HasFlag(wxTEXT_ATTR_FONT_SIZE); }
bool HasFontItalic() const { return HasFlag(wxTEXT_ATTR_FONT_ITALIC); }
bool HasFontUnderlined() const { return HasFlag(wxTEXT_ATTR_FONT_UNDERLINE); }
+ bool HasFontStrikethrough() const { return HasFlag(wxTEXT_ATTR_FONT_STRIKETHROUGH); }
bool HasFontFaceName() const { return HasFlag(wxTEXT_ATTR_FONT_FACE); }
bool HasFontEncoding() const { return HasFlag(wxTEXT_ATTR_FONT_ENCODING); }
bool HasFontFamily() const { return HasFlag(wxTEXT_ATTR_FONT_FAMILY); }
bool HasOutlineLevel() const { return HasFlag(wxTEXT_ATTR_OUTLINE_LEVEL); }
bool HasFlag(long flag) const { return (m_flags & flag) != 0; }
+ void RemoveFlag(long flag) { m_flags &= ~flag; }
+ void AddFlag(long flag) { m_flags |= flag; }
// Is this a character style?
bool IsCharacterStyle() const { return HasFlag(wxTEXT_ATTR_CHARACTER); }
return GetFlags() == 0;
}
- // Merges the given attributes. Does not affect 'this'. If compareWith
+ // Merges the given attributes. If compareWith
// is non-NULL, then it will be used to mask out those attributes that are the same in style
// and compareWith, for situations where we don't want to explicitly set inherited attributes.
bool Apply(const wxTextAttr& style, const wxTextAttr* compareWith = NULL);
-
+
// merges the attributes of the base and the overlay objects and returns
// the result; the parameter attributes take precedence
//
wxFontWeight m_fontWeight;
wxFontFamily m_fontFamily;
bool m_fontUnderlined;
+ bool m_fontStrikethrough;
wxString m_fontFaceName;
// Character style
virtual long XYToPosition(long x, long y) const = 0;
virtual bool PositionToXY(long pos, long *x, long *y) const = 0;
+ // translate the given position (which is just an index in the text control)
+ // to client coordinates
+ wxPoint PositionToCoords(long pos) const;
+
+
virtual void ShowPosition(long pos) = 0;
// find the character at position given in pixels
virtual bool DoLoadFile(const wxString& file, int fileType);
virtual bool DoSaveFile(const wxString& file, int fileType);
+ // Return true if the given position is valid, i.e. positive and less than
+ // the last position.
+ virtual bool IsValidPosition(long pos) const = 0;
+
+ // Default stub implementation of PositionToCoords() always returns
+ // wxDefaultPosition.
+ virtual wxPoint DoPositionToCoords(long pos) const;
// the name of the last file loaded with LoadFile() which will be used by
// SaveFile() by default
wxTextEntryBase::SetValue(value);
}
+protected:
+ virtual bool IsValidPosition(long pos) const
+ {
+ return pos >= 0 && pos <= GetLastPosition();
+ }
+
private:
wxDECLARE_NO_COPY_CLASS(wxTextCtrlIface);
};
virtual bool EmulateKeyPress(const wxKeyEvent& event);
- // generate the wxEVT_COMMAND_TEXT_UPDATED event, like SetValue() does and
- // return true if the event was processed
- static bool SendTextUpdatedEvent(wxWindow *win);
- bool SendTextUpdatedEvent() { return SendTextUpdatedEvent(this); }
-
// do the window-specific processing after processing the update event
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event);
int overflow(int i);
#endif // wxHAS_TEXT_WINDOW_STREAM
- virtual bool DoLoadFile(const wxString& file, int fileType);
- virtual bool DoSaveFile(const wxString& file, int fileType);
+ // Another wxTextAreaBase override.
+ virtual bool IsValidPosition(long pos) const
+ {
+ return pos >= 0 && pos <= GetLastPosition();
+ }
// implement the wxTextEntry pure virtual method
virtual wxWindow *GetEditableWindow() { return this; }
#include "wx/cocoa/textctrl.h"
#elif defined(__WXPM__)
#include "wx/os2/textctrl.h"
-#elif defined(__WXPALMOS__)
- #include "wx/palmos/textctrl.h"
#endif
// ----------------------------------------------------------------------------