+// helper of GetTempDir(): check if the given directory exists and return it if
+// it does or an empty string otherwise
+namespace
+{
+
+wxString CheckIfDirExists(const wxString& dir)
+{
+ return wxFileName::DirExists(dir) ? dir : wxString();
+}
+
+} // anonymous namespace
+
+wxString wxFileName::GetTempDir()
+{
+ // first try getting it from environment: this allows overriding the values
+ // used by default if the user wants to create temporary files in another
+ // directory
+ wxString dir = CheckIfDirExists(wxGetenv("TMPDIR"));
+ if ( dir.empty() )
+ {
+ dir = CheckIfDirExists(wxGetenv("TMP"));
+ if ( dir.empty() )
+ dir = CheckIfDirExists(wxGetenv("TEMP"));
+ }
+
+ // if no environment variables are set, use the system default
+ if ( dir.empty() )
+ {
+#if defined(__WXWINCE__)
+ dir = CheckIfDirExists(wxT("\\temp"));
+#elif defined(__WINDOWS__) && !defined(__WXMICROWIN__)
+ if ( !::GetTempPath(MAX_PATH, wxStringBuffer(dir, MAX_PATH + 1)) )
+ {
+ wxLogLastError(_T("GetTempPath"));
+ }
+#elif defined(__WXMAC__) && wxOSX_USE_CARBON
+ dir = wxMacFindFolder(short(kOnSystemDisk), kTemporaryFolderType, kCreateFolder);
+#endif // systems with native way
+ }
+
+ // fall back to hard coded value
+ if ( dir.empty() )
+ {
+#ifdef __UNIX_LIKE__
+ dir = CheckIfDirExists("/tmp");
+ if ( dir.empty() )
+#endif // __UNIX_LIKE__
+ dir = ".";
+ }
+
+ return dir;
+}
+