# =========================================================================
-# This makefile was generated by
-# Bakefile 0.1.1 (http://bakefile.sourceforge.net)
-# Do not modify, all changes will be overwritten!
+# This configuration file was generated by
+# Bakefile 0.2.3 (http://www.bakefile.org)
+# Beware that all changes made to this file will be overwritten next
+# time you run Bakefile!
# =========================================================================
# These are configurable options:
# -------------------------------------------------------------------------
-# Type of compiled binaries [debug,release]
-BUILD = debug
-
# C compiler
CC = cl
-# Name of your custom configuration. This affects directory
-# where object files are stored as well as the location of
-# compiled .lib files and setup.h under the lib/ toplevel directory.
-CFG =
+# C++ compiler
+CXX = cl
# Standard flags for CC
CFLAGS =
+# Standard flags for C++
+CXXFLAGS =
+
# Standard preprocessor flags (common for CC and CXX)
CPPFLAGS =
-# C++ compiler
-CXX = cl
+# Standard linker flags
+LDFLAGS =
-# Standard flags for C++
-CXXFLAGS =
+# The C preprocessor
+CPP = $(CC) /EP /nologo
-# Should __WXDEBUG__ be defined? The default value "default" means that it will
-# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
-DEBUG_FLAG = default
+# What type of library to build? [0,1]
+SHARED = 0
+
+# Build wxUniversal instead of native port? [0,1]
+WXUNIV = 0
+
+# Compile Unicode build of wxWidgets? [0,1]
+UNICODE = 1
+
+# Use MSLU library when building Unicode version. [0,1]
+MSLU = 0
+
+# Type of compiled binaries [debug,release]
+BUILD = debug
+
+# The target processor architecture must be specified when it is not X86.
+# This does not affect the compiler output, so you still need to make sure
+# your environment is set up appropriately with the correct compiler in the
+# PATH. Rather it affects some options passed to some of the common build
+# utilities such as the resource compiler and the linker.
+#
+# Accepted values: AMD64, IA64.
+TARGET_CPU = $(CPU)
# Should debugging info be included in the executables? The default value
# "default" means that debug info will be included if BUILD=debug
# and not included if BUILD=release. [0,1,default]
DEBUG_INFO = default
+# Should __WXDEBUG__ be defined? The default value "default" means that it will
+# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
+DEBUG_FLAG = default
+
# Should link against debug RTL (msvcrtd.dll) or release (msvcrt.dll)?
-# Acts according to DEBUG_INFO by default. [0,1,default]
+# Acts according to BUILD by default. [0,1,default]
DEBUG_RUNTIME_LIBS = default
-# Standard linker flags
-LDFLAGS =
-
# Multiple libraries or single huge monolithic one? [0,1]
MONOLITHIC = 0
-# Use MSLU library when building Unicode version. [0,1]
-MSLU = 0
+# Build GUI libraries? [0,1]
+USE_GUI = 1
-# Is this official build by wxWindows developers? [0,1]
-OFFICIAL_BUILD = 0
+# Build wxHTML library (USE_GUI must be 1)? [0,1]
+USE_HTML = 1
-# Version of C runtime library to use. You can change this to
-# static if SHARED=0, but it is highly recommended to not do
-# it if SHARED=1 unless you know what you are doing. [dynamic,static]
-RUNTIME_LIBS = dynamic
+# Build multimedia library (USE_GUI must be 1)? [0,1]
+USE_MEDIA = 1
-# What type of library to build? [0,1]
-SHARED = 0
+# Build wxXRC library (USE_GUI must be 1)? [0,1]
+USE_XRC = 1
+
+# Build wxAUI library (USE_GUI must be 1)? [0,1]
+USE_AUI = 1
+
+# Build wxPropertyGrid library (USE_GUI must be 1)? [0,1]
+USE_PROPGRID = 1
+
+# Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1]
+USE_RICHTEXT = 1
+
+# Build wxStyledTextCtrl library (USE_GUI must be 1)? [0,1]
+USE_STC = 1
-# Compile Unicode build of wxWindows? [0,1]
-UNICODE = 0
+# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
+USE_OPENGL = 0
+
+# Build quality assurance classes library (USE_GUI must be 1)? [0,1]
+USE_QA = 1
# Enable exceptions in compiled code. [0,1]
USE_EXCEPTIONS = 1
-# Build GUI libraries? [0,1]
-USE_GUI = 1
+# Enable run-time type information (RTTI) in compiled code. [0,1]
+USE_RTTI = 1
-# Build wxHTML library (USE_GUI must be 1)? [0,1]
-USE_HTML = 1
+# Enable threading in compiled code. [0,1]
+USE_THREADS = 1
-# Build ODBC database classes (USE_GUI must be 1)? [0,1]
-USE_ODBC = 0
+# Link with gdiplus.lib? (Needed for wxGraphicsContext, will also set wxUSE_GRAPHICS_CONTEXT) [0,1]
+USE_GDIPLUS = 0
-# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
-USE_OPENGL = 0
+# Is this official build by wxWidgets developers? [0,1]
+OFFICIAL_BUILD = 0
# Use this to name your customized DLLs differently
VENDOR = custom
-# Build wxUniversal instead of native port? [0,1]
-WXUNIV = 0
+#
+WX_FLAVOUR =
+
+#
+WX_LIB_FLAVOUR =
+
+# Name of your custom configuration. This affects directory
+# where object files are stored as well as the location of
+# compiled .lib files and setup.h under the lib/ toplevel directory.
+CFG =
+
+# Compiler flags needed to compile test suite in tests directory. If you want
+# to run the tests, set it so that the compiler can find CppUnit headers.
+CPPUNIT_CFLAGS =
+
+# Linker flags needed to link test suite in tests directory. If you want
+# to run the tests, include CppUnit library here.
+CPPUNIT_LIBS =
+
+# Version of C runtime library to use. You can change this to
+# static if SHARED=0, but it is highly recommended to not do
+# it if SHARED=1 unless you know what you are doing. [dynamic,static]
+RUNTIME_LIBS = dynamic