]> git.saurik.com Git - wxWidgets.git/blobdiff - src/univ/themes/win32.cpp
use the MSVC 7.1 DLLs for python versions >= 2.4, not ==
[wxWidgets.git] / src / univ / themes / win32.cpp
index fae4a4a885deec9b070012baff00264e1efab43a..6e5d9661c2d829cf1a68b7f5c25f2becac653677 100644 (file)
@@ -1,11 +1,12 @@
-// Name:        univ/themes/win32.cpp
+///////////////////////////////////////////////////////////////////////////////
+// Name:        src/univ/themes/win32.cpp
 // Purpose:     wxUniversal theme implementing Win32-like LNF
 // Author:      Vadim Zeitlin
 // Modified by:
 // Created:     06.08.00
 // RCS-ID:      $Id$
 // Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
-// Licence:     wxWindows license
+// Licence:     wxWindows licence
 ///////////////////////////////////////////////////////////////////////////////
 
 // ===========================================================================
     #include "wx/dcmemory.h"
 
     #include "wx/button.h"
+    #include "wx/bmpbuttn.h"
     #include "wx/listbox.h"
     #include "wx/checklst.h"
     #include "wx/combobox.h"
     #include "wx/scrolbar.h"
     #include "wx/slider.h"
     #include "wx/textctrl.h"
+    #include "wx/toolbar.h"
+    #include "wx/statusbr.h"
 
     #ifdef __WXMSW__
         // for COLOR_* constants
         #include "wx/msw/private.h"
     #endif
+    #include "wx/menu.h"
+    #include "wx/settings.h"
+    #include "wx/toplevel.h"
+    #include "wx/image.h"
 #endif // WX_PRECOMP
 
 #include "wx/notebook.h"
 #include "wx/spinbutt.h"
-#include "wx/settings.h"
-#include "wx/menu.h"
+#include "wx/artprov.h"
+#ifdef wxUSE_TOGGLEBTN
+#include "wx/tglbtn.h"
+#endif // wxUSE_TOGGLEBTN
 
 #include "wx/univ/scrtimer.h"
-
-#include "wx/univ/renderer.h"
+#include "wx/univ/stdrend.h"
+#include "wx/univ/inpcons.h"
 #include "wx/univ/inphand.h"
 #include "wx/univ/colschem.h"
 #include "wx/univ/theme.h"
 
 static const int BORDER_THICKNESS = 2;
 
-// the offset between the label and focus rect around it
-static const int FOCUS_RECT_OFFSET_X = 1;
-static const int FOCUS_RECT_OFFSET_Y = 1;
-
-enum IndicatorType
-{
-    IndicatorType_Check,
-    IndicatorType_Radio,
-    IndicatorType_Menu,
-    IndicatorType_Max
-};
-
-enum IndicatorState
-{
-    IndicatorState_Normal,
-    IndicatorState_Pressed, // this one is for check/radioboxes
-    IndicatorState_Selected = IndicatorState_Pressed, // for menus
-    IndicatorState_Disabled,
-    IndicatorState_SelectedDisabled,    // only for the menus
-    IndicatorState_Max
-};
+static const size_t NUM_STATUSBAR_GRIP_BANDS = 3;
+static const size_t WIDTH_STATUSBAR_GRIP_BAND = 4;
+static const size_t STATUSBAR_GRIP_SIZE =
+    WIDTH_STATUSBAR_GRIP_BAND*NUM_STATUSBAR_GRIP_BANDS;
 
-enum IndicatorStatus
-{
-    IndicatorStatus_Checked,
-    IndicatorStatus_Unchecked,
-    IndicatorStatus_Max
-};
+static const wxCoord SLIDER_MARGIN = 6; // margin around slider
+static const wxCoord SLIDER_THUMB_LENGTH = 18;
+static const wxCoord SLIDER_TICK_LENGTH = 6;
 
 // wxWin32Renderer: draw the GUI elements in Win32 style
 // ----------------------------------------------------------------------------
 
-class wxWin32Renderer : public wxRenderer
+class wxWin32Renderer : public wxStdRenderer
 {
 public:
-    // constants
-    enum wxArrowDirection
-    {
-        Arrow_Left,
-        Arrow_Right,
-        Arrow_Up,
-        Arrow_Down,
-        Arrow_Max
-    };
-
-    enum wxArrowStyle
-    {
-        Arrow_Normal,
-        Arrow_Disabled,
-        Arrow_Pressed,
-        Arrow_Inversed,
-        Arrow_InversedDisabled,
-        Arrow_StateMax
-    };
-
     // ctor
     wxWin32Renderer(const wxColourScheme *scheme);
 
-    // implement the base class pure virtuals
-    virtual void DrawBackground(wxDC& dc,
-                                const wxColour& col,
-                                const wxRect& rect,
-                                int flags = 0);
+    // reimplement the renderer methods which are different for this theme
     virtual void DrawLabel(wxDC& dc,
                            const wxString& label,
                            const wxRect& rect,
@@ -141,39 +107,15 @@ public:
                                  int alignment = wxALIGN_LEFT | wxALIGN_TOP,
                                  int indexAccel = -1,
                                  wxRect *rectBounds = NULL);
-    virtual void DrawBorder(wxDC& dc,
-                            wxBorder border,
-                            const wxRect& rect,
-                            int flags = 0,
-                            wxRect *rectIn = (wxRect *)NULL);
-    virtual void DrawHorizontalLine(wxDC& dc,
-                                    wxCoord y, wxCoord x1, wxCoord x2);
-    virtual void DrawVerticalLine(wxDC& dc,
-                                  wxCoord x, wxCoord y1, wxCoord y2);
-    virtual void DrawFrame(wxDC& dc,
-                           const wxString& label,
-                           const wxRect& rect,
-                           int flags = 0,
-                           int alignment = wxALIGN_LEFT,
-                           int indexAccel = -1);
-    virtual void DrawTextBorder(wxDC& dc,
-                                wxBorder border,
-                                const wxRect& rect,
-                                int flags = 0,
-                                wxRect *rectIn = (wxRect *)NULL);
     virtual void DrawButtonBorder(wxDC& dc,
                                   const wxRect& rect,
                                   int flags = 0,
-                                  wxRect *rectIn = (wxRect *)NULL);
+                                  wxRect *rectIn = NULL);
+
     virtual void DrawArrow(wxDC& dc,
                            wxDirection dir,
                            const wxRect& rect,
                            int flags = 0);
-    virtual void DrawScrollbarArrow(wxDC& dc,
-                                    wxDirection dir,
-                                    const wxRect& rect,
-                                    int flags = 0)
-        { DrawArrow(dc, dir, rect, flags); }
     virtual void DrawScrollbarThumb(wxDC& dc,
                                     wxOrientation orient,
                                     const wxRect& rect,
@@ -182,38 +124,18 @@ public:
                                     wxOrientation orient,
                                     const wxRect& rect,
                                     int flags = 0);
-    virtual void DrawScrollCorner(wxDC& dc,
-                                  const wxRect& rect);
-    virtual void DrawItem(wxDC& dc,
-                          const wxString& label,
-                          const wxRect& rect,
-                          int flags = 0);
-    virtual void DrawCheckItem(wxDC& dc,
-                               const wxString& label,
-                               const wxBitmap& bitmap,
-                               const wxRect& rect,
-                               int flags = 0);
-    virtual void DrawCheckButton(wxDC& dc,
-                                 const wxString& label,
-                                 const wxBitmap& bitmap,
-                                 const wxRect& rect,
-                                 int flags = 0,
-                                 wxAlignment align = wxALIGN_LEFT,
-                                 int indexAccel = -1);
-    virtual void DrawRadioButton(wxDC& dc,
-                                 const wxString& label,
-                                 const wxBitmap& bitmap,
-                                 const wxRect& rect,
-                                 int flags = 0,
-                                 wxAlignment align = wxALIGN_LEFT,
-                                 int indexAccel = -1);
-    virtual void DrawTextLine(wxDC& dc,
-                              const wxString& text,
-                              const wxRect& rect,
-                              int selStart = -1,
-                              int selEnd = -1,
-                              int flags = 0);
-    virtual void DrawLineWrapMark(wxDC& dc, const wxRect& rect);
+
+#if wxUSE_TOOLBAR
+    virtual void DrawToolBarButton(wxDC& dc,
+                                   const wxString& label,
+                                   const wxBitmap& bitmap,
+                                   const wxRect& rect,
+                                   int flags = 0,
+                                   long style = 0,
+                                   int tbarStyle = 0);
+#endif // wxUSE_TOOLBAR
+
+#if wxUSE_NOTEBOOK
     virtual void DrawTab(wxDC& dc,
                          const wxRect& rect,
                          wxDirection dir,
@@ -221,26 +143,33 @@ public:
                          const wxBitmap& bitmap = wxNullBitmap,
                          int flags = 0,
                          int indexAccel = -1);
+#endif // wxUSE_NOTEBOOK
 
+#if wxUSE_SLIDER
     virtual void DrawSliderShaft(wxDC& dc,
                                  const wxRect& rect,
+                                 int lenThumb,
                                  wxOrientation orient,
                                  int flags = 0,
+                                 long style = 0,
                                  wxRect *rectShaft = NULL);
     virtual void DrawSliderThumb(wxDC& dc,
                                  const wxRect& rect,
                                  wxOrientation orient,
-                                 int flags = 0);
+                                 int flags = 0,
+                                 long style = 0);
     virtual void DrawSliderTicks(wxDC& dc,
                                  const wxRect& rect,
-                                 const wxSize& sizeThumb,
+                                 int lenThumb,
                                  wxOrientation orient,
                                  int start,
                                  int end,
                                  int step = 1,
-                                 int flags = 0);
-#if wxUSE_MENUS
+                                 int flags = 0,
+                                 long style = 0);
+#endif // wxUSE_SLIDER
 
+#if wxUSE_MENUS
     virtual void DrawMenuBarItem(wxDC& dc,
                                  const wxRect& rect,
                                  const wxString& label,
@@ -257,29 +186,26 @@ public:
     virtual void DrawMenuSeparator(wxDC& dc,
                                    wxCoord y,
                                    const wxMenuGeometryInfo& geomInfo);
-#endif
+#endif // wxUSE_MENUS
+
+#if wxUSE_STATUSBAR
+    virtual void DrawStatusField(wxDC& dc,
+                                 const wxRect& rect,
+                                 const wxString& label,
+                                 int flags = 0, int style = 0);
+#endif // wxUSE_STATUSBAR
+
     virtual void GetComboBitmaps(wxBitmap *bmpNormal,
                                  wxBitmap *bmpFocus,
                                  wxBitmap *bmpPressed,
                                  wxBitmap *bmpDisabled);
 
     virtual void AdjustSize(wxSize *size, const wxWindow *window);
-    virtual wxRect GetBorderDimensions(wxBorder border) const;
     virtual bool AreScrollbarsInsideBorder() const;
 
     virtual wxSize GetScrollbarArrowSize() const
         { return m_sizeScrollbarArrow; }
-    virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
-                                    wxScrollBar::Element elem,
-                                    int thumbPos = -1) const;
-    virtual wxCoord GetScrollbarSize(const wxScrollBar *scrollbar);
-    virtual wxHitTest HitTestScrollbar(const wxScrollBar *scrollbar,
-                                       const wxPoint& pt) const;
-    virtual wxCoord ScrollbarToPixel(const wxScrollBar *scrollbar,
-                                     int thumbPos = -1);
-    virtual int PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord);
-    virtual wxCoord GetListboxItemHeight(wxCoord fontHeight)
-        { return fontHeight + 2; }
+
     virtual wxSize GetCheckBitmapSize() const
         { return wxSize(13, 13); }
     virtual wxSize GetRadioBitmapSize() const
@@ -287,103 +213,79 @@ public:
     virtual wxCoord GetCheckItemMargin() const
         { return 0; }
 
+    virtual wxSize GetToolBarButtonSize(wxCoord *separator) const
+        { if ( separator ) *separator = 5; return wxSize(16, 15); }
+    virtual wxSize GetToolBarMargin() const
+        { return wxSize(4, 4); }
+
+#if wxUSE_TEXTCTRL
     virtual wxRect GetTextTotalArea(const wxTextCtrl *text,
-                                    const wxRect& rect);
+                                    const wxRect& rect) const;
     virtual wxRect GetTextClientArea(const wxTextCtrl *text,
                                      const wxRect& rect,
-                                     wxCoord *extraSpaceBeyond);
+                                     wxCoord *extraSpaceBeyond) const;
+#endif // wxUSE_TEXTCTRL
 
+#if wxUSE_NOTEBOOK
     virtual wxSize GetTabIndent() const { return wxSize(2, 2); }
     virtual wxSize GetTabPadding() const { return wxSize(6, 5); }
+#endif // wxUSE_NOTEBOOK
+
+#if wxUSE_SLIDER
 
-    virtual wxCoord GetSliderDim() const { return 20; }
-    virtual wxCoord GetSliderTickLen() const { return 4; }
+    virtual wxCoord GetSliderDim() const { return SLIDER_THUMB_LENGTH + 2*BORDER_THICKNESS; }
+    virtual wxCoord GetSliderTickLen() const { return SLIDER_TICK_LENGTH; }
     virtual wxRect GetSliderShaftRect(const wxRect& rect,
-                                      wxOrientation orient) const;
+                                      int lenThumb,
+                                      wxOrientation orient,
+                                      long style = 0) const;
     virtual wxSize GetSliderThumbSize(const wxRect& rect,
+                                      int lenThumb,
                                       wxOrientation orient) const;
+#endif // wxUSE_SLIDER
+
     virtual wxSize GetProgressBarStep() const { return wxSize(16, 32); }
 
 #if wxUSE_MENUS
     virtual wxSize GetMenuBarItemSize(const wxSize& sizeText) const;
     virtual wxMenuGeometryInfo *GetMenuGeometry(wxWindow *win,
                                                 const wxMenu& menu) const;
-#endif
-protected:
-    // helper of DrawLabel() and DrawCheckOrRadioButton()
-    void DoDrawLabel(wxDC& dc,
-                     const wxString& label,
-                     const wxRect& rect,
-                     int flags = 0,
-                     int alignment = wxALIGN_LEFT | wxALIGN_TOP,
-                     int indexAccel = -1,
-                     wxRect *rectBounds = NULL,
-                     const wxPoint& focusOffset
-                        = wxPoint(FOCUS_RECT_OFFSET_X, FOCUS_RECT_OFFSET_Y));
-
-    // common part of DrawLabel() and DrawItem()
-    void DrawFocusRect(wxDC& dc, const wxRect& rect);
-
-    // DrawLabel() and DrawButtonLabel() helper
-    void DrawLabelShadow(wxDC& dc,
-                         const wxString& label,
-                         const wxRect& rect,
-                         int alignment,
-                         int indexAccel);
-
-    // DrawButtonBorder() helper
-    void DoDrawBackground(wxDC& dc,
-                          const wxColour& col,
-                          const wxRect& rect);
-
-    // DrawBorder() helpers: all of them shift and clip the DC after drawing
-    // the border
-
-    // just draw a rectangle with the given pen
-    void DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen);
-
-    // draw the lower left part of rectangle
-    void DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen);
-
-    // draw the rectange using the first brush for the left and top sides and
-    // the second one for the bottom and right ones
-    void DrawShadedRect(wxDC& dc, wxRect *rect,
-                        const wxPen& pen1, const wxPen& pen2);
+#endif // wxUSE_MENUS
 
-    // draw the normal 3D border
-    void DrawRaisedBorder(wxDC& dc, wxRect *rect);
+protected:
+    // overridden wxStdRenderer methods
+    virtual void DrawFrameWithLabel(wxDC& dc,
+                                    const wxString& label,
+                                    const wxRect& rectFrame,
+                                    const wxRect& rectText,
+                                    int flags,
+                                    int alignment,
+                                    int indexAccel);
+
+    virtual void DrawCheckItemBitmap(wxDC& dc,
+                                     const wxBitmap& bitmap,
+                                     const wxRect& rect,
+                                     int flags);
 
-    // draw the sunken 3D border
-    void DrawSunkenBorder(wxDC& dc, wxRect *rect);
 
     // draw the border used for scrollbar arrows
-    void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = FALSE);
+    void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = false);
 
     // public DrawArrow()s helper
     void DrawArrow(wxDC& dc, const wxRect& rect,
-                   wxArrowDirection arrowDir, wxArrowStyle arrowStyle);
+                   ArrowDirection arrowDir, ArrowStyle arrowStyle);
 
     // DrawArrowButton is used by DrawScrollbar and DrawComboButton
     void DrawArrowButton(wxDC& dc, const wxRect& rect,
-                         wxArrowDirection arrowDir,
-                         wxArrowStyle arrowStyle);
-
-    // DrawCheckButton/DrawRadioButton helper
-    void DrawCheckOrRadioButton(wxDC& dc,
-                                const wxString& label,
-                                const wxBitmap& bitmap,
-                                const wxRect& rect,
-                                int flags,
-                                wxAlignment align,
-                                int indexAccel,
-                                wxCoord focusOffsetY);
+                         ArrowDirection arrowDir,
+                         ArrowStyle arrowStyle);
 
     // draw a normal or transposed line (useful for using the same code fo both
     // horizontal and vertical widgets)
     void DrawLine(wxDC& dc,
                   wxCoord x1, wxCoord y1,
                   wxCoord x2, wxCoord y2,
-                  bool transpose = FALSE)
+                  bool transpose = false)
     {
         if ( transpose )
             dc.DrawLine(y1, x1, y2, x2);
@@ -393,25 +295,34 @@ protected:
 
     // get the standard check/radio button bitmap
     wxBitmap GetIndicator(IndicatorType indType, int flags);
-    wxBitmap GetCheckBitmap(int flags)
+    virtual wxBitmap GetCheckBitmap(int flags)
         { return GetIndicator(IndicatorType_Check, flags); }
-    wxBitmap GetRadioBitmap(int flags)
+    virtual wxBitmap GetRadioBitmap(int flags)
         { return GetIndicator(IndicatorType_Radio, flags); }
 
-private:
-    const wxColourScheme *m_scheme;
+    virtual wxBitmap GetFrameButtonBitmap(FrameButtonType type);
 
+private:
     // the sizing parameters (TODO make them changeable)
     wxSize m_sizeScrollbarArrow;
 
-    // GDI objects we use for drawing
-    wxColour m_colDarkGrey,
-             m_colHighlight;
+    // the checked and unchecked bitmaps for DrawCheckItemBitmap()
+    wxBitmap m_bmpCheckBitmaps[IndicatorStatus_Max];
+
+    // the bitmaps returned by GetIndicator()
+    wxBitmap m_bmpIndicators[IndicatorType_Max]
+                            [IndicatorState_MaxMenu]
+                            [IndicatorStatus_Max];
 
-    wxPen m_penBlack,
-          m_penDarkGrey,
-          m_penLightGrey,
-          m_penHighlight;
+    // titlebar icons:
+    wxBitmap m_bmpFrameButtons[FrameButton_Max];
+
+    // standard defaults for the above bitmaps
+    static const char **ms_xpmChecked[IndicatorStatus_Max];
+    static const char **ms_xpmIndicators[IndicatorType_Max]
+                                        [IndicatorState_MaxMenu]
+                                        [IndicatorStatus_Max];
+    static const char **ms_xpmFrameButtons[FrameButton_Max];
 
     // first row is for the normal state, second - for the disabled
     wxBitmap m_bmpArrows[Arrow_StateMax][Arrow_Max];
@@ -425,34 +336,33 @@ private:
 class wxWin32InputHandler : public wxInputHandler
 {
 public:
-    wxWin32InputHandler(wxWin32Renderer *renderer);
+    wxWin32InputHandler() { }
 
-    virtual bool HandleKey(wxControl *control,
+    virtual bool HandleKey(wxInputConsumer *control,
                            const wxKeyEvent& event,
                            bool pressed);
-    virtual bool HandleMouse(wxControl *control,
+    virtual bool HandleMouse(wxInputConsumer *control,
                              const wxMouseEvent& event);
-
-protected:
-    wxWin32Renderer *m_renderer;
 };
 
+#if wxUSE_SCROLLBAR
 class wxWin32ScrollBarInputHandler : public wxStdScrollBarInputHandler
 {
 public:
-    wxWin32ScrollBarInputHandler(wxWin32Renderer *renderer,
+    wxWin32ScrollBarInputHandler(wxRenderer *renderer,
                                  wxInputHandler *handler);
 
-    virtual bool HandleMouse(wxControl *control, const wxMouseEvent& event);
-    virtual bool HandleMouseMove(wxControl *control, const wxMouseEvent& event);
+    virtual bool HandleMouse(wxInputConsumer *control,
+                             const wxMouseEvent& event);
+    virtual bool HandleMouseMove(wxInputConsumer *control,
+                                 const wxMouseEvent& event);
 
     virtual bool OnScrollTimer(wxScrollBar *scrollbar,
                                const wxControlAction& action);
 
 protected:
-    virtual bool IsAllowedButton(int button) { return button == 1; }
-
-    virtual void Highlight(wxScrollBar *scrollbar, bool doIt)
+    virtual void Highlight(wxScrollBar * WXUNUSED(scrollbar),
+                           bool WXUNUSED(doIt))
     {
         // we don't highlight anything
     }
@@ -467,28 +377,78 @@ protected:
     // we remember the interval of the timer to be able to restart it
     int m_interval;
 };
+#endif // wxUSE_SCROLLBAR
 
-class wxWin32CheckboxInputHandler : public wxStdCheckboxInputHandler
+#if wxUSE_CHECKBOX
+class wxWin32CheckboxInputHandler : public wxStdInputHandler
 {
 public:
     wxWin32CheckboxInputHandler(wxInputHandler *handler)
-        : wxStdCheckboxInputHandler(handler) { }
+        : wxStdInputHandler(handler) { }
 
-    virtual bool HandleKey(wxControl *control,
+    virtual bool HandleKey(wxInputConsumer *control,
                            const wxKeyEvent& event,
                            bool pressed);
 };
+#endif // wxUSE_CHECKBOX
 
-class wxWin32TextCtrlInputHandler : public wxStdTextCtrlInputHandler
+#if wxUSE_TEXTCTRL
+class wxWin32TextCtrlInputHandler : public wxStdInputHandler
 {
 public:
     wxWin32TextCtrlInputHandler(wxInputHandler *handler)
-        : wxStdTextCtrlInputHandler(handler) { }
+        : wxStdInputHandler(handler) { }
 
-    virtual bool HandleKey(wxControl *control,
+    virtual bool HandleKey(wxInputConsumer *control,
                            const wxKeyEvent& event,
                            bool pressed);
 };
+#endif // wxUSE_TEXTCTRL
+
+class wxWin32StatusBarInputHandler : public wxStdInputHandler
+{
+public:
+    wxWin32StatusBarInputHandler(wxInputHandler *handler);
+
+    virtual bool HandleMouse(wxInputConsumer *consumer,
+                             const wxMouseEvent& event);
+
+    virtual bool HandleMouseMove(wxInputConsumer *consumer,
+                                 const wxMouseEvent& event);
+
+protected:
+    // is the given point over the statusbar grip?
+    bool IsOnGrip(wxWindow *statbar, const wxPoint& pt) const;
+
+private:
+    // the cursor we had replaced with the resize one
+    wxCursor m_cursorOld;
+
+    // was the mouse over the grip last time we checked?
+    bool m_isOnGrip;
+};
+
+class wxWin32SystemMenuEvtHandler;
+
+class wxWin32FrameInputHandler : public wxStdInputHandler
+{
+public:
+    wxWin32FrameInputHandler(wxInputHandler *handler);
+    virtual ~wxWin32FrameInputHandler();
+
+    virtual bool HandleMouse(wxInputConsumer *control,
+                             const wxMouseEvent& event);
+
+    virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
+
+#if wxUSE_MENUS
+    void PopupSystemMenu(wxTopLevelWindow *window) const;
+#endif // wxUSE_MENUS
+
+private:
+    // was the mouse over the grip last time we checked?
+    wxWin32SystemMenuEvtHandler *m_menuHandler;
+};
 
 // ----------------------------------------------------------------------------
 // wxWin32ColourScheme: uses (default) Win32 colours
@@ -501,11 +461,23 @@ public:
     virtual wxColour GetBackground(wxWindow *win) const;
 };
 
+// ----------------------------------------------------------------------------
+// wxWin32ArtProvider
+// ----------------------------------------------------------------------------
+
+class wxWin32ArtProvider : public wxArtProvider
+{
+protected:
+    virtual wxBitmap CreateBitmap(const wxArtID& id,
+                                  const wxArtClient& client,
+                                  const wxSize& size);
+};
+
 // ----------------------------------------------------------------------------
 // wxWin32Theme
 // ----------------------------------------------------------------------------
 
-WX_DEFINE_ARRAY(wxInputHandler *, wxArrayHandlers);
+WX_DEFINE_ARRAY_PTR(wxInputHandler *, wxArrayHandlers);
 
 class wxWin32Theme : public wxTheme
 {
@@ -513,23 +485,22 @@ public:
     wxWin32Theme();
     virtual ~wxWin32Theme();
 
-    virtual wxRenderer *GetRenderer() { return m_renderer; }
-    virtual wxInputHandler *GetInputHandler(const wxString& control);
+    virtual wxRenderer *GetRenderer();
+    virtual wxArtProvider *GetArtProvider();
+    virtual wxInputHandler *GetInputHandler(const wxString& control,
+                                            wxInputConsumer *consumer);
     virtual wxColourScheme *GetColourScheme();
 
 private:
-    // get the default input handler
-    wxInputHandler *GetDefaultInputHandler();
-
     wxWin32Renderer *m_renderer;
 
+    wxWin32ArtProvider *m_artProvider;
+
     // the names of the already created handlers and the handlers themselves
     // (these arrays are synchronized)
     wxSortedArrayString m_handlerNames;
     wxArrayHandlers m_handlers;
 
-    wxWin32InputHandler *m_handlerDefault;
-
     wxWin32ColourScheme *m_scheme;
 
     WX_DECLARE_THEME(win32)
@@ -539,6 +510,91 @@ private:
 // standard bitmaps
 // ----------------------------------------------------------------------------
 
+// frame buttons bitmaps
+static const char *frame_button_close_xpm[] = {
+"12 10 2 1",
+"         c None",
+"X        c black",
+"            ",
+"  XX    XX  ",
+"   XX  XX   ",
+"    XXXX    ",
+"     XX     ",
+"    XXXX    ",
+"   XX  XX   ",
+"  XX    XX  ",
+"            ",
+"            "};
+
+static const char *frame_button_help_xpm[] = {
+"12 10 2 1",
+"         c None",
+"X        c #000000",
+"    XXXX    ",
+"   XX  XX   ",
+"   XX  XX   ",
+"      XX    ",
+"     XX     ",
+"     XX     ",
+"            ",
+"     XX     ",
+"     XX     ",
+"            "};
+
+static const char *frame_button_maximize_xpm[] = {
+"12 10 2 1",
+"         c None",
+"X        c #000000",
+" XXXXXXXXX  ",
+" XXXXXXXXX  ",
+" X       X  ",
+" X       X  ",
+" X       X  ",
+" X       X  ",
+" X       X  ",
+" X       X  ",
+" XXXXXXXXX  ",
+"            "};
+
+static const char *frame_button_minimize_xpm[] = {
+"12 10 2 1",
+"         c None",
+"X        c #000000",
+"            ",
+"            ",
+"            ",
+"            ",
+"            ",
+"            ",
+"            ",
+"  XXXXXX    ",
+"  XXXXXX    ",
+"            "};
+
+static const char *frame_button_restore_xpm[] = {
+"12 10 2 1",
+"         c None",
+"X        c #000000",
+"   XXXXXX   ",
+"   XXXXXX   ",
+"   X    X   ",
+" XXXXXX X   ",
+" XXXXXX X   ",
+" X    XXX   ",
+" X    X     ",
+" X    X     ",
+" XXXXXX     ",
+"            "};
+
+const char **wxWin32Renderer::ms_xpmFrameButtons[FrameButton_Max] =
+{
+    frame_button_close_xpm,
+    frame_button_minimize_xpm,
+    frame_button_maximize_xpm,
+    frame_button_restore_xpm,
+    frame_button_help_xpm,
+};
+
 // menu bitmaps
 
 static const char *checked_menu_xpm[] = {
@@ -772,6 +828,54 @@ static const char *unchecked_item_xpm[] = {
 "wwwwwwwwwwwww"
 };
 
+static const char *undetermined_xpm[] = {
+/* columns rows colors chars-per-pixel */
+"13 13 5 1",
+"A c #030303",
+"B c #838383",
+"C c #C3C3C3",
+"D c #FBFBFB",
+"E c #DBDBDB",
+/* pixels */
+"BBBBBBBBBBBBD",
+"BAAAAAAAAAAED",
+"BACDCDCDCDCED",
+"BADCDCDCDBDED",
+"BACDCDCDBBCED",
+"BADBDCEBBBDED",
+"BACBBDBBBDCED",
+"BADBBBBBDCDED",
+"BACDBBBDCDCED",
+"BADCDBDCDCDED",
+"BACDCDCDCDCED",
+"BEEEEEEEEEEED",
+"DDDDDDDDDDDDD"
+};
+
+static const char *pressed_undetermined_xpm[] = {
+/* columns rows colors chars-per-pixel */
+"13 13 5 1",
+"A c #040404",
+"B c #848484",
+"C c #C4C4C4",
+"D c #FCFCFC",
+"E c #DCDCDC",
+/* pixels */
+"BBBBBBBBBBBBD",
+"BAAAAAAAAAAED",
+"BACCCCCCCCCCD",
+"BACCCCCCCACED",
+"BACCCCCCAACED",
+"BACACCCAAACED",
+"BACAACAAACCED",
+"BACAAAAACCCED",
+"BACCAAACCCCCD",
+"BACCCACCCCCED",
+"BACCCCCCCCCED",
+"BEEEEEEEEEEED",
+"DDDDDDDDDDDDD"
+};
+
 static const char *checked_radio_xpm[] = {
 /* columns rows colors chars-per-pixel */
 "12 12 6 1",
@@ -892,49 +996,56 @@ static const char *pressed_unchecked_radio_xpm[] = {
 "    hhhh    "
 };
 
-static const char **
-    bmpIndicators[IndicatorType_Max][IndicatorState_Max][IndicatorStatus_Max] =
+const char **wxWin32Renderer::ms_xpmIndicators[IndicatorType_Max]
+                                              [IndicatorState_MaxMenu]
+                                              [IndicatorStatus_Max] =
 {
     // checkboxes first
     {
         // normal state
-        { checked_xpm, unchecked_xpm },
+        { checked_xpm, unchecked_xpm, undetermined_xpm },
 
         // pressed state
-        { pressed_checked_xpm, pressed_unchecked_xpm },
+        { pressed_checked_xpm, pressed_unchecked_xpm, pressed_undetermined_xpm },
 
         // disabled state
-        { pressed_disabled_checked_xpm, pressed_unchecked_xpm },
+        { pressed_disabled_checked_xpm, pressed_unchecked_xpm, pressed_disabled_checked_xpm },
     },
 
     // radio
     {
         // normal state
-        { checked_radio_xpm, unchecked_radio_xpm },
+        { checked_radio_xpm, unchecked_radio_xpm, NULL },
 
         // pressed state
-        { pressed_checked_radio_xpm, pressed_unchecked_radio_xpm },
+        { pressed_checked_radio_xpm, pressed_unchecked_radio_xpm, NULL },
 
         // disabled state
-        { pressed_disabled_checked_radio_xpm, pressed_unchecked_radio_xpm },
+        { pressed_disabled_checked_radio_xpm, pressed_unchecked_radio_xpm, NULL },
     },
 
     // menu
     {
         // normal state
-        { checked_menu_xpm, NULL },
+        { checked_menu_xpm, NULL, NULL },
 
         // selected state
-        { selected_checked_menu_xpm, NULL },
+        { selected_checked_menu_xpm, NULL, NULL },
 
         // disabled state
-        { disabled_checked_menu_xpm, NULL },
+        { disabled_checked_menu_xpm, NULL, NULL },
 
         // disabled selected state
-        { selected_disabled_checked_menu_xpm, NULL },
+        { selected_disabled_checked_menu_xpm, NULL, NULL },
     }
 };
 
+const char **wxWin32Renderer::ms_xpmChecked[IndicatorStatus_Max] =
+{
+    checked_item_xpm,
+    unchecked_item_xpm
+};
+
 // ============================================================================
 // implementation
 // ============================================================================
@@ -947,84 +1058,95 @@ WX_IMPLEMENT_THEME(wxWin32Theme, win32, wxTRANSLATE("Win32 theme"));
 
 wxWin32Theme::wxWin32Theme()
 {
-    m_scheme = new wxWin32ColourScheme;
-    m_renderer = new wxWin32Renderer(m_scheme);
-    m_handlerDefault = NULL;
+    m_scheme = NULL;
+    m_renderer = NULL;
+    m_artProvider = NULL;
 }
 
 wxWin32Theme::~wxWin32Theme()
 {
-    size_t count = m_handlers.GetCount();
-    for ( size_t n = 0; n < count; n++ )
+    delete m_renderer;
+    delete m_scheme;
+    wxArtProvider::RemoveProvider(m_artProvider);
+}
+
+wxRenderer *wxWin32Theme::GetRenderer()
+{
+    if ( !m_renderer )
     {
-        if ( m_handlers[n] != m_handlerDefault )
-            delete m_handlers[n];
+        m_renderer = new wxWin32Renderer(GetColourScheme());
     }
 
-    delete m_handlerDefault;
-
-    delete m_renderer;
-    delete m_scheme;
+    return m_renderer;
 }
 
-wxInputHandler *wxWin32Theme::GetDefaultInputHandler()
+wxArtProvider *wxWin32Theme::GetArtProvider()
 {
-    if ( !m_handlerDefault )
+    if ( !m_artProvider )
     {
-        m_handlerDefault = new wxWin32InputHandler(m_renderer);
+        m_artProvider = new wxWin32ArtProvider;
     }
 
-    return m_handlerDefault;
+    return m_artProvider;
 }
 
-wxInputHandler *wxWin32Theme::GetInputHandler(const wxString& control)
+wxInputHandler *
+wxWin32Theme::GetInputHandler(const wxString& control,
+                              wxInputConsumer *consumer)
 {
-    wxInputHandler *handler;
+    wxInputHandler *handler = NULL;
     int n = m_handlerNames.Index(control);
     if ( n == wxNOT_FOUND )
     {
+        static wxWin32InputHandler s_handlerDef;
+
+        wxInputHandler * const
+          handlerStd = consumer->DoGetStdInputHandler(&s_handlerDef);
+
         // create a new handler
-        if ( control == wxINP_HANDLER_SCROLLBAR )
-            handler = new wxWin32ScrollBarInputHandler(m_renderer,
-                                                       GetDefaultInputHandler());
-#if wxUSE_BUTTON
-        else if ( control == wxINP_HANDLER_BUTTON )
-            handler = new wxStdButtonInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_BUTTON
+        if ( control == wxINP_HANDLER_TOPLEVEL )
+        {
+            static wxWin32FrameInputHandler s_handler(handlerStd);
+
+            handler = &s_handler;
+        }
 #if wxUSE_CHECKBOX
         else if ( control == wxINP_HANDLER_CHECKBOX )
-            handler = new wxWin32CheckboxInputHandler(GetDefaultInputHandler());
+        {
+            static wxWin32CheckboxInputHandler s_handler(handlerStd);
+
+            handler = &s_handler;
+        }
 #endif // wxUSE_CHECKBOX
-#if wxUSE_COMBOBOX
-        else if ( control == wxINP_HANDLER_COMBOBOX )
-            handler = new wxStdComboBoxInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_COMBOBOX
-#if wxUSE_LISTBOX
-        else if ( control == wxINP_HANDLER_LISTBOX )
-            handler = new wxStdListboxInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_LISTBOX
-#if wxUSE_CHECKLISTBOX
-        else if ( control == wxINP_HANDLER_CHECKLISTBOX )
-            handler = new wxStdCheckListboxInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_CHECKLISTBOX
+#if wxUSE_SCROLLBAR
+        else if ( control == wxINP_HANDLER_SCROLLBAR )
+        {
+            static wxWin32ScrollBarInputHandler
+                s_handler(GetRenderer(), handlerStd);
+
+            handler = &s_handler;
+        }
+#endif // wxUSE_SCROLLBAR
+#if wxUSE_STATUSBAR
+        else if ( control == wxINP_HANDLER_STATUSBAR )
+        {
+            static wxWin32StatusBarInputHandler s_handler(handlerStd);
+
+            handler = &s_handler;
+        }
+#endif // wxUSE_STATUSBAR
 #if wxUSE_TEXTCTRL
         else if ( control == wxINP_HANDLER_TEXTCTRL )
-            handler = new wxWin32TextCtrlInputHandler(GetDefaultInputHandler());
+        {
+            static wxWin32TextCtrlInputHandler s_handler(handlerStd);
+
+            handler = &s_handler;
+        }
 #endif // wxUSE_TEXTCTRL
-#if wxUSE_SLIDER
-        else if ( control == wxINP_HANDLER_SLIDER )
-            handler = new wxStdSliderButtonInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_SLIDER
-#if wxUSE_SPINBTN
-        else if ( control == wxINP_HANDLER_SPINBTN )
-            handler = new wxStdSpinButtonInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_SPINBTN
-#if wxUSE_NOTEBOOK
-        else if ( control == wxINP_HANDLER_NOTEBOOK )
-            handler = new wxStdNotebookInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_NOTEBOOK
-        else
-            handler = GetDefaultInputHandler();
+        else // no special handler for this control
+        {
+            handler = handlerStd;
+        }
 
         n = m_handlerNames.Add(control);
         m_handlers.Insert(handler, n);
@@ -1039,6 +1161,10 @@ wxInputHandler *wxWin32Theme::GetInputHandler(const wxString& control)
 
 wxColourScheme *wxWin32Theme::GetColourScheme()
 {
+    if ( !m_scheme )
+    {
+        m_scheme = new wxWin32ColourScheme;
+    }
     return m_scheme;
 }
 
@@ -1055,21 +1181,37 @@ wxColour wxWin32ColourScheme::GetBackground(wxWindow *win) const
         col = win->GetBackgroundColour();
     }
 
-    if ( win->IsContainerWindow() )
+    if ( !win->ShouldInheritColours() )
     {
+#if wxUSE_TEXTCTRL
         wxTextCtrl *text = wxDynamicCast(win, wxTextCtrl);
-        if ( text )
+#endif // wxUSE_TEXTCTRL
+#if wxUSE_LISTBOX
+        wxListBox* listBox = wxDynamicCast(win, wxListBox);
+#endif // wxUSE_LISTBOX
+
+#if wxUSE_TEXTCTRL
+        if ( text
+#if wxUSE_LISTBOX
+         || listBox
+#endif
+          )
         {
-            if ( !text->IsEnabled() ) // not IsEditable()
+            if ( !win->IsEnabled() ) // not IsEditable()
                 col = Get(CONTROL);
-            //else: execute code below
+            else
+            {
+                if ( !col.Ok() )
+                {
+                    // doesn't depend on the state
+                    col = Get(WINDOW);
+                }
+            }
         }
+#endif // wxUSE_TEXTCTRL
 
-        if ( !col.Ok() )
-        {
-            // doesn't depend on the state
-            col = Get(WINDOW);
-        }
+        if (!col.Ok())
+            col = Get(CONTROL); // Most controls should be this colour, not WINDOW
     }
     else
     {
@@ -1077,12 +1219,14 @@ wxColour wxWin32ColourScheme::GetBackground(wxWindow *win) const
 
         // the colour set by the user should be used for the normal state
         // and for the states for which we don't have any specific colours
-        if ( !col.Ok() || (flags != 0) )
+        if ( !col.Ok() || (flags & wxCONTROL_PRESSED) != 0 )
         {
+#if wxUSE_SCROLLBAR
             if ( wxDynamicCast(win, wxScrollBar) )
                 col = Get(flags & wxCONTROL_PRESSED ? SCROLLBAR_PRESSED
                                                     : SCROLLBAR);
             else
+#endif // wxUSE_SCROLLBAR
                 col = Get(CONTROL);
         }
     }
@@ -1104,8 +1248,12 @@ wxColour wxWin32ColourScheme::Get(wxWin32ColourScheme::StdColour col) const
 
         case CONTROL_TEXT:      return wxColour(GetSysColor(COLOR_BTNTEXT));
 
-        case SCROLLBAR:         return wxColour(GetSysColor(COLOR_SCROLLBAR));
-        case SCROLLBAR_PRESSED: return wxColour(GetSysColor(COLOR_HIGHLIGHT));
+#if defined(COLOR_3DLIGHT)
+        case SCROLLBAR:         return wxColour(GetSysColor(COLOR_3DLIGHT));
+#else
+        case SCROLLBAR:         return wxColour(0xe0e0e0);
+#endif
+        case SCROLLBAR_PRESSED: return wxColour(GetSysColor(COLOR_BTNTEXT));
 
         case HIGHLIGHT:         return wxColour(GetSysColor(COLOR_HIGHLIGHT));
         case HIGHLIGHT_TEXT:    return wxColour(GetSysColor(COLOR_HIGHLIGHTTEXT));
@@ -1113,7 +1261,7 @@ wxColour wxWin32ColourScheme::Get(wxWin32ColourScheme::StdColour col) const
 #if defined(COLOR_3DDKSHADOW)
         case SHADOW_DARK:       return wxColour(GetSysColor(COLOR_3DDKSHADOW));
 #else
-        case SHADOW_DARK:       return *wxBLACK;
+        case SHADOW_DARK:       return wxColour(GetSysColor(COLOR_3DHADOW));
 #endif
 
         case CONTROL_TEXT_DISABLED:
@@ -1123,6 +1271,13 @@ wxColour wxWin32ColourScheme::Get(wxWin32ColourScheme::StdColour col) const
 
         case CONTROL_TEXT_DISABLED_SHADOW:
         case SHADOW_OUT:        return wxColour(GetSysColor(COLOR_BTNSHADOW));
+
+        case TITLEBAR:          return wxColour(GetSysColor(COLOR_INACTIVECAPTION));
+        case TITLEBAR_ACTIVE:   return wxColour(GetSysColor(COLOR_ACTIVECAPTION));
+        case TITLEBAR_TEXT:     return wxColour(GetSysColor(COLOR_INACTIVECAPTIONTEXT));
+        case TITLEBAR_ACTIVE_TEXT: return wxColour(GetSysColor(COLOR_CAPTIONTEXT));
+
+        case DESKTOP:           return wxColour(0x808000);
 #else // !__WXMSW__
         // use the standard Windows colours elsewhere
         case WINDOW:            return *wxWHITE;
@@ -1141,15 +1296,24 @@ wxColour wxWin32ColourScheme::Get(wxWin32ColourScheme::StdColour col) const
 
         case SHADOW_DARK:       return *wxBLACK;
 
-        case CONTROL_TEXT_DISABLED:
-        case SHADOW_HIGHLIGHT:  return wxColour(0xe0e0e0);
+        case CONTROL_TEXT_DISABLED:return wxColour(0xe0e0e0);
+        case SHADOW_HIGHLIGHT:  return wxColour(0xffffff);
 
         case SHADOW_IN:         return wxColour(0xc0c0c0);
 
         case CONTROL_TEXT_DISABLED_SHADOW:
         case SHADOW_OUT:        return wxColour(0x7f7f7f);
+
+        case TITLEBAR:          return wxColour(0xaeaaae);
+        case TITLEBAR_ACTIVE:   return wxColour(0x820300);
+        case TITLEBAR_TEXT:     return wxColour(0xc0c0c0);
+        case TITLEBAR_ACTIVE_TEXT:return *wxWHITE;
+
+        case DESKTOP:           return wxColour(0x808000);
 #endif // __WXMSW__
 
+        case GAUGE:             return Get(HIGHLIGHT);
+
         case MAX:
         default:
             wxFAIL_MSG(_T("invalid standard colour"));
@@ -1166,22 +1330,11 @@ wxColour wxWin32ColourScheme::Get(wxWin32ColourScheme::StdColour col) const
 // ----------------------------------------------------------------------------
 
 wxWin32Renderer::wxWin32Renderer(const wxColourScheme *scheme)
+               : wxStdRenderer(scheme)
 {
     // init data
-    m_scheme = scheme;
     m_sizeScrollbarArrow = wxSize(16, 16);
 
-    // init colours and pens
-    m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK), 0, wxSOLID);
-
-    m_colDarkGrey = wxSCHEME_COLOUR(scheme, SHADOW_OUT);
-    m_penDarkGrey = wxPen(m_colDarkGrey, 0, wxSOLID);
-
-    m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN), 0, wxSOLID);
-
-    m_colHighlight = wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT);
-    m_penHighlight = wxPen(m_colHighlight, 0, wxSOLID);
-
     // init the arrow bitmaps
     static const size_t ARROW_WIDTH = 7;
     static const size_t ARROW_LENGTH = 4;
@@ -1314,31 +1467,31 @@ wxWin32Renderer::wxWin32Renderer(const wxColourScheme *scheme)
 
         }
 
-        // create the inversed bitmap but only for the right arrow as we only
+        // create the inverted bitmap but only for the right arrow as we only
         // use it for the menus
         if ( n == Arrow_Right )
         {
-            m_bmpArrows[Arrow_Inversed][n].Create(w, h);
-            dcInverse.SelectObject(m_bmpArrows[Arrow_Inversed][n]);
+            m_bmpArrows[Arrow_Inverted][n].Create(w, h);
+            dcInverse.SelectObject(m_bmpArrows[Arrow_Inverted][n]);
             dcInverse.Clear();
             dcInverse.Blit(0, 0, w, h,
                           &dcNormal, 0, 0,
                           wxXOR);
             dcInverse.SelectObject(wxNullBitmap);
 
-            mask = new wxMask(m_bmpArrows[Arrow_Inversed][n], *wxBLACK);
-            m_bmpArrows[Arrow_Inversed][n].SetMask(mask);
+            mask = new wxMask(m_bmpArrows[Arrow_Inverted][n], *wxBLACK);
+            m_bmpArrows[Arrow_Inverted][n].SetMask(mask);
 
-            m_bmpArrows[Arrow_InversedDisabled][n].Create(w, h);
-            dcInverse.SelectObject(m_bmpArrows[Arrow_InversedDisabled][n]);
+            m_bmpArrows[Arrow_InvertedDisabled][n].Create(w, h);
+            dcInverse.SelectObject(m_bmpArrows[Arrow_InvertedDisabled][n]);
             dcInverse.Clear();
             dcInverse.Blit(0, 0, w, h,
                           &dcDisabled, 0, 0,
                           wxXOR);
             dcInverse.SelectObject(wxNullBitmap);
 
-            mask = new wxMask(m_bmpArrows[Arrow_InversedDisabled][n], *wxBLACK);
-            m_bmpArrows[Arrow_InversedDisabled][n].SetMask(mask);
+            mask = new wxMask(m_bmpArrows[Arrow_InvertedDisabled][n], *wxBLACK);
+            m_bmpArrows[Arrow_InvertedDisabled][n].SetMask(mask);
         }
 
         dcNormal.SelectObject(wxNullBitmap);
@@ -1353,264 +1506,84 @@ wxWin32Renderer::wxWin32Renderer(const wxColourScheme *scheme)
     }
 }
 
-// ----------------------------------------------------------------------------
-// border stuff
-// ----------------------------------------------------------------------------
-
-/*
-   The raised border in Win32 looks like this:
-
-   IIIIIIIIIIIIIIIIIIIIIIB
-   I                    GB
-   I                    GB  I = white       (HILIGHT)
-   I                    GB  H = light grey  (LIGHT)
-   I                    GB  G = dark grey   (SHADOI)
-   I                    GB  B = black       (DKSHADOI)
-   I                    GB  I = hIghlight (COLOR_3DHILIGHT)
-   I                    GB
-   IGGGGGGGGGGGGGGGGGGGGGB
-   BBBBBBBBBBBBBBBBBBBBBBB
-
-   The sunken border looks like this:
-
-   GGGGGGGGGGGGGGGGGGGGGGI
-   GBBBBBBBBBBBBBBBBBBBBHI
-   GB                   HI
-   GB                   HI
-   GB                   HI
-   GB                   HI
-   GB                   HI
-   GB                   HI
-   GHHHHHHHHHHHHHHHHHHHHHI
-   IIIIIIIIIIIIIIIIIIIIIII
-
-   The static border (used for the controls which don't get focus) is like
-   this:
-
-   GGGGGGGGGGGGGGGGGGGGGGW
-   G                     W
-   G                     W
-   G                     W
-   G                     W
-   G                     W
-   G                     W
-   G                     W
-   WWWWWWWWWWWWWWWWWWWWWWW
-
-   The most complicated is the double border:
-
-   HHHHHHHHHHHHHHHHHHHHHHB
-   HWWWWWWWWWWWWWWWWWWWWGB
-   HWHHHHHHHHHHHHHHHHHHHGB
-   HWH                 HGB
-   HWH                 HGB
-   HWH                 HGB
-   HWH                 HGB
-   HWHHHHHHHHHHHHHHHHHHHGB
-   HGGGGGGGGGGGGGGGGGGGGGB
-   BBBBBBBBBBBBBBBBBBBBBBB
-
-   And the simple border is, well, simple:
-
-   BBBBBBBBBBBBBBBBBBBBBBB
-   B                     B
-   B                     B
-   B                     B
-   B                     B
-   B                     B
-   B                     B
-   B                     B
-   B                     B
-   BBBBBBBBBBBBBBBBBBBBBBB
-*/
-
-void wxWin32Renderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen)
-{
-    // draw
-    dc.SetPen(pen);
-    dc.SetBrush(*wxTRANSPARENT_BRUSH);
-    dc.DrawRectangle(*rect);
-
-    // adjust the rect
-    rect->Inflate(-1);
-}
-
-void wxWin32Renderer::DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen)
-{
-    // draw the bottom and right sides
-    dc.SetPen(pen);
-    dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
-                rect->GetRight() + 1, rect->GetBottom());
-    dc.DrawLine(rect->GetRight(), rect->GetTop(),
-                rect->GetRight(), rect->GetBottom());
-
-    // adjust the rect
-    rect->width--;
-    rect->height--;
-}
-
-void wxWin32Renderer::DrawShadedRect(wxDC& dc, wxRect *rect,
-                                     const wxPen& pen1, const wxPen& pen2)
-{
-    // draw the rectangle
-    dc.SetPen(pen1);
-    dc.DrawLine(rect->GetLeft(), rect->GetTop(),
-                rect->GetLeft(), rect->GetBottom());
-    dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
-                rect->GetRight(), rect->GetTop());
-    dc.SetPen(pen2);
-    dc.DrawLine(rect->GetRight(), rect->GetTop(),
-                rect->GetRight(), rect->GetBottom());
-    dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
-                rect->GetRight() + 1, rect->GetBottom());
-
-    // adjust the rect
-    rect->Inflate(-1);
-}
-
-void wxWin32Renderer::DrawRaisedBorder(wxDC& dc, wxRect *rect)
+bool wxWin32Renderer::AreScrollbarsInsideBorder() const
 {
-    DrawShadedRect(dc, rect, m_penHighlight, m_penBlack);
-    DrawShadedRect(dc, rect, m_penLightGrey, m_penDarkGrey);
-}
-
-void wxWin32Renderer::DrawSunkenBorder(wxDC& dc, wxRect *rect)
-{
-    DrawShadedRect(dc, rect, m_penDarkGrey, m_penHighlight);
-    DrawShadedRect(dc, rect, m_penBlack, m_penLightGrey);
+    return true;
 }
 
-void wxWin32Renderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed)
+// ----------------------------------------------------------------------------
+// label
+// ----------------------------------------------------------------------------
+
+void wxWin32Renderer::DrawLabel(wxDC& dc,
+                                const wxString& label,
+                                const wxRect& rect,
+                                int flags,
+                                int alignment,
+                                int indexAccel,
+                                wxRect *rectBounds)
 {
-    if ( isPressed )
+    // the underscores are not drawn for focused controls in wxMSW
+    if ( flags & wxCONTROL_FOCUSED )
     {
-        DrawRect(dc, rect, m_penDarkGrey);
-
-        // the arrow is usually drawn inside border of width 2 and is offset by
-        // another pixel in both directions when it's pressed - as the border
-        // in this case is more narrow as well, we have to adjust rect like
-        // this:
-        rect->Inflate(-1);
-        rect->x++;
-        rect->y++;
+        indexAccel = -1;
     }
-    else
+
+    if ( flags & wxCONTROL_DISABLED )
     {
-        DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack);
-        DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey);
+        // the combination of wxCONTROL_SELECTED and wxCONTROL_DISABLED
+        // currently only can happen for a menu item and it seems that Windows
+        // doesn't draw the shadow in this case, so we don't do it neither
+        if ( flags & wxCONTROL_SELECTED )
+        {
+            // just make the label text greyed out
+            dc.SetTextForeground(m_penDarkGrey.GetColour());
+
+            flags &= ~wxCONTROL_DISABLED;
+        }
     }
+
+    wxStdRenderer::DrawLabel(dc, label, rect, flags, alignment,
+                             indexAccel, rectBounds);
 }
 
-void wxWin32Renderer::DrawBorder(wxDC& dc,
-                                 wxBorder border,
-                                 const wxRect& rectTotal,
-                                 int WXUNUSED(flags),
-                                 wxRect *rectIn)
+void wxWin32Renderer::DrawFrameWithLabel(wxDC& dc,
+                                         const wxString& label,
+                                         const wxRect& rectFrame,
+                                         const wxRect& rectText,
+                                         int flags,
+                                         int alignment,
+                                         int indexAccel)
 {
-    int i;
-
-    wxRect rect = rectTotal;
-
-    switch ( border )
+    wxString label2;
+    label2 << _T(' ') << label << _T(' ');
+    if ( indexAccel != -1 )
     {
-        case wxBORDER_SUNKEN:
-            for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
-            {
-                DrawSunkenBorder(dc, &rect);
-            }
-            break;
+        // adjust it as we prepended a space
+        indexAccel++;
+    }
 
-        case wxBORDER_STATIC:
-            DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
-            break;
-
-        case wxBORDER_RAISED:
-            for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
-            {
-                DrawRaisedBorder(dc, &rect);
-            }
-            break;
-
-        case wxBORDER_DOUBLE:
-            DrawArrowBorder(dc, &rect);
-            DrawRect(dc, &rect, m_penLightGrey);
-            break;
-
-        case wxBORDER_SIMPLE:
-            for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
-            {
-                DrawRect(dc, &rect, m_penBlack);
-            }
-            break;
-
-        default:
-            wxFAIL_MSG(_T("unknown border type"));
-            // fall through
-
-        case wxBORDER_DEFAULT:
-        case wxBORDER_NONE:
-            break;
-    }
-
-    if ( rectIn )
-        *rectIn = rect;
+    wxStdRenderer::DrawFrameWithLabel(dc, label2, rectFrame, rectText,
+                                      flags, alignment, indexAccel);
 }
 
-wxRect wxWin32Renderer::GetBorderDimensions(wxBorder border) const
+void wxWin32Renderer::DrawButtonLabel(wxDC& dc,
+                                      const wxString& label,
+                                      const wxBitmap& image,
+                                      const wxRect& rect,
+                                      int flags,
+                                      int alignment,
+                                      int indexAccel,
+                                      wxRect *rectBounds)
 {
-    wxCoord width;
-    switch ( border )
+    // the underscores are not drawn for focused controls in wxMSW
+    if ( flags & wxCONTROL_PRESSED )
     {
-        case wxBORDER_RAISED:
-        case wxBORDER_SUNKEN:
-            width = BORDER_THICKNESS;
-            break;
-
-        case wxBORDER_SIMPLE:
-        case wxBORDER_STATIC:
-            width = 1;
-            break;
-
-        case wxBORDER_DOUBLE:
-            width = 3;
-            break;
-
-        default:
-            wxFAIL_MSG(_T("unknown border type"));
-            // fall through
-
-        case wxBORDER_DEFAULT:
-        case wxBORDER_NONE:
-            width = 0;
-            break;
+        indexAccel = -1;
     }
 
-    wxRect rect;
-    rect.x =
-    rect.y =
-    rect.width =
-    rect.height = width;
-
-    return rect;
-}
-
-bool wxWin32Renderer::AreScrollbarsInsideBorder() const
-{
-    return TRUE;
-}
-
-// ----------------------------------------------------------------------------
-// borders
-// ----------------------------------------------------------------------------
-
-void wxWin32Renderer::DrawTextBorder(wxDC& dc,
-                                     wxBorder border,
-                                     const wxRect& rect,
-                                     int flags,
-                                     wxRect *rectIn)
-{
-    // text controls are not special under windows
-    DrawBorder(dc, border, rect, flags, rectIn);
+    wxStdRenderer::DrawButtonLabel(dc, label, image, rect, flags, alignment,
+                                   indexAccel, rectBounds);
 }
 
 void wxWin32Renderer::DrawButtonBorder(wxDC& dc,
@@ -1620,476 +1593,160 @@ void wxWin32Renderer::DrawButtonBorder(wxDC& dc,
 {
     wxRect rect = rectTotal;
 
+    wxPen penOut(*wxBLACK);
     if ( flags & wxCONTROL_PRESSED )
     {
         // button pressed: draw a double border around it
-        DrawRect(dc, &rect, m_penBlack);
+        DrawRect(dc, &rect, penOut);
         DrawRect(dc, &rect, m_penDarkGrey);
     }
-    else
+    else // button not pressed
     {
-        // button not pressed
-
         if ( flags & (wxCONTROL_FOCUSED | wxCONTROL_ISDEFAULT) )
         {
-            // button either default or focused (or both): add an extra border around it
-            DrawRect(dc, &rect, m_penBlack);
+            // button either default or focused (or both): add an extra border
+            // around it
+            DrawRect(dc, &rect, penOut);
         }
 
-        // now draw a normal button
-        DrawShadedRect(dc, &rect, m_penHighlight, m_penBlack);
-        DrawHalfRect(dc, &rect, m_penDarkGrey);
+        // now draw a normal button border
+        DrawRaisedBorder(dc, &rect);
     }
 
     if ( rectIn )
-    {
         *rectIn = rect;
-    }
 }
 
 // ----------------------------------------------------------------------------
-// lines and frame
+// (check)listbox items
 // ----------------------------------------------------------------------------
 
-void wxWin32Renderer::DrawHorizontalLine(wxDC& dc,
-                                         wxCoord y, wxCoord x1, wxCoord x2)
-{
-    dc.SetPen(m_penDarkGrey);
-    dc.DrawLine(x1, y, x2 + 1, y);
-    dc.SetPen(m_penHighlight);
-    y++;
-    dc.DrawLine(x1, y, x2 + 1, y);
-}
-
-void wxWin32Renderer::DrawVerticalLine(wxDC& dc,
-                                       wxCoord x, wxCoord y1, wxCoord y2)
-{
-    dc.SetPen(m_penDarkGrey);
-    dc.DrawLine(x, y1, x, y2 + 1);
-    dc.SetPen(m_penHighlight);
-    x++;
-    dc.DrawLine(x, y1, x, y2 + 1);
-}
-
-void wxWin32Renderer::DrawFrame(wxDC& dc,
-                                const wxString& label,
-                                const wxRect& rect,
-                                int flags,
-                                int alignment,
-                                int indexAccel)
+void wxWin32Renderer::DrawCheckItemBitmap(wxDC& dc,
+                                          const wxBitmap& bitmap,
+                                          const wxRect& rect,
+                                          int flags)
 {
-    wxCoord height = 0; // of the label
-    wxRect rectFrame = rect;
-    if ( !label.empty() )
+    wxBitmap bmp;
+    if ( bitmap.Ok() )
     {
-        // the text should touch the top border of the rect, so the frame
-        // itself should be lower
-        dc.GetTextExtent(label, NULL, &height);
-        rectFrame.y += height / 2;
-        rectFrame.height -= height / 2;
-
-        // we have to draw each part of the frame individually as we can't
-        // erase the background beyond the label as it might contain some
-        // pixmap already, so drawing everything and then overwriting part of
-        // the frame with label doesn't work
-
-        // TODO: the +5 and space insertion should be customizable
-
-        wxRect rectText;
-        rectText.x = rectFrame.x + 5;
-        rectText.y = rect.y;
-        rectText.width = rectFrame.width - 7; // +2 border width
-        rectText.height = height;
+        bmp = bitmap;
+    }
+    else // use default bitmap
+    {
+        IndicatorStatus i = flags & wxCONTROL_CHECKED
+                                ? IndicatorStatus_Checked
+                                : IndicatorStatus_Unchecked;
 
-        wxString label2;
-        label2 << _T(' ') << label << _T(' ');
-        if ( indexAccel != -1 )
+        if ( !m_bmpCheckBitmaps[i].Ok() )
         {
-            // adjust it as we prepended a space
-            indexAccel++;
+            m_bmpCheckBitmaps[i] = wxBitmap(ms_xpmChecked[i]);
         }
 
-        wxRect rectLabel;
-        DrawLabel(dc, label2, rectText, flags, alignment, indexAccel, &rectLabel);
-
-        StandardDrawFrame(dc, rectFrame, rectLabel);
-    }
-    else
-    {
-        // just draw the complete frame
-        DrawShadedRect(dc, &rectFrame, m_penDarkGrey, m_penHighlight);
-        DrawShadedRect(dc, &rectFrame, m_penHighlight, m_penDarkGrey);
+        bmp = m_bmpCheckBitmaps[i];
     }
+
+    dc.DrawBitmap(bmp, rect.x, rect.y + (rect.height - bmp.GetHeight()) / 2 - 1,
+                  true /* use mask */);
 }
 
 // ----------------------------------------------------------------------------
-// label
+// check/radio buttons
 // ----------------------------------------------------------------------------
 
-void wxWin32Renderer::DrawFocusRect(wxDC& dc, const wxRect& rect)
-{
-    // VZ: this doesn't work under Windows, the dotted pen has dots of 3
-    //     pixels each while we really need dots here... PS_ALTERNATE might
-    //     work, but it is for NT 5 only
-#if 0
-    DrawRect(dc, &rect, wxPen(*wxBLACK, 0, wxDOT));
-#else
-    // draw the pixels manually: note that to behave in the same manner as
-    // DrawRect(), we must exclude the bottom and right borders from the
-    // rectangle
-    wxCoord x1 = rect.GetLeft(),
-            y1 = rect.GetTop(),
-            x2 = rect.GetRight(),
-            y2 = rect.GetBottom();
-
-    dc.SetPen(wxPen(*wxBLACK, 0, wxSOLID));
-
-    // this seems to be closer than what Windows does than wxINVERT although
-    // I'm still not sure if it's correct
-    dc.SetLogicalFunction(wxAND_REVERSE);
-
-    wxCoord z;
-    for ( z = x1 + 1; z < x2; z += 2 )
-        dc.DrawPoint(z, rect.GetTop());
-
-    wxCoord shift = z == x2 ? 0 : 1;
-    for ( z = y1 + shift; z < y2; z += 2 )
-        dc.DrawPoint(x2, z);
-
-    shift = z == y2 ? 0 : 1;
-    for ( z = x2 - shift; z > x1; z -= 2 )
-        dc.DrawPoint(z, y2);
-
-    shift = z == x1 ? 0 : 1;
-    for ( z = y2 - shift; z > y1; z -= 2 )
-        dc.DrawPoint(x1, z);
-
-    dc.SetLogicalFunction(wxCOPY);
-#endif // 0/1
-}
-
-void wxWin32Renderer::DrawLabelShadow(wxDC& dc,
-                                      const wxString& label,
-                                      const wxRect& rect,
-                                      int alignment,
-                                      int indexAccel)
-{
-    // draw shadow of the text
-    dc.SetTextForeground(m_colHighlight);
-    wxRect rectShadow = rect;
-    rectShadow.x++;
-    rectShadow.y++;
-    dc.DrawLabel(label, rectShadow, alignment, indexAccel);
-
-    // make the text grey
-    dc.SetTextForeground(m_colDarkGrey);
-}
-
-void wxWin32Renderer::DrawLabel(wxDC& dc,
-                                const wxString& label,
-                                const wxRect& rect,
-                                int flags,
-                                int alignment,
-                                int indexAccel,
-                                wxRect *rectBounds)
-{
-    DoDrawLabel(dc, label, rect, flags, alignment, indexAccel, rectBounds);
-}
-
-void wxWin32Renderer::DoDrawLabel(wxDC& dc,
-                                  const wxString& label,
-                                  const wxRect& rect,
-                                  int flags,
-                                  int alignment,
-                                  int indexAccel,
-                                  wxRect *rectBounds,
-                                  const wxPoint& focusOffset)
+wxBitmap wxWin32Renderer::GetIndicator(IndicatorType indType, int flags)
 {
-    // the underscores are not drawn for focused controls in wxMSW
-    if ( flags & wxCONTROL_FOCUSED )
-    {
-        indexAccel = -1;
-    }
-
-    if ( flags & wxCONTROL_DISABLED )
-    {
-        // the combination of wxCONTROL_SELECTED and wxCONTROL_DISABLED
-        // currently only can happen for a menu item and it seems that Windows
-        // doesn't draw the shadow in this case, so we don't do it neither
-        if ( flags & wxCONTROL_SELECTED )
-        {
-            // just make the label text greyed out
-            dc.SetTextForeground(m_colDarkGrey);
-        }
-        else // draw normal disabled label
-        {
-            DrawLabelShadow(dc, label, rect, alignment, indexAccel);
-        }
-    }
-
-    wxRect rectLabel;
-    dc.DrawLabel(label, wxNullBitmap, rect, alignment, indexAccel, &rectLabel);
-
-    if ( flags & wxCONTROL_DISABLED )
-    {
-        // restore the fg colour
-        dc.SetTextForeground(*wxBLACK);
-    }
+    IndicatorState indState;
+    IndicatorStatus indStatus;
+    GetIndicatorsFromFlags(flags, indState, indStatus);
 
-    if ( flags & wxCONTROL_FOCUSED )
+    wxBitmap& bmp = m_bmpIndicators[indType][indState][indStatus];
+    if ( !bmp.Ok() )
     {
-        if ( focusOffset.x || focusOffset.y )
+        const char **xpm = ms_xpmIndicators[indType][indState][indStatus];
+        if ( xpm )
         {
-            rectLabel.Inflate(focusOffset.x, focusOffset.y);
+            // create and cache it
+            bmp = wxBitmap(xpm);
         }
-
-        DrawFocusRect(dc, rectLabel);
     }
 
-    if ( rectBounds )
-        *rectBounds = rectLabel;
+    return bmp;
 }
 
-void wxWin32Renderer::DrawButtonLabel(wxDC& dc,
-                                      const wxString& label,
-                                      const wxBitmap& image,
-                                      const wxRect& rect,
-                                      int flags,
-                                      int alignment,
-                                      int indexAccel,
-                                      wxRect *rectBounds)
+// ----------------------------------------------------------------------------
+// toolbar stuff
+// ----------------------------------------------------------------------------
+
+#if wxUSE_TOOLBAR
+void wxWin32Renderer::DrawToolBarButton(wxDC& dc,
+                                        const wxString& label,
+                                        const wxBitmap& bitmap,
+                                        const wxRect& rectOrig,
+                                        int flags,
+                                        long style,
+                                        int tbarStyle)
 {
-    // the underscores are not drawn for focused controls in wxMSW
-    if ( flags & wxCONTROL_PRESSED )
+    if (style == wxTOOL_STYLE_BUTTON)
     {
-        indexAccel = -1;
-    }
+        wxRect rect = rectOrig;
+        rect.Deflate(BORDER_THICKNESS);
 
-    wxRect rectLabel = rect;
-    if ( !label.empty() )
-    {
-        // shift the label if a button is pressed
         if ( flags & wxCONTROL_PRESSED )
         {
-            rectLabel.x++;
-            rectLabel.y++;
+            DrawBorder(dc, wxBORDER_SUNKEN, rect, flags);
         }
-
-        if ( flags & wxCONTROL_DISABLED )
+        else if ( flags & wxCONTROL_CURRENT )
         {
-            DrawLabelShadow(dc, label, rectLabel, alignment, indexAccel);
+            DrawBorder(dc, wxBORDER_RAISED, rect, flags);
         }
 
-        // leave enough space for the focus rectangle
-        if ( flags & wxCONTROL_FOCUSED )
+        if(tbarStyle & wxTB_TEXT)
         {
-            rectLabel.Inflate(-2);
+            if(tbarStyle & wxTB_HORIZONTAL)
+            {
+                dc.DrawLabel(label, bitmap, rect, wxALIGN_CENTRE);
+            }
+            else
+            {
+                dc.DrawLabel(label, bitmap, rect, wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL);
+            }
         }
-    }
-
-    dc.DrawLabel(label, image, rectLabel, alignment, indexAccel, rectBounds);
-
-    if ( !label.empty() && (flags & wxCONTROL_FOCUSED) )
-    {
-        if ( flags & wxCONTROL_PRESSED )
+        else
         {
-            // the focus rectangle is never pressed, so undo the shift done
-            // above
-            rectLabel.x--;
-            rectLabel.y--;
-            rectLabel.width--;
-            rectLabel.height--;
+            int xpoint = (rect.GetLeft() + rect.GetRight() + 1 - bitmap.GetWidth()) / 2;
+            int ypoint = (rect.GetTop() + rect.GetBottom() + 1 - bitmap.GetHeight()) / 2;
+            dc.DrawBitmap(bitmap, xpoint, ypoint);
         }
-
-        DrawFocusRect(dc, rectLabel);
     }
-}
-
-// ----------------------------------------------------------------------------
-// (check)listbox items
-// ----------------------------------------------------------------------------
-
-void wxWin32Renderer::DrawItem(wxDC& dc,
-                               const wxString& label,
-                               const wxRect& rect,
-                               int flags)
-{
-    wxDCTextColourChanger colChanger(dc);
-
-    if ( flags & wxCONTROL_SELECTED )
+    else if (style == wxTOOL_STYLE_SEPARATOR)
     {
-        colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
-
-        wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
-        dc.SetBrush(wxBrush(colBg, wxSOLID));
-        dc.SetPen(wxPen(colBg, 0, wxSOLID));
-        dc.DrawRectangle(rect);
-    }
-
-    wxRect rectText = rect;
-    rectText.x += 2;
-    rectText.width -= 2;
-    dc.DrawLabel(label, wxNullBitmap, rectText);
-
-    if ( flags & wxCONTROL_FOCUSED )
-    {
-        DrawFocusRect(dc, rect);
-    }
-}
-
-void wxWin32Renderer::DrawCheckItem(wxDC& dc,
-                                    const wxString& label,
-                                    const wxBitmap& bitmap,
-                                    const wxRect& rect,
-                                    int flags)
-{
-    wxBitmap bmp;
-    if ( bitmap.Ok() )
-    {
-        bmp = bitmap;
-    }
-    else // use default bitmap
-    {
-        bmp = wxBitmap(flags & wxCONTROL_CHECKED ? checked_item_xpm
-                                                 : unchecked_item_xpm);
-    }
-
-    dc.DrawBitmap(bmp, rect.x, rect.y + (rect.height - bmp.GetHeight()) / 2 - 1,
-                  TRUE /* use mask */);
-
-    wxRect rectLabel = rect;
-    int bmpWidth = bmp.GetWidth();
-    rectLabel.x += bmpWidth;
-    rectLabel.width -= bmpWidth;
-
-    DrawItem(dc, label, rectLabel, flags);
-}
-
-// ----------------------------------------------------------------------------
-// check/radio buttons
-// ----------------------------------------------------------------------------
-
-wxBitmap wxWin32Renderer::GetIndicator(IndicatorType indType, int flags)
-{
-    IndicatorState indState;
-    if ( flags & wxCONTROL_SELECTED )
-        indState = flags & wxCONTROL_DISABLED ? IndicatorState_SelectedDisabled
-                                              : IndicatorState_Selected;
-    else if ( flags & wxCONTROL_DISABLED )
-        indState = IndicatorState_Disabled;
-    else if ( flags & wxCONTROL_PRESSED )
-        indState = IndicatorState_Pressed;
-    else
-        indState = IndicatorState_Normal;
-
-    IndicatorStatus indStatus = flags & wxCONTROL_CHECKED
-                                    ? IndicatorStatus_Checked
-                                    : IndicatorStatus_Unchecked;
-
-    const char **xpm = bmpIndicators[indType][indState][indStatus];
-    return xpm ? wxBitmap(xpm) : wxNullBitmap;
-}
-
-void wxWin32Renderer::DrawCheckOrRadioButton(wxDC& dc,
-                                             const wxString& label,
-                                             const wxBitmap& bitmap,
-                                             const wxRect& rect,
-                                             int flags,
-                                             wxAlignment align,
-                                             int indexAccel,
-                                             wxCoord focusOffsetY)
-{
-    // calculate the position of the bitmap and of the label
-    wxCoord heightBmp = bitmap.GetHeight();
-    wxCoord xBmp,
-            yBmp = rect.y + (rect.height - heightBmp) / 2;
-
-    wxRect rectLabel;
-    dc.GetMultiLineTextExtent(label, NULL, &rectLabel.height);
-    rectLabel.y = rect.y + (rect.height - rectLabel.height) / 2;
-
-    // align label vertically with the bitmap - looks nicer like this
-    rectLabel.y -= (rectLabel.height - heightBmp) % 2;
-
-    // calc horz position
-    if ( align == wxALIGN_RIGHT )
-    {
-        xBmp = rect.GetRight() - bitmap.GetWidth();
-        rectLabel.x = rect.x + 3;
-        rectLabel.SetRight(xBmp);
-    }
-    else // normal (checkbox to the left of the text) case
-    {
-        xBmp = rect.x;
-        rectLabel.x = xBmp + bitmap.GetWidth() + 5;
-        rectLabel.SetRight(rect.GetRight());
+        // leave a small gap aroudn the line, also account for the toolbar
+        // border itself
+        if(rectOrig.height > rectOrig.width)
+        {
+            // horizontal
+            DrawVerticalLine(dc, rectOrig.x + rectOrig.width/2,
+                             rectOrig.y + 2*BORDER_THICKNESS,
+                             rectOrig.GetBottom() - BORDER_THICKNESS);
+        }
+        else
+        {
+            // vertical
+            DrawHorizontalLine(dc, rectOrig.y + rectOrig.height/2,
+                         rectOrig.x + 2*BORDER_THICKNESS,
+                         rectOrig.GetRight() - BORDER_THICKNESS);
+        }
     }
-
-    dc.DrawBitmap(bitmap, xBmp, yBmp, TRUE /* use mask */);
-
-    DoDrawLabel(
-                dc, label, rectLabel,
-                flags,
-                wxALIGN_LEFT | wxALIGN_TOP,
-                indexAccel,
-                NULL,         // we don't need bounding rect
-                // use custom vert focus rect offset
-                wxPoint(FOCUS_RECT_OFFSET_X, focusOffsetY)
-               );
-}
-
-void wxWin32Renderer::DrawRadioButton(wxDC& dc,
-                                      const wxString& label,
-                                      const wxBitmap& bitmap,
-                                      const wxRect& rect,
-                                      int flags,
-                                      wxAlignment align,
-                                      int indexAccel)
-{
-    DrawCheckOrRadioButton(dc, label,
-                           bitmap.Ok() ? bitmap : GetRadioBitmap(flags),
-                           rect, flags, align, indexAccel,
-                           FOCUS_RECT_OFFSET_Y); // default focus rect offset
-}
-
-void wxWin32Renderer::DrawCheckButton(wxDC& dc,
-                                      const wxString& label,
-                                      const wxBitmap& bitmap,
-                                      const wxRect& rect,
-                                      int flags,
-                                      wxAlignment align,
-                                      int indexAccel)
-{
-    DrawCheckOrRadioButton(dc, label,
-                           bitmap.Ok() ? bitmap : GetCheckBitmap(flags),
-                           rect, flags, align, indexAccel,
-                           0); // no focus rect offset for checkboxes
-}
-
-// ----------------------------------------------------------------------------
-// text control
-// ----------------------------------------------------------------------------
-
-void wxWin32Renderer::DrawTextLine(wxDC& dc,
-                                   const wxString& text,
-                                   const wxRect& rect,
-                                   int selStart,
-                                   int selEnd,
-                                   int flags)
-{
-    // nothing special to do here
-    StandardDrawTextLine(dc, text, rect, selStart, selEnd, flags);
-}
-
-void wxWin32Renderer::DrawLineWrapMark(wxDC& dc, const wxRect& rect)
-{
-    // we don't draw them
+    // don't draw wxTOOL_STYLE_CONTROL
 }
+#endif // wxUSE_TOOLBAR
 
 // ----------------------------------------------------------------------------
 // notebook
 // ----------------------------------------------------------------------------
 
+#if wxUSE_NOTEBOOK
+
 void wxWin32Renderer::DrawTab(wxDC& dc,
                               const wxRect& rectOrig,
                               wxDirection dir,
@@ -2098,13 +1755,23 @@ void wxWin32Renderer::DrawTab(wxDC& dc,
                               int flags,
                               int indexAccel)
 {
+    #define SELECT_FOR_VERTICAL(X,Y) ( isVertical ? Y : X )
+    #define REVERSE_FOR_VERTICAL(X,Y) \
+        SELECT_FOR_VERTICAL(X,Y)      \
+        ,                             \
+        SELECT_FOR_VERTICAL(Y,X)
+
     wxRect rect = rectOrig;
 
+    bool isVertical = ( dir == wxLEFT ) || ( dir == wxRIGHT );
+
     // the current tab is drawn indented (to the top for default case) and
     // bigger than the other ones
     const wxSize indent = GetTabIndent();
     if ( flags & wxCONTROL_SELECTED )
     {
+        rect.Inflate( SELECT_FOR_VERTICAL( indent.x , 0),
+                      SELECT_FOR_VERTICAL( 0, indent.y ));
         switch ( dir )
         {
             default:
@@ -2112,153 +1779,240 @@ void wxWin32Renderer::DrawTab(wxDC& dc,
                 // fall through
 
             case wxTOP:
-                rect.Inflate(indent.x, 0);
                 rect.y -= indent.y;
-                rect.height += indent.y;
-                break;
-
+                // fall through
             case wxBOTTOM:
-                rect.Inflate(indent.x, 0);
                 rect.height += indent.y;
                 break;
 
             case wxLEFT:
+                rect.x -= indent.x;
+                // fall through
             case wxRIGHT:
-                wxFAIL_MSG(_T("TODO"));
+                rect.width += indent.x;
                 break;
         }
     }
 
     // draw the text, image and the focus around them (if necessary)
-    wxRect rectLabel = rect;
+    wxRect rectLabel( REVERSE_FOR_VERTICAL(rect.x,rect.y),
+                      REVERSE_FOR_VERTICAL(rect.width,rect.height)
+                    );
     rectLabel.Deflate(1, 1);
-    DrawButtonLabel(dc, label, bitmap, rectLabel,
-                    flags, wxALIGN_CENTRE, indexAccel);
+    if ( isVertical )
+    {
+        // draw it horizontally into memory and rotate for screen
+        wxMemoryDC dcMem;
+        wxBitmap bitmapRotated,
+                 bitmapMem( rectLabel.x + rectLabel.width,
+                            rectLabel.y + rectLabel.height );
+        dcMem.SelectObject(bitmapMem);
+        dcMem.SetBackground(dc.GetBackground());
+        dcMem.SetFont(dc.GetFont());
+        dcMem.SetTextForeground(dc.GetTextForeground());
+        dcMem.Clear();
+        bitmapRotated =
+#if wxUSE_IMAGE
+                        wxBitmap( wxImage( bitmap.ConvertToImage() ).Rotate90(dir==wxLEFT) )
+#else
+                        bitmap
+#endif // wxUSE_IMAGE
+                        ;
+        DrawButtonLabel(dcMem, label, bitmapRotated, rectLabel,
+                        flags, wxALIGN_CENTRE, indexAccel);
+        dcMem.SelectObject(wxNullBitmap);
+        bitmapMem = bitmapMem.GetSubBitmap(rectLabel);
+#if wxUSE_IMAGE
+        bitmapMem = wxBitmap(wxImage(bitmapMem.ConvertToImage()).Rotate90(dir==wxRIGHT));
+#endif // wxUSE_IMAGE
+        dc.DrawBitmap(bitmapMem, rectLabel.y, rectLabel.x, false);
+    }
+    else
+    {
+        DrawButtonLabel(dc, label, bitmap, rectLabel,
+                        flags, wxALIGN_CENTRE, indexAccel);
+    }
 
     // now draw the tab border itself (maybe use DrawRoundedRectangle()?)
     static const wxCoord CUTOFF = 2; // radius of the rounded corner
-    wxCoord x = rect.x,
-            y = rect.y,
-            x2 = rect.GetRight(),
-            y2 = rect.GetBottom();
+    wxCoord x = SELECT_FOR_VERTICAL(rect.x,rect.y),
+            y = SELECT_FOR_VERTICAL(rect.y,rect.x),
+            x2 = SELECT_FOR_VERTICAL(rect.GetRight(),rect.GetBottom()),
+            y2 = SELECT_FOR_VERTICAL(rect.GetBottom(),rect.GetRight());
 
     // FIXME: all this code will break if the tab indent or the border width,
     //        it is tied to the fact that both of them are equal to 2
     switch ( dir )
     {
         default:
+            // default is top
+        case wxLEFT:
+            // left orientation looks like top but IsVertical makes x and y reversed
         case wxTOP:
+            // top is not vertical so use coordinates in written order
             dc.SetPen(m_penHighlight);
-            dc.DrawLine(x, y2, x, y + CUTOFF);
-            dc.DrawLine(x, y + CUTOFF, x + CUTOFF, y);
-            dc.DrawLine(x + CUTOFF, y, x2 - CUTOFF + 1, y);
+            dc.DrawLine(REVERSE_FOR_VERTICAL(x, y2),
+                        REVERSE_FOR_VERTICAL(x, y + CUTOFF));
+            dc.DrawLine(REVERSE_FOR_VERTICAL(x, y + CUTOFF),
+                        REVERSE_FOR_VERTICAL(x + CUTOFF, y));
+            dc.DrawLine(REVERSE_FOR_VERTICAL(x + CUTOFF, y),
+                        REVERSE_FOR_VERTICAL(x2 - CUTOFF + 1, y));
 
             dc.SetPen(m_penBlack);
-            dc.DrawLine(x2, y2, x2, y + CUTOFF);
-            dc.DrawLine(x2, y + CUTOFF, x2 - CUTOFF, y);
+            dc.DrawLine(REVERSE_FOR_VERTICAL(x2, y2),
+                        REVERSE_FOR_VERTICAL(x2, y + CUTOFF));
+            dc.DrawLine(REVERSE_FOR_VERTICAL(x2, y + CUTOFF),
+                        REVERSE_FOR_VERTICAL(x2 - CUTOFF, y));
 
             dc.SetPen(m_penDarkGrey);
-            dc.DrawLine(x2 - 1, y2, x2 - 1, y + CUTOFF - 1);
+            dc.DrawLine(REVERSE_FOR_VERTICAL(x2 - 1, y2),
+                        REVERSE_FOR_VERTICAL(x2 - 1, y + CUTOFF - 1));
 
             if ( flags & wxCONTROL_SELECTED )
             {
                 dc.SetPen(m_penLightGrey);
 
                 // overwrite the part of the border below this tab
-                dc.DrawLine(x + 1, y2 + 1, x2 - 1, y2 + 1);
+                dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y2 + 1),
+                            REVERSE_FOR_VERTICAL(x2 - 1, y2 + 1));
 
                 // and the shadow of the tab to the left of us
-                dc.DrawLine(x + 1, y + CUTOFF + 1, x + 1, y2 + 1);
+                dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y + CUTOFF + 1),
+                            REVERSE_FOR_VERTICAL(x + 1, y2 + 1));
             }
             break;
 
+        case wxRIGHT:
+            // right orientation looks like bottom but IsVertical makes x and y reversed
         case wxBOTTOM:
+            // bottom is not vertical so use coordinates in written order
             dc.SetPen(m_penHighlight);
             // we need to continue one pixel further to overwrite the corner of
             // the border for the selected tab
-            dc.DrawLine(x, y - (flags & wxCONTROL_SELECTED ? 1 : 0),
-                        x, y2 - CUTOFF);
-            dc.DrawLine(x, y2 - CUTOFF, x + CUTOFF, y2);
+            dc.DrawLine(REVERSE_FOR_VERTICAL(x, y - (flags & wxCONTROL_SELECTED ? 1 : 0)),
+                        REVERSE_FOR_VERTICAL(x, y2 - CUTOFF));
+            dc.DrawLine(REVERSE_FOR_VERTICAL(x, y2 - CUTOFF),
+                        REVERSE_FOR_VERTICAL(x + CUTOFF, y2));
 
             dc.SetPen(m_penBlack);
-            dc.DrawLine(x + CUTOFF, y2, x2 - CUTOFF + 1, y2);
-            dc.DrawLine(x2, y, x2, y2 - CUTOFF);
-            dc.DrawLine(x2, y2 - CUTOFF, x2 - CUTOFF, y2);
+            dc.DrawLine(REVERSE_FOR_VERTICAL(x + CUTOFF, y2),
+                        REVERSE_FOR_VERTICAL(x2 - CUTOFF + 1, y2));
+            dc.DrawLine(REVERSE_FOR_VERTICAL(x2, y),
+                        REVERSE_FOR_VERTICAL(x2, y2 - CUTOFF));
+            dc.DrawLine(REVERSE_FOR_VERTICAL(x2, y2 - CUTOFF),
+                        REVERSE_FOR_VERTICAL(x2 - CUTOFF, y2));
 
             dc.SetPen(m_penDarkGrey);
-            dc.DrawLine(x + CUTOFF, y2 - 1, x2 - CUTOFF + 1, y2 - 1);
-            dc.DrawLine(x2 - 1, y, x2 - 1, y2 - CUTOFF + 1);
+            dc.DrawLine(REVERSE_FOR_VERTICAL(x + CUTOFF, y2 - 1),
+                        REVERSE_FOR_VERTICAL(x2 - CUTOFF + 1, y2 - 1));
+            dc.DrawLine(REVERSE_FOR_VERTICAL(x2 - 1, y),
+                        REVERSE_FOR_VERTICAL(x2 - 1, y2 - CUTOFF + 1));
 
             if ( flags & wxCONTROL_SELECTED )
             {
                 dc.SetPen(m_penLightGrey);
 
                 // overwrite the part of the (double!) border above this tab
-                dc.DrawLine(x + 1, y - 1, x2 - 1, y - 1);
-                dc.DrawLine(x + 1, y - 2, x2 - 1, y - 2);
+                dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y - 1),
+                            REVERSE_FOR_VERTICAL(x2 - 1, y - 1));
+                dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y - 2),
+                            REVERSE_FOR_VERTICAL(x2 - 1, y - 2));
 
                 // and the shadow of the tab to the left of us
-                dc.DrawLine(x + 1, y2 - CUTOFF, x + 1, y - 1);
+                dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y2 - CUTOFF),
+                            REVERSE_FOR_VERTICAL(x + 1, y - 1));
             }
             break;
-
-        case wxLEFT:
-        case wxRIGHT:
-            wxFAIL_MSG(_T("TODO"));
     }
+
+    #undef SELECT_FOR_VERTICAL
+    #undef REVERSE_FOR_VERTICAL
 }
 
+#endif // wxUSE_NOTEBOOK
+
+#if wxUSE_SLIDER
+
 // ----------------------------------------------------------------------------
 // slider
 // ----------------------------------------------------------------------------
 
-wxSize wxWin32Renderer::GetSliderThumbSize(const wxRect& rect,
-                                           wxOrientation orient) const
+wxSize
+wxWin32Renderer::GetSliderThumbSize(const wxRect& WXUNUSED(rect),
+                                    int lenThumb,
+                                    wxOrientation orient) const
 {
     wxSize size;
+    wxCoord width  = wxMax (lenThumb, SLIDER_THUMB_LENGTH) / 2;
+    wxCoord height = wxMax (lenThumb, SLIDER_THUMB_LENGTH);
 
-    wxRect rectShaft = GetSliderShaftRect(rect, orient);
-    if ( orient == wxHORIZONTAL )
+    if (orient == wxHORIZONTAL)
     {
-        size.y = rect.height - 6;
-        size.x = wxMin(size.y / 2, rectShaft.width);
+        size.x = width;
+        size.y = height;
     }
-    else // vertical
-    {
-        size.x = rect.width - 6;
-        size.y = wxMin(size.x / 2, rectShaft.height);
+    else
+    { // == wxVERTICAL
+        size.x = height;
+        size.y = width;
     }
 
     return size;
 }
 
 wxRect wxWin32Renderer::GetSliderShaftRect(const wxRect& rectOrig,
-                                           wxOrientation orient) const
-{
-    static const wxCoord SLIDER_MARGIN = 6;
+                                           int lenThumb,
+                                           wxOrientation orient,
+                                           long style) const
+{
+    bool transpose = (orient == wxVERTICAL);
+    bool left  = ((style & wxSL_AUTOTICKS) != 0) &
+                 (((style & wxSL_TOP) != 0) & !transpose |
+                  ((style & wxSL_LEFT) != 0) & transpose |
+                  ((style & wxSL_BOTH) != 0));
+    bool right = ((style & wxSL_AUTOTICKS) != 0) &
+                 (((style & wxSL_BOTTOM) != 0) & !transpose |
+                  ((style & wxSL_RIGHT) != 0) & transpose |
+                  ((style & wxSL_BOTH) != 0));
 
     wxRect rect = rectOrig;
 
-    if ( orient == wxHORIZONTAL )
-    {
-        // make the rect of minimal width and centre it
-        rect.height = 2*BORDER_THICKNESS;
-        rect.y = rectOrig.y + (rectOrig.height - rect.height) / 2;
-        if ( rect.y < 0 )
-            rect.y = 0;
+    wxSize sizeThumb = GetSliderThumbSize (rect, lenThumb, orient);
 
-        // leave margins on the sides
-        rect.Deflate(SLIDER_MARGIN, 0);
+    if (orient == wxHORIZONTAL) {
+        rect.x += SLIDER_MARGIN;
+        if (left & right)
+        {
+            rect.y += wxMax ((rect.height - 2*BORDER_THICKNESS) / 2, sizeThumb.y/2);
+        }
+        else if (left)
+        {
+            rect.y += wxMax ((rect.height - 2*BORDER_THICKNESS - sizeThumb.y/2), sizeThumb.y/2);
+        }
+        else
+        {
+            rect.y += sizeThumb.y/2;
+        }
+        rect.width -= 2*SLIDER_MARGIN;
+        rect.height = 2*BORDER_THICKNESS;
     }
-    else // vertical
-    {
-        // same as above but in other direction
+    else
+    { // == wxVERTICAL
+        rect.y += SLIDER_MARGIN;
+        if (left & right)
+        {
+            rect.x += wxMax ((rect.width - 2*BORDER_THICKNESS) / 2, sizeThumb.x/2);
+        }
+        else if (left)
+        {
+            rect.x += wxMax ((rect.width - 2*BORDER_THICKNESS - sizeThumb.x/2), sizeThumb.x/2);
+        }
+        else
+        {
+            rect.x += sizeThumb.x/2;
+        }
         rect.width = 2*BORDER_THICKNESS;
-        rect.x = rectOrig.x + (rectOrig.width - rect.width) / 2;
-        if ( rect.x < 0 )
-            rect.x = 0;
-
-        rect.Deflate(0, SLIDER_MARGIN);
+        rect.height -= 2*SLIDER_MARGIN;
     }
 
     return rect;
@@ -2266,19 +2020,37 @@ wxRect wxWin32Renderer::GetSliderShaftRect(const wxRect& rectOrig,
 
 void wxWin32Renderer::DrawSliderShaft(wxDC& dc,
                                       const wxRect& rectOrig,
+                                      int lenThumb,
                                       wxOrientation orient,
                                       int flags,
+                                      long style,
                                       wxRect *rectShaft)
 {
-    if ( flags & wxCONTROL_FOCUSED )
-    {
+    /*    show shaft geometry
+
+             shaft
+        +-------------+
+        |             |
+        |     XXX     |  <-- x1
+        |     XXX     |
+        |     XXX     |
+        |     XXX     |
+        |     XXX     |  <-- x2
+        |             |
+        +-------------+
+
+              ^ ^
+              | |
+             y1 y2
+    */
+
+    if (flags & wxCONTROL_FOCUSED) {
         DrawFocusRect(dc, rectOrig);
     }
 
-    wxRect rect = GetSliderShaftRect(rectOrig, orient);
+    wxRect rect = GetSliderShaftRect(rectOrig, lenThumb, orient, style);
 
-    if ( rectShaft )
-        *rectShaft = rect;
+    if (rectShaft) *rectShaft = rect;
 
     DrawSunkenBorder(dc, &rect);
 }
@@ -2286,26 +2058,31 @@ void wxWin32Renderer::DrawSliderShaft(wxDC& dc,
 void wxWin32Renderer::DrawSliderThumb(wxDC& dc,
                                       const wxRect& rect,
                                       wxOrientation orient,
-                                      int flags)
-{
-    /*
-       we are drawing a shape of this form
-
-       HHHHHHB <--- y
-       H    DB
-       H    DB
-       H    DB   where H is hightlight colour
-       H    DB         D    dark grey
-       H    DB         B    black
-       H    DB
-       H    DB <--- y3
-        H  DB
-         HDB
-          B    <--- y2
-
-       ^  ^  ^
-       |  |  |
-       x x3  x2
+                                      int flags,
+                                      long style)
+{
+    /*    show thumb geometry
+
+             H       <--- y1
+           H H B
+         H     H B
+       H         H B <--- y3
+       H         D B
+       H         D B
+       H         D B
+       H         D B   where H is highlight colour
+       H         D B         D    dark grey
+       H         D B         B    black
+       H         D B
+       H         D B
+       H         D B <--- y4
+         H     D B
+           H D B
+             B       <--- y2
+
+       ^     ^     ^
+       |     |     |
+       x1    x3    x2
 
        The interior of this shape is filled with the hatched brush if the thumb
        is pressed.
@@ -2313,53 +2090,84 @@ void wxWin32Renderer::DrawSliderThumb(wxDC& dc,
 
     DrawBackground(dc, wxNullColour, rect, flags);
 
-    bool transpose = orient == wxVERTICAL;
+    bool transpose = (orient == wxVERTICAL);
+    bool left  = ((style & wxSL_AUTOTICKS) != 0) &
+                 (((style & wxSL_TOP) != 0) & !transpose |
+                  ((style & wxSL_LEFT) != 0) & transpose) &
+                 ((style & wxSL_BOTH) == 0);
+    bool right = ((style & wxSL_AUTOTICKS) != 0) &
+                 (((style & wxSL_BOTTOM) != 0) & !transpose |
+                  ((style & wxSL_RIGHT) != 0) & transpose) &
+                 ((style & wxSL_BOTH) == 0);
+
+    wxCoord sizeArrow = (transpose ? rect.height : rect.width) / 2;
+    wxCoord c = ((transpose ? rect.height : rect.width) - 2*sizeArrow);
+
+    wxCoord x1, x2, x3, y1, y2, y3, y4;
+    x1 = (transpose ? rect.y : rect.x);
+    x2 = (transpose ? rect.GetBottom() : rect.GetRight());
+    x3 = (x1-1+c) + sizeArrow;
+    y1 = (transpose ? rect.x : rect.y);
+    y2 = (transpose ? rect.GetRight() : rect.GetBottom());
+    y3 = (left  ? (y1-1+c) + sizeArrow : y1);
+    y4 = (right ? (y2+1-c) - sizeArrow : y2);
 
-    wxCoord x, y, x2, y2;
-    if ( transpose )
+    dc.SetPen(m_penBlack);
+    if (left) {
+        DrawLine(dc, x3+1-c, y1, x2, y3, transpose);
+    }
+    DrawLine(dc, x2, y3, x2, y4, transpose);
+    if (right)
     {
-        x = rect.y;
-        y = rect.x;
-        x2 = rect.GetBottom();
-        y2 = rect.GetRight();
+        DrawLine(dc, x3+1-c, y2, x2, y4, transpose);
     }
     else
     {
-        x = rect.x;
-        y = rect.y;
-        x2 = rect.GetRight();
-        y2 = rect.GetBottom();
+        DrawLine(dc, x1, y2, x2, y2, transpose);
     }
 
-    // the size of the pointed part of the thumb
-    wxCoord sizeArrow = (transpose ? rect.height : rect.width) / 2;
-
-    wxCoord x3 = x + sizeArrow,
-            y3 = y2 - sizeArrow;
-
-    dc.SetPen(m_penHighlight);
-    DrawLine(dc, x, y, x2, y, transpose);
-    DrawLine(dc, x, y + 1, x, y2 - sizeArrow, transpose);
-    DrawLine(dc, x, y3, x3, y2, transpose);
-
-    dc.SetPen(m_penBlack);
-    DrawLine(dc, x3, y2, x2, y3, transpose);
-    DrawLine(dc, x2, y3, x2, y - 1, transpose);
-
     dc.SetPen(m_penDarkGrey);
-    DrawLine(dc, x3, y2 - 1, x2 - 1, y3, transpose);
-    DrawLine(dc, x2 - 1, y3, x2 - 1, y, transpose);
+    DrawLine(dc, x2-1, y3+1, x2-1, y4-1, transpose);
+    if (right) {
+        DrawLine(dc, x3+1-c, y2-1, x2-1, y4, transpose);
+    }
+    else
+    {
+        DrawLine(dc, x1+1, y2-1, x2-1, y2-1, transpose);
+    }
 
-    if ( flags & wxCONTROL_PRESSED )
+    dc.SetPen(m_penHighlight);
+    if (left)
+    {
+        DrawLine(dc, x1, y3, x3, y1, transpose);
+        DrawLine(dc, x3+1-c, y1+1, x2-1, y3, transpose);
+    }
+    else
     {
+        DrawLine(dc, x1, y1, x2, y1, transpose);
+    }
+    DrawLine(dc, x1, y3, x1, y4, transpose);
+    if (right)
+    {
+        DrawLine(dc, x1, y4, x3+c, y2+c, transpose);
+    }
+
+    if (flags & wxCONTROL_PRESSED) {
         // TODO: MSW fills the entire area inside, not just the rect
         wxRect rectInt = rect;
         if ( transpose )
-            rectInt.SetRight(y3);
+        {
+            rectInt.SetLeft(y3);
+            rectInt.SetRight(y4);
+        }
         else
-            rectInt.SetBottom(y3);
+        {
+            rectInt.SetTop(y3);
+            rectInt.SetBottom(y4);
+        }
         rectInt.Deflate(2);
 
+#if !defined(__WXMGL__)
         static const char *stipple_xpm[] = {
             /* columns rows colors chars-per-pixel */
             "2 2 2 1",
@@ -2369,6 +2177,24 @@ void wxWin32Renderer::DrawSliderThumb(wxDC& dc,
             "w ",
             " w",
         };
+#else
+        // VS: MGL can only do 8x8 stipple brushes
+        static const char *stipple_xpm[] = {
+            /* columns rows colors chars-per-pixel */
+            "8 8 2 1",
+            "  c None",
+            "w c white",
+            /* pixels */
+            "w w w w ",
+            " w w w w",
+            "w w w w ",
+            " w w w w",
+            "w w w w ",
+            " w w w w",
+            "w w w w ",
+            " w w w w",
+        };
+#endif
         dc.SetBrush(wxBrush(stipple_xpm));
 
         dc.SetTextForeground(wxSCHEME_COLOUR(m_scheme, SHADOW_HIGHLIGHT));
@@ -2380,78 +2206,90 @@ void wxWin32Renderer::DrawSliderThumb(wxDC& dc,
 
 void wxWin32Renderer::DrawSliderTicks(wxDC& dc,
                                       const wxRect& rect,
-                                      const wxSize& sizeThumb,
+                                      int lenThumb,
                                       wxOrientation orient,
                                       int start,
                                       int end,
                                       int step,
-                                      int flags)
+                                      int WXUNUSED(flags),
+                                      long style)
 {
-    if ( end == start )
-    {
-        // empty slider?
-        return;
-    }
-
-    // the variable names correspond to horizontal case, but they can be used
-    // for both orientations
-    wxCoord x1, x2, y1, y2, len, widthThumb;
-    if ( orient == wxHORIZONTAL )
-    {
-        x1 = rect.GetLeft();
-        x2 = rect.GetRight();
+    /*    show ticks geometry
 
-        // draw from bottom to top to leave one pixel space between the ticks
-        // and the slider as Windows do
-        y1 = rect.GetBottom();
-        y2 = rect.GetTop();
+        left        right
+        ticks shaft ticks
+        ----   XX   ----  <-- x1
+        ----   XX   ----
+        ----   XX   ----
+        ----   XX   ----  <-- x2
 
-        len = rect.width;
-
-        widthThumb = sizeThumb.x;
-    }
-    else // vertical
-    {
-        x1 = rect.GetTop();
-        x2 = rect.GetBottom();
-
-        y1 = rect.GetRight();
-        y2 = rect.GetLeft();
-
-        len = rect.height;
-
-        widthThumb = sizeThumb.y;
-    }
-
-    // the first tick should be positioned in such way that a thumb drawn in
-    // the first position points down directly to it
-    x1 += widthThumb / 2;
-    x2 -= widthThumb / 2;
+        ^  ^        ^  ^
+        |  |        |  |
+        y3 y1       y2 y4
+    */
 
-    // this also means that we have slightly less space for the ticks in
-    // between the first and the last
-    len -= widthThumb;
+    // empty slider?
+    if (end == start) return;
+
+    bool transpose = (orient == wxVERTICAL);
+    bool left  = ((style & wxSL_AUTOTICKS) != 0) &
+                 (((style & wxSL_TOP) != 0) & !transpose |
+                  ((style & wxSL_LEFT) != 0) & transpose |
+                  ((style & wxSL_BOTH) != 0));
+    bool right = ((style & wxSL_AUTOTICKS) != 0) &
+                 (((style & wxSL_BOTTOM) != 0) & !transpose |
+                  ((style & wxSL_RIGHT) != 0) & transpose |
+                  ((style & wxSL_BOTH) != 0));
+
+    // default thumb size
+    wxSize sizeThumb = GetSliderThumbSize (rect, 0, orient);
+    wxCoord defaultLen = (transpose ? sizeThumb.x : sizeThumb.y);
+
+    // normal thumb size
+    sizeThumb = GetSliderThumbSize (rect, lenThumb, orient);
+    wxCoord widthThumb  = (transpose ? sizeThumb.y : sizeThumb.x);
+
+    wxRect rectShaft = GetSliderShaftRect (rect, lenThumb, orient, style);
+
+    wxCoord x1, x2, y1, y2, y3, y4 , len;
+    x1 = (transpose ? rectShaft.y : rectShaft.x) + widthThumb/2;
+    x2 = (transpose ? rectShaft.GetBottom() : rectShaft.GetRight()) - widthThumb/2;
+    y1 = (transpose ? rectShaft.x : rectShaft.y) - defaultLen/2;
+    y2 = (transpose ? rectShaft.GetRight() : rectShaft.GetBottom()) + defaultLen/2;
+    y3 = (transpose ? rect.x : rect.y);
+    y4 = (transpose ? rect.GetRight() : rect.GetBottom());
+    len = x2 - x1;
 
     dc.SetPen(m_penBlack);
 
     int range = end - start;
-    for ( int n = 0; n < range; n += step )
-    {
+    for ( int n = 0; n < range; n += step ) {
         wxCoord x = x1 + (len*n) / range;
 
-        DrawLine(dc, x, y1, x, y2, orient == wxVERTICAL);
+        if (left & (y1 > y3)) {
+            DrawLine(dc, x, y1, x, y3, orient == wxVERTICAL);
+        }
+        if (right & (y4 > y2)) {
+            DrawLine(dc, x, y2, x, y4, orient == wxVERTICAL);
+        }
     }
-
     // always draw the line at the end position
-    DrawLine(dc, x2, y1, x2, y2, orient == wxVERTICAL);
+    if (left & (y1 > y3)) {
+        DrawLine(dc, x2, y1, x2, y3, orient == wxVERTICAL);
+    }
+    if (right & (y4 > y2)) {
+        DrawLine(dc, x2, y2, x2, y4, orient == wxVERTICAL);
+    }
 }
 
+#endif // wxUSE_SLIDER
+
+#if wxUSE_MENUS
+
 // ----------------------------------------------------------------------------
 // menu and menubar
 // ----------------------------------------------------------------------------
 
-#if wxUSE_MENUS
-
 // wxWin32MenuGeometryInfo: the wxMenuGeometryInfo used by wxWin32Renderer
 class WXDLLEXPORT wxWin32MenuGeometryInfo : public wxMenuGeometryInfo
 {
@@ -2476,12 +2314,10 @@ private:
     // the height of a normal (not separator) item
     wxCoord m_heightItem;
 
-    friend wxMenuGeometryInfo *wxWin32Renderer::
-                GetMenuGeometry(wxWindow *, const wxMenu&) const;
+    friend wxMenuGeometryInfo *
+        wxWin32Renderer::GetMenuGeometry(wxWindow *, const wxMenu&) const;
 };
 
-#endif // wxUSE_MENUS
-
 // FIXME: all constants are hardcoded but shouldn't be
 static const wxCoord MENU_LEFT_MARGIN = 9;
 static const wxCoord MENU_RIGHT_MARGIN = 18;
@@ -2501,10 +2337,6 @@ static const wxCoord MENU_SEPARATOR_HEIGHT = 3;
 // the size of the standard checkmark bitmap
 static const wxCoord MENU_CHECK_SIZE = 9;
 
-// we can't implement these methods without wxMenuGeometryInfo implementation
-// which we don't have if !wxUSE_MENUS
-#if wxUSE_MENUS
-
 void wxWin32Renderer::DrawMenuBarItem(wxDC& dc,
                                       const wxRect& rectOrig,
                                       const wxString& label,
@@ -2520,9 +2352,9 @@ void wxWin32Renderer::DrawMenuBarItem(wxDC& dc,
     {
         colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
 
-        wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
-        dc.SetBrush(wxBrush(colBg, wxSOLID));
-        dc.SetPen(wxPen(colBg, 0, wxSOLID));
+        const wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
+        dc.SetBrush(colBg);
+        dc.SetPen(colBg);
         dc.DrawRectangle(rect);
     }
 
@@ -2555,9 +2387,9 @@ void wxWin32Renderer::DrawMenuItem(wxDC& dc,
     {
         colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
 
-        wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
-        dc.SetBrush(wxBrush(colBg, wxSOLID));
-        dc.SetPen(wxPen(colBg, 0, wxSOLID));
+        const wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
+        dc.SetBrush(colBg);
+        dc.SetPen(colBg);
         dc.DrawRectangle(rect);
     }
 
@@ -2594,12 +2426,12 @@ void wxWin32Renderer::DrawMenuItem(wxDC& dc,
         rect.x = geometryInfo.GetSize().x - MENU_RIGHT_MARGIN;
         rect.width = MENU_RIGHT_MARGIN;
 
-        wxArrowStyle arrowStyle;
+        ArrowStyle arrowStyle;
         if ( flags & wxCONTROL_DISABLED )
-            arrowStyle = flags & wxCONTROL_SELECTED ? Arrow_InversedDisabled
+            arrowStyle = flags & wxCONTROL_SELECTED ? Arrow_InvertedDisabled
                                                     : Arrow_Disabled;
         else if ( flags & wxCONTROL_SELECTED )
-            arrowStyle = Arrow_Inversed;
+            arrowStyle = Arrow_Inverted;
         else
             arrowStyle = Arrow_Normal;
 
@@ -2630,7 +2462,7 @@ wxMenuGeometryInfo *wxWin32Renderer::GetMenuGeometry(wxWindow *win,
 {
     // prepare the dc: for now we draw all the items with the system font
     wxClientDC dc(win);
-    dc.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+    dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
 
     // the height of a normal item
     wxCoord heightText = dc.GetCharHeight();
@@ -2648,7 +2480,7 @@ wxMenuGeometryInfo *wxWin32Renderer::GetMenuGeometry(wxWindow *win,
             widthAccelMax = 0,
             widthBmpMax = MENU_LEFT_MARGIN;
 
-    for ( wxMenuItemList::Node *node = menu.GetMenuItems().GetFirst();
+    for ( wxMenuItemList::compatibility_iterator node = menu.GetMenuItems().GetFirst();
           node;
           node = node->GetNext() )
     {
@@ -2716,55 +2548,93 @@ wxMenuGeometryInfo *wxWin32Renderer::GetMenuGeometry(wxWindow *win,
     return gi;
 }
 
-#else // !wxUSE_MENUS
+#endif // wxUSE_MENUS
 
-/*
-void wxWin32Renderer::DrawMenuBarItem(wxDC& WXUNUSED(dc),
-                                      const wxRect& WXUNUSED(rectOrig),
-                                      const wxString& WXUNUSED(label),
-                                      int WXUNUSED(flags),
-                                      int WXUNUSED(indexAccel))
+#if wxUSE_STATUSBAR
+
+// ----------------------------------------------------------------------------
+// status bar
+// ----------------------------------------------------------------------------
+
+void wxWin32Renderer::DrawStatusField(wxDC& dc,
+                                      const wxRect& rect,
+                                      const wxString& label,
+                                      int flags,
+                                      int style)
 {
-}
+    wxRect rectIn;
+
+    if ( flags & wxCONTROL_SIZEGRIP )
+    {
+        // draw the size grip: it is a normal rect except that in the lower
+        // right corner we have several bands which may be used for dragging
+        // the status bar corner
+        //
+        // each band consists of 4 stripes: m_penHighlight, double
+        // m_penDarkGrey and transparent one
+        wxCoord x2 = rect.GetRight(),
+                y2 = rect.GetBottom();
+
+        // draw the upper left part of the rect normally
+        if (style != wxSB_FLAT)
+        {
+            if (style == wxSB_RAISED)
+                dc.SetPen(m_penHighlight);
+            else
+                dc.SetPen(m_penDarkGrey);
+            dc.DrawLine(rect.GetLeft(), rect.GetTop(), rect.GetLeft(), y2);
+            dc.DrawLine(rect.GetLeft() + 1, rect.GetTop(), x2, rect.GetTop());
+        }
+
+        // draw the grey stripes of the grip
+        size_t n;
+        wxCoord ofs = WIDTH_STATUSBAR_GRIP_BAND - 1;
+        for ( n = 0; n < NUM_STATUSBAR_GRIP_BANDS; n++, ofs += WIDTH_STATUSBAR_GRIP_BAND )
+        {
+            dc.DrawLine(x2 - ofs + 1, y2 - 1, x2, y2 - ofs);
+            dc.DrawLine(x2 - ofs, y2 - 1, x2, y2 - ofs - 1);
+        }
+
+        // draw the white stripes
+        dc.SetPen(m_penHighlight);
+        ofs = WIDTH_STATUSBAR_GRIP_BAND + 1;
+        for ( n = 0; n < NUM_STATUSBAR_GRIP_BANDS; n++, ofs += WIDTH_STATUSBAR_GRIP_BAND )
+        {
+            dc.DrawLine(x2 - ofs + 1, y2 - 1, x2, y2 - ofs);
+        }
+
+        // draw the remaining rect boundaries
+        if (style != wxSB_FLAT)
+        {
+            if (style == wxSB_RAISED)
+                dc.SetPen(m_penDarkGrey);
+            else
+                dc.SetPen(m_penHighlight);
+            ofs -= WIDTH_STATUSBAR_GRIP_BAND;
+            dc.DrawLine(x2, rect.GetTop(), x2, y2 - ofs + 1);
+            dc.DrawLine(rect.GetLeft(), y2, x2 - ofs + 1, y2);
+        }
 
-void wxWin32Renderer::DrawMenuItem(wxDC& WXUNUSED(dc),
-                                   wxCoord WXUNUSED(y),
-                                   const wxMenuGeometryInfo& WXUNUSED(gi),
-                                   const wxString& WXUNUSED(label),
-                                   const wxString& WXUNUSED(accel),
-                                   const wxBitmap& WXUNUSED(bitmap),
-                                   int WXUNUSED(flags),
-                                   int WXUNUSED(indexAccel))
-{
-}
+        rectIn = rect;
+        rectIn.Deflate(1);
 
-void wxWin32Renderer::DrawMenuSeparator(wxDC& WXUNUSED(dc),
-                                        wxCoord WXUNUSED(y),
-                                        const wxMenuGeometryInfo& WXUNUSED(gi))
-{
-}
+        rectIn.width -= STATUSBAR_GRIP_SIZE;
 
-wxSize wxWin32Renderer::GetMenuBarItemSize(const wxSize& size) const
-{
-    return size;
-}
+        // this will prevent the standard version from drawing any borders
+        style = wxSB_FLAT;
+    }
 
-wxMenuGeometryInfo *
-wxWin32Renderer::GetMenuGeometry(wxWindow *WXUNUSED(win),
-                                 const wxMenu& WXUNUSED(menu)) const
-{
-    return NULL;
+    wxStdRenderer::DrawStatusField(dc, rect, label, flags, style);
 }
-*/
 
-#endif // wxUSE_MENUS/!wxUSE_MENUS
+#endif // wxUSE_STATUSBAR
 
 // ----------------------------------------------------------------------------
 // combobox
 // ----------------------------------------------------------------------------
 
 void wxWin32Renderer::GetComboBitmaps(wxBitmap *bmpNormal,
-                                      wxBitmap *bmpFocus,
+                                      wxBitmap * WXUNUSED(bmpFocus),
                                       wxBitmap *bmpPressed,
                                       wxBitmap *bmpDisabled)
 {
@@ -2799,53 +2669,35 @@ void wxWin32Renderer::GetComboBitmaps(wxBitmap *bmpNormal,
 }
 
 // ----------------------------------------------------------------------------
-// background
+// scrollbar
 // ----------------------------------------------------------------------------
 
-void wxWin32Renderer::DoDrawBackground(wxDC& dc,
-                                       const wxColour& col,
-                                       const wxRect& rect)
+void wxWin32Renderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed)
 {
-    wxBrush brush(col, wxSOLID);
-    dc.SetBrush(brush);
-    dc.SetPen(*wxTRANSPARENT_PEN);
-    dc.DrawRectangle(rect);
-}
+    if ( isPressed )
+    {
+        DrawRect(dc, rect, m_penDarkGrey);
 
-void wxWin32Renderer::DrawBackground(wxDC& dc,
-                                     const wxColour& col,
-                                     const wxRect& rect,
-                                     int flags)
-{
-    // just fill it with the given or default bg colour
-    wxColour colBg = col.Ok() ? col : wxSCHEME_COLOUR(m_scheme, CONTROL);
-    DoDrawBackground(dc, colBg, rect);
+        // the arrow is usually drawn inside border of width 2 and is offset by
+        // another pixel in both directions when it's pressed - as the border
+        // in this case is more narrow as well, we have to adjust rect like
+        // this:
+        rect->Inflate(-1);
+        rect->x++;
+        rect->y++;
+    }
+    else // !pressed
+    {
+        DrawAntiSunkenBorder(dc, rect);
+    }
 }
 
-// ----------------------------------------------------------------------------
-// scrollbar
-// ----------------------------------------------------------------------------
-
 void wxWin32Renderer::DrawArrow(wxDC& dc,
                                 wxDirection dir,
                                 const wxRect& rect,
                                 int flags)
 {
-    // get the bitmap for this arrow
-    wxArrowDirection arrowDir;
-    switch ( dir )
-    {
-        case wxLEFT:    arrowDir = Arrow_Left; break;
-        case wxRIGHT:   arrowDir = Arrow_Right; break;
-        case wxUP:      arrowDir = Arrow_Up; break;
-        case wxDOWN:    arrowDir = Arrow_Down; break;
-
-        default:
-            wxFAIL_MSG(_T("unknown arrow direction"));
-            return;
-    }
-
-    wxArrowStyle arrowStyle;
+    ArrowStyle arrowStyle;
     if ( flags & wxCONTROL_PRESSED )
     {
         // can't be pressed and disabled
@@ -2856,13 +2708,13 @@ void wxWin32Renderer::DrawArrow(wxDC& dc,
         arrowStyle = flags & wxCONTROL_DISABLED ? Arrow_Disabled : Arrow_Normal;
     }
 
-    DrawArrowButton(dc, rect, arrowDir, arrowStyle);
+    DrawArrowButton(dc, rect, GetArrowDirection(dir), arrowStyle);
 }
 
 void wxWin32Renderer::DrawArrow(wxDC& dc,
                                 const wxRect& rect,
-                                wxArrowDirection arrowDir,
-                                wxArrowStyle arrowStyle)
+                                ArrowDirection arrowDir,
+                                ArrowStyle arrowStyle)
 {
     const wxBitmap& bmp = m_bmpArrows[arrowStyle][arrowDir];
 
@@ -2876,24 +2728,24 @@ void wxWin32Renderer::DrawArrow(wxDC& dc,
         x--;
 
     // draw it
-    dc.DrawBitmap(bmp, x, y, TRUE /* use mask */);
+    dc.DrawBitmap(bmp, x, y, true /* use mask */);
 }
 
 void wxWin32Renderer::DrawArrowButton(wxDC& dc,
                                       const wxRect& rectAll,
-                                      wxArrowDirection arrowDir,
-                                      wxArrowStyle arrowStyle)
+                                      ArrowDirection arrowDir,
+                                      ArrowStyle arrowStyle)
 {
     wxRect rect = rectAll;
-    DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
+    DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
     DrawArrowBorder(dc, &rect, arrowStyle == Arrow_Pressed);
     DrawArrow(dc, rect, arrowDir, arrowStyle);
 }
 
 void wxWin32Renderer::DrawScrollbarThumb(wxDC& dc,
-                                         wxOrientation orient,
+                                         wxOrientation WXUNUSED(orient),
                                          const wxRect& rect,
-                                         int flags)
+                                         int WXUNUSED(flags))
 {
     // we don't use the flags, the thumb never changes appearance
     wxRect rectThumb = rect;
@@ -2902,78 +2754,327 @@ void wxWin32Renderer::DrawScrollbarThumb(wxDC& dc,
 }
 
 void wxWin32Renderer::DrawScrollbarShaft(wxDC& dc,
-                                         wxOrientation orient,
+                                         wxOrientation WXUNUSED(orient),
                                          const wxRect& rectBar,
                                          int flags)
 {
     wxColourScheme::StdColour col = flags & wxCONTROL_PRESSED
                                     ? wxColourScheme::SCROLLBAR_PRESSED
                                     : wxColourScheme::SCROLLBAR;
-    DoDrawBackground(dc, m_scheme->Get(col), rectBar);
+    DrawBackground(dc, m_scheme->Get(col), rectBar);
 }
 
-void wxWin32Renderer::DrawScrollCorner(wxDC& dc, const wxRect& rect)
-{
-    DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
-}
+// ----------------------------------------------------------------------------
+// standard icons
+// ----------------------------------------------------------------------------
 
-wxRect wxWin32Renderer::GetScrollbarRect(const wxScrollBar *scrollbar,
-                                         wxScrollBar::Element elem,
-                                         int thumbPos) const
-{
-    return StandardGetScrollbarRect(scrollbar, elem,
-                                    thumbPos, m_sizeScrollbarArrow);
-}
+/* Copyright (c) Julian Smart */
+static char *error_xpm[]={
+/* columns rows colors chars-per-pixel */
+"32 32 70 1",
+"- c #BF0101",
+"b c #361F1F",
+"& c #C08484",
+"X c #BF3333",
+"# c #C08181",
+"% c #C01111",
+"d c #C51515",
+"s c #551818",
+"O c #C07E7E",
+": c #C00E0E",
+"u c #E28A8A",
+"2 c #C81F1F",
+"8 c #FFFFFF",
+"p c #E59494",
+"< c #BB0101",
+"y c #DA6A6A",
+"A c #4C4C4C",
+"9 c #F7DFDF",
+"@ c #BF5353",
+"w c #FAE9E9",
+"F c #272727",
+"5 c #D24A4A",
+". c #C06363",
+"n c #BF8282",
+"7 c #F2C9C9",
+"t c #C09292",
+"M c #3E3E3E",
+"x c #4D4D4D",
+"4 c #CA2A2A",
+"h c #E79F9F",
+"* c #C05454",
+"D c #711212",
+"V c #737373",
+"$ c #BF3232",
+"N c #900B0B",
+"6 c #BD0303",
+"3 c #DF7F7F",
+"K c #6F1212",
+"C c #BD0000",
+"m c #950909",
+"P c #8A8A8A",
+"j c #D75F5F",
+"  c None",
+"e c #F4D4D4",
+"S c #BF2020",
+"L c #747474",
+"G c #842C2C",
+"c c #ECB4B4",
+"l c #2E2121",
+"g c #BF7E7E",
+"k c #9B0808",
+"= c #BF0505",
+"a c #B10303",
+"q c #7E2020",
+"1 c #642222",
+"J c #676767",
+"B c #322020",
+"; c #C00303",
+"i c #242424",
+"o c #C00000",
+"> c #BF1F1F",
+", c #842B2B",
+"f c #701212",
+"0 c #BE0000",
+"r c #960909",
+"H c #686868",
+"v c #BC0000",
+"Z c #671414",
+"+ c #C02020",
+"z c #CD3535",
+/* pixels */
+"                                ",
+"                                ",
+"            .XoooOO             ",
+"         .+ooooooooo@#          ",
+"        $oooooooooooo%&         ",
+"      *=-ooooooooooooo;:        ",
+"     *oooooooooooooooooo>       ",
+"     =ooooooooooooooooooo,      ",
+"    $-ooooooooooooooooooo<1     ",
+"   .oooooo2334ooo533oooooo6     ",
+"   +ooooooo789oo2883oooooo0q    ",
+"   oooooooo2w83o78eoooooooor    ",
+"  toooooooooy88u884oooooooori   ",
+"  Xooooooooooe888poooooooooas   ",
+"  ooooooooooo4889doooooooooof   ",
+"  ooooooooooo588w2oooooooooofi  ",
+"  oooooooooodw8887oooooooooofi  ",
+"  goooooooooh8w588jooooooookli  ",
+"  tooooooooz885op8wdooooooorix  ",
+"   oooooood98cood98cooooooori   ",
+"   @oooooop8w2ooo5885ooooovbi   ",
+"   n%ooooooooooooooooooooomiM   ",
+"    &;oooooooooooooooooooNBiV   ",
+"     :ooooooooooooooooooCZiA    ",
+"     nSooooooooooooooooCDiF     ",
+"      nG<oooooooooooooNZiiH     ",
+"        160ooooooooovmBiFH      ",
+"         nqrraoookrrbiiA        ",
+"          nJisKKKliiiML         ",
+"             nPiiix             ",
+"                                ",
+"                                "
+};
 
-wxCoord wxWin32Renderer::GetScrollbarSize(const wxScrollBar *scrollbar)
-{
-    return StandardScrollBarSize(scrollbar, m_sizeScrollbarArrow);
-}
+/* Copyright (c) Julian Smart */
+static char *info_xpm[]={
+/* columns rows colors chars-per-pixel */
+"32 32 17 1",
+"* c #A1A3FB",
+"X c #FFFFFF",
+"O c #191EF4",
+"= c #777AF9",
+": c #4D51F7",
+"  c None",
+"- c #2328F5",
+"+ c #4247F6",
+"; c #C1C2FC",
+". c #C0C0C0",
+"& c #E0E1FE",
+"% c #242424",
+"> c #2D32F5",
+"o c #CBCCFD",
+"# c #0309F3",
+"@ c #8C8FFA",
+"$ c #EAEBFE",
+/* pixels */
+"          .......               ",
+"       ...XXXXXXX...            ",
+"     ..XXXXXXXXXXXXX..          ",
+"    .XXXXXXXXXXXXXXXXX.         ",
+"   .XXXXXXXXoO+XXXXXXXX.        ",
+"  .XXXXXXXXX@#OXXXXXXXXX.       ",
+" .XXXXXXXXXX$@oXXXXXXXXXX.      ",
+" .XXXXXXXXXXXXXXXXXXXXXXX.%     ",
+" .XXXXXXXXX&*=-XXXXXXXXXX.%%    ",
+".XXXXXXXXXX;:#>XXXXXXXXXXX.%    ",
+".XXXXXXXXXXX;#+XXXXXXXXXXX.%    ",
+".XXXXXXXXXXX;#+XXXXXXXXXXX.%%   ",
+" .XXXXXXXXXX;#+XXXXXXXXXX.%%%   ",
+" .XXXXXXXXXX;#+XXXXXXXXXX.%%%   ",
+" .XXXXXXXXXX;#+XXXXXXXXXX.%%    ",
+"  .XXXXXXXX*-##+XXXXXXXX.%%%    ",
+"   .XXXXXXXXXXXXXXXXXXX.%%%%    ",
+"    .XXXXXXXXXXXXXXXXX.%%%%     ",
+"     ..XXXXXXXXXXXXX..%%%%      ",
+"      %...XXXXXXXX..%%%%%       ",
+"       %%%..XXXXXX.%%%%%        ",
+"         %%%.XXXXX.%%%          ",
+"            %.XXXX.%%           ",
+"              .XXX.%%           ",
+"               .XX.%%           ",
+"                .X.%%           ",
+"                 ..%%           ",
+"                  .%%           ",
+"                   %%           ",
+"                    %           ",
+"                                ",
+"                                "
+};
 
-wxHitTest wxWin32Renderer::HitTestScrollbar(const wxScrollBar *scrollbar,
-                                            const wxPoint& pt) const
-{
-    return StandardHitTestScrollbar(scrollbar, pt, m_sizeScrollbarArrow);
-}
+/* Copyright (c) Julian Smart */
+static char *question_xpm[]={
+/* columns rows colors chars-per-pixel */
+"32 32 16 1",
+"O c #A3A3FF",
+"X c #FFFFFF",
+"% c #CACAFF",
+"- c #4141FF",
+"= c #6060FF",
+"* c #2B2BFF",
+"@ c #B5B5FF",
+"  c None",
+"# c #1616FF",
+"+ c #8181FF",
+"$ c #0000FF",
+". c #C0C0C0",
+"; c #5555FF",
+": c #242424",
+"o c #E7E7FF",
+"& c #7575FF",
+/* pixels */
+"          .......               ",
+"       ...XXXXXXX...            ",
+"     ..XXXXXXXXXXXXX..          ",
+"    .XXXXXXoO++@XXXXXX.         ",
+"   .XXXXXXO#$$$$#%XXXXX.        ",
+"  .XXXXXX@$$#&&#$#oXXXXX.       ",
+" .XXXXXXX*$$%XX%$$=XXXXXX.      ",
+" .XXXXXXX+-;XXXX$$-XXXXXX.:     ",
+" .XXXXXXXXXXXXX+$$&XXXXXX.::    ",
+".XXXXXXXXXXXXo;$$*oXXXXXXX.:    ",
+".XXXXXXXXXXXo*$$*oXXXXXXXX.:    ",
+".XXXXXXXXXXX+$$*oXXXXXXXXX.::   ",
+" .XXXXXXXXXX-$$oXXXXXXXXX.:::   ",
+" .XXXXXXXXXXX--XXXXXXXXXX.:::   ",
+" .XXXXXXXXXXXXXXXXXXXXXXX.::    ",
+"  .XXXXXXXXX-$$XXXXXXXXX.:::    ",
+"   .XXXXXXXX-$$XXXXXXXX.::::    ",
+"    .XXXXXXXO++XXXXXXX.::::     ",
+"     ..XXXXXXXXXXXXX..::::      ",
+"      :...XXXXXXXX..:::::       ",
+"       :::..XXXXXX.:::::        ",
+"         :::.XXXXX.:::          ",
+"            :.XXXX.::           ",
+"              .XXX.::           ",
+"               .XX.::           ",
+"                .X.::           ",
+"                 ..::           ",
+"                  .::           ",
+"                   ::           ",
+"                    :           ",
+"                                ",
+"                                "
+};
+
+/* Copyright (c) Julian Smart */
+static char *warning_xpm[]={
+/* columns rows colors chars-per-pixel */
+"32 32 9 1",
+"@ c Black",
+"o c #A6A800",
+"+ c #8A8C00",
+"$ c #B8BA00",
+"  c None",
+"O c #6E7000",
+"X c #DCDF00",
+". c #C00000",
+"# c #373800",
+/* pixels */
+"                                ",
+"                                ",
+"                                ",
+"                .               ",
+"               ...              ",
+"               ...              ",
+"              .....             ",
+"             ...X..             ",
+"             ..XXX..            ",
+"            ...XXX...           ",
+"            ..XXXXX..           ",
+"           ..XXXXXX...          ",
+"          ...XXoO+XX..          ",
+"          ..XXXO@#XXX..         ",
+"         ..XXXXO@#XXX...        ",
+"        ...XXXXO@#XXXX..        ",
+"        ..XXXXXO@#XXXX...       ",
+"       ...XXXXXo@OXXXXX..       ",
+"      ...XXXXXXo@OXXXXXX..      ",
+"      ..XXXXXXX$@OXXXXXX...     ",
+"     ...XXXXXXXX@XXXXXXXX..     ",
+"    ...XXXXXXXXXXXXXXXXXX...    ",
+"    ..XXXXXXXXXXOXXXXXXXXX..    ",
+"   ...XXXXXXXXXO@#XXXXXXXXX..   ",
+"   ..XXXXXXXXXXX#XXXXXXXXXX...  ",
+"  ...XXXXXXXXXXXXXXXXXXXXXXX..  ",
+" ...XXXXXXXXXXXXXXXXXXXXXXXX... ",
+" .............................. ",
+" .............................. ",
+"                                ",
+"                                ",
+"                                "
+};
 
-wxCoord wxWin32Renderer::ScrollbarToPixel(const wxScrollBar *scrollbar,
-                                          int thumbPos)
-{
-    return StandardScrollbarToPixel(scrollbar, thumbPos, m_sizeScrollbarArrow);
-}
 
-int wxWin32Renderer::PixelToScrollbar(const wxScrollBar *scrollbar,
-                                      wxCoord coord)
+wxBitmap wxWin32ArtProvider::CreateBitmap(const wxArtID& id,
+                                          const wxArtClient& WXUNUSED(client),
+                                          const wxSize& WXUNUSED(size))
 {
-    return StandardPixelToScrollbar(scrollbar, coord, m_sizeScrollbarArrow);
+    if ( id == wxART_INFORMATION )
+        return wxBitmap(info_xpm);
+    if ( id == wxART_ERROR )
+        return wxBitmap(error_xpm);
+    if ( id == wxART_WARNING )
+        return wxBitmap(warning_xpm);
+    if ( id == wxART_QUESTION )
+        return wxBitmap(question_xpm);
+    return wxNullBitmap;
 }
 
+
+#if wxUSE_TEXTCTRL
+
 // ----------------------------------------------------------------------------
 // text control geometry
 // ----------------------------------------------------------------------------
 
-static inline int GetTextBorderWidth()
-{
-    return 1;
-}
-
-wxRect wxWin32Renderer::GetTextTotalArea(const wxTextCtrl *text,
-                                         const wxRect& rect)
+wxRect
+wxWin32Renderer::GetTextTotalArea(const wxTextCtrl *text,
+                                  const wxRect& rect) const
 {
-    wxRect rectTotal = rect;
+    wxRect rectTotal = wxStdRenderer::GetTextTotalArea(text, rect);
 
-    wxCoord widthBorder = GetTextBorderWidth();
-    rectTotal.Inflate(widthBorder);
-
-    // this is what Windows does
+    // this is strange but it's what Windows does
     rectTotal.height++;
 
     return rectTotal;
 }
 
-wxRect wxWin32Renderer::GetTextClientArea(const wxTextCtrl *text,
-                                          const wxRect& rect,
-                                          wxCoord *extraSpaceBeyond)
+wxRect
+wxWin32Renderer::GetTextClientArea(const wxTextCtrl *text,
+                                   const wxRect& rect,
+                                   wxCoord *extraSpaceBeyond) const
 {
     wxRect rectText = rect;
 
@@ -2981,15 +3082,11 @@ wxRect wxWin32Renderer::GetTextClientArea(const wxTextCtrl *text,
     if ( rectText.height > 0 )
         rectText.height--;
 
-    wxCoord widthBorder = GetTextBorderWidth();
-    rectText.Inflate(-widthBorder);
-
-    if ( extraSpaceBeyond )
-        *extraSpaceBeyond = 0;
-
-    return rectText;
+    return wxStdRenderer::GetTextClientArea(text, rect, extraSpaceBeyond);
 }
 
+#endif // wxUSE_TEXTCTRL
+
 // ----------------------------------------------------------------------------
 // size adjustments
 // ----------------------------------------------------------------------------
@@ -3009,10 +3106,23 @@ void wxWin32Renderer::AdjustSize(wxSize *size, const wxWindow *window)
         // skip border width adjustments, they don't make sense for us
         return;
     }
-#endif // wxUSE_SCROLLBAR/!wxUSE_SCROLLBAR
+#endif // wxUSE_SCROLLBAR
 
-#if wxUSE_BUTTON
-    if ( wxDynamicCast(window, wxButton) )
+#if wxUSE_BMPBUTTON
+    if ( wxDynamicCast(window, wxBitmapButton) )
+    {
+        // do nothing
+    } else
+#endif // wxUSE_BMPBUTTON
+#if wxUSE_BUTTON || wxUSE_TOGGLEBTN
+    if ( 0
+#  if wxUSE_BUTTON
+         || wxDynamicCast(window, wxButton)
+#  endif // wxUSE_BUTTON
+#  if wxUSE_TOGGLEBTN
+         || wxDynamicCast(window, wxToggleButton)
+#  endif // wxUSE_TOGGLEBTN
+        )
     {
         if ( !(window->GetWindowStyle() & wxBU_EXACTFIT) )
         {
@@ -3026,15 +3136,35 @@ void wxWin32Renderer::AdjustSize(wxSize *size, const wxWindow *window)
                 size->y += 9;
         }
 
+        // for compatibility with other ports, the buttons default size is never
+        // less than the standard one, but not when display not PDAs.
+        if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA)
+        {
+            if ( !(window->GetWindowStyle() & wxBU_EXACTFIT) )
+            {
+                wxSize szDef = wxButton::GetDefaultSize();
+                if ( size->x < szDef.x )
+                    size->x = szDef.x;
+            }
+        }
+
         // no border width adjustments for buttons
         return;
     }
-#endif // wxUSE_BUTTON
+#endif // wxUSE_BUTTON || wxUSE_TOGGLEBTN
+
+    wxStdRenderer::AdjustSize(size, window);
+}
+
+wxBitmap wxWin32Renderer::GetFrameButtonBitmap(FrameButtonType type)
+{
+    wxBitmap& bmp = m_bmpFrameButtons[type];
+    if ( !bmp.Ok() )
+    {
+        bmp = wxBitmap(ms_xpmFrameButtons[type]);
+    }
 
-    // take into account the border width
-    wxRect rectBorder = GetBorderDimensions(window->GetBorder());
-    size->x += rectBorder.x + rectBorder.width;
-    size->y += rectBorder.y + rectBorder.height;
+    return bmp;
 }
 
 // ============================================================================
@@ -3045,42 +3175,44 @@ void wxWin32Renderer::AdjustSize(wxSize *size, const wxWindow *window)
 // wxWin32InputHandler
 // ----------------------------------------------------------------------------
 
-wxWin32InputHandler::wxWin32InputHandler(wxWin32Renderer *renderer)
-{
-    m_renderer = renderer;
-}
-
-bool wxWin32InputHandler::HandleKey(wxControl *control,
-                                    const wxKeyEvent& event,
-                                    bool pressed)
+bool wxWin32InputHandler::HandleKey(wxInputConsumer * WXUNUSED(control),
+                                    const wxKeyEvent& WXUNUSED(event),
+                                    bool WXUNUSED(pressed))
 {
-    return FALSE;
+    return false;
 }
 
-bool wxWin32InputHandler::HandleMouse(wxControl *control,
+bool wxWin32InputHandler::HandleMouse(wxInputConsumer *control,
                                       const wxMouseEvent& event)
 {
     // clicking on the control gives it focus
-    if ( event.ButtonDown() && wxWindow::FindFocus() != control )
+    if ( event.ButtonDown() )
     {
-        control->SetFocus();
+        wxWindow *win = control->GetInputWindow();
 
-        return TRUE;
+        if ( (wxWindow::FindFocus() != control->GetInputWindow()) &&
+             win->AcceptsFocus() )
+        {
+            win->SetFocus();
+
+            return true;
+        }
     }
 
-    return FALSE;
+    return false;
 }
 
+#if wxUSE_SCROLLBAR
+
 // ----------------------------------------------------------------------------
 // wxWin32ScrollBarInputHandler
 // ----------------------------------------------------------------------------
 
 wxWin32ScrollBarInputHandler::
-wxWin32ScrollBarInputHandler(wxWin32Renderer *renderer,
-                             wxInputHandler *handler)
+wxWin32ScrollBarInputHandler(wxRenderer *renderer, wxInputHandler *handler)
         : wxStdScrollBarInputHandler(renderer, handler)
 {
-    m_scrollPaused = FALSE;
+    m_scrollPaused = false;
     m_interval = 0;
 }
 
@@ -3089,7 +3221,7 @@ bool wxWin32ScrollBarInputHandler::OnScrollTimer(wxScrollBar *scrollbar,
 {
     // stop if went beyond the position of the original click (this can only
     // happen when we scroll by pages)
-    bool stop = FALSE;
+    bool stop = false;
     if ( action == wxACTION_SCROLL_PAGE_DOWN )
     {
         stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling)
@@ -3107,13 +3239,13 @@ bool wxWin32ScrollBarInputHandler::OnScrollTimer(wxScrollBar *scrollbar,
 
         scrollbar->Refresh();
 
-        return FALSE;
+        return false;
     }
 
     return wxStdScrollBarInputHandler::OnScrollTimer(scrollbar, action);
 }
 
-bool wxWin32ScrollBarInputHandler::HandleMouse(wxControl *control,
+bool wxWin32ScrollBarInputHandler::HandleMouse(wxInputConsumer *control,
                                                const wxMouseEvent& event)
 {
     // remember the current state
@@ -3133,22 +3265,22 @@ bool wxWin32ScrollBarInputHandler::HandleMouse(wxControl *control,
     return rc;
 }
 
-bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxControl *control,
+bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxInputConsumer *control,
                                                    const wxMouseEvent& event)
 {
     // we don't highlight scrollbar elements, so there is no need to process
     // mouse move events normally - only do it while mouse is captured (i.e.
     // when we're dragging the thumb or pressing on something)
     if ( !m_winCapture )
-        return FALSE;
+        return false;
 
     if ( event.Entering() )
     {
         // we're not interested in this at all
-        return FALSE;
+        return false;
     }
 
-    wxScrollBar *scrollbar = wxStaticCast(control, wxScrollBar);
+    wxScrollBar *scrollbar = wxStaticCast(control->GetInputWindow(), wxScrollBar);
     wxHitTest ht;
     if ( m_scrollPaused )
     {
@@ -3157,20 +3289,20 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxControl *control,
         if ( event.Leaving() )
         {
             // it surely didn't
-            return FALSE;
+            return false;
         }
 
         ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
         if ( ht == m_htLast )
         {
             // yes it did, resume scrolling
-            m_scrollPaused = FALSE;
+            m_scrollPaused = false;
             if ( m_timerScroll )
             {
                 // we were scrolling by line/page, restart timer
                 m_timerScroll->Start(m_interval);
 
-                Press(scrollbar, TRUE);
+                Press(scrollbar, true);
             }
             else // we were dragging the thumb
             {
@@ -3178,7 +3310,7 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxControl *control,
                 HandleThumbMove(scrollbar, m_eventLastDrag);
             }
 
-            return TRUE;
+            return true;
         }
     }
     else // normal case, scrolling hasn't been paused
@@ -3186,6 +3318,8 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxControl *control,
         // if we're scrolling the scrollbar because the arrow or the shaft was
         // pressed, check that the mouse stays on the same scrollbar element
 
+#if 0
+        // Always let thumb jump back if we leave the scrollbar
         if ( event.Moving() )
         {
             ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
@@ -3194,6 +3328,21 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxControl *control,
         {
             ht = wxHT_NOWHERE;
         }
+#else
+        // Jump back only if we get far away from it
+        wxPoint pos = event.GetPosition();
+        if (scrollbar->HasFlag( wxVERTICAL ))
+        {
+            if (pos.x > -40 && pos.x < scrollbar->GetSize().x+40)
+               pos.x = 5;
+        }
+        else
+        {
+            if (pos.y > -40 && pos.y < scrollbar->GetSize().y+40)
+               pos.y = 5;
+        }
+        ht = m_renderer->HitTestScrollbar(scrollbar, pos );
+#endif
 
         // if we're dragging the thumb and the mouse stays in the scrollbar, it
         // is still ok - we only want to catch the case when the mouse leaves
@@ -3213,10 +3362,10 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxControl *control,
                 // pause scrolling
                 m_interval = m_timerScroll->GetInterval();
                 m_timerScroll->Stop();
-                m_scrollPaused = TRUE;
+                m_scrollPaused = true;
 
                 // unpress the arrow
-                Press(scrollbar, FALSE);
+                Press(scrollbar, false);
             }
             else // we were dragging the thumb
             {
@@ -3229,18 +3378,22 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxControl *control,
                 HandleThumbMove(scrollbar, m_eventStartDrag);
             }
 
-            return TRUE;
+            return true;
         }
     }
 
-    return wxStdScrollBarInputHandler::HandleMouseMove(control, event);
+    return wxStdInputHandler::HandleMouseMove(control, event);
 }
 
+#endif // wxUSE_SCROLLBAR
+
+#if wxUSE_CHECKBOX
+
 // ----------------------------------------------------------------------------
 // wxWin32CheckboxInputHandler
 // ----------------------------------------------------------------------------
 
-bool wxWin32CheckboxInputHandler::HandleKey(wxControl *control,
+bool wxWin32CheckboxInputHandler::HandleKey(wxInputConsumer *control,
                                             const wxKeyEvent& event,
                                             bool pressed)
 {
@@ -3266,22 +3419,26 @@ bool wxWin32CheckboxInputHandler::HandleKey(wxControl *control,
                 break;
         }
 
-        if ( !!action )
+        if ( !action.IsEmpty() )
         {
             control->PerformAction(action);
 
-            return TRUE;
+            return true;
         }
     }
 
-    return FALSE;
+    return false;
 }
 
+#endif // wxUSE_CHECKBOX
+
+#if wxUSE_TEXTCTRL
+
 // ----------------------------------------------------------------------------
 // wxWin32TextCtrlInputHandler
 // ----------------------------------------------------------------------------
 
-bool wxWin32TextCtrlInputHandler::HandleKey(wxControl *control,
+bool wxWin32TextCtrlInputHandler::HandleKey(wxInputConsumer *control,
                                             const wxKeyEvent& event,
                                             bool pressed)
 {
@@ -3308,10 +3465,308 @@ bool wxWin32TextCtrlInputHandler::HandleKey(wxControl *control,
         {
             control->PerformAction(action);
 
-            return TRUE;
+            return true;
+        }
+    }
+
+    return wxStdInputHandler::HandleKey(control, event, pressed);
+}
+
+#endif // wxUSE_TEXTCTRL
+
+#if wxUSE_STATUSBAR
+
+// ----------------------------------------------------------------------------
+// wxWin32StatusBarInputHandler
+// ----------------------------------------------------------------------------
+
+wxWin32StatusBarInputHandler::
+wxWin32StatusBarInputHandler(wxInputHandler *handler)
+    : wxStdInputHandler(handler)
+{
+    m_isOnGrip = false;
+}
+
+bool wxWin32StatusBarInputHandler::IsOnGrip(wxWindow *statbar,
+                                            const wxPoint& pt) const
+{
+    if ( statbar->HasFlag(wxST_SIZEGRIP) &&
+         statbar->GetParent()->HasFlag(wxRESIZE_BORDER) )
+    {
+        wxTopLevelWindow *
+            parentTLW = wxDynamicCast(statbar->GetParent(), wxTopLevelWindow);
+
+        wxCHECK_MSG( parentTLW, false,
+                     _T("the status bar should be a child of a TLW") );
+
+        // a maximized window can't be resized anyhow
+        if ( !parentTLW->IsMaximized() )
+        {
+            // VZ: I think that the standard Windows behaviour is to only
+            //     show the resizing cursor when the mouse is on top of the
+            //     grip itself but apparently different Windows versions behave
+            //     differently (?) and it seems a better UI to allow resizing
+            //     the status bar even when the mouse is above the grip
+            wxSize sizeSbar = statbar->GetSize();
+
+            int diff = sizeSbar.x - pt.x;
+            return diff >= 0 && diff < (wxCoord)STATUSBAR_GRIP_SIZE;
+        }
+    }
+
+    return false;
+}
+
+bool wxWin32StatusBarInputHandler::HandleMouse(wxInputConsumer *consumer,
+                                               const wxMouseEvent& event)
+{
+    if ( event.Button(1) )
+    {
+        if ( event.ButtonDown(1) )
+        {
+            wxWindow *statbar = consumer->GetInputWindow();
+
+            if ( IsOnGrip(statbar, event.GetPosition()) )
+            {
+                wxTopLevelWindow *tlw = wxDynamicCast(statbar->GetParent(),
+                                                      wxTopLevelWindow);
+                if ( tlw )
+                {
+                    tlw->PerformAction(wxACTION_TOPLEVEL_RESIZE,
+                                       wxHT_TOPLEVEL_BORDER_SE);
+
+                    statbar->SetCursor(m_cursorOld);
+
+                    return true;
+                }
+            }
+        }
+    }
+
+    return wxStdInputHandler::HandleMouse(consumer, event);
+}
+
+bool wxWin32StatusBarInputHandler::HandleMouseMove(wxInputConsumer *consumer,
+                                                   const wxMouseEvent& event)
+{
+    wxWindow *statbar = consumer->GetInputWindow();
+
+    bool isOnGrip = IsOnGrip(statbar, event.GetPosition());
+    if ( isOnGrip != m_isOnGrip )
+    {
+        m_isOnGrip = isOnGrip;
+        if ( isOnGrip )
+        {
+            m_cursorOld = statbar->GetCursor();
+            statbar->SetCursor(wxCURSOR_SIZENWSE);
+        }
+        else
+        {
+            statbar->SetCursor(m_cursorOld);
+        }
+    }
+
+    return wxStdInputHandler::HandleMouseMove(consumer, event);
+}
+
+#endif // wxUSE_STATUSBAR
+
+// ----------------------------------------------------------------------------
+// wxWin32FrameInputHandler
+// ----------------------------------------------------------------------------
+
+class wxWin32SystemMenuEvtHandler : public wxEvtHandler
+{
+public:
+    wxWin32SystemMenuEvtHandler(wxWin32FrameInputHandler *handler);
+
+    void Attach(wxInputConsumer *consumer);
+    void Detach();
+
+private:
+    DECLARE_EVENT_TABLE()
+    void OnSystemMenu(wxCommandEvent &event);
+    void OnCloseFrame(wxCommandEvent &event);
+    void OnClose(wxCloseEvent &event);
+
+    wxWin32FrameInputHandler *m_inputHnd;
+    wxTopLevelWindow         *m_wnd;
+#if wxUSE_ACCEL
+    wxAcceleratorTable        m_oldAccelTable;
+#endif
+};
+
+wxWin32SystemMenuEvtHandler::
+wxWin32SystemMenuEvtHandler(wxWin32FrameInputHandler *handler)
+{
+    m_inputHnd = handler;
+    m_wnd = NULL;
+}
+
+void wxWin32SystemMenuEvtHandler::Attach(wxInputConsumer *consumer)
+{
+    wxASSERT_MSG( m_wnd == NULL, _T("can't attach the handler twice!") );
+
+    m_wnd = wxStaticCast(consumer->GetInputWindow(), wxTopLevelWindow);
+    m_wnd->PushEventHandler(this);
+
+#if wxUSE_ACCEL
+    // VS: This code relies on using generic implementation of
+    //     wxAcceleratorTable in wxUniv!
+    wxAcceleratorTable table = *m_wnd->GetAcceleratorTable();
+    m_oldAccelTable = table;
+    table.Add(wxAcceleratorEntry(wxACCEL_ALT, WXK_SPACE, wxID_SYSTEM_MENU));
+    table.Add(wxAcceleratorEntry(wxACCEL_ALT, WXK_F4, wxID_CLOSE_FRAME));
+    m_wnd->SetAcceleratorTable(table);
+#endif
+}
+
+void wxWin32SystemMenuEvtHandler::Detach()
+{
+    if ( m_wnd )
+    {
+#if wxUSE_ACCEL
+        m_wnd->SetAcceleratorTable(m_oldAccelTable);
+#endif
+        m_wnd->RemoveEventHandler(this);
+        m_wnd = NULL;
+    }
+}
+
+BEGIN_EVENT_TABLE(wxWin32SystemMenuEvtHandler, wxEvtHandler)
+    EVT_MENU(wxID_SYSTEM_MENU, wxWin32SystemMenuEvtHandler::OnSystemMenu)
+    EVT_MENU(wxID_CLOSE_FRAME, wxWin32SystemMenuEvtHandler::OnCloseFrame)
+    EVT_CLOSE(wxWin32SystemMenuEvtHandler::OnClose)
+END_EVENT_TABLE()
+
+void wxWin32SystemMenuEvtHandler::OnSystemMenu(wxCommandEvent &WXUNUSED(event))
+{
+#if wxUSE_ACCEL
+    wxAcceleratorTable table = *m_wnd->GetAcceleratorTable();
+    m_wnd->SetAcceleratorTable(wxNullAcceleratorTable);
+#endif
+
+#if wxUSE_MENUS
+    m_inputHnd->PopupSystemMenu(m_wnd);
+#endif // wxUSE_MENUS
+
+#if wxUSE_ACCEL
+    m_wnd->SetAcceleratorTable(table);
+#endif
+}
+
+void wxWin32SystemMenuEvtHandler::OnCloseFrame(wxCommandEvent &WXUNUSED(event))
+{
+    m_wnd->PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK,
+                         wxTOPLEVEL_BUTTON_CLOSE);
+}
+
+void wxWin32SystemMenuEvtHandler::OnClose(wxCloseEvent &event)
+{
+    m_wnd = NULL;
+    event.Skip();
+}
+
+
+wxWin32FrameInputHandler::wxWin32FrameInputHandler(wxInputHandler *handler)
+                        : wxStdInputHandler(handler)
+{
+    m_menuHandler = new wxWin32SystemMenuEvtHandler(this);
+}
+
+wxWin32FrameInputHandler::~wxWin32FrameInputHandler()
+{
+    if ( m_menuHandler )
+    {
+        m_menuHandler->Detach();
+        delete m_menuHandler;
+    }
+}
+
+bool wxWin32FrameInputHandler::HandleMouse(wxInputConsumer *consumer,
+                                           const wxMouseEvent& event)
+{
+    if ( event.LeftDClick() || event.LeftDown() || event.RightDown() )
+    {
+        wxTopLevelWindow *tlw =
+            wxStaticCast(consumer->GetInputWindow(), wxTopLevelWindow);
+
+        long hit = tlw->HitTest(event.GetPosition());
+
+        if ( event.LeftDClick() && hit == wxHT_TOPLEVEL_TITLEBAR )
+        {
+            tlw->PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK,
+                               tlw->IsMaximized() ? wxTOPLEVEL_BUTTON_RESTORE
+                                                  : wxTOPLEVEL_BUTTON_MAXIMIZE);
+            return true;
+        }
+        else if ( tlw->GetWindowStyle() & wxSYSTEM_MENU )
+        {
+            if ( (event.LeftDown() && hit == wxHT_TOPLEVEL_ICON) ||
+                 (event.RightDown() &&
+                      (hit == wxHT_TOPLEVEL_TITLEBAR ||
+                       hit == wxHT_TOPLEVEL_ICON)) )
+            {
+#if wxUSE_MENUS
+                PopupSystemMenu(tlw);
+#endif // wxUSE_MENUS
+                return true;
+            }
+        }
+    }
+
+    return wxStdInputHandler::HandleMouse(consumer, event);
+}
+
+#if wxUSE_MENUS
+
+void wxWin32FrameInputHandler::PopupSystemMenu(wxTopLevelWindow *window) const
+{
+    wxMenu menu;
+
+    if ( window->GetWindowStyle() & wxMAXIMIZE_BOX )
+        menu.Append(wxID_RESTORE_FRAME , _("&Restore"));
+    menu.Append(wxID_MOVE_FRAME , _("&Move"));
+    if ( window->GetWindowStyle() & wxRESIZE_BORDER )
+        menu.Append(wxID_RESIZE_FRAME , _("&Size"));
+    if ( wxSystemSettings::HasFeature(wxSYS_CAN_ICONIZE_FRAME) )
+        menu.Append(wxID_ICONIZE_FRAME , _("Mi&nimize"));
+    if ( window->GetWindowStyle() & wxMAXIMIZE_BOX )
+        menu.Append(wxID_MAXIMIZE_FRAME , _("Ma&ximize"));
+    menu.AppendSeparator();
+    menu.Append(wxID_CLOSE_FRAME, _("Close\tAlt-F4"));
+
+    if ( window->GetWindowStyle() & wxMAXIMIZE_BOX )
+    {
+        if ( window->IsMaximized() )
+        {
+            menu.Enable(wxID_MAXIMIZE_FRAME, false);
+            menu.Enable(wxID_MOVE_FRAME, false);
+            if ( window->GetWindowStyle() & wxRESIZE_BORDER )
+                menu.Enable(wxID_RESIZE_FRAME, false);
         }
+        else
+            menu.Enable(wxID_RESTORE_FRAME, false);
     }
 
-    return wxStdTextCtrlInputHandler::HandleKey(control, event, pressed);
+    window->PopupMenu(&menu, wxPoint(0, 0));
 }
 
+#endif // wxUSE_MENUS
+
+bool wxWin32FrameInputHandler::HandleActivation(wxInputConsumer *consumer,
+                                                bool activated)
+{
+    if ( consumer->GetInputWindow()->GetWindowStyle() & wxSYSTEM_MENU )
+    {
+        // always detach if active frame changed:
+        m_menuHandler->Detach();
+
+        if ( activated )
+        {
+            m_menuHandler->Attach(consumer);
+        }
+    }
+
+    return wxStdInputHandler::HandleActivation(consumer, activated);
+}