const wxPalette& WXUNUSED(palette),
const wxGLContext *other /* for sharing display lists */
);
- ~wxGLContext();
+ virtual ~wxGLContext();
void SetCurrent();
void SetColour(const wxChar *colour);
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
- ~wxGLCanvas();
+ virtual ~wxGLCanvas();
void SetCurrent();
void SetColour(const wxChar *colour);