// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "stattext.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
long lSstyle = 0L;
- lSstyle = WS_VISIBLE | SS_TEXT | DT_VCENTER;
+ lSstyle = WS_VISIBLE | SS_TEXT | DT_VCENTER | DT_MNEMONIC;
if (m_windowStyle & wxALIGN_CENTRE)
lSstyle |= DT_CENTER;
else if (m_windowStyle & wxALIGN_RIGHT)
lSstyle |= DT_RIGHT;
else
lSstyle |= DT_LEFT;
+
+ wxString sLabel = ::wxPMTextToLabel(rsLabel);
+
m_hWnd = (WXHWND)::WinCreateWindow( (HWND)GetHwndOf(pParent) // Parent window handle
,WC_STATIC // Window class
- ,(PSZ)rsLabel.c_str() // Initial Text
+ ,(PSZ)sLabel.c_str() // Initial Text
,(ULONG)lSstyle // Style flags
,0L, 0L, 0L, 0L // Origin -- 0 size
,(HWND)GetHwndOf(pParent) // owner window handle (same as parent
wxColour vColour;
- vColour.Set(wxString("BLACK"));
+ vColour.Set(wxString(wxT("BLACK")));
LONG lColor = (LONG)vColour.GetPixel();
int nHeightLineDefault = 0;
int nHeightLine = 0;
wxString sCurLine;
+ bool bLastWasTilde = FALSE;
for (const wxChar *pc = sText; ; pc++)
{
}
else
{
+ //
+ // We shouldn't take into account the '~' which just introduces the
+ // mnemonic characters and so are not shown on the screen -- except
+ // when it is preceded by another '~' in which case it stands for a
+ // literal tilde
+ //
+ if (*pc == _T('~'))
+ {
+ if (!bLastWasTilde)
+ {
+ bLastWasTilde = TRUE;
+
+ //
+ // Skip the statement adding pc to curLine below
+ //
+ continue;
+ }
+
+ //
+ // It is a literal tilde
+ //
+ bLastWasTilde = FALSE;
+ }
sCurLine += *pc;
}
}
const wxString& rsLabel
)
{
- ::WinSetWindowText(GetHwnd(), rsLabel.c_str());
+ wxString sLabel = ::wxPMTextToLabel(rsLabel);
+ ::WinSetWindowText(GetHwnd(), (PSZ)sLabel.c_str());
//
// Adjust the size of the window to fit to the label unless autoresizing is