-// Name: univ/themes/win32.cpp
+///////////////////////////////////////////////////////////////////////////////
+// Name: src/univ/themes/win32.cpp
// Purpose: wxUniversal theme implementing Win32-like LNF
// Author: Vadim Zeitlin
// Modified by:
// Created: 06.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
-// Licence: wxWindows license
+// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ===========================================================================
#include "wx/dcmemory.h"
#include "wx/button.h"
+ #include "wx/bmpbuttn.h"
#include "wx/listbox.h"
#include "wx/checklst.h"
#include "wx/combobox.h"
#include "wx/scrolbar.h"
#include "wx/slider.h"
#include "wx/textctrl.h"
+ #include "wx/toolbar.h"
+ #include "wx/statusbr.h"
#ifdef __WXMSW__
// for COLOR_* constants
#include "wx/msw/private.h"
#endif
+ #include "wx/menu.h"
+ #include "wx/settings.h"
+ #include "wx/toplevel.h"
+ #include "wx/image.h"
#endif // WX_PRECOMP
#include "wx/notebook.h"
#include "wx/spinbutt.h"
-#include "wx/settings.h"
-#include "wx/menu.h"
+#include "wx/artprov.h"
+#ifdef wxUSE_TOGGLEBTN
+#include "wx/tglbtn.h"
+#endif // wxUSE_TOGGLEBTN
#include "wx/univ/scrtimer.h"
-
-#include "wx/univ/renderer.h"
+#include "wx/univ/stdrend.h"
+#include "wx/univ/inpcons.h"
#include "wx/univ/inphand.h"
#include "wx/univ/colschem.h"
#include "wx/univ/theme.h"
static const int BORDER_THICKNESS = 2;
-// the offset between the label and focus rect around it
-static const int FOCUS_RECT_OFFSET_X = 1;
-static const int FOCUS_RECT_OFFSET_Y = 1;
-
-enum IndicatorType
-{
- IndicatorType_Check,
- IndicatorType_Radio,
- IndicatorType_Menu,
- IndicatorType_Max
-};
-
-enum IndicatorState
-{
- IndicatorState_Normal,
- IndicatorState_Pressed, // this one is for check/radioboxes
- IndicatorState_Selected = IndicatorState_Pressed, // for menus
- IndicatorState_Disabled,
- IndicatorState_SelectedDisabled, // only for the menus
- IndicatorState_Max
-};
+static const size_t NUM_STATUSBAR_GRIP_BANDS = 3;
+static const size_t WIDTH_STATUSBAR_GRIP_BAND = 4;
+static const size_t STATUSBAR_GRIP_SIZE =
+ WIDTH_STATUSBAR_GRIP_BAND*NUM_STATUSBAR_GRIP_BANDS;
-enum IndicatorStatus
-{
- IndicatorStatus_Checked,
- IndicatorStatus_Unchecked,
- IndicatorStatus_Max
-};
+static const wxCoord SLIDER_MARGIN = 6; // margin around slider
+static const wxCoord SLIDER_THUMB_LENGTH = 18;
+static const wxCoord SLIDER_TICK_LENGTH = 6;
// wxWin32Renderer: draw the GUI elements in Win32 style
// ----------------------------------------------------------------------------
-class wxWin32Renderer : public wxRenderer
+class wxWin32Renderer : public wxStdRenderer
{
public:
- // constants
- enum wxArrowDirection
- {
- Arrow_Left,
- Arrow_Right,
- Arrow_Up,
- Arrow_Down,
- Arrow_Max
- };
-
- enum wxArrowStyle
- {
- Arrow_Normal,
- Arrow_Disabled,
- Arrow_Pressed,
- Arrow_Inversed,
- Arrow_InversedDisabled,
- Arrow_StateMax
- };
-
// ctor
wxWin32Renderer(const wxColourScheme *scheme);
- // implement the base class pure virtuals
- virtual void DrawBackground(wxDC& dc,
- const wxColour& col,
- const wxRect& rect,
- int flags = 0);
+ // reimplement the renderer methods which are different for this theme
virtual void DrawLabel(wxDC& dc,
const wxString& label,
const wxRect& rect,
int alignment = wxALIGN_LEFT | wxALIGN_TOP,
int indexAccel = -1,
wxRect *rectBounds = NULL);
- virtual void DrawBorder(wxDC& dc,
- wxBorder border,
- const wxRect& rect,
- int flags = 0,
- wxRect *rectIn = (wxRect *)NULL);
- virtual void DrawHorizontalLine(wxDC& dc,
- wxCoord y, wxCoord x1, wxCoord x2);
- virtual void DrawVerticalLine(wxDC& dc,
- wxCoord x, wxCoord y1, wxCoord y2);
- virtual void DrawFrame(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int flags = 0,
- int alignment = wxALIGN_LEFT,
- int indexAccel = -1);
- virtual void DrawTextBorder(wxDC& dc,
- wxBorder border,
- const wxRect& rect,
- int flags = 0,
- wxRect *rectIn = (wxRect *)NULL);
virtual void DrawButtonBorder(wxDC& dc,
const wxRect& rect,
int flags = 0,
- wxRect *rectIn = (wxRect *)NULL);
+ wxRect *rectIn = NULL);
+
virtual void DrawArrow(wxDC& dc,
wxDirection dir,
const wxRect& rect,
int flags = 0);
- virtual void DrawScrollbarArrow(wxDC& dc,
- wxDirection dir,
- const wxRect& rect,
- int flags = 0)
- { DrawArrow(dc, dir, rect, flags); }
virtual void DrawScrollbarThumb(wxDC& dc,
wxOrientation orient,
const wxRect& rect,
wxOrientation orient,
const wxRect& rect,
int flags = 0);
- virtual void DrawScrollCorner(wxDC& dc,
- const wxRect& rect);
- virtual void DrawItem(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int flags = 0);
- virtual void DrawCheckItem(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags = 0);
- virtual void DrawCheckButton(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags = 0,
- wxAlignment align = wxALIGN_LEFT,
- int indexAccel = -1);
- virtual void DrawRadioButton(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags = 0,
- wxAlignment align = wxALIGN_LEFT,
- int indexAccel = -1);
- virtual void DrawTextLine(wxDC& dc,
- const wxString& text,
- const wxRect& rect,
- int selStart = -1,
- int selEnd = -1,
- int flags = 0);
- virtual void DrawLineWrapMark(wxDC& dc, const wxRect& rect);
+
+#if wxUSE_TOOLBAR
+ virtual void DrawToolBarButton(wxDC& dc,
+ const wxString& label,
+ const wxBitmap& bitmap,
+ const wxRect& rect,
+ int flags = 0,
+ long style = 0,
+ int tbarStyle = 0);
+#endif // wxUSE_TOOLBAR
+
+#if wxUSE_NOTEBOOK
virtual void DrawTab(wxDC& dc,
const wxRect& rect,
wxDirection dir,
const wxBitmap& bitmap = wxNullBitmap,
int flags = 0,
int indexAccel = -1);
+#endif // wxUSE_NOTEBOOK
+#if wxUSE_SLIDER
virtual void DrawSliderShaft(wxDC& dc,
const wxRect& rect,
+ int lenThumb,
wxOrientation orient,
int flags = 0,
+ long style = 0,
wxRect *rectShaft = NULL);
virtual void DrawSliderThumb(wxDC& dc,
const wxRect& rect,
wxOrientation orient,
- int flags = 0);
+ int flags = 0,
+ long style = 0);
virtual void DrawSliderTicks(wxDC& dc,
const wxRect& rect,
- const wxSize& sizeThumb,
+ int lenThumb,
wxOrientation orient,
int start,
int end,
int step = 1,
- int flags = 0);
-#if wxUSE_MENUS
+ int flags = 0,
+ long style = 0);
+#endif // wxUSE_SLIDER
+#if wxUSE_MENUS
virtual void DrawMenuBarItem(wxDC& dc,
const wxRect& rect,
const wxString& label,
virtual void DrawMenuSeparator(wxDC& dc,
wxCoord y,
const wxMenuGeometryInfo& geomInfo);
-#endif
+#endif // wxUSE_MENUS
+
+#if wxUSE_STATUSBAR
+ virtual void DrawStatusField(wxDC& dc,
+ const wxRect& rect,
+ const wxString& label,
+ int flags = 0, int style = 0);
+#endif // wxUSE_STATUSBAR
+
virtual void GetComboBitmaps(wxBitmap *bmpNormal,
wxBitmap *bmpFocus,
wxBitmap *bmpPressed,
wxBitmap *bmpDisabled);
virtual void AdjustSize(wxSize *size, const wxWindow *window);
- virtual wxRect GetBorderDimensions(wxBorder border) const;
virtual bool AreScrollbarsInsideBorder() const;
virtual wxSize GetScrollbarArrowSize() const
{ return m_sizeScrollbarArrow; }
- virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
- wxScrollBar::Element elem,
- int thumbPos = -1) const;
- virtual wxCoord GetScrollbarSize(const wxScrollBar *scrollbar);
- virtual wxHitTest HitTestScrollbar(const wxScrollBar *scrollbar,
- const wxPoint& pt) const;
- virtual wxCoord ScrollbarToPixel(const wxScrollBar *scrollbar,
- int thumbPos = -1);
- virtual int PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord);
- virtual wxCoord GetListboxItemHeight(wxCoord fontHeight)
- { return fontHeight + 2; }
+
virtual wxSize GetCheckBitmapSize() const
{ return wxSize(13, 13); }
virtual wxSize GetRadioBitmapSize() const
virtual wxCoord GetCheckItemMargin() const
{ return 0; }
+ virtual wxSize GetToolBarButtonSize(wxCoord *separator) const
+ { if ( separator ) *separator = 5; return wxSize(16, 15); }
+ virtual wxSize GetToolBarMargin() const
+ { return wxSize(4, 4); }
+
+#if wxUSE_TEXTCTRL
virtual wxRect GetTextTotalArea(const wxTextCtrl *text,
- const wxRect& rect);
+ const wxRect& rect) const;
virtual wxRect GetTextClientArea(const wxTextCtrl *text,
const wxRect& rect,
- wxCoord *extraSpaceBeyond);
+ wxCoord *extraSpaceBeyond) const;
+#endif // wxUSE_TEXTCTRL
+#if wxUSE_NOTEBOOK
virtual wxSize GetTabIndent() const { return wxSize(2, 2); }
virtual wxSize GetTabPadding() const { return wxSize(6, 5); }
+#endif // wxUSE_NOTEBOOK
+
+#if wxUSE_SLIDER
- virtual wxCoord GetSliderDim() const { return 20; }
- virtual wxCoord GetSliderTickLen() const { return 4; }
+ virtual wxCoord GetSliderDim() const { return SLIDER_THUMB_LENGTH + 2*BORDER_THICKNESS; }
+ virtual wxCoord GetSliderTickLen() const { return SLIDER_TICK_LENGTH; }
virtual wxRect GetSliderShaftRect(const wxRect& rect,
- wxOrientation orient) const;
+ int lenThumb,
+ wxOrientation orient,
+ long style = 0) const;
virtual wxSize GetSliderThumbSize(const wxRect& rect,
+ int lenThumb,
wxOrientation orient) const;
+#endif // wxUSE_SLIDER
+
virtual wxSize GetProgressBarStep() const { return wxSize(16, 32); }
#if wxUSE_MENUS
virtual wxSize GetMenuBarItemSize(const wxSize& sizeText) const;
virtual wxMenuGeometryInfo *GetMenuGeometry(wxWindow *win,
const wxMenu& menu) const;
-#endif
-protected:
- // helper of DrawLabel() and DrawCheckOrRadioButton()
- void DoDrawLabel(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int flags = 0,
- int alignment = wxALIGN_LEFT | wxALIGN_TOP,
- int indexAccel = -1,
- wxRect *rectBounds = NULL,
- const wxPoint& focusOffset
- = wxPoint(FOCUS_RECT_OFFSET_X, FOCUS_RECT_OFFSET_Y));
-
- // common part of DrawLabel() and DrawItem()
- void DrawFocusRect(wxDC& dc, const wxRect& rect);
-
- // DrawLabel() and DrawButtonLabel() helper
- void DrawLabelShadow(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int alignment,
- int indexAccel);
-
- // DrawButtonBorder() helper
- void DoDrawBackground(wxDC& dc,
- const wxColour& col,
- const wxRect& rect);
-
- // DrawBorder() helpers: all of them shift and clip the DC after drawing
- // the border
-
- // just draw a rectangle with the given pen
- void DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen);
-
- // draw the lower left part of rectangle
- void DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen);
-
- // draw the rectange using the first brush for the left and top sides and
- // the second one for the bottom and right ones
- void DrawShadedRect(wxDC& dc, wxRect *rect,
- const wxPen& pen1, const wxPen& pen2);
+#endif // wxUSE_MENUS
- // draw the normal 3D border
- void DrawRaisedBorder(wxDC& dc, wxRect *rect);
+protected:
+ // overridden wxStdRenderer methods
+ virtual void DrawFrameWithLabel(wxDC& dc,
+ const wxString& label,
+ const wxRect& rectFrame,
+ const wxRect& rectText,
+ int flags,
+ int alignment,
+ int indexAccel);
+
+ virtual void DrawCheckItemBitmap(wxDC& dc,
+ const wxBitmap& bitmap,
+ const wxRect& rect,
+ int flags);
- // draw the sunken 3D border
- void DrawSunkenBorder(wxDC& dc, wxRect *rect);
// draw the border used for scrollbar arrows
- void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = FALSE);
+ void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = false);
// public DrawArrow()s helper
void DrawArrow(wxDC& dc, const wxRect& rect,
- wxArrowDirection arrowDir, wxArrowStyle arrowStyle);
+ ArrowDirection arrowDir, ArrowStyle arrowStyle);
// DrawArrowButton is used by DrawScrollbar and DrawComboButton
void DrawArrowButton(wxDC& dc, const wxRect& rect,
- wxArrowDirection arrowDir,
- wxArrowStyle arrowStyle);
-
- // DrawCheckButton/DrawRadioButton helper
- void DrawCheckOrRadioButton(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags,
- wxAlignment align,
- int indexAccel,
- wxCoord focusOffsetY);
+ ArrowDirection arrowDir,
+ ArrowStyle arrowStyle);
// draw a normal or transposed line (useful for using the same code fo both
// horizontal and vertical widgets)
void DrawLine(wxDC& dc,
wxCoord x1, wxCoord y1,
wxCoord x2, wxCoord y2,
- bool transpose = FALSE)
+ bool transpose = false)
{
if ( transpose )
dc.DrawLine(y1, x1, y2, x2);
// get the standard check/radio button bitmap
wxBitmap GetIndicator(IndicatorType indType, int flags);
- wxBitmap GetCheckBitmap(int flags)
+ virtual wxBitmap GetCheckBitmap(int flags)
{ return GetIndicator(IndicatorType_Check, flags); }
- wxBitmap GetRadioBitmap(int flags)
+ virtual wxBitmap GetRadioBitmap(int flags)
{ return GetIndicator(IndicatorType_Radio, flags); }
-private:
- const wxColourScheme *m_scheme;
+ virtual wxBitmap GetFrameButtonBitmap(FrameButtonType type);
+private:
// the sizing parameters (TODO make them changeable)
wxSize m_sizeScrollbarArrow;
- // GDI objects we use for drawing
- wxColour m_colDarkGrey,
- m_colHighlight;
+ // the checked and unchecked bitmaps for DrawCheckItemBitmap()
+ wxBitmap m_bmpCheckBitmaps[IndicatorStatus_Max];
+
+ // the bitmaps returned by GetIndicator()
+ wxBitmap m_bmpIndicators[IndicatorType_Max]
+ [IndicatorState_MaxMenu]
+ [IndicatorStatus_Max];
- wxPen m_penBlack,
- m_penDarkGrey,
- m_penLightGrey,
- m_penHighlight;
+ // titlebar icons:
+ wxBitmap m_bmpFrameButtons[FrameButton_Max];
+
+ // standard defaults for the above bitmaps
+ static const char **ms_xpmChecked[IndicatorStatus_Max];
+ static const char **ms_xpmIndicators[IndicatorType_Max]
+ [IndicatorState_MaxMenu]
+ [IndicatorStatus_Max];
+ static const char **ms_xpmFrameButtons[FrameButton_Max];
// first row is for the normal state, second - for the disabled
wxBitmap m_bmpArrows[Arrow_StateMax][Arrow_Max];
class wxWin32InputHandler : public wxInputHandler
{
public:
- wxWin32InputHandler(wxWin32Renderer *renderer);
+ wxWin32InputHandler() { }
- virtual bool HandleKey(wxControl *control,
+ virtual bool HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed);
- virtual bool HandleMouse(wxControl *control,
+ virtual bool HandleMouse(wxInputConsumer *control,
const wxMouseEvent& event);
-
-protected:
- wxWin32Renderer *m_renderer;
};
+#if wxUSE_SCROLLBAR
class wxWin32ScrollBarInputHandler : public wxStdScrollBarInputHandler
{
public:
- wxWin32ScrollBarInputHandler(wxWin32Renderer *renderer,
+ wxWin32ScrollBarInputHandler(wxRenderer *renderer,
wxInputHandler *handler);
- virtual bool HandleMouse(wxControl *control, const wxMouseEvent& event);
- virtual bool HandleMouseMove(wxControl *control, const wxMouseEvent& event);
+ virtual bool HandleMouse(wxInputConsumer *control,
+ const wxMouseEvent& event);
+ virtual bool HandleMouseMove(wxInputConsumer *control,
+ const wxMouseEvent& event);
virtual bool OnScrollTimer(wxScrollBar *scrollbar,
const wxControlAction& action);
protected:
- virtual bool IsAllowedButton(int button) { return button == 1; }
-
- virtual void Highlight(wxScrollBar *scrollbar, bool doIt)
+ virtual void Highlight(wxScrollBar * WXUNUSED(scrollbar),
+ bool WXUNUSED(doIt))
{
// we don't highlight anything
}
// we remember the interval of the timer to be able to restart it
int m_interval;
};
+#endif // wxUSE_SCROLLBAR
-class wxWin32CheckboxInputHandler : public wxStdCheckboxInputHandler
+#if wxUSE_CHECKBOX
+class wxWin32CheckboxInputHandler : public wxStdInputHandler
{
public:
wxWin32CheckboxInputHandler(wxInputHandler *handler)
- : wxStdCheckboxInputHandler(handler) { }
+ : wxStdInputHandler(handler) { }
- virtual bool HandleKey(wxControl *control,
+ virtual bool HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed);
};
+#endif // wxUSE_CHECKBOX
-class wxWin32TextCtrlInputHandler : public wxStdTextCtrlInputHandler
+#if wxUSE_TEXTCTRL
+class wxWin32TextCtrlInputHandler : public wxStdInputHandler
{
public:
wxWin32TextCtrlInputHandler(wxInputHandler *handler)
- : wxStdTextCtrlInputHandler(handler) { }
+ : wxStdInputHandler(handler) { }
- virtual bool HandleKey(wxControl *control,
+ virtual bool HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed);
};
+#endif // wxUSE_TEXTCTRL
+
+class wxWin32StatusBarInputHandler : public wxStdInputHandler
+{
+public:
+ wxWin32StatusBarInputHandler(wxInputHandler *handler);
+
+ virtual bool HandleMouse(wxInputConsumer *consumer,
+ const wxMouseEvent& event);
+
+ virtual bool HandleMouseMove(wxInputConsumer *consumer,
+ const wxMouseEvent& event);
+
+protected:
+ // is the given point over the statusbar grip?
+ bool IsOnGrip(wxWindow *statbar, const wxPoint& pt) const;
+
+private:
+ // the cursor we had replaced with the resize one
+ wxCursor m_cursorOld;
+
+ // was the mouse over the grip last time we checked?
+ bool m_isOnGrip;
+};
+
+class wxWin32SystemMenuEvtHandler;
+
+class wxWin32FrameInputHandler : public wxStdInputHandler
+{
+public:
+ wxWin32FrameInputHandler(wxInputHandler *handler);
+ virtual ~wxWin32FrameInputHandler();
+
+ virtual bool HandleMouse(wxInputConsumer *control,
+ const wxMouseEvent& event);
+
+ virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
+
+#if wxUSE_MENUS
+ void PopupSystemMenu(wxTopLevelWindow *window) const;
+#endif // wxUSE_MENUS
+
+private:
+ // was the mouse over the grip last time we checked?
+ wxWin32SystemMenuEvtHandler *m_menuHandler;
+};
// ----------------------------------------------------------------------------
// wxWin32ColourScheme: uses (default) Win32 colours
virtual wxColour GetBackground(wxWindow *win) const;
};
+// ----------------------------------------------------------------------------
+// wxWin32ArtProvider
+// ----------------------------------------------------------------------------
+
+class wxWin32ArtProvider : public wxArtProvider
+{
+protected:
+ virtual wxBitmap CreateBitmap(const wxArtID& id,
+ const wxArtClient& client,
+ const wxSize& size);
+};
+
// ----------------------------------------------------------------------------
// wxWin32Theme
// ----------------------------------------------------------------------------
-WX_DEFINE_ARRAY(wxInputHandler *, wxArrayHandlers);
+WX_DEFINE_ARRAY_PTR(wxInputHandler *, wxArrayHandlers);
class wxWin32Theme : public wxTheme
{
wxWin32Theme();
virtual ~wxWin32Theme();
- virtual wxRenderer *GetRenderer() { return m_renderer; }
- virtual wxInputHandler *GetInputHandler(const wxString& control);
+ virtual wxRenderer *GetRenderer();
+ virtual wxArtProvider *GetArtProvider();
+ virtual wxInputHandler *GetInputHandler(const wxString& control,
+ wxInputConsumer *consumer);
virtual wxColourScheme *GetColourScheme();
private:
- // get the default input handler
- wxInputHandler *GetDefaultInputHandler();
-
wxWin32Renderer *m_renderer;
+ wxWin32ArtProvider *m_artProvider;
+
// the names of the already created handlers and the handlers themselves
// (these arrays are synchronized)
wxSortedArrayString m_handlerNames;
wxArrayHandlers m_handlers;
- wxWin32InputHandler *m_handlerDefault;
-
wxWin32ColourScheme *m_scheme;
WX_DECLARE_THEME(win32)
// standard bitmaps
// ----------------------------------------------------------------------------
+// frame buttons bitmaps
+static const char *frame_button_close_xpm[] = {
+"12 10 2 1",
+" c None",
+"X c black",
+" ",
+" XX XX ",
+" XX XX ",
+" XXXX ",
+" XX ",
+" XXXX ",
+" XX XX ",
+" XX XX ",
+" ",
+" "};
+
+static const char *frame_button_help_xpm[] = {
+"12 10 2 1",
+" c None",
+"X c #000000",
+" XXXX ",
+" XX XX ",
+" XX XX ",
+" XX ",
+" XX ",
+" XX ",
+" ",
+" XX ",
+" XX ",
+" "};
+
+static const char *frame_button_maximize_xpm[] = {
+"12 10 2 1",
+" c None",
+"X c #000000",
+" XXXXXXXXX ",
+" XXXXXXXXX ",
+" X X ",
+" X X ",
+" X X ",
+" X X ",
+" X X ",
+" X X ",
+" XXXXXXXXX ",
+" "};
+
+static const char *frame_button_minimize_xpm[] = {
+"12 10 2 1",
+" c None",
+"X c #000000",
+" ",
+" ",
+" ",
+" ",
+" ",
+" ",
+" ",
+" XXXXXX ",
+" XXXXXX ",
+" "};
+
+static const char *frame_button_restore_xpm[] = {
+"12 10 2 1",
+" c None",
+"X c #000000",
+" XXXXXX ",
+" XXXXXX ",
+" X X ",
+" XXXXXX X ",
+" XXXXXX X ",
+" X XXX ",
+" X X ",
+" X X ",
+" XXXXXX ",
+" "};
+
+const char **wxWin32Renderer::ms_xpmFrameButtons[FrameButton_Max] =
+{
+ frame_button_close_xpm,
+ frame_button_minimize_xpm,
+ frame_button_maximize_xpm,
+ frame_button_restore_xpm,
+ frame_button_help_xpm,
+};
+
// menu bitmaps
static const char *checked_menu_xpm[] = {
"wwwwwwwwwwwww"
};
+static const char *undetermined_xpm[] = {
+/* columns rows colors chars-per-pixel */
+"13 13 5 1",
+"A c #030303",
+"B c #838383",
+"C c #C3C3C3",
+"D c #FBFBFB",
+"E c #DBDBDB",
+/* pixels */
+"BBBBBBBBBBBBD",
+"BAAAAAAAAAAED",
+"BACDCDCDCDCED",
+"BADCDCDCDBDED",
+"BACDCDCDBBCED",
+"BADBDCEBBBDED",
+"BACBBDBBBDCED",
+"BADBBBBBDCDED",
+"BACDBBBDCDCED",
+"BADCDBDCDCDED",
+"BACDCDCDCDCED",
+"BEEEEEEEEEEED",
+"DDDDDDDDDDDDD"
+};
+
+static const char *pressed_undetermined_xpm[] = {
+/* columns rows colors chars-per-pixel */
+"13 13 5 1",
+"A c #040404",
+"B c #848484",
+"C c #C4C4C4",
+"D c #FCFCFC",
+"E c #DCDCDC",
+/* pixels */
+"BBBBBBBBBBBBD",
+"BAAAAAAAAAAED",
+"BACCCCCCCCCCD",
+"BACCCCCCCACED",
+"BACCCCCCAACED",
+"BACACCCAAACED",
+"BACAACAAACCED",
+"BACAAAAACCCED",
+"BACCAAACCCCCD",
+"BACCCACCCCCED",
+"BACCCCCCCCCED",
+"BEEEEEEEEEEED",
+"DDDDDDDDDDDDD"
+};
+
static const char *checked_radio_xpm[] = {
/* columns rows colors chars-per-pixel */
"12 12 6 1",
" hhhh "
};
-static const char **
- bmpIndicators[IndicatorType_Max][IndicatorState_Max][IndicatorStatus_Max] =
+const char **wxWin32Renderer::ms_xpmIndicators[IndicatorType_Max]
+ [IndicatorState_MaxMenu]
+ [IndicatorStatus_Max] =
{
// checkboxes first
{
// normal state
- { checked_xpm, unchecked_xpm },
+ { checked_xpm, unchecked_xpm, undetermined_xpm },
// pressed state
- { pressed_checked_xpm, pressed_unchecked_xpm },
+ { pressed_checked_xpm, pressed_unchecked_xpm, pressed_undetermined_xpm },
// disabled state
- { pressed_disabled_checked_xpm, pressed_unchecked_xpm },
+ { pressed_disabled_checked_xpm, pressed_unchecked_xpm, pressed_disabled_checked_xpm },
},
// radio
{
// normal state
- { checked_radio_xpm, unchecked_radio_xpm },
+ { checked_radio_xpm, unchecked_radio_xpm, NULL },
// pressed state
- { pressed_checked_radio_xpm, pressed_unchecked_radio_xpm },
+ { pressed_checked_radio_xpm, pressed_unchecked_radio_xpm, NULL },
// disabled state
- { pressed_disabled_checked_radio_xpm, pressed_unchecked_radio_xpm },
+ { pressed_disabled_checked_radio_xpm, pressed_unchecked_radio_xpm, NULL },
},
// menu
{
// normal state
- { checked_menu_xpm, NULL },
+ { checked_menu_xpm, NULL, NULL },
// selected state
- { selected_checked_menu_xpm, NULL },
+ { selected_checked_menu_xpm, NULL, NULL },
// disabled state
- { disabled_checked_menu_xpm, NULL },
+ { disabled_checked_menu_xpm, NULL, NULL },
// disabled selected state
- { selected_disabled_checked_menu_xpm, NULL },
+ { selected_disabled_checked_menu_xpm, NULL, NULL },
}
};
+const char **wxWin32Renderer::ms_xpmChecked[IndicatorStatus_Max] =
+{
+ checked_item_xpm,
+ unchecked_item_xpm
+};
+
// ============================================================================
// implementation
// ============================================================================
wxWin32Theme::wxWin32Theme()
{
- m_scheme = new wxWin32ColourScheme;
- m_renderer = new wxWin32Renderer(m_scheme);
- m_handlerDefault = NULL;
+ m_scheme = NULL;
+ m_renderer = NULL;
+ m_artProvider = NULL;
}
wxWin32Theme::~wxWin32Theme()
{
- size_t count = m_handlers.GetCount();
- for ( size_t n = 0; n < count; n++ )
+ delete m_renderer;
+ delete m_scheme;
+ wxArtProvider::RemoveProvider(m_artProvider);
+}
+
+wxRenderer *wxWin32Theme::GetRenderer()
+{
+ if ( !m_renderer )
{
- if ( m_handlers[n] != m_handlerDefault )
- delete m_handlers[n];
+ m_renderer = new wxWin32Renderer(GetColourScheme());
}
- delete m_handlerDefault;
-
- delete m_renderer;
- delete m_scheme;
+ return m_renderer;
}
-wxInputHandler *wxWin32Theme::GetDefaultInputHandler()
+wxArtProvider *wxWin32Theme::GetArtProvider()
{
- if ( !m_handlerDefault )
+ if ( !m_artProvider )
{
- m_handlerDefault = new wxWin32InputHandler(m_renderer);
+ m_artProvider = new wxWin32ArtProvider;
}
- return m_handlerDefault;
+ return m_artProvider;
}
-wxInputHandler *wxWin32Theme::GetInputHandler(const wxString& control)
+wxInputHandler *
+wxWin32Theme::GetInputHandler(const wxString& control,
+ wxInputConsumer *consumer)
{
- wxInputHandler *handler;
+ wxInputHandler *handler = NULL;
int n = m_handlerNames.Index(control);
if ( n == wxNOT_FOUND )
{
+ static wxWin32InputHandler s_handlerDef;
+
+ wxInputHandler * const
+ handlerStd = consumer->DoGetStdInputHandler(&s_handlerDef);
+
// create a new handler
- if ( control == wxINP_HANDLER_SCROLLBAR )
- handler = new wxWin32ScrollBarInputHandler(m_renderer,
- GetDefaultInputHandler());
-#if wxUSE_BUTTON
- else if ( control == wxINP_HANDLER_BUTTON )
- handler = new wxStdButtonInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_BUTTON
+ if ( control == wxINP_HANDLER_TOPLEVEL )
+ {
+ static wxWin32FrameInputHandler s_handler(handlerStd);
+
+ handler = &s_handler;
+ }
#if wxUSE_CHECKBOX
else if ( control == wxINP_HANDLER_CHECKBOX )
- handler = new wxWin32CheckboxInputHandler(GetDefaultInputHandler());
+ {
+ static wxWin32CheckboxInputHandler s_handler(handlerStd);
+
+ handler = &s_handler;
+ }
#endif // wxUSE_CHECKBOX
-#if wxUSE_COMBOBOX
- else if ( control == wxINP_HANDLER_COMBOBOX )
- handler = new wxStdComboBoxInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_COMBOBOX
-#if wxUSE_LISTBOX
- else if ( control == wxINP_HANDLER_LISTBOX )
- handler = new wxStdListboxInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_LISTBOX
-#if wxUSE_CHECKLISTBOX
- else if ( control == wxINP_HANDLER_CHECKLISTBOX )
- handler = new wxStdCheckListboxInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_CHECKLISTBOX
+#if wxUSE_SCROLLBAR
+ else if ( control == wxINP_HANDLER_SCROLLBAR )
+ {
+ static wxWin32ScrollBarInputHandler
+ s_handler(GetRenderer(), handlerStd);
+
+ handler = &s_handler;
+ }
+#endif // wxUSE_SCROLLBAR
+#if wxUSE_STATUSBAR
+ else if ( control == wxINP_HANDLER_STATUSBAR )
+ {
+ static wxWin32StatusBarInputHandler s_handler(handlerStd);
+
+ handler = &s_handler;
+ }
+#endif // wxUSE_STATUSBAR
#if wxUSE_TEXTCTRL
else if ( control == wxINP_HANDLER_TEXTCTRL )
- handler = new wxWin32TextCtrlInputHandler(GetDefaultInputHandler());
+ {
+ static wxWin32TextCtrlInputHandler s_handler(handlerStd);
+
+ handler = &s_handler;
+ }
#endif // wxUSE_TEXTCTRL
-#if wxUSE_SLIDER
- else if ( control == wxINP_HANDLER_SLIDER )
- handler = new wxStdSliderButtonInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_SLIDER
-#if wxUSE_SPINBTN
- else if ( control == wxINP_HANDLER_SPINBTN )
- handler = new wxStdSpinButtonInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_SPINBTN
-#if wxUSE_NOTEBOOK
- else if ( control == wxINP_HANDLER_NOTEBOOK )
- handler = new wxStdNotebookInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_NOTEBOOK
- else
- handler = GetDefaultInputHandler();
+ else // no special handler for this control
+ {
+ handler = handlerStd;
+ }
n = m_handlerNames.Add(control);
m_handlers.Insert(handler, n);
wxColourScheme *wxWin32Theme::GetColourScheme()
{
+ if ( !m_scheme )
+ {
+ m_scheme = new wxWin32ColourScheme;
+ }
return m_scheme;
}
col = win->GetBackgroundColour();
}
- if ( win->IsContainerWindow() )
+ if ( !win->ShouldInheritColours() )
{
+#if wxUSE_TEXTCTRL
wxTextCtrl *text = wxDynamicCast(win, wxTextCtrl);
- if ( text )
+#endif // wxUSE_TEXTCTRL
+#if wxUSE_LISTBOX
+ wxListBox* listBox = wxDynamicCast(win, wxListBox);
+#endif // wxUSE_LISTBOX
+
+#if wxUSE_TEXTCTRL
+ if ( text
+#if wxUSE_LISTBOX
+ || listBox
+#endif
+ )
{
- if ( !text->IsEnabled() ) // not IsEditable()
+ if ( !win->IsEnabled() ) // not IsEditable()
col = Get(CONTROL);
- //else: execute code below
+ else
+ {
+ if ( !col.Ok() )
+ {
+ // doesn't depend on the state
+ col = Get(WINDOW);
+ }
+ }
}
+#endif // wxUSE_TEXTCTRL
- if ( !col.Ok() )
- {
- // doesn't depend on the state
- col = Get(WINDOW);
- }
+ if (!col.Ok())
+ col = Get(CONTROL); // Most controls should be this colour, not WINDOW
}
else
{
// the colour set by the user should be used for the normal state
// and for the states for which we don't have any specific colours
- if ( !col.Ok() || (flags != 0) )
+ if ( !col.Ok() || (flags & wxCONTROL_PRESSED) != 0 )
{
+#if wxUSE_SCROLLBAR
if ( wxDynamicCast(win, wxScrollBar) )
col = Get(flags & wxCONTROL_PRESSED ? SCROLLBAR_PRESSED
: SCROLLBAR);
else
+#endif // wxUSE_SCROLLBAR
col = Get(CONTROL);
}
}
case CONTROL_TEXT: return wxColour(GetSysColor(COLOR_BTNTEXT));
- case SCROLLBAR: return wxColour(GetSysColor(COLOR_SCROLLBAR));
- case SCROLLBAR_PRESSED: return wxColour(GetSysColor(COLOR_HIGHLIGHT));
+#if defined(COLOR_3DLIGHT)
+ case SCROLLBAR: return wxColour(GetSysColor(COLOR_3DLIGHT));
+#else
+ case SCROLLBAR: return wxColour(0xe0e0e0);
+#endif
+ case SCROLLBAR_PRESSED: return wxColour(GetSysColor(COLOR_BTNTEXT));
case HIGHLIGHT: return wxColour(GetSysColor(COLOR_HIGHLIGHT));
case HIGHLIGHT_TEXT: return wxColour(GetSysColor(COLOR_HIGHLIGHTTEXT));
#if defined(COLOR_3DDKSHADOW)
case SHADOW_DARK: return wxColour(GetSysColor(COLOR_3DDKSHADOW));
#else
- case SHADOW_DARK: return *wxBLACK;
+ case SHADOW_DARK: return wxColour(GetSysColor(COLOR_3DHADOW));
#endif
case CONTROL_TEXT_DISABLED:
case CONTROL_TEXT_DISABLED_SHADOW:
case SHADOW_OUT: return wxColour(GetSysColor(COLOR_BTNSHADOW));
+
+ case TITLEBAR: return wxColour(GetSysColor(COLOR_INACTIVECAPTION));
+ case TITLEBAR_ACTIVE: return wxColour(GetSysColor(COLOR_ACTIVECAPTION));
+ case TITLEBAR_TEXT: return wxColour(GetSysColor(COLOR_INACTIVECAPTIONTEXT));
+ case TITLEBAR_ACTIVE_TEXT: return wxColour(GetSysColor(COLOR_CAPTIONTEXT));
+
+ case DESKTOP: return wxColour(0x808000);
#else // !__WXMSW__
// use the standard Windows colours elsewhere
case WINDOW: return *wxWHITE;
case SHADOW_DARK: return *wxBLACK;
- case CONTROL_TEXT_DISABLED:
- case SHADOW_HIGHLIGHT: return wxColour(0xe0e0e0);
+ case CONTROL_TEXT_DISABLED:return wxColour(0xe0e0e0);
+ case SHADOW_HIGHLIGHT: return wxColour(0xffffff);
case SHADOW_IN: return wxColour(0xc0c0c0);
case CONTROL_TEXT_DISABLED_SHADOW:
case SHADOW_OUT: return wxColour(0x7f7f7f);
+
+ case TITLEBAR: return wxColour(0xaeaaae);
+ case TITLEBAR_ACTIVE: return wxColour(0x820300);
+ case TITLEBAR_TEXT: return wxColour(0xc0c0c0);
+ case TITLEBAR_ACTIVE_TEXT:return *wxWHITE;
+
+ case DESKTOP: return wxColour(0x808000);
#endif // __WXMSW__
+ case GAUGE: return Get(HIGHLIGHT);
+
case MAX:
default:
wxFAIL_MSG(_T("invalid standard colour"));
// ----------------------------------------------------------------------------
wxWin32Renderer::wxWin32Renderer(const wxColourScheme *scheme)
+ : wxStdRenderer(scheme)
{
// init data
- m_scheme = scheme;
m_sizeScrollbarArrow = wxSize(16, 16);
- // init colours and pens
- m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK), 0, wxSOLID);
-
- m_colDarkGrey = wxSCHEME_COLOUR(scheme, SHADOW_OUT);
- m_penDarkGrey = wxPen(m_colDarkGrey, 0, wxSOLID);
-
- m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN), 0, wxSOLID);
-
- m_colHighlight = wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT);
- m_penHighlight = wxPen(m_colHighlight, 0, wxSOLID);
-
// init the arrow bitmaps
static const size_t ARROW_WIDTH = 7;
static const size_t ARROW_LENGTH = 4;
}
- // create the inversed bitmap but only for the right arrow as we only
+ // create the inverted bitmap but only for the right arrow as we only
// use it for the menus
if ( n == Arrow_Right )
{
- m_bmpArrows[Arrow_Inversed][n].Create(w, h);
- dcInverse.SelectObject(m_bmpArrows[Arrow_Inversed][n]);
+ m_bmpArrows[Arrow_Inverted][n].Create(w, h);
+ dcInverse.SelectObject(m_bmpArrows[Arrow_Inverted][n]);
dcInverse.Clear();
dcInverse.Blit(0, 0, w, h,
&dcNormal, 0, 0,
wxXOR);
dcInverse.SelectObject(wxNullBitmap);
- mask = new wxMask(m_bmpArrows[Arrow_Inversed][n], *wxBLACK);
- m_bmpArrows[Arrow_Inversed][n].SetMask(mask);
+ mask = new wxMask(m_bmpArrows[Arrow_Inverted][n], *wxBLACK);
+ m_bmpArrows[Arrow_Inverted][n].SetMask(mask);
- m_bmpArrows[Arrow_InversedDisabled][n].Create(w, h);
- dcInverse.SelectObject(m_bmpArrows[Arrow_InversedDisabled][n]);
+ m_bmpArrows[Arrow_InvertedDisabled][n].Create(w, h);
+ dcInverse.SelectObject(m_bmpArrows[Arrow_InvertedDisabled][n]);
dcInverse.Clear();
dcInverse.Blit(0, 0, w, h,
&dcDisabled, 0, 0,
wxXOR);
dcInverse.SelectObject(wxNullBitmap);
- mask = new wxMask(m_bmpArrows[Arrow_InversedDisabled][n], *wxBLACK);
- m_bmpArrows[Arrow_InversedDisabled][n].SetMask(mask);
+ mask = new wxMask(m_bmpArrows[Arrow_InvertedDisabled][n], *wxBLACK);
+ m_bmpArrows[Arrow_InvertedDisabled][n].SetMask(mask);
}
dcNormal.SelectObject(wxNullBitmap);
}
}
-// ----------------------------------------------------------------------------
-// border stuff
-// ----------------------------------------------------------------------------
-
-/*
- The raised border in Win32 looks like this:
-
- IIIIIIIIIIIIIIIIIIIIIIB
- I GB
- I GB I = white (HILIGHT)
- I GB H = light grey (LIGHT)
- I GB G = dark grey (SHADOI)
- I GB B = black (DKSHADOI)
- I GB I = hIghlight (COLOR_3DHILIGHT)
- I GB
- IGGGGGGGGGGGGGGGGGGGGGB
- BBBBBBBBBBBBBBBBBBBBBBB
-
- The sunken border looks like this:
-
- GGGGGGGGGGGGGGGGGGGGGGI
- GBBBBBBBBBBBBBBBBBBBBHI
- GB HI
- GB HI
- GB HI
- GB HI
- GB HI
- GB HI
- GHHHHHHHHHHHHHHHHHHHHHI
- IIIIIIIIIIIIIIIIIIIIIII
-
- The static border (used for the controls which don't get focus) is like
- this:
-
- GGGGGGGGGGGGGGGGGGGGGGW
- G W
- G W
- G W
- G W
- G W
- G W
- G W
- WWWWWWWWWWWWWWWWWWWWWWW
-
- The most complicated is the double border:
-
- HHHHHHHHHHHHHHHHHHHHHHB
- HWWWWWWWWWWWWWWWWWWWWGB
- HWHHHHHHHHHHHHHHHHHHHGB
- HWH HGB
- HWH HGB
- HWH HGB
- HWH HGB
- HWHHHHHHHHHHHHHHHHHHHGB
- HGGGGGGGGGGGGGGGGGGGGGB
- BBBBBBBBBBBBBBBBBBBBBBB
-
- And the simple border is, well, simple:
-
- BBBBBBBBBBBBBBBBBBBBBBB
- B B
- B B
- B B
- B B
- B B
- B B
- B B
- B B
- BBBBBBBBBBBBBBBBBBBBBBB
-*/
-
-void wxWin32Renderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen)
-{
- // draw
- dc.SetPen(pen);
- dc.SetBrush(*wxTRANSPARENT_BRUSH);
- dc.DrawRectangle(*rect);
-
- // adjust the rect
- rect->Inflate(-1);
-}
-
-void wxWin32Renderer::DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen)
-{
- // draw the bottom and right sides
- dc.SetPen(pen);
- dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
- rect->GetRight() + 1, rect->GetBottom());
- dc.DrawLine(rect->GetRight(), rect->GetTop(),
- rect->GetRight(), rect->GetBottom());
-
- // adjust the rect
- rect->width--;
- rect->height--;
-}
-
-void wxWin32Renderer::DrawShadedRect(wxDC& dc, wxRect *rect,
- const wxPen& pen1, const wxPen& pen2)
-{
- // draw the rectangle
- dc.SetPen(pen1);
- dc.DrawLine(rect->GetLeft(), rect->GetTop(),
- rect->GetLeft(), rect->GetBottom());
- dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
- rect->GetRight(), rect->GetTop());
- dc.SetPen(pen2);
- dc.DrawLine(rect->GetRight(), rect->GetTop(),
- rect->GetRight(), rect->GetBottom());
- dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
- rect->GetRight() + 1, rect->GetBottom());
-
- // adjust the rect
- rect->Inflate(-1);
-}
-
-void wxWin32Renderer::DrawRaisedBorder(wxDC& dc, wxRect *rect)
+bool wxWin32Renderer::AreScrollbarsInsideBorder() const
{
- DrawShadedRect(dc, rect, m_penHighlight, m_penBlack);
- DrawShadedRect(dc, rect, m_penLightGrey, m_penDarkGrey);
-}
-
-void wxWin32Renderer::DrawSunkenBorder(wxDC& dc, wxRect *rect)
-{
- DrawShadedRect(dc, rect, m_penDarkGrey, m_penHighlight);
- DrawShadedRect(dc, rect, m_penBlack, m_penLightGrey);
+ return true;
}
-void wxWin32Renderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed)
+// ----------------------------------------------------------------------------
+// label
+// ----------------------------------------------------------------------------
+
+void wxWin32Renderer::DrawLabel(wxDC& dc,
+ const wxString& label,
+ const wxRect& rect,
+ int flags,
+ int alignment,
+ int indexAccel,
+ wxRect *rectBounds)
{
- if ( isPressed )
+ // the underscores are not drawn for focused controls in wxMSW
+ if ( flags & wxCONTROL_FOCUSED )
{
- DrawRect(dc, rect, m_penDarkGrey);
-
- // the arrow is usually drawn inside border of width 2 and is offset by
- // another pixel in both directions when it's pressed - as the border
- // in this case is more narrow as well, we have to adjust rect like
- // this:
- rect->Inflate(-1);
- rect->x++;
- rect->y++;
+ indexAccel = -1;
}
- else
+
+ if ( flags & wxCONTROL_DISABLED )
{
- DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack);
- DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey);
+ // the combination of wxCONTROL_SELECTED and wxCONTROL_DISABLED
+ // currently only can happen for a menu item and it seems that Windows
+ // doesn't draw the shadow in this case, so we don't do it neither
+ if ( flags & wxCONTROL_SELECTED )
+ {
+ // just make the label text greyed out
+ dc.SetTextForeground(m_penDarkGrey.GetColour());
+
+ flags &= ~wxCONTROL_DISABLED;
+ }
}
+
+ wxStdRenderer::DrawLabel(dc, label, rect, flags, alignment,
+ indexAccel, rectBounds);
}
-void wxWin32Renderer::DrawBorder(wxDC& dc,
- wxBorder border,
- const wxRect& rectTotal,
- int WXUNUSED(flags),
- wxRect *rectIn)
+void wxWin32Renderer::DrawFrameWithLabel(wxDC& dc,
+ const wxString& label,
+ const wxRect& rectFrame,
+ const wxRect& rectText,
+ int flags,
+ int alignment,
+ int indexAccel)
{
- int i;
-
- wxRect rect = rectTotal;
-
- switch ( border )
+ wxString label2;
+ label2 << _T(' ') << label << _T(' ');
+ if ( indexAccel != -1 )
{
- case wxBORDER_SUNKEN:
- for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
- {
- DrawSunkenBorder(dc, &rect);
- }
- break;
+ // adjust it as we prepended a space
+ indexAccel++;
+ }
- case wxBORDER_STATIC:
- DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
- break;
-
- case wxBORDER_RAISED:
- for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
- {
- DrawRaisedBorder(dc, &rect);
- }
- break;
-
- case wxBORDER_DOUBLE:
- DrawArrowBorder(dc, &rect);
- DrawRect(dc, &rect, m_penLightGrey);
- break;
-
- case wxBORDER_SIMPLE:
- for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
- {
- DrawRect(dc, &rect, m_penBlack);
- }
- break;
-
- default:
- wxFAIL_MSG(_T("unknown border type"));
- // fall through
-
- case wxBORDER_DEFAULT:
- case wxBORDER_NONE:
- break;
- }
-
- if ( rectIn )
- *rectIn = rect;
+ wxStdRenderer::DrawFrameWithLabel(dc, label2, rectFrame, rectText,
+ flags, alignment, indexAccel);
}
-wxRect wxWin32Renderer::GetBorderDimensions(wxBorder border) const
+void wxWin32Renderer::DrawButtonLabel(wxDC& dc,
+ const wxString& label,
+ const wxBitmap& image,
+ const wxRect& rect,
+ int flags,
+ int alignment,
+ int indexAccel,
+ wxRect *rectBounds)
{
- wxCoord width;
- switch ( border )
+ // the underscores are not drawn for focused controls in wxMSW
+ if ( flags & wxCONTROL_PRESSED )
{
- case wxBORDER_RAISED:
- case wxBORDER_SUNKEN:
- width = BORDER_THICKNESS;
- break;
-
- case wxBORDER_SIMPLE:
- case wxBORDER_STATIC:
- width = 1;
- break;
-
- case wxBORDER_DOUBLE:
- width = 3;
- break;
-
- default:
- wxFAIL_MSG(_T("unknown border type"));
- // fall through
-
- case wxBORDER_DEFAULT:
- case wxBORDER_NONE:
- width = 0;
- break;
+ indexAccel = -1;
}
- wxRect rect;
- rect.x =
- rect.y =
- rect.width =
- rect.height = width;
-
- return rect;
-}
-
-bool wxWin32Renderer::AreScrollbarsInsideBorder() const
-{
- return TRUE;
-}
-
-// ----------------------------------------------------------------------------
-// borders
-// ----------------------------------------------------------------------------
-
-void wxWin32Renderer::DrawTextBorder(wxDC& dc,
- wxBorder border,
- const wxRect& rect,
- int flags,
- wxRect *rectIn)
-{
- // text controls are not special under windows
- DrawBorder(dc, border, rect, flags, rectIn);
+ wxStdRenderer::DrawButtonLabel(dc, label, image, rect, flags, alignment,
+ indexAccel, rectBounds);
}
void wxWin32Renderer::DrawButtonBorder(wxDC& dc,
{
wxRect rect = rectTotal;
+ wxPen penOut(*wxBLACK);
if ( flags & wxCONTROL_PRESSED )
{
// button pressed: draw a double border around it
- DrawRect(dc, &rect, m_penBlack);
+ DrawRect(dc, &rect, penOut);
DrawRect(dc, &rect, m_penDarkGrey);
}
- else
+ else // button not pressed
{
- // button not pressed
-
if ( flags & (wxCONTROL_FOCUSED | wxCONTROL_ISDEFAULT) )
{
- // button either default or focused (or both): add an extra border around it
- DrawRect(dc, &rect, m_penBlack);
+ // button either default or focused (or both): add an extra border
+ // around it
+ DrawRect(dc, &rect, penOut);
}
- // now draw a normal button
- DrawShadedRect(dc, &rect, m_penHighlight, m_penBlack);
- DrawHalfRect(dc, &rect, m_penDarkGrey);
+ // now draw a normal button border
+ DrawRaisedBorder(dc, &rect);
}
if ( rectIn )
- {
*rectIn = rect;
- }
}
// ----------------------------------------------------------------------------
-// lines and frame
+// (check)listbox items
// ----------------------------------------------------------------------------
-void wxWin32Renderer::DrawHorizontalLine(wxDC& dc,
- wxCoord y, wxCoord x1, wxCoord x2)
-{
- dc.SetPen(m_penDarkGrey);
- dc.DrawLine(x1, y, x2 + 1, y);
- dc.SetPen(m_penHighlight);
- y++;
- dc.DrawLine(x1, y, x2 + 1, y);
-}
-
-void wxWin32Renderer::DrawVerticalLine(wxDC& dc,
- wxCoord x, wxCoord y1, wxCoord y2)
-{
- dc.SetPen(m_penDarkGrey);
- dc.DrawLine(x, y1, x, y2 + 1);
- dc.SetPen(m_penHighlight);
- x++;
- dc.DrawLine(x, y1, x, y2 + 1);
-}
-
-void wxWin32Renderer::DrawFrame(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int flags,
- int alignment,
- int indexAccel)
+void wxWin32Renderer::DrawCheckItemBitmap(wxDC& dc,
+ const wxBitmap& bitmap,
+ const wxRect& rect,
+ int flags)
{
- wxCoord height = 0; // of the label
- wxRect rectFrame = rect;
- if ( !label.empty() )
+ wxBitmap bmp;
+ if ( bitmap.Ok() )
{
- // the text should touch the top border of the rect, so the frame
- // itself should be lower
- dc.GetTextExtent(label, NULL, &height);
- rectFrame.y += height / 2;
- rectFrame.height -= height / 2;
-
- // we have to draw each part of the frame individually as we can't
- // erase the background beyond the label as it might contain some
- // pixmap already, so drawing everything and then overwriting part of
- // the frame with label doesn't work
-
- // TODO: the +5 and space insertion should be customizable
-
- wxRect rectText;
- rectText.x = rectFrame.x + 5;
- rectText.y = rect.y;
- rectText.width = rectFrame.width - 7; // +2 border width
- rectText.height = height;
+ bmp = bitmap;
+ }
+ else // use default bitmap
+ {
+ IndicatorStatus i = flags & wxCONTROL_CHECKED
+ ? IndicatorStatus_Checked
+ : IndicatorStatus_Unchecked;
- wxString label2;
- label2 << _T(' ') << label << _T(' ');
- if ( indexAccel != -1 )
+ if ( !m_bmpCheckBitmaps[i].Ok() )
{
- // adjust it as we prepended a space
- indexAccel++;
+ m_bmpCheckBitmaps[i] = wxBitmap(ms_xpmChecked[i]);
}
- wxRect rectLabel;
- DrawLabel(dc, label2, rectText, flags, alignment, indexAccel, &rectLabel);
-
- StandardDrawFrame(dc, rectFrame, rectLabel);
- }
- else
- {
- // just draw the complete frame
- DrawShadedRect(dc, &rectFrame, m_penDarkGrey, m_penHighlight);
- DrawShadedRect(dc, &rectFrame, m_penHighlight, m_penDarkGrey);
+ bmp = m_bmpCheckBitmaps[i];
}
+
+ dc.DrawBitmap(bmp, rect.x, rect.y + (rect.height - bmp.GetHeight()) / 2 - 1,
+ true /* use mask */);
}
// ----------------------------------------------------------------------------
-// label
+// check/radio buttons
// ----------------------------------------------------------------------------
-void wxWin32Renderer::DrawFocusRect(wxDC& dc, const wxRect& rect)
-{
- // VZ: this doesn't work under Windows, the dotted pen has dots of 3
- // pixels each while we really need dots here... PS_ALTERNATE might
- // work, but it is for NT 5 only
-#if 0
- DrawRect(dc, &rect, wxPen(*wxBLACK, 0, wxDOT));
-#else
- // draw the pixels manually: note that to behave in the same manner as
- // DrawRect(), we must exclude the bottom and right borders from the
- // rectangle
- wxCoord x1 = rect.GetLeft(),
- y1 = rect.GetTop(),
- x2 = rect.GetRight(),
- y2 = rect.GetBottom();
-
- dc.SetPen(wxPen(*wxBLACK, 0, wxSOLID));
-
- // this seems to be closer than what Windows does than wxINVERT although
- // I'm still not sure if it's correct
- dc.SetLogicalFunction(wxAND_REVERSE);
-
- wxCoord z;
- for ( z = x1 + 1; z < x2; z += 2 )
- dc.DrawPoint(z, rect.GetTop());
-
- wxCoord shift = z == x2 ? 0 : 1;
- for ( z = y1 + shift; z < y2; z += 2 )
- dc.DrawPoint(x2, z);
-
- shift = z == y2 ? 0 : 1;
- for ( z = x2 - shift; z > x1; z -= 2 )
- dc.DrawPoint(z, y2);
-
- shift = z == x1 ? 0 : 1;
- for ( z = y2 - shift; z > y1; z -= 2 )
- dc.DrawPoint(x1, z);
-
- dc.SetLogicalFunction(wxCOPY);
-#endif // 0/1
-}
-
-void wxWin32Renderer::DrawLabelShadow(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int alignment,
- int indexAccel)
-{
- // draw shadow of the text
- dc.SetTextForeground(m_colHighlight);
- wxRect rectShadow = rect;
- rectShadow.x++;
- rectShadow.y++;
- dc.DrawLabel(label, rectShadow, alignment, indexAccel);
-
- // make the text grey
- dc.SetTextForeground(m_colDarkGrey);
-}
-
-void wxWin32Renderer::DrawLabel(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int flags,
- int alignment,
- int indexAccel,
- wxRect *rectBounds)
-{
- DoDrawLabel(dc, label, rect, flags, alignment, indexAccel, rectBounds);
-}
-
-void wxWin32Renderer::DoDrawLabel(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int flags,
- int alignment,
- int indexAccel,
- wxRect *rectBounds,
- const wxPoint& focusOffset)
+wxBitmap wxWin32Renderer::GetIndicator(IndicatorType indType, int flags)
{
- // the underscores are not drawn for focused controls in wxMSW
- if ( flags & wxCONTROL_FOCUSED )
- {
- indexAccel = -1;
- }
-
- if ( flags & wxCONTROL_DISABLED )
- {
- // the combination of wxCONTROL_SELECTED and wxCONTROL_DISABLED
- // currently only can happen for a menu item and it seems that Windows
- // doesn't draw the shadow in this case, so we don't do it neither
- if ( flags & wxCONTROL_SELECTED )
- {
- // just make the label text greyed out
- dc.SetTextForeground(m_colDarkGrey);
- }
- else // draw normal disabled label
- {
- DrawLabelShadow(dc, label, rect, alignment, indexAccel);
- }
- }
-
- wxRect rectLabel;
- dc.DrawLabel(label, wxNullBitmap, rect, alignment, indexAccel, &rectLabel);
-
- if ( flags & wxCONTROL_DISABLED )
- {
- // restore the fg colour
- dc.SetTextForeground(*wxBLACK);
- }
+ IndicatorState indState;
+ IndicatorStatus indStatus;
+ GetIndicatorsFromFlags(flags, indState, indStatus);
- if ( flags & wxCONTROL_FOCUSED )
+ wxBitmap& bmp = m_bmpIndicators[indType][indState][indStatus];
+ if ( !bmp.Ok() )
{
- if ( focusOffset.x || focusOffset.y )
+ const char **xpm = ms_xpmIndicators[indType][indState][indStatus];
+ if ( xpm )
{
- rectLabel.Inflate(focusOffset.x, focusOffset.y);
+ // create and cache it
+ bmp = wxBitmap(xpm);
}
-
- DrawFocusRect(dc, rectLabel);
}
- if ( rectBounds )
- *rectBounds = rectLabel;
+ return bmp;
}
-void wxWin32Renderer::DrawButtonLabel(wxDC& dc,
- const wxString& label,
- const wxBitmap& image,
- const wxRect& rect,
- int flags,
- int alignment,
- int indexAccel,
- wxRect *rectBounds)
+// ----------------------------------------------------------------------------
+// toolbar stuff
+// ----------------------------------------------------------------------------
+
+#if wxUSE_TOOLBAR
+void wxWin32Renderer::DrawToolBarButton(wxDC& dc,
+ const wxString& label,
+ const wxBitmap& bitmap,
+ const wxRect& rectOrig,
+ int flags,
+ long style,
+ int tbarStyle)
{
- // the underscores are not drawn for focused controls in wxMSW
- if ( flags & wxCONTROL_PRESSED )
+ if (style == wxTOOL_STYLE_BUTTON)
{
- indexAccel = -1;
- }
+ wxRect rect = rectOrig;
+ rect.Deflate(BORDER_THICKNESS);
- wxRect rectLabel = rect;
- if ( !label.empty() )
- {
- // shift the label if a button is pressed
if ( flags & wxCONTROL_PRESSED )
{
- rectLabel.x++;
- rectLabel.y++;
+ DrawBorder(dc, wxBORDER_SUNKEN, rect, flags);
}
-
- if ( flags & wxCONTROL_DISABLED )
+ else if ( flags & wxCONTROL_CURRENT )
{
- DrawLabelShadow(dc, label, rectLabel, alignment, indexAccel);
+ DrawBorder(dc, wxBORDER_RAISED, rect, flags);
}
- // leave enough space for the focus rectangle
- if ( flags & wxCONTROL_FOCUSED )
+ if(tbarStyle & wxTB_TEXT)
{
- rectLabel.Inflate(-2);
+ if(tbarStyle & wxTB_HORIZONTAL)
+ {
+ dc.DrawLabel(label, bitmap, rect, wxALIGN_CENTRE);
+ }
+ else
+ {
+ dc.DrawLabel(label, bitmap, rect, wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL);
+ }
}
- }
-
- dc.DrawLabel(label, image, rectLabel, alignment, indexAccel, rectBounds);
-
- if ( !label.empty() && (flags & wxCONTROL_FOCUSED) )
- {
- if ( flags & wxCONTROL_PRESSED )
+ else
{
- // the focus rectangle is never pressed, so undo the shift done
- // above
- rectLabel.x--;
- rectLabel.y--;
- rectLabel.width--;
- rectLabel.height--;
+ int xpoint = (rect.GetLeft() + rect.GetRight() + 1 - bitmap.GetWidth()) / 2;
+ int ypoint = (rect.GetTop() + rect.GetBottom() + 1 - bitmap.GetHeight()) / 2;
+ dc.DrawBitmap(bitmap, xpoint, ypoint);
}
-
- DrawFocusRect(dc, rectLabel);
}
-}
-
-// ----------------------------------------------------------------------------
-// (check)listbox items
-// ----------------------------------------------------------------------------
-
-void wxWin32Renderer::DrawItem(wxDC& dc,
- const wxString& label,
- const wxRect& rect,
- int flags)
-{
- wxDCTextColourChanger colChanger(dc);
-
- if ( flags & wxCONTROL_SELECTED )
+ else if (style == wxTOOL_STYLE_SEPARATOR)
{
- colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
-
- wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
- dc.SetBrush(wxBrush(colBg, wxSOLID));
- dc.SetPen(wxPen(colBg, 0, wxSOLID));
- dc.DrawRectangle(rect);
- }
-
- wxRect rectText = rect;
- rectText.x += 2;
- rectText.width -= 2;
- dc.DrawLabel(label, wxNullBitmap, rectText);
-
- if ( flags & wxCONTROL_FOCUSED )
- {
- DrawFocusRect(dc, rect);
- }
-}
-
-void wxWin32Renderer::DrawCheckItem(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags)
-{
- wxBitmap bmp;
- if ( bitmap.Ok() )
- {
- bmp = bitmap;
- }
- else // use default bitmap
- {
- bmp = wxBitmap(flags & wxCONTROL_CHECKED ? checked_item_xpm
- : unchecked_item_xpm);
- }
-
- dc.DrawBitmap(bmp, rect.x, rect.y + (rect.height - bmp.GetHeight()) / 2 - 1,
- TRUE /* use mask */);
-
- wxRect rectLabel = rect;
- int bmpWidth = bmp.GetWidth();
- rectLabel.x += bmpWidth;
- rectLabel.width -= bmpWidth;
-
- DrawItem(dc, label, rectLabel, flags);
-}
-
-// ----------------------------------------------------------------------------
-// check/radio buttons
-// ----------------------------------------------------------------------------
-
-wxBitmap wxWin32Renderer::GetIndicator(IndicatorType indType, int flags)
-{
- IndicatorState indState;
- if ( flags & wxCONTROL_SELECTED )
- indState = flags & wxCONTROL_DISABLED ? IndicatorState_SelectedDisabled
- : IndicatorState_Selected;
- else if ( flags & wxCONTROL_DISABLED )
- indState = IndicatorState_Disabled;
- else if ( flags & wxCONTROL_PRESSED )
- indState = IndicatorState_Pressed;
- else
- indState = IndicatorState_Normal;
-
- IndicatorStatus indStatus = flags & wxCONTROL_CHECKED
- ? IndicatorStatus_Checked
- : IndicatorStatus_Unchecked;
-
- const char **xpm = bmpIndicators[indType][indState][indStatus];
- return xpm ? wxBitmap(xpm) : wxNullBitmap;
-}
-
-void wxWin32Renderer::DrawCheckOrRadioButton(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags,
- wxAlignment align,
- int indexAccel,
- wxCoord focusOffsetY)
-{
- // calculate the position of the bitmap and of the label
- wxCoord heightBmp = bitmap.GetHeight();
- wxCoord xBmp,
- yBmp = rect.y + (rect.height - heightBmp) / 2;
-
- wxRect rectLabel;
- dc.GetMultiLineTextExtent(label, NULL, &rectLabel.height);
- rectLabel.y = rect.y + (rect.height - rectLabel.height) / 2;
-
- // align label vertically with the bitmap - looks nicer like this
- rectLabel.y -= (rectLabel.height - heightBmp) % 2;
-
- // calc horz position
- if ( align == wxALIGN_RIGHT )
- {
- xBmp = rect.GetRight() - bitmap.GetWidth();
- rectLabel.x = rect.x + 3;
- rectLabel.SetRight(xBmp);
- }
- else // normal (checkbox to the left of the text) case
- {
- xBmp = rect.x;
- rectLabel.x = xBmp + bitmap.GetWidth() + 5;
- rectLabel.SetRight(rect.GetRight());
+ // leave a small gap aroudn the line, also account for the toolbar
+ // border itself
+ if(rectOrig.height > rectOrig.width)
+ {
+ // horizontal
+ DrawVerticalLine(dc, rectOrig.x + rectOrig.width/2,
+ rectOrig.y + 2*BORDER_THICKNESS,
+ rectOrig.GetBottom() - BORDER_THICKNESS);
+ }
+ else
+ {
+ // vertical
+ DrawHorizontalLine(dc, rectOrig.y + rectOrig.height/2,
+ rectOrig.x + 2*BORDER_THICKNESS,
+ rectOrig.GetRight() - BORDER_THICKNESS);
+ }
}
-
- dc.DrawBitmap(bitmap, xBmp, yBmp, TRUE /* use mask */);
-
- DoDrawLabel(
- dc, label, rectLabel,
- flags,
- wxALIGN_LEFT | wxALIGN_TOP,
- indexAccel,
- NULL, // we don't need bounding rect
- // use custom vert focus rect offset
- wxPoint(FOCUS_RECT_OFFSET_X, focusOffsetY)
- );
-}
-
-void wxWin32Renderer::DrawRadioButton(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags,
- wxAlignment align,
- int indexAccel)
-{
- DrawCheckOrRadioButton(dc, label,
- bitmap.Ok() ? bitmap : GetRadioBitmap(flags),
- rect, flags, align, indexAccel,
- FOCUS_RECT_OFFSET_Y); // default focus rect offset
-}
-
-void wxWin32Renderer::DrawCheckButton(wxDC& dc,
- const wxString& label,
- const wxBitmap& bitmap,
- const wxRect& rect,
- int flags,
- wxAlignment align,
- int indexAccel)
-{
- DrawCheckOrRadioButton(dc, label,
- bitmap.Ok() ? bitmap : GetCheckBitmap(flags),
- rect, flags, align, indexAccel,
- 0); // no focus rect offset for checkboxes
-}
-
-// ----------------------------------------------------------------------------
-// text control
-// ----------------------------------------------------------------------------
-
-void wxWin32Renderer::DrawTextLine(wxDC& dc,
- const wxString& text,
- const wxRect& rect,
- int selStart,
- int selEnd,
- int flags)
-{
- // nothing special to do here
- StandardDrawTextLine(dc, text, rect, selStart, selEnd, flags);
-}
-
-void wxWin32Renderer::DrawLineWrapMark(wxDC& dc, const wxRect& rect)
-{
- // we don't draw them
+ // don't draw wxTOOL_STYLE_CONTROL
}
+#endif // wxUSE_TOOLBAR
// ----------------------------------------------------------------------------
// notebook
// ----------------------------------------------------------------------------
+#if wxUSE_NOTEBOOK
+
void wxWin32Renderer::DrawTab(wxDC& dc,
const wxRect& rectOrig,
wxDirection dir,
int flags,
int indexAccel)
{
+ #define SELECT_FOR_VERTICAL(X,Y) ( isVertical ? Y : X )
+ #define REVERSE_FOR_VERTICAL(X,Y) \
+ SELECT_FOR_VERTICAL(X,Y) \
+ , \
+ SELECT_FOR_VERTICAL(Y,X)
+
wxRect rect = rectOrig;
+ bool isVertical = ( dir == wxLEFT ) || ( dir == wxRIGHT );
+
// the current tab is drawn indented (to the top for default case) and
// bigger than the other ones
const wxSize indent = GetTabIndent();
if ( flags & wxCONTROL_SELECTED )
{
+ rect.Inflate( SELECT_FOR_VERTICAL( indent.x , 0),
+ SELECT_FOR_VERTICAL( 0, indent.y ));
switch ( dir )
{
default:
// fall through
case wxTOP:
- rect.Inflate(indent.x, 0);
rect.y -= indent.y;
- rect.height += indent.y;
- break;
-
+ // fall through
case wxBOTTOM:
- rect.Inflate(indent.x, 0);
rect.height += indent.y;
break;
case wxLEFT:
+ rect.x -= indent.x;
+ // fall through
case wxRIGHT:
- wxFAIL_MSG(_T("TODO"));
+ rect.width += indent.x;
break;
}
}
// draw the text, image and the focus around them (if necessary)
- wxRect rectLabel = rect;
+ wxRect rectLabel( REVERSE_FOR_VERTICAL(rect.x,rect.y),
+ REVERSE_FOR_VERTICAL(rect.width,rect.height)
+ );
rectLabel.Deflate(1, 1);
- DrawButtonLabel(dc, label, bitmap, rectLabel,
- flags, wxALIGN_CENTRE, indexAccel);
+ if ( isVertical )
+ {
+ // draw it horizontally into memory and rotate for screen
+ wxMemoryDC dcMem;
+ wxBitmap bitmapRotated,
+ bitmapMem( rectLabel.x + rectLabel.width,
+ rectLabel.y + rectLabel.height );
+ dcMem.SelectObject(bitmapMem);
+ dcMem.SetBackground(dc.GetBackground());
+ dcMem.SetFont(dc.GetFont());
+ dcMem.SetTextForeground(dc.GetTextForeground());
+ dcMem.Clear();
+ bitmapRotated =
+#if wxUSE_IMAGE
+ wxBitmap( wxImage( bitmap.ConvertToImage() ).Rotate90(dir==wxLEFT) )
+#else
+ bitmap
+#endif // wxUSE_IMAGE
+ ;
+ DrawButtonLabel(dcMem, label, bitmapRotated, rectLabel,
+ flags, wxALIGN_CENTRE, indexAccel);
+ dcMem.SelectObject(wxNullBitmap);
+ bitmapMem = bitmapMem.GetSubBitmap(rectLabel);
+#if wxUSE_IMAGE
+ bitmapMem = wxBitmap(wxImage(bitmapMem.ConvertToImage()).Rotate90(dir==wxRIGHT));
+#endif // wxUSE_IMAGE
+ dc.DrawBitmap(bitmapMem, rectLabel.y, rectLabel.x, false);
+ }
+ else
+ {
+ DrawButtonLabel(dc, label, bitmap, rectLabel,
+ flags, wxALIGN_CENTRE, indexAccel);
+ }
// now draw the tab border itself (maybe use DrawRoundedRectangle()?)
static const wxCoord CUTOFF = 2; // radius of the rounded corner
- wxCoord x = rect.x,
- y = rect.y,
- x2 = rect.GetRight(),
- y2 = rect.GetBottom();
+ wxCoord x = SELECT_FOR_VERTICAL(rect.x,rect.y),
+ y = SELECT_FOR_VERTICAL(rect.y,rect.x),
+ x2 = SELECT_FOR_VERTICAL(rect.GetRight(),rect.GetBottom()),
+ y2 = SELECT_FOR_VERTICAL(rect.GetBottom(),rect.GetRight());
// FIXME: all this code will break if the tab indent or the border width,
// it is tied to the fact that both of them are equal to 2
switch ( dir )
{
default:
+ // default is top
+ case wxLEFT:
+ // left orientation looks like top but IsVertical makes x and y reversed
case wxTOP:
+ // top is not vertical so use coordinates in written order
dc.SetPen(m_penHighlight);
- dc.DrawLine(x, y2, x, y + CUTOFF);
- dc.DrawLine(x, y + CUTOFF, x + CUTOFF, y);
- dc.DrawLine(x + CUTOFF, y, x2 - CUTOFF + 1, y);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x, y2),
+ REVERSE_FOR_VERTICAL(x, y + CUTOFF));
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x, y + CUTOFF),
+ REVERSE_FOR_VERTICAL(x + CUTOFF, y));
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x + CUTOFF, y),
+ REVERSE_FOR_VERTICAL(x2 - CUTOFF + 1, y));
dc.SetPen(m_penBlack);
- dc.DrawLine(x2, y2, x2, y + CUTOFF);
- dc.DrawLine(x2, y + CUTOFF, x2 - CUTOFF, y);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x2, y2),
+ REVERSE_FOR_VERTICAL(x2, y + CUTOFF));
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x2, y + CUTOFF),
+ REVERSE_FOR_VERTICAL(x2 - CUTOFF, y));
dc.SetPen(m_penDarkGrey);
- dc.DrawLine(x2 - 1, y2, x2 - 1, y + CUTOFF - 1);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x2 - 1, y2),
+ REVERSE_FOR_VERTICAL(x2 - 1, y + CUTOFF - 1));
if ( flags & wxCONTROL_SELECTED )
{
dc.SetPen(m_penLightGrey);
// overwrite the part of the border below this tab
- dc.DrawLine(x + 1, y2 + 1, x2 - 1, y2 + 1);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y2 + 1),
+ REVERSE_FOR_VERTICAL(x2 - 1, y2 + 1));
// and the shadow of the tab to the left of us
- dc.DrawLine(x + 1, y + CUTOFF + 1, x + 1, y2 + 1);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y + CUTOFF + 1),
+ REVERSE_FOR_VERTICAL(x + 1, y2 + 1));
}
break;
+ case wxRIGHT:
+ // right orientation looks like bottom but IsVertical makes x and y reversed
case wxBOTTOM:
+ // bottom is not vertical so use coordinates in written order
dc.SetPen(m_penHighlight);
// we need to continue one pixel further to overwrite the corner of
// the border for the selected tab
- dc.DrawLine(x, y - (flags & wxCONTROL_SELECTED ? 1 : 0),
- x, y2 - CUTOFF);
- dc.DrawLine(x, y2 - CUTOFF, x + CUTOFF, y2);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x, y - (flags & wxCONTROL_SELECTED ? 1 : 0)),
+ REVERSE_FOR_VERTICAL(x, y2 - CUTOFF));
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x, y2 - CUTOFF),
+ REVERSE_FOR_VERTICAL(x + CUTOFF, y2));
dc.SetPen(m_penBlack);
- dc.DrawLine(x + CUTOFF, y2, x2 - CUTOFF + 1, y2);
- dc.DrawLine(x2, y, x2, y2 - CUTOFF);
- dc.DrawLine(x2, y2 - CUTOFF, x2 - CUTOFF, y2);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x + CUTOFF, y2),
+ REVERSE_FOR_VERTICAL(x2 - CUTOFF + 1, y2));
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x2, y),
+ REVERSE_FOR_VERTICAL(x2, y2 - CUTOFF));
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x2, y2 - CUTOFF),
+ REVERSE_FOR_VERTICAL(x2 - CUTOFF, y2));
dc.SetPen(m_penDarkGrey);
- dc.DrawLine(x + CUTOFF, y2 - 1, x2 - CUTOFF + 1, y2 - 1);
- dc.DrawLine(x2 - 1, y, x2 - 1, y2 - CUTOFF + 1);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x + CUTOFF, y2 - 1),
+ REVERSE_FOR_VERTICAL(x2 - CUTOFF + 1, y2 - 1));
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x2 - 1, y),
+ REVERSE_FOR_VERTICAL(x2 - 1, y2 - CUTOFF + 1));
if ( flags & wxCONTROL_SELECTED )
{
dc.SetPen(m_penLightGrey);
// overwrite the part of the (double!) border above this tab
- dc.DrawLine(x + 1, y - 1, x2 - 1, y - 1);
- dc.DrawLine(x + 1, y - 2, x2 - 1, y - 2);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y - 1),
+ REVERSE_FOR_VERTICAL(x2 - 1, y - 1));
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y - 2),
+ REVERSE_FOR_VERTICAL(x2 - 1, y - 2));
// and the shadow of the tab to the left of us
- dc.DrawLine(x + 1, y2 - CUTOFF, x + 1, y - 1);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y2 - CUTOFF),
+ REVERSE_FOR_VERTICAL(x + 1, y - 1));
}
break;
-
- case wxLEFT:
- case wxRIGHT:
- wxFAIL_MSG(_T("TODO"));
}
+
+ #undef SELECT_FOR_VERTICAL
+ #undef REVERSE_FOR_VERTICAL
}
+#endif // wxUSE_NOTEBOOK
+
+#if wxUSE_SLIDER
+
// ----------------------------------------------------------------------------
// slider
// ----------------------------------------------------------------------------
-wxSize wxWin32Renderer::GetSliderThumbSize(const wxRect& rect,
- wxOrientation orient) const
+wxSize
+wxWin32Renderer::GetSliderThumbSize(const wxRect& WXUNUSED(rect),
+ int lenThumb,
+ wxOrientation orient) const
{
wxSize size;
+ wxCoord width = wxMax (lenThumb, SLIDER_THUMB_LENGTH) / 2;
+ wxCoord height = wxMax (lenThumb, SLIDER_THUMB_LENGTH);
- wxRect rectShaft = GetSliderShaftRect(rect, orient);
- if ( orient == wxHORIZONTAL )
+ if (orient == wxHORIZONTAL)
{
- size.y = rect.height - 6;
- size.x = wxMin(size.y / 2, rectShaft.width);
+ size.x = width;
+ size.y = height;
}
- else // vertical
- {
- size.x = rect.width - 6;
- size.y = wxMin(size.x / 2, rectShaft.height);
+ else
+ { // == wxVERTICAL
+ size.x = height;
+ size.y = width;
}
return size;
}
wxRect wxWin32Renderer::GetSliderShaftRect(const wxRect& rectOrig,
- wxOrientation orient) const
-{
- static const wxCoord SLIDER_MARGIN = 6;
+ int lenThumb,
+ wxOrientation orient,
+ long style) const
+{
+ bool transpose = (orient == wxVERTICAL);
+ bool left = ((style & wxSL_AUTOTICKS) != 0) &
+ (((style & wxSL_TOP) != 0) & !transpose |
+ ((style & wxSL_LEFT) != 0) & transpose |
+ ((style & wxSL_BOTH) != 0));
+ bool right = ((style & wxSL_AUTOTICKS) != 0) &
+ (((style & wxSL_BOTTOM) != 0) & !transpose |
+ ((style & wxSL_RIGHT) != 0) & transpose |
+ ((style & wxSL_BOTH) != 0));
wxRect rect = rectOrig;
- if ( orient == wxHORIZONTAL )
- {
- // make the rect of minimal width and centre it
- rect.height = 2*BORDER_THICKNESS;
- rect.y = rectOrig.y + (rectOrig.height - rect.height) / 2;
- if ( rect.y < 0 )
- rect.y = 0;
+ wxSize sizeThumb = GetSliderThumbSize (rect, lenThumb, orient);
- // leave margins on the sides
- rect.Deflate(SLIDER_MARGIN, 0);
+ if (orient == wxHORIZONTAL) {
+ rect.x += SLIDER_MARGIN;
+ if (left & right)
+ {
+ rect.y += wxMax ((rect.height - 2*BORDER_THICKNESS) / 2, sizeThumb.y/2);
+ }
+ else if (left)
+ {
+ rect.y += wxMax ((rect.height - 2*BORDER_THICKNESS - sizeThumb.y/2), sizeThumb.y/2);
+ }
+ else
+ {
+ rect.y += sizeThumb.y/2;
+ }
+ rect.width -= 2*SLIDER_MARGIN;
+ rect.height = 2*BORDER_THICKNESS;
}
- else // vertical
- {
- // same as above but in other direction
+ else
+ { // == wxVERTICAL
+ rect.y += SLIDER_MARGIN;
+ if (left & right)
+ {
+ rect.x += wxMax ((rect.width - 2*BORDER_THICKNESS) / 2, sizeThumb.x/2);
+ }
+ else if (left)
+ {
+ rect.x += wxMax ((rect.width - 2*BORDER_THICKNESS - sizeThumb.x/2), sizeThumb.x/2);
+ }
+ else
+ {
+ rect.x += sizeThumb.x/2;
+ }
rect.width = 2*BORDER_THICKNESS;
- rect.x = rectOrig.x + (rectOrig.width - rect.width) / 2;
- if ( rect.x < 0 )
- rect.x = 0;
-
- rect.Deflate(0, SLIDER_MARGIN);
+ rect.height -= 2*SLIDER_MARGIN;
}
return rect;
void wxWin32Renderer::DrawSliderShaft(wxDC& dc,
const wxRect& rectOrig,
+ int lenThumb,
wxOrientation orient,
int flags,
+ long style,
wxRect *rectShaft)
{
- if ( flags & wxCONTROL_FOCUSED )
- {
+ /* show shaft geometry
+
+ shaft
+ +-------------+
+ | |
+ | XXX | <-- x1
+ | XXX |
+ | XXX |
+ | XXX |
+ | XXX | <-- x2
+ | |
+ +-------------+
+
+ ^ ^
+ | |
+ y1 y2
+ */
+
+ if (flags & wxCONTROL_FOCUSED) {
DrawFocusRect(dc, rectOrig);
}
- wxRect rect = GetSliderShaftRect(rectOrig, orient);
+ wxRect rect = GetSliderShaftRect(rectOrig, lenThumb, orient, style);
- if ( rectShaft )
- *rectShaft = rect;
+ if (rectShaft) *rectShaft = rect;
DrawSunkenBorder(dc, &rect);
}
void wxWin32Renderer::DrawSliderThumb(wxDC& dc,
const wxRect& rect,
wxOrientation orient,
- int flags)
-{
- /*
- we are drawing a shape of this form
-
- HHHHHHB <--- y
- H DB
- H DB
- H DB where H is hightlight colour
- H DB D dark grey
- H DB B black
- H DB
- H DB <--- y3
- H DB
- HDB
- B <--- y2
-
- ^ ^ ^
- | | |
- x x3 x2
+ int flags,
+ long style)
+{
+ /* show thumb geometry
+
+ H <--- y1
+ H H B
+ H H B
+ H H B <--- y3
+ H D B
+ H D B
+ H D B
+ H D B where H is highlight colour
+ H D B D dark grey
+ H D B B black
+ H D B
+ H D B
+ H D B <--- y4
+ H D B
+ H D B
+ B <--- y2
+
+ ^ ^ ^
+ | | |
+ x1 x3 x2
The interior of this shape is filled with the hatched brush if the thumb
is pressed.
DrawBackground(dc, wxNullColour, rect, flags);
- bool transpose = orient == wxVERTICAL;
+ bool transpose = (orient == wxVERTICAL);
+ bool left = ((style & wxSL_AUTOTICKS) != 0) &
+ (((style & wxSL_TOP) != 0) & !transpose |
+ ((style & wxSL_LEFT) != 0) & transpose) &
+ ((style & wxSL_BOTH) == 0);
+ bool right = ((style & wxSL_AUTOTICKS) != 0) &
+ (((style & wxSL_BOTTOM) != 0) & !transpose |
+ ((style & wxSL_RIGHT) != 0) & transpose) &
+ ((style & wxSL_BOTH) == 0);
+
+ wxCoord sizeArrow = (transpose ? rect.height : rect.width) / 2;
+ wxCoord c = ((transpose ? rect.height : rect.width) - 2*sizeArrow);
+
+ wxCoord x1, x2, x3, y1, y2, y3, y4;
+ x1 = (transpose ? rect.y : rect.x);
+ x2 = (transpose ? rect.GetBottom() : rect.GetRight());
+ x3 = (x1-1+c) + sizeArrow;
+ y1 = (transpose ? rect.x : rect.y);
+ y2 = (transpose ? rect.GetRight() : rect.GetBottom());
+ y3 = (left ? (y1-1+c) + sizeArrow : y1);
+ y4 = (right ? (y2+1-c) - sizeArrow : y2);
- wxCoord x, y, x2, y2;
- if ( transpose )
+ dc.SetPen(m_penBlack);
+ if (left) {
+ DrawLine(dc, x3+1-c, y1, x2, y3, transpose);
+ }
+ DrawLine(dc, x2, y3, x2, y4, transpose);
+ if (right)
{
- x = rect.y;
- y = rect.x;
- x2 = rect.GetBottom();
- y2 = rect.GetRight();
+ DrawLine(dc, x3+1-c, y2, x2, y4, transpose);
}
else
{
- x = rect.x;
- y = rect.y;
- x2 = rect.GetRight();
- y2 = rect.GetBottom();
+ DrawLine(dc, x1, y2, x2, y2, transpose);
}
- // the size of the pointed part of the thumb
- wxCoord sizeArrow = (transpose ? rect.height : rect.width) / 2;
-
- wxCoord x3 = x + sizeArrow,
- y3 = y2 - sizeArrow;
-
- dc.SetPen(m_penHighlight);
- DrawLine(dc, x, y, x2, y, transpose);
- DrawLine(dc, x, y + 1, x, y2 - sizeArrow, transpose);
- DrawLine(dc, x, y3, x3, y2, transpose);
-
- dc.SetPen(m_penBlack);
- DrawLine(dc, x3, y2, x2, y3, transpose);
- DrawLine(dc, x2, y3, x2, y - 1, transpose);
-
dc.SetPen(m_penDarkGrey);
- DrawLine(dc, x3, y2 - 1, x2 - 1, y3, transpose);
- DrawLine(dc, x2 - 1, y3, x2 - 1, y, transpose);
+ DrawLine(dc, x2-1, y3+1, x2-1, y4-1, transpose);
+ if (right) {
+ DrawLine(dc, x3+1-c, y2-1, x2-1, y4, transpose);
+ }
+ else
+ {
+ DrawLine(dc, x1+1, y2-1, x2-1, y2-1, transpose);
+ }
- if ( flags & wxCONTROL_PRESSED )
+ dc.SetPen(m_penHighlight);
+ if (left)
+ {
+ DrawLine(dc, x1, y3, x3, y1, transpose);
+ DrawLine(dc, x3+1-c, y1+1, x2-1, y3, transpose);
+ }
+ else
{
+ DrawLine(dc, x1, y1, x2, y1, transpose);
+ }
+ DrawLine(dc, x1, y3, x1, y4, transpose);
+ if (right)
+ {
+ DrawLine(dc, x1, y4, x3+c, y2+c, transpose);
+ }
+
+ if (flags & wxCONTROL_PRESSED) {
// TODO: MSW fills the entire area inside, not just the rect
wxRect rectInt = rect;
if ( transpose )
- rectInt.SetRight(y3);
+ {
+ rectInt.SetLeft(y3);
+ rectInt.SetRight(y4);
+ }
else
- rectInt.SetBottom(y3);
+ {
+ rectInt.SetTop(y3);
+ rectInt.SetBottom(y4);
+ }
rectInt.Deflate(2);
+#if !defined(__WXMGL__)
static const char *stipple_xpm[] = {
/* columns rows colors chars-per-pixel */
"2 2 2 1",
"w ",
" w",
};
+#else
+ // VS: MGL can only do 8x8 stipple brushes
+ static const char *stipple_xpm[] = {
+ /* columns rows colors chars-per-pixel */
+ "8 8 2 1",
+ " c None",
+ "w c white",
+ /* pixels */
+ "w w w w ",
+ " w w w w",
+ "w w w w ",
+ " w w w w",
+ "w w w w ",
+ " w w w w",
+ "w w w w ",
+ " w w w w",
+ };
+#endif
dc.SetBrush(wxBrush(stipple_xpm));
dc.SetTextForeground(wxSCHEME_COLOUR(m_scheme, SHADOW_HIGHLIGHT));
void wxWin32Renderer::DrawSliderTicks(wxDC& dc,
const wxRect& rect,
- const wxSize& sizeThumb,
+ int lenThumb,
wxOrientation orient,
int start,
int end,
int step,
- int flags)
+ int WXUNUSED(flags),
+ long style)
{
- if ( end == start )
- {
- // empty slider?
- return;
- }
-
- // the variable names correspond to horizontal case, but they can be used
- // for both orientations
- wxCoord x1, x2, y1, y2, len, widthThumb;
- if ( orient == wxHORIZONTAL )
- {
- x1 = rect.GetLeft();
- x2 = rect.GetRight();
+ /* show ticks geometry
- // draw from bottom to top to leave one pixel space between the ticks
- // and the slider as Windows do
- y1 = rect.GetBottom();
- y2 = rect.GetTop();
+ left right
+ ticks shaft ticks
+ ---- XX ---- <-- x1
+ ---- XX ----
+ ---- XX ----
+ ---- XX ---- <-- x2
- len = rect.width;
-
- widthThumb = sizeThumb.x;
- }
- else // vertical
- {
- x1 = rect.GetTop();
- x2 = rect.GetBottom();
-
- y1 = rect.GetRight();
- y2 = rect.GetLeft();
-
- len = rect.height;
-
- widthThumb = sizeThumb.y;
- }
-
- // the first tick should be positioned in such way that a thumb drawn in
- // the first position points down directly to it
- x1 += widthThumb / 2;
- x2 -= widthThumb / 2;
+ ^ ^ ^ ^
+ | | | |
+ y3 y1 y2 y4
+ */
- // this also means that we have slightly less space for the ticks in
- // between the first and the last
- len -= widthThumb;
+ // empty slider?
+ if (end == start) return;
+
+ bool transpose = (orient == wxVERTICAL);
+ bool left = ((style & wxSL_AUTOTICKS) != 0) &
+ (((style & wxSL_TOP) != 0) & !transpose |
+ ((style & wxSL_LEFT) != 0) & transpose |
+ ((style & wxSL_BOTH) != 0));
+ bool right = ((style & wxSL_AUTOTICKS) != 0) &
+ (((style & wxSL_BOTTOM) != 0) & !transpose |
+ ((style & wxSL_RIGHT) != 0) & transpose |
+ ((style & wxSL_BOTH) != 0));
+
+ // default thumb size
+ wxSize sizeThumb = GetSliderThumbSize (rect, 0, orient);
+ wxCoord defaultLen = (transpose ? sizeThumb.x : sizeThumb.y);
+
+ // normal thumb size
+ sizeThumb = GetSliderThumbSize (rect, lenThumb, orient);
+ wxCoord widthThumb = (transpose ? sizeThumb.y : sizeThumb.x);
+
+ wxRect rectShaft = GetSliderShaftRect (rect, lenThumb, orient, style);
+
+ wxCoord x1, x2, y1, y2, y3, y4 , len;
+ x1 = (transpose ? rectShaft.y : rectShaft.x) + widthThumb/2;
+ x2 = (transpose ? rectShaft.GetBottom() : rectShaft.GetRight()) - widthThumb/2;
+ y1 = (transpose ? rectShaft.x : rectShaft.y) - defaultLen/2;
+ y2 = (transpose ? rectShaft.GetRight() : rectShaft.GetBottom()) + defaultLen/2;
+ y3 = (transpose ? rect.x : rect.y);
+ y4 = (transpose ? rect.GetRight() : rect.GetBottom());
+ len = x2 - x1;
dc.SetPen(m_penBlack);
int range = end - start;
- for ( int n = 0; n < range; n += step )
- {
+ for ( int n = 0; n < range; n += step ) {
wxCoord x = x1 + (len*n) / range;
- DrawLine(dc, x, y1, x, y2, orient == wxVERTICAL);
+ if (left & (y1 > y3)) {
+ DrawLine(dc, x, y1, x, y3, orient == wxVERTICAL);
+ }
+ if (right & (y4 > y2)) {
+ DrawLine(dc, x, y2, x, y4, orient == wxVERTICAL);
+ }
}
-
// always draw the line at the end position
- DrawLine(dc, x2, y1, x2, y2, orient == wxVERTICAL);
+ if (left & (y1 > y3)) {
+ DrawLine(dc, x2, y1, x2, y3, orient == wxVERTICAL);
+ }
+ if (right & (y4 > y2)) {
+ DrawLine(dc, x2, y2, x2, y4, orient == wxVERTICAL);
+ }
}
+#endif // wxUSE_SLIDER
+
+#if wxUSE_MENUS
+
// ----------------------------------------------------------------------------
// menu and menubar
// ----------------------------------------------------------------------------
-#if wxUSE_MENUS
-
// wxWin32MenuGeometryInfo: the wxMenuGeometryInfo used by wxWin32Renderer
class WXDLLEXPORT wxWin32MenuGeometryInfo : public wxMenuGeometryInfo
{
// the height of a normal (not separator) item
wxCoord m_heightItem;
- friend wxMenuGeometryInfo *wxWin32Renderer::
- GetMenuGeometry(wxWindow *, const wxMenu&) const;
+ friend wxMenuGeometryInfo *
+ wxWin32Renderer::GetMenuGeometry(wxWindow *, const wxMenu&) const;
};
-#endif // wxUSE_MENUS
-
// FIXME: all constants are hardcoded but shouldn't be
static const wxCoord MENU_LEFT_MARGIN = 9;
static const wxCoord MENU_RIGHT_MARGIN = 18;
// the size of the standard checkmark bitmap
static const wxCoord MENU_CHECK_SIZE = 9;
-// we can't implement these methods without wxMenuGeometryInfo implementation
-// which we don't have if !wxUSE_MENUS
-#if wxUSE_MENUS
-
void wxWin32Renderer::DrawMenuBarItem(wxDC& dc,
const wxRect& rectOrig,
const wxString& label,
{
colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
- wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
- dc.SetBrush(wxBrush(colBg, wxSOLID));
- dc.SetPen(wxPen(colBg, 0, wxSOLID));
+ const wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
+ dc.SetBrush(colBg);
+ dc.SetPen(colBg);
dc.DrawRectangle(rect);
}
{
colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
- wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
- dc.SetBrush(wxBrush(colBg, wxSOLID));
- dc.SetPen(wxPen(colBg, 0, wxSOLID));
+ const wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
+ dc.SetBrush(colBg);
+ dc.SetPen(colBg);
dc.DrawRectangle(rect);
}
rect.x = geometryInfo.GetSize().x - MENU_RIGHT_MARGIN;
rect.width = MENU_RIGHT_MARGIN;
- wxArrowStyle arrowStyle;
+ ArrowStyle arrowStyle;
if ( flags & wxCONTROL_DISABLED )
- arrowStyle = flags & wxCONTROL_SELECTED ? Arrow_InversedDisabled
+ arrowStyle = flags & wxCONTROL_SELECTED ? Arrow_InvertedDisabled
: Arrow_Disabled;
else if ( flags & wxCONTROL_SELECTED )
- arrowStyle = Arrow_Inversed;
+ arrowStyle = Arrow_Inverted;
else
arrowStyle = Arrow_Normal;
{
// prepare the dc: for now we draw all the items with the system font
wxClientDC dc(win);
- dc.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
// the height of a normal item
wxCoord heightText = dc.GetCharHeight();
widthAccelMax = 0,
widthBmpMax = MENU_LEFT_MARGIN;
- for ( wxMenuItemList::Node *node = menu.GetMenuItems().GetFirst();
+ for ( wxMenuItemList::compatibility_iterator node = menu.GetMenuItems().GetFirst();
node;
node = node->GetNext() )
{
return gi;
}
-#else // !wxUSE_MENUS
+#endif // wxUSE_MENUS
-/*
-void wxWin32Renderer::DrawMenuBarItem(wxDC& WXUNUSED(dc),
- const wxRect& WXUNUSED(rectOrig),
- const wxString& WXUNUSED(label),
- int WXUNUSED(flags),
- int WXUNUSED(indexAccel))
+#if wxUSE_STATUSBAR
+
+// ----------------------------------------------------------------------------
+// status bar
+// ----------------------------------------------------------------------------
+
+void wxWin32Renderer::DrawStatusField(wxDC& dc,
+ const wxRect& rect,
+ const wxString& label,
+ int flags,
+ int style)
{
-}
+ wxRect rectIn;
+
+ if ( flags & wxCONTROL_SIZEGRIP )
+ {
+ // draw the size grip: it is a normal rect except that in the lower
+ // right corner we have several bands which may be used for dragging
+ // the status bar corner
+ //
+ // each band consists of 4 stripes: m_penHighlight, double
+ // m_penDarkGrey and transparent one
+ wxCoord x2 = rect.GetRight(),
+ y2 = rect.GetBottom();
+
+ // draw the upper left part of the rect normally
+ if (style != wxSB_FLAT)
+ {
+ if (style == wxSB_RAISED)
+ dc.SetPen(m_penHighlight);
+ else
+ dc.SetPen(m_penDarkGrey);
+ dc.DrawLine(rect.GetLeft(), rect.GetTop(), rect.GetLeft(), y2);
+ dc.DrawLine(rect.GetLeft() + 1, rect.GetTop(), x2, rect.GetTop());
+ }
+
+ // draw the grey stripes of the grip
+ size_t n;
+ wxCoord ofs = WIDTH_STATUSBAR_GRIP_BAND - 1;
+ for ( n = 0; n < NUM_STATUSBAR_GRIP_BANDS; n++, ofs += WIDTH_STATUSBAR_GRIP_BAND )
+ {
+ dc.DrawLine(x2 - ofs + 1, y2 - 1, x2, y2 - ofs);
+ dc.DrawLine(x2 - ofs, y2 - 1, x2, y2 - ofs - 1);
+ }
+
+ // draw the white stripes
+ dc.SetPen(m_penHighlight);
+ ofs = WIDTH_STATUSBAR_GRIP_BAND + 1;
+ for ( n = 0; n < NUM_STATUSBAR_GRIP_BANDS; n++, ofs += WIDTH_STATUSBAR_GRIP_BAND )
+ {
+ dc.DrawLine(x2 - ofs + 1, y2 - 1, x2, y2 - ofs);
+ }
+
+ // draw the remaining rect boundaries
+ if (style != wxSB_FLAT)
+ {
+ if (style == wxSB_RAISED)
+ dc.SetPen(m_penDarkGrey);
+ else
+ dc.SetPen(m_penHighlight);
+ ofs -= WIDTH_STATUSBAR_GRIP_BAND;
+ dc.DrawLine(x2, rect.GetTop(), x2, y2 - ofs + 1);
+ dc.DrawLine(rect.GetLeft(), y2, x2 - ofs + 1, y2);
+ }
-void wxWin32Renderer::DrawMenuItem(wxDC& WXUNUSED(dc),
- wxCoord WXUNUSED(y),
- const wxMenuGeometryInfo& WXUNUSED(gi),
- const wxString& WXUNUSED(label),
- const wxString& WXUNUSED(accel),
- const wxBitmap& WXUNUSED(bitmap),
- int WXUNUSED(flags),
- int WXUNUSED(indexAccel))
-{
-}
+ rectIn = rect;
+ rectIn.Deflate(1);
-void wxWin32Renderer::DrawMenuSeparator(wxDC& WXUNUSED(dc),
- wxCoord WXUNUSED(y),
- const wxMenuGeometryInfo& WXUNUSED(gi))
-{
-}
+ rectIn.width -= STATUSBAR_GRIP_SIZE;
-wxSize wxWin32Renderer::GetMenuBarItemSize(const wxSize& size) const
-{
- return size;
-}
+ // this will prevent the standard version from drawing any borders
+ style = wxSB_FLAT;
+ }
-wxMenuGeometryInfo *
-wxWin32Renderer::GetMenuGeometry(wxWindow *WXUNUSED(win),
- const wxMenu& WXUNUSED(menu)) const
-{
- return NULL;
+ wxStdRenderer::DrawStatusField(dc, rect, label, flags, style);
}
-*/
-#endif // wxUSE_MENUS/!wxUSE_MENUS
+#endif // wxUSE_STATUSBAR
// ----------------------------------------------------------------------------
// combobox
// ----------------------------------------------------------------------------
void wxWin32Renderer::GetComboBitmaps(wxBitmap *bmpNormal,
- wxBitmap *bmpFocus,
+ wxBitmap * WXUNUSED(bmpFocus),
wxBitmap *bmpPressed,
wxBitmap *bmpDisabled)
{
}
// ----------------------------------------------------------------------------
-// background
+// scrollbar
// ----------------------------------------------------------------------------
-void wxWin32Renderer::DoDrawBackground(wxDC& dc,
- const wxColour& col,
- const wxRect& rect)
+void wxWin32Renderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed)
{
- wxBrush brush(col, wxSOLID);
- dc.SetBrush(brush);
- dc.SetPen(*wxTRANSPARENT_PEN);
- dc.DrawRectangle(rect);
-}
+ if ( isPressed )
+ {
+ DrawRect(dc, rect, m_penDarkGrey);
-void wxWin32Renderer::DrawBackground(wxDC& dc,
- const wxColour& col,
- const wxRect& rect,
- int flags)
-{
- // just fill it with the given or default bg colour
- wxColour colBg = col.Ok() ? col : wxSCHEME_COLOUR(m_scheme, CONTROL);
- DoDrawBackground(dc, colBg, rect);
+ // the arrow is usually drawn inside border of width 2 and is offset by
+ // another pixel in both directions when it's pressed - as the border
+ // in this case is more narrow as well, we have to adjust rect like
+ // this:
+ rect->Inflate(-1);
+ rect->x++;
+ rect->y++;
+ }
+ else // !pressed
+ {
+ DrawAntiSunkenBorder(dc, rect);
+ }
}
-// ----------------------------------------------------------------------------
-// scrollbar
-// ----------------------------------------------------------------------------
-
void wxWin32Renderer::DrawArrow(wxDC& dc,
wxDirection dir,
const wxRect& rect,
int flags)
{
- // get the bitmap for this arrow
- wxArrowDirection arrowDir;
- switch ( dir )
- {
- case wxLEFT: arrowDir = Arrow_Left; break;
- case wxRIGHT: arrowDir = Arrow_Right; break;
- case wxUP: arrowDir = Arrow_Up; break;
- case wxDOWN: arrowDir = Arrow_Down; break;
-
- default:
- wxFAIL_MSG(_T("unknown arrow direction"));
- return;
- }
-
- wxArrowStyle arrowStyle;
+ ArrowStyle arrowStyle;
if ( flags & wxCONTROL_PRESSED )
{
// can't be pressed and disabled
arrowStyle = flags & wxCONTROL_DISABLED ? Arrow_Disabled : Arrow_Normal;
}
- DrawArrowButton(dc, rect, arrowDir, arrowStyle);
+ DrawArrowButton(dc, rect, GetArrowDirection(dir), arrowStyle);
}
void wxWin32Renderer::DrawArrow(wxDC& dc,
const wxRect& rect,
- wxArrowDirection arrowDir,
- wxArrowStyle arrowStyle)
+ ArrowDirection arrowDir,
+ ArrowStyle arrowStyle)
{
const wxBitmap& bmp = m_bmpArrows[arrowStyle][arrowDir];
x--;
// draw it
- dc.DrawBitmap(bmp, x, y, TRUE /* use mask */);
+ dc.DrawBitmap(bmp, x, y, true /* use mask */);
}
void wxWin32Renderer::DrawArrowButton(wxDC& dc,
const wxRect& rectAll,
- wxArrowDirection arrowDir,
- wxArrowStyle arrowStyle)
+ ArrowDirection arrowDir,
+ ArrowStyle arrowStyle)
{
wxRect rect = rectAll;
- DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
+ DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
DrawArrowBorder(dc, &rect, arrowStyle == Arrow_Pressed);
DrawArrow(dc, rect, arrowDir, arrowStyle);
}
void wxWin32Renderer::DrawScrollbarThumb(wxDC& dc,
- wxOrientation orient,
+ wxOrientation WXUNUSED(orient),
const wxRect& rect,
- int flags)
+ int WXUNUSED(flags))
{
// we don't use the flags, the thumb never changes appearance
wxRect rectThumb = rect;
}
void wxWin32Renderer::DrawScrollbarShaft(wxDC& dc,
- wxOrientation orient,
+ wxOrientation WXUNUSED(orient),
const wxRect& rectBar,
int flags)
{
wxColourScheme::StdColour col = flags & wxCONTROL_PRESSED
? wxColourScheme::SCROLLBAR_PRESSED
: wxColourScheme::SCROLLBAR;
- DoDrawBackground(dc, m_scheme->Get(col), rectBar);
+ DrawBackground(dc, m_scheme->Get(col), rectBar);
}
-void wxWin32Renderer::DrawScrollCorner(wxDC& dc, const wxRect& rect)
-{
- DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
-}
+// ----------------------------------------------------------------------------
+// standard icons
+// ----------------------------------------------------------------------------
-wxRect wxWin32Renderer::GetScrollbarRect(const wxScrollBar *scrollbar,
- wxScrollBar::Element elem,
- int thumbPos) const
-{
- return StandardGetScrollbarRect(scrollbar, elem,
- thumbPos, m_sizeScrollbarArrow);
-}
+/* Copyright (c) Julian Smart */
+static char *error_xpm[]={
+/* columns rows colors chars-per-pixel */
+"32 32 70 1",
+"- c #BF0101",
+"b c #361F1F",
+"& c #C08484",
+"X c #BF3333",
+"# c #C08181",
+"% c #C01111",
+"d c #C51515",
+"s c #551818",
+"O c #C07E7E",
+": c #C00E0E",
+"u c #E28A8A",
+"2 c #C81F1F",
+"8 c #FFFFFF",
+"p c #E59494",
+"< c #BB0101",
+"y c #DA6A6A",
+"A c #4C4C4C",
+"9 c #F7DFDF",
+"@ c #BF5353",
+"w c #FAE9E9",
+"F c #272727",
+"5 c #D24A4A",
+". c #C06363",
+"n c #BF8282",
+"7 c #F2C9C9",
+"t c #C09292",
+"M c #3E3E3E",
+"x c #4D4D4D",
+"4 c #CA2A2A",
+"h c #E79F9F",
+"* c #C05454",
+"D c #711212",
+"V c #737373",
+"$ c #BF3232",
+"N c #900B0B",
+"6 c #BD0303",
+"3 c #DF7F7F",
+"K c #6F1212",
+"C c #BD0000",
+"m c #950909",
+"P c #8A8A8A",
+"j c #D75F5F",
+" c None",
+"e c #F4D4D4",
+"S c #BF2020",
+"L c #747474",
+"G c #842C2C",
+"c c #ECB4B4",
+"l c #2E2121",
+"g c #BF7E7E",
+"k c #9B0808",
+"= c #BF0505",
+"a c #B10303",
+"q c #7E2020",
+"1 c #642222",
+"J c #676767",
+"B c #322020",
+"; c #C00303",
+"i c #242424",
+"o c #C00000",
+"> c #BF1F1F",
+", c #842B2B",
+"f c #701212",
+"0 c #BE0000",
+"r c #960909",
+"H c #686868",
+"v c #BC0000",
+"Z c #671414",
+"+ c #C02020",
+"z c #CD3535",
+/* pixels */
+" ",
+" ",
+" .XoooOO ",
+" .+ooooooooo@# ",
+" $oooooooooooo%& ",
+" *=-ooooooooooooo;: ",
+" *oooooooooooooooooo> ",
+" =ooooooooooooooooooo, ",
+" $-ooooooooooooooooooo<1 ",
+" .oooooo2334ooo533oooooo6 ",
+" +ooooooo789oo2883oooooo0q ",
+" oooooooo2w83o78eoooooooor ",
+" toooooooooy88u884oooooooori ",
+" Xooooooooooe888poooooooooas ",
+" ooooooooooo4889doooooooooof ",
+" ooooooooooo588w2oooooooooofi ",
+" oooooooooodw8887oooooooooofi ",
+" goooooooooh8w588jooooooookli ",
+" tooooooooz885op8wdooooooorix ",
+" oooooood98cood98cooooooori ",
+" @oooooop8w2ooo5885ooooovbi ",
+" n%ooooooooooooooooooooomiM ",
+" &;oooooooooooooooooooNBiV ",
+" :ooooooooooooooooooCZiA ",
+" nSooooooooooooooooCDiF ",
+" nG<oooooooooooooNZiiH ",
+" 160ooooooooovmBiFH ",
+" nqrraoookrrbiiA ",
+" nJisKKKliiiML ",
+" nPiiix ",
+" ",
+" "
+};
-wxCoord wxWin32Renderer::GetScrollbarSize(const wxScrollBar *scrollbar)
-{
- return StandardScrollBarSize(scrollbar, m_sizeScrollbarArrow);
-}
+/* Copyright (c) Julian Smart */
+static char *info_xpm[]={
+/* columns rows colors chars-per-pixel */
+"32 32 17 1",
+"* c #A1A3FB",
+"X c #FFFFFF",
+"O c #191EF4",
+"= c #777AF9",
+": c #4D51F7",
+" c None",
+"- c #2328F5",
+"+ c #4247F6",
+"; c #C1C2FC",
+". c #C0C0C0",
+"& c #E0E1FE",
+"% c #242424",
+"> c #2D32F5",
+"o c #CBCCFD",
+"# c #0309F3",
+"@ c #8C8FFA",
+"$ c #EAEBFE",
+/* pixels */
+" ....... ",
+" ...XXXXXXX... ",
+" ..XXXXXXXXXXXXX.. ",
+" .XXXXXXXXXXXXXXXXX. ",
+" .XXXXXXXXoO+XXXXXXXX. ",
+" .XXXXXXXXX@#OXXXXXXXXX. ",
+" .XXXXXXXXXX$@oXXXXXXXXXX. ",
+" .XXXXXXXXXXXXXXXXXXXXXXX.% ",
+" .XXXXXXXXX&*=-XXXXXXXXXX.%% ",
+".XXXXXXXXXX;:#>XXXXXXXXXXX.% ",
+".XXXXXXXXXXX;#+XXXXXXXXXXX.% ",
+".XXXXXXXXXXX;#+XXXXXXXXXXX.%% ",
+" .XXXXXXXXXX;#+XXXXXXXXXX.%%% ",
+" .XXXXXXXXXX;#+XXXXXXXXXX.%%% ",
+" .XXXXXXXXXX;#+XXXXXXXXXX.%% ",
+" .XXXXXXXX*-##+XXXXXXXX.%%% ",
+" .XXXXXXXXXXXXXXXXXXX.%%%% ",
+" .XXXXXXXXXXXXXXXXX.%%%% ",
+" ..XXXXXXXXXXXXX..%%%% ",
+" %...XXXXXXXX..%%%%% ",
+" %%%..XXXXXX.%%%%% ",
+" %%%.XXXXX.%%% ",
+" %.XXXX.%% ",
+" .XXX.%% ",
+" .XX.%% ",
+" .X.%% ",
+" ..%% ",
+" .%% ",
+" %% ",
+" % ",
+" ",
+" "
+};
-wxHitTest wxWin32Renderer::HitTestScrollbar(const wxScrollBar *scrollbar,
- const wxPoint& pt) const
-{
- return StandardHitTestScrollbar(scrollbar, pt, m_sizeScrollbarArrow);
-}
+/* Copyright (c) Julian Smart */
+static char *question_xpm[]={
+/* columns rows colors chars-per-pixel */
+"32 32 16 1",
+"O c #A3A3FF",
+"X c #FFFFFF",
+"% c #CACAFF",
+"- c #4141FF",
+"= c #6060FF",
+"* c #2B2BFF",
+"@ c #B5B5FF",
+" c None",
+"# c #1616FF",
+"+ c #8181FF",
+"$ c #0000FF",
+". c #C0C0C0",
+"; c #5555FF",
+": c #242424",
+"o c #E7E7FF",
+"& c #7575FF",
+/* pixels */
+" ....... ",
+" ...XXXXXXX... ",
+" ..XXXXXXXXXXXXX.. ",
+" .XXXXXXoO++@XXXXXX. ",
+" .XXXXXXO#$$$$#%XXXXX. ",
+" .XXXXXX@$$#&&#$#oXXXXX. ",
+" .XXXXXXX*$$%XX%$$=XXXXXX. ",
+" .XXXXXXX+-;XXXX$$-XXXXXX.: ",
+" .XXXXXXXXXXXXX+$$&XXXXXX.:: ",
+".XXXXXXXXXXXXo;$$*oXXXXXXX.: ",
+".XXXXXXXXXXXo*$$*oXXXXXXXX.: ",
+".XXXXXXXXXXX+$$*oXXXXXXXXX.:: ",
+" .XXXXXXXXXX-$$oXXXXXXXXX.::: ",
+" .XXXXXXXXXXX--XXXXXXXXXX.::: ",
+" .XXXXXXXXXXXXXXXXXXXXXXX.:: ",
+" .XXXXXXXXX-$$XXXXXXXXX.::: ",
+" .XXXXXXXX-$$XXXXXXXX.:::: ",
+" .XXXXXXXO++XXXXXXX.:::: ",
+" ..XXXXXXXXXXXXX..:::: ",
+" :...XXXXXXXX..::::: ",
+" :::..XXXXXX.::::: ",
+" :::.XXXXX.::: ",
+" :.XXXX.:: ",
+" .XXX.:: ",
+" .XX.:: ",
+" .X.:: ",
+" ..:: ",
+" .:: ",
+" :: ",
+" : ",
+" ",
+" "
+};
+
+/* Copyright (c) Julian Smart */
+static char *warning_xpm[]={
+/* columns rows colors chars-per-pixel */
+"32 32 9 1",
+"@ c Black",
+"o c #A6A800",
+"+ c #8A8C00",
+"$ c #B8BA00",
+" c None",
+"O c #6E7000",
+"X c #DCDF00",
+". c #C00000",
+"# c #373800",
+/* pixels */
+" ",
+" ",
+" ",
+" . ",
+" ... ",
+" ... ",
+" ..... ",
+" ...X.. ",
+" ..XXX.. ",
+" ...XXX... ",
+" ..XXXXX.. ",
+" ..XXXXXX... ",
+" ...XXoO+XX.. ",
+" ..XXXO@#XXX.. ",
+" ..XXXXO@#XXX... ",
+" ...XXXXO@#XXXX.. ",
+" ..XXXXXO@#XXXX... ",
+" ...XXXXXo@OXXXXX.. ",
+" ...XXXXXXo@OXXXXXX.. ",
+" ..XXXXXXX$@OXXXXXX... ",
+" ...XXXXXXXX@XXXXXXXX.. ",
+" ...XXXXXXXXXXXXXXXXXX... ",
+" ..XXXXXXXXXXOXXXXXXXXX.. ",
+" ...XXXXXXXXXO@#XXXXXXXXX.. ",
+" ..XXXXXXXXXXX#XXXXXXXXXX... ",
+" ...XXXXXXXXXXXXXXXXXXXXXXX.. ",
+" ...XXXXXXXXXXXXXXXXXXXXXXXX... ",
+" .............................. ",
+" .............................. ",
+" ",
+" ",
+" "
+};
-wxCoord wxWin32Renderer::ScrollbarToPixel(const wxScrollBar *scrollbar,
- int thumbPos)
-{
- return StandardScrollbarToPixel(scrollbar, thumbPos, m_sizeScrollbarArrow);
-}
-int wxWin32Renderer::PixelToScrollbar(const wxScrollBar *scrollbar,
- wxCoord coord)
+wxBitmap wxWin32ArtProvider::CreateBitmap(const wxArtID& id,
+ const wxArtClient& WXUNUSED(client),
+ const wxSize& WXUNUSED(size))
{
- return StandardPixelToScrollbar(scrollbar, coord, m_sizeScrollbarArrow);
+ if ( id == wxART_INFORMATION )
+ return wxBitmap(info_xpm);
+ if ( id == wxART_ERROR )
+ return wxBitmap(error_xpm);
+ if ( id == wxART_WARNING )
+ return wxBitmap(warning_xpm);
+ if ( id == wxART_QUESTION )
+ return wxBitmap(question_xpm);
+ return wxNullBitmap;
}
+
+#if wxUSE_TEXTCTRL
+
// ----------------------------------------------------------------------------
// text control geometry
// ----------------------------------------------------------------------------
-static inline int GetTextBorderWidth()
-{
- return 1;
-}
-
-wxRect wxWin32Renderer::GetTextTotalArea(const wxTextCtrl *text,
- const wxRect& rect)
+wxRect
+wxWin32Renderer::GetTextTotalArea(const wxTextCtrl *text,
+ const wxRect& rect) const
{
- wxRect rectTotal = rect;
+ wxRect rectTotal = wxStdRenderer::GetTextTotalArea(text, rect);
- wxCoord widthBorder = GetTextBorderWidth();
- rectTotal.Inflate(widthBorder);
-
- // this is what Windows does
+ // this is strange but it's what Windows does
rectTotal.height++;
return rectTotal;
}
-wxRect wxWin32Renderer::GetTextClientArea(const wxTextCtrl *text,
- const wxRect& rect,
- wxCoord *extraSpaceBeyond)
+wxRect
+wxWin32Renderer::GetTextClientArea(const wxTextCtrl *text,
+ const wxRect& rect,
+ wxCoord *extraSpaceBeyond) const
{
wxRect rectText = rect;
if ( rectText.height > 0 )
rectText.height--;
- wxCoord widthBorder = GetTextBorderWidth();
- rectText.Inflate(-widthBorder);
-
- if ( extraSpaceBeyond )
- *extraSpaceBeyond = 0;
-
- return rectText;
+ return wxStdRenderer::GetTextClientArea(text, rect, extraSpaceBeyond);
}
+#endif // wxUSE_TEXTCTRL
+
// ----------------------------------------------------------------------------
// size adjustments
// ----------------------------------------------------------------------------
// skip border width adjustments, they don't make sense for us
return;
}
-#endif // wxUSE_SCROLLBAR/!wxUSE_SCROLLBAR
+#endif // wxUSE_SCROLLBAR
-#if wxUSE_BUTTON
- if ( wxDynamicCast(window, wxButton) )
+#if wxUSE_BMPBUTTON
+ if ( wxDynamicCast(window, wxBitmapButton) )
+ {
+ // do nothing
+ } else
+#endif // wxUSE_BMPBUTTON
+#if wxUSE_BUTTON || wxUSE_TOGGLEBTN
+ if ( 0
+# if wxUSE_BUTTON
+ || wxDynamicCast(window, wxButton)
+# endif // wxUSE_BUTTON
+# if wxUSE_TOGGLEBTN
+ || wxDynamicCast(window, wxToggleButton)
+# endif // wxUSE_TOGGLEBTN
+ )
{
if ( !(window->GetWindowStyle() & wxBU_EXACTFIT) )
{
size->y += 9;
}
+ // for compatibility with other ports, the buttons default size is never
+ // less than the standard one, but not when display not PDAs.
+ if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA)
+ {
+ if ( !(window->GetWindowStyle() & wxBU_EXACTFIT) )
+ {
+ wxSize szDef = wxButton::GetDefaultSize();
+ if ( size->x < szDef.x )
+ size->x = szDef.x;
+ }
+ }
+
// no border width adjustments for buttons
return;
}
-#endif // wxUSE_BUTTON
+#endif // wxUSE_BUTTON || wxUSE_TOGGLEBTN
+
+ wxStdRenderer::AdjustSize(size, window);
+}
+
+wxBitmap wxWin32Renderer::GetFrameButtonBitmap(FrameButtonType type)
+{
+ wxBitmap& bmp = m_bmpFrameButtons[type];
+ if ( !bmp.Ok() )
+ {
+ bmp = wxBitmap(ms_xpmFrameButtons[type]);
+ }
- // take into account the border width
- wxRect rectBorder = GetBorderDimensions(window->GetBorder());
- size->x += rectBorder.x + rectBorder.width;
- size->y += rectBorder.y + rectBorder.height;
+ return bmp;
}
// ============================================================================
// wxWin32InputHandler
// ----------------------------------------------------------------------------
-wxWin32InputHandler::wxWin32InputHandler(wxWin32Renderer *renderer)
-{
- m_renderer = renderer;
-}
-
-bool wxWin32InputHandler::HandleKey(wxControl *control,
- const wxKeyEvent& event,
- bool pressed)
+bool wxWin32InputHandler::HandleKey(wxInputConsumer * WXUNUSED(control),
+ const wxKeyEvent& WXUNUSED(event),
+ bool WXUNUSED(pressed))
{
- return FALSE;
+ return false;
}
-bool wxWin32InputHandler::HandleMouse(wxControl *control,
+bool wxWin32InputHandler::HandleMouse(wxInputConsumer *control,
const wxMouseEvent& event)
{
// clicking on the control gives it focus
- if ( event.ButtonDown() && wxWindow::FindFocus() != control )
+ if ( event.ButtonDown() )
{
- control->SetFocus();
+ wxWindow *win = control->GetInputWindow();
- return TRUE;
+ if ( (wxWindow::FindFocus() != control->GetInputWindow()) &&
+ win->AcceptsFocus() )
+ {
+ win->SetFocus();
+
+ return true;
+ }
}
- return FALSE;
+ return false;
}
+#if wxUSE_SCROLLBAR
+
// ----------------------------------------------------------------------------
// wxWin32ScrollBarInputHandler
// ----------------------------------------------------------------------------
wxWin32ScrollBarInputHandler::
-wxWin32ScrollBarInputHandler(wxWin32Renderer *renderer,
- wxInputHandler *handler)
+wxWin32ScrollBarInputHandler(wxRenderer *renderer, wxInputHandler *handler)
: wxStdScrollBarInputHandler(renderer, handler)
{
- m_scrollPaused = FALSE;
+ m_scrollPaused = false;
m_interval = 0;
}
{
// stop if went beyond the position of the original click (this can only
// happen when we scroll by pages)
- bool stop = FALSE;
+ bool stop = false;
if ( action == wxACTION_SCROLL_PAGE_DOWN )
{
stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling)
scrollbar->Refresh();
- return FALSE;
+ return false;
}
return wxStdScrollBarInputHandler::OnScrollTimer(scrollbar, action);
}
-bool wxWin32ScrollBarInputHandler::HandleMouse(wxControl *control,
+bool wxWin32ScrollBarInputHandler::HandleMouse(wxInputConsumer *control,
const wxMouseEvent& event)
{
// remember the current state
return rc;
}
-bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxControl *control,
+bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxInputConsumer *control,
const wxMouseEvent& event)
{
// we don't highlight scrollbar elements, so there is no need to process
// mouse move events normally - only do it while mouse is captured (i.e.
// when we're dragging the thumb or pressing on something)
if ( !m_winCapture )
- return FALSE;
+ return false;
if ( event.Entering() )
{
// we're not interested in this at all
- return FALSE;
+ return false;
}
- wxScrollBar *scrollbar = wxStaticCast(control, wxScrollBar);
+ wxScrollBar *scrollbar = wxStaticCast(control->GetInputWindow(), wxScrollBar);
wxHitTest ht;
if ( m_scrollPaused )
{
if ( event.Leaving() )
{
// it surely didn't
- return FALSE;
+ return false;
}
ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
if ( ht == m_htLast )
{
// yes it did, resume scrolling
- m_scrollPaused = FALSE;
+ m_scrollPaused = false;
if ( m_timerScroll )
{
// we were scrolling by line/page, restart timer
m_timerScroll->Start(m_interval);
- Press(scrollbar, TRUE);
+ Press(scrollbar, true);
}
else // we were dragging the thumb
{
HandleThumbMove(scrollbar, m_eventLastDrag);
}
- return TRUE;
+ return true;
}
}
else // normal case, scrolling hasn't been paused
// if we're scrolling the scrollbar because the arrow or the shaft was
// pressed, check that the mouse stays on the same scrollbar element
+#if 0
+ // Always let thumb jump back if we leave the scrollbar
if ( event.Moving() )
{
ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
{
ht = wxHT_NOWHERE;
}
+#else
+ // Jump back only if we get far away from it
+ wxPoint pos = event.GetPosition();
+ if (scrollbar->HasFlag( wxVERTICAL ))
+ {
+ if (pos.x > -40 && pos.x < scrollbar->GetSize().x+40)
+ pos.x = 5;
+ }
+ else
+ {
+ if (pos.y > -40 && pos.y < scrollbar->GetSize().y+40)
+ pos.y = 5;
+ }
+ ht = m_renderer->HitTestScrollbar(scrollbar, pos );
+#endif
// if we're dragging the thumb and the mouse stays in the scrollbar, it
// is still ok - we only want to catch the case when the mouse leaves
// pause scrolling
m_interval = m_timerScroll->GetInterval();
m_timerScroll->Stop();
- m_scrollPaused = TRUE;
+ m_scrollPaused = true;
// unpress the arrow
- Press(scrollbar, FALSE);
+ Press(scrollbar, false);
}
else // we were dragging the thumb
{
HandleThumbMove(scrollbar, m_eventStartDrag);
}
- return TRUE;
+ return true;
}
}
- return wxStdScrollBarInputHandler::HandleMouseMove(control, event);
+ return wxStdInputHandler::HandleMouseMove(control, event);
}
+#endif // wxUSE_SCROLLBAR
+
+#if wxUSE_CHECKBOX
+
// ----------------------------------------------------------------------------
// wxWin32CheckboxInputHandler
// ----------------------------------------------------------------------------
-bool wxWin32CheckboxInputHandler::HandleKey(wxControl *control,
+bool wxWin32CheckboxInputHandler::HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed)
{
break;
}
- if ( !!action )
+ if ( !action.IsEmpty() )
{
control->PerformAction(action);
- return TRUE;
+ return true;
}
}
- return FALSE;
+ return false;
}
+#endif // wxUSE_CHECKBOX
+
+#if wxUSE_TEXTCTRL
+
// ----------------------------------------------------------------------------
// wxWin32TextCtrlInputHandler
// ----------------------------------------------------------------------------
-bool wxWin32TextCtrlInputHandler::HandleKey(wxControl *control,
+bool wxWin32TextCtrlInputHandler::HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed)
{
{
control->PerformAction(action);
- return TRUE;
+ return true;
+ }
+ }
+
+ return wxStdInputHandler::HandleKey(control, event, pressed);
+}
+
+#endif // wxUSE_TEXTCTRL
+
+#if wxUSE_STATUSBAR
+
+// ----------------------------------------------------------------------------
+// wxWin32StatusBarInputHandler
+// ----------------------------------------------------------------------------
+
+wxWin32StatusBarInputHandler::
+wxWin32StatusBarInputHandler(wxInputHandler *handler)
+ : wxStdInputHandler(handler)
+{
+ m_isOnGrip = false;
+}
+
+bool wxWin32StatusBarInputHandler::IsOnGrip(wxWindow *statbar,
+ const wxPoint& pt) const
+{
+ if ( statbar->HasFlag(wxST_SIZEGRIP) &&
+ statbar->GetParent()->HasFlag(wxRESIZE_BORDER) )
+ {
+ wxTopLevelWindow *
+ parentTLW = wxDynamicCast(statbar->GetParent(), wxTopLevelWindow);
+
+ wxCHECK_MSG( parentTLW, false,
+ _T("the status bar should be a child of a TLW") );
+
+ // a maximized window can't be resized anyhow
+ if ( !parentTLW->IsMaximized() )
+ {
+ // VZ: I think that the standard Windows behaviour is to only
+ // show the resizing cursor when the mouse is on top of the
+ // grip itself but apparently different Windows versions behave
+ // differently (?) and it seems a better UI to allow resizing
+ // the status bar even when the mouse is above the grip
+ wxSize sizeSbar = statbar->GetSize();
+
+ int diff = sizeSbar.x - pt.x;
+ return diff >= 0 && diff < (wxCoord)STATUSBAR_GRIP_SIZE;
+ }
+ }
+
+ return false;
+}
+
+bool wxWin32StatusBarInputHandler::HandleMouse(wxInputConsumer *consumer,
+ const wxMouseEvent& event)
+{
+ if ( event.Button(1) )
+ {
+ if ( event.ButtonDown(1) )
+ {
+ wxWindow *statbar = consumer->GetInputWindow();
+
+ if ( IsOnGrip(statbar, event.GetPosition()) )
+ {
+ wxTopLevelWindow *tlw = wxDynamicCast(statbar->GetParent(),
+ wxTopLevelWindow);
+ if ( tlw )
+ {
+ tlw->PerformAction(wxACTION_TOPLEVEL_RESIZE,
+ wxHT_TOPLEVEL_BORDER_SE);
+
+ statbar->SetCursor(m_cursorOld);
+
+ return true;
+ }
+ }
+ }
+ }
+
+ return wxStdInputHandler::HandleMouse(consumer, event);
+}
+
+bool wxWin32StatusBarInputHandler::HandleMouseMove(wxInputConsumer *consumer,
+ const wxMouseEvent& event)
+{
+ wxWindow *statbar = consumer->GetInputWindow();
+
+ bool isOnGrip = IsOnGrip(statbar, event.GetPosition());
+ if ( isOnGrip != m_isOnGrip )
+ {
+ m_isOnGrip = isOnGrip;
+ if ( isOnGrip )
+ {
+ m_cursorOld = statbar->GetCursor();
+ statbar->SetCursor(wxCURSOR_SIZENWSE);
+ }
+ else
+ {
+ statbar->SetCursor(m_cursorOld);
+ }
+ }
+
+ return wxStdInputHandler::HandleMouseMove(consumer, event);
+}
+
+#endif // wxUSE_STATUSBAR
+
+// ----------------------------------------------------------------------------
+// wxWin32FrameInputHandler
+// ----------------------------------------------------------------------------
+
+class wxWin32SystemMenuEvtHandler : public wxEvtHandler
+{
+public:
+ wxWin32SystemMenuEvtHandler(wxWin32FrameInputHandler *handler);
+
+ void Attach(wxInputConsumer *consumer);
+ void Detach();
+
+private:
+ DECLARE_EVENT_TABLE()
+ void OnSystemMenu(wxCommandEvent &event);
+ void OnCloseFrame(wxCommandEvent &event);
+ void OnClose(wxCloseEvent &event);
+
+ wxWin32FrameInputHandler *m_inputHnd;
+ wxTopLevelWindow *m_wnd;
+#if wxUSE_ACCEL
+ wxAcceleratorTable m_oldAccelTable;
+#endif
+};
+
+wxWin32SystemMenuEvtHandler::
+wxWin32SystemMenuEvtHandler(wxWin32FrameInputHandler *handler)
+{
+ m_inputHnd = handler;
+ m_wnd = NULL;
+}
+
+void wxWin32SystemMenuEvtHandler::Attach(wxInputConsumer *consumer)
+{
+ wxASSERT_MSG( m_wnd == NULL, _T("can't attach the handler twice!") );
+
+ m_wnd = wxStaticCast(consumer->GetInputWindow(), wxTopLevelWindow);
+ m_wnd->PushEventHandler(this);
+
+#if wxUSE_ACCEL
+ // VS: This code relies on using generic implementation of
+ // wxAcceleratorTable in wxUniv!
+ wxAcceleratorTable table = *m_wnd->GetAcceleratorTable();
+ m_oldAccelTable = table;
+ table.Add(wxAcceleratorEntry(wxACCEL_ALT, WXK_SPACE, wxID_SYSTEM_MENU));
+ table.Add(wxAcceleratorEntry(wxACCEL_ALT, WXK_F4, wxID_CLOSE_FRAME));
+ m_wnd->SetAcceleratorTable(table);
+#endif
+}
+
+void wxWin32SystemMenuEvtHandler::Detach()
+{
+ if ( m_wnd )
+ {
+#if wxUSE_ACCEL
+ m_wnd->SetAcceleratorTable(m_oldAccelTable);
+#endif
+ m_wnd->RemoveEventHandler(this);
+ m_wnd = NULL;
+ }
+}
+
+BEGIN_EVENT_TABLE(wxWin32SystemMenuEvtHandler, wxEvtHandler)
+ EVT_MENU(wxID_SYSTEM_MENU, wxWin32SystemMenuEvtHandler::OnSystemMenu)
+ EVT_MENU(wxID_CLOSE_FRAME, wxWin32SystemMenuEvtHandler::OnCloseFrame)
+ EVT_CLOSE(wxWin32SystemMenuEvtHandler::OnClose)
+END_EVENT_TABLE()
+
+void wxWin32SystemMenuEvtHandler::OnSystemMenu(wxCommandEvent &WXUNUSED(event))
+{
+#if wxUSE_ACCEL
+ wxAcceleratorTable table = *m_wnd->GetAcceleratorTable();
+ m_wnd->SetAcceleratorTable(wxNullAcceleratorTable);
+#endif
+
+#if wxUSE_MENUS
+ m_inputHnd->PopupSystemMenu(m_wnd);
+#endif // wxUSE_MENUS
+
+#if wxUSE_ACCEL
+ m_wnd->SetAcceleratorTable(table);
+#endif
+}
+
+void wxWin32SystemMenuEvtHandler::OnCloseFrame(wxCommandEvent &WXUNUSED(event))
+{
+ m_wnd->PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK,
+ wxTOPLEVEL_BUTTON_CLOSE);
+}
+
+void wxWin32SystemMenuEvtHandler::OnClose(wxCloseEvent &event)
+{
+ m_wnd = NULL;
+ event.Skip();
+}
+
+
+wxWin32FrameInputHandler::wxWin32FrameInputHandler(wxInputHandler *handler)
+ : wxStdInputHandler(handler)
+{
+ m_menuHandler = new wxWin32SystemMenuEvtHandler(this);
+}
+
+wxWin32FrameInputHandler::~wxWin32FrameInputHandler()
+{
+ if ( m_menuHandler )
+ {
+ m_menuHandler->Detach();
+ delete m_menuHandler;
+ }
+}
+
+bool wxWin32FrameInputHandler::HandleMouse(wxInputConsumer *consumer,
+ const wxMouseEvent& event)
+{
+ if ( event.LeftDClick() || event.LeftDown() || event.RightDown() )
+ {
+ wxTopLevelWindow *tlw =
+ wxStaticCast(consumer->GetInputWindow(), wxTopLevelWindow);
+
+ long hit = tlw->HitTest(event.GetPosition());
+
+ if ( event.LeftDClick() && hit == wxHT_TOPLEVEL_TITLEBAR )
+ {
+ tlw->PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK,
+ tlw->IsMaximized() ? wxTOPLEVEL_BUTTON_RESTORE
+ : wxTOPLEVEL_BUTTON_MAXIMIZE);
+ return true;
+ }
+ else if ( tlw->GetWindowStyle() & wxSYSTEM_MENU )
+ {
+ if ( (event.LeftDown() && hit == wxHT_TOPLEVEL_ICON) ||
+ (event.RightDown() &&
+ (hit == wxHT_TOPLEVEL_TITLEBAR ||
+ hit == wxHT_TOPLEVEL_ICON)) )
+ {
+#if wxUSE_MENUS
+ PopupSystemMenu(tlw);
+#endif // wxUSE_MENUS
+ return true;
+ }
+ }
+ }
+
+ return wxStdInputHandler::HandleMouse(consumer, event);
+}
+
+#if wxUSE_MENUS
+
+void wxWin32FrameInputHandler::PopupSystemMenu(wxTopLevelWindow *window) const
+{
+ wxMenu menu;
+
+ if ( window->GetWindowStyle() & wxMAXIMIZE_BOX )
+ menu.Append(wxID_RESTORE_FRAME , _("&Restore"));
+ menu.Append(wxID_MOVE_FRAME , _("&Move"));
+ if ( window->GetWindowStyle() & wxRESIZE_BORDER )
+ menu.Append(wxID_RESIZE_FRAME , _("&Size"));
+ if ( wxSystemSettings::HasFeature(wxSYS_CAN_ICONIZE_FRAME) )
+ menu.Append(wxID_ICONIZE_FRAME , _("Mi&nimize"));
+ if ( window->GetWindowStyle() & wxMAXIMIZE_BOX )
+ menu.Append(wxID_MAXIMIZE_FRAME , _("Ma&ximize"));
+ menu.AppendSeparator();
+ menu.Append(wxID_CLOSE_FRAME, _("Close\tAlt-F4"));
+
+ if ( window->GetWindowStyle() & wxMAXIMIZE_BOX )
+ {
+ if ( window->IsMaximized() )
+ {
+ menu.Enable(wxID_MAXIMIZE_FRAME, false);
+ menu.Enable(wxID_MOVE_FRAME, false);
+ if ( window->GetWindowStyle() & wxRESIZE_BORDER )
+ menu.Enable(wxID_RESIZE_FRAME, false);
}
+ else
+ menu.Enable(wxID_RESTORE_FRAME, false);
}
- return wxStdTextCtrlInputHandler::HandleKey(control, event, pressed);
+ window->PopupMenu(&menu, wxPoint(0, 0));
}
+#endif // wxUSE_MENUS
+
+bool wxWin32FrameInputHandler::HandleActivation(wxInputConsumer *consumer,
+ bool activated)
+{
+ if ( consumer->GetInputWindow()->GetWindowStyle() & wxSYSTEM_MENU )
+ {
+ // always detach if active frame changed:
+ m_menuHandler->Detach();
+
+ if ( activated )
+ {
+ m_menuHandler->Attach(consumer);
+ }
+ }
+
+ return wxStdInputHandler::HandleActivation(consumer, activated);
+}