#include "wx/toplevel.h"
#ifndef WX_PRECOMP
- #include "wx/msw/missing.h"
#include "wx/app.h"
#include "wx/dialog.h"
#include "wx/string.h"
#if _WIN32_WCE < 400 || !defined(__WINCE_STANDARDSDK__)
#include <aygshell.h>
#endif
- #include "wx/msw/wince/missing.h"
#endif
#include "wx/msw/winundef.h"
+#include "wx/msw/missing.h"
#include "wx/display.h"
}
#ifndef __WXWINCE__
- if ( style & wxSYSTEM_MENU )
+ // notice that if wxCLOSE_BOX is specified we need to use WS_SYSMENU too as
+ // otherwise the close box doesn't appear
+ if ( style & (wxSYSTEM_MENU | wxCLOSE_BOX) )
msflags |= WS_SYSMENU;
-#endif
+#endif // !__WXWINCE__
// NB: under CE these 2 styles are not supported currently, we should
// call Minimize()/Maximize() "manually" if we want to support them
return false;
}
- WXDWORD exflags;
- (void)MSWGetCreateWindowFlags(&exflags);
-
- if ( exflags )
- {
- ::SetWindowLong(GetHwnd(), GWL_EXSTYLE, exflags);
- ::SetWindowPos(GetHwnd(),
- exflags & WS_EX_TOPMOST ? HWND_TOPMOST : 0,
- 0, 0, 0, 0,
- SWP_NOSIZE |
- SWP_NOMOVE |
- (exflags & WS_EX_TOPMOST ? 0 : SWP_NOZORDER) |
- SWP_NOACTIVATE);
- }
-
#if !defined(__WXWINCE__)
// For some reason, the system menu is activated when we use the
// WS_EX_CONTEXTHELP style, so let's set a reasonable icon
- if ( exflags & WS_EX_CONTEXTHELP )
+ if ( HasExtraStyle(wxWS_EX_CONTEXTHELP) )
{
wxFrame *winTop = wxDynamicCast(wxTheApp->GetTopWindow(), wxFrame);
if ( winTop )
}
}
}
-#endif
+#endif // !__WXWINCE__
// move the dialog to its initial position without forcing repainting
int x, y, w, h;
if ( !title.empty() )
{
- ::SetWindowText(GetHwnd(), title);
+ ::SetWindowText(GetHwnd(), title.wx_str());
}
SubclassWin(m_hWnd);
exflags |= WS_EX_LAYOUTRTL;
#endif
- return MSWCreate(wxCanvasClassName, title, pos, sz, flags, exflags);
+ return MSWCreate(wxCanvasClassName, title.wx_str(), pos, sz, flags, exflags);
}
bool wxTopLevelWindowMSW::Create(wxWindow *parent,
{
bool ret wxDUMMY_INITIALIZE(false);
- // init our fields
- Init();
-
wxSize sizeReal = size;
if ( !sizeReal.IsFullySpecified() )
{
// reuse the code in MSWGetStyle() but correct the results slightly for
// the dialog
- dlgTemplate->style = MSWGetStyle(style, NULL);
+ //
+ // NB: we need a temporary variable as we can't pass pointer to
+ // dwExtendedStyle directly, it's not aligned correctly for 64 bit
+ // architectures
+ WXDWORD dwExtendedStyle;
+ dlgTemplate->style = MSWGetStyle(style, &dwExtendedStyle);
+ dlgTemplate->dwExtendedStyle = dwExtendedStyle;
// all dialogs are popups
dlgTemplate->style |= WS_POPUP;
}
else // just show
{
- if ( GetWindowStyle() & wxFRAME_TOOL_WINDOW )
- nShowCmd = SW_SHOWNA;
- else
- nShowCmd = SW_SHOW;
+ // we shouldn't use SW_SHOW which also activates the window for
+ // tool frames (as they shouldn't steal focus from the main window)
+ // nor for the currently disabled windows as they would be enabled
+ // as a side effect
+ if ( HasFlag(wxFRAME_TOOL_WINDOW) || !IsEnabled() )
+ nShowCmd = SW_SHOWNA;
+ else
+ nShowCmd = SW_SHOW;
}
}
else // hide
bool wxTopLevelWindowMSW::IsMaximized() const
{
return IsAlwaysMaximized() ||
-#if !defined(__SMARTPHONE__) && !defined(__POCKETPC__)
+#if !defined(__SMARTPHONE__) && !defined(__POCKETPC__) && !defined(__WINCE_STANDARDSDK__)
+
(::IsZoomed(GetHwnd()) != 0) ||
#endif
m_maximizeOnShow;
// wxTopLevelWindowMSW geometry
// ----------------------------------------------------------------------------
-void wxTopLevelWindowMSW::DoGetPosition(int *x, int *y) const
-{
-
#ifndef __WXWINCE__
+void wxTopLevelWindowMSW::DoGetPosition(int *x, int *y) const
+{
if ( IsIconized() )
{
WINDOWPLACEMENT wp;
}
//else: normal case
-#endif // __WXWINCE__
-
wxTopLevelWindowBase::DoGetPosition(x, y);
}
void wxTopLevelWindowMSW::DoGetSize(int *width, int *height) const
{
-#ifndef __WXWINCE__
-
if ( IsIconized() )
{
WINDOWPLACEMENT wp;
}
//else: normal case
-#endif
-
wxTopLevelWindowBase::DoGetSize(width, height);
}
+#endif // __WXWINCE__
+
// ----------------------------------------------------------------------------
// wxTopLevelWindowMSW fullscreen
// ----------------------------------------------------------------------------
// finally send an event allowing the window to relayout itself &c
wxSizeEvent event(rect.GetSize(), GetId());
- GetEventHandler()->ProcessEvent(event);
+ HandleWindowEvent(event);
}
else // stop showing full screen
{
return GetLabel();
}
-void wxTopLevelWindowMSW::SetIcon(const wxIcon& icon)
+bool wxTopLevelWindowMSW::DoSelectAndSetIcon(const wxIconBundle& icons,
+ int smX,
+ int smY,
+ int i)
{
- SetIcons( wxIconBundle( icon ) );
+ const wxSize size(::GetSystemMetrics(smX), ::GetSystemMetrics(smY));
+
+ const wxIcon icon = icons.GetIconOfExactSize(size);
+ if ( icon.Ok() )
+ {
+ ::SendMessage(GetHwnd(), WM_SETICON, i, (LPARAM)GetHiconOf(icon));
+ return true;
+ }
+
+ return false;
}
void wxTopLevelWindowMSW::SetIcons(const wxIconBundle& icons)
{
wxTopLevelWindowBase::SetIcons(icons);
-#if !defined(__WXMICROWIN__)
- const wxIcon& sml = icons.GetIcon( wxSize( 16, 16 ) );
- if( sml.Ok() && sml.GetWidth() == 16 && sml.GetHeight() == 16 )
+ if ( icons.IsEmpty() )
{
- ::SendMessage( GetHwndOf( this ), WM_SETICON, ICON_SMALL,
- (LPARAM)GetHiconOf(sml) );
+ // FIXME: SetIcons(wxNullIconBundle) should unset existing icons,
+ // but we currently don't do that
+ wxASSERT_MSG( m_icons.IsEmpty(), "unsetting icons doesn't work" );
+ return;
}
- const wxIcon& big = icons.GetIcon( wxSize( 32, 32 ) );
- if( big.Ok() && big.GetWidth() == 32 && big.GetHeight() == 32 )
+ if ( !DoSelectAndSetIcon(icons, SM_CXSMICON, SM_CYSMICON, ICON_SMALL) &&
+ !DoSelectAndSetIcon(icons, SM_CXICON, SM_CYICON, ICON_BIG) )
{
- ::SendMessage( GetHwndOf( this ), WM_SETICON, ICON_BIG,
- (LPARAM)GetHiconOf(big) );
+ wxFAIL_MSG( "icon bundle doesn't contain any suitable icon" );
}
-#endif // !__WXMICROWIN__
}
bool wxTopLevelWindowMSW::EnableCloseButton(bool enable)
// provide FlashWindowEx() declaration, so try to detect whether we have
// real headers for WINVER 0x0500 by checking for existence of a symbol not
// declated in MSVC6 header
-#if defined(FLASHW_STOP) && defined(VK_XBUTTON1)
+#if defined(FLASHW_STOP) && defined(VK_XBUTTON1) && wxUSE_DYNLIB_CLASS
// available in the headers, check if it is supported by the system
typedef BOOL (WINAPI *FlashWindowEx_t)(FLASHWINFO *pfwi);
- FlashWindowEx_t s_pfnFlashWindowEx = NULL;
+ static FlashWindowEx_t s_pfnFlashWindowEx = NULL;
if ( !s_pfnFlashWindowEx )
{
wxDynamicLibrary dllUser32(_T("user32.dll"));
bool wxTopLevelWindowMSW::SetTransparent(wxByte alpha)
{
+#if wxUSE_DYNLIB_CLASS
typedef DWORD (WINAPI *PSETLAYEREDWINDOWATTR)(HWND, DWORD, BYTE, DWORD);
- static PSETLAYEREDWINDOWATTR pSetLayeredWindowAttributes = NULL;
+ static PSETLAYEREDWINDOWATTR
+ pSetLayeredWindowAttributes = (PSETLAYEREDWINDOWATTR)-1;
- if ( pSetLayeredWindowAttributes == NULL )
+ if ( pSetLayeredWindowAttributes == (PSETLAYEREDWINDOWATTR)-1 )
{
wxDynamicLibrary dllUser32(_T("user32.dll"));
+
+ // use RawGetSymbol() and not GetSymbol() to avoid error messages under
+ // Windows 95: there is nothing the user can do about this anyhow
pSetLayeredWindowAttributes = (PSETLAYEREDWINDOWATTR)
- dllUser32.GetSymbol(wxT("SetLayeredWindowAttributes"));
+ dllUser32.RawGetSymbol(wxT("SetLayeredWindowAttributes"));
+
+ // it's ok to destroy dllUser32 here, we link statically to user32.dll
+ // anyhow so it won't be unloaded
}
- if ( pSetLayeredWindowAttributes == NULL )
+
+ if ( !pSetLayeredWindowAttributes )
return false;
+#endif // wxUSE_DYNLIB_CLASS
LONG exstyle = GetWindowLong(GetHwnd(), GWL_EXSTYLE);
return true;
}
+#if wxUSE_DYNLIB_CLASS
// Otherwise, set the layered style if needed and set the alpha value
if ((exstyle & WS_EX_LAYERED) == 0 )
SetWindowLong(GetHwnd(), GWL_EXSTYLE, exstyle | WS_EX_LAYERED);
- return pSetLayeredWindowAttributes(GetHwnd(), 0, (BYTE)alpha, LWA_ALPHA) != 0;
+ if ( pSetLayeredWindowAttributes(GetHwnd(), 0, (BYTE)alpha, LWA_ALPHA) )
+ return true;
+#endif // wxUSE_DYNLIB_CLASS
+
+ return false;
}
bool wxTopLevelWindowMSW::CanSetTransparent()
return (os_type == wxOS_WINDOWS_NT && ver_major >= 5);
}
+
+void wxTopLevelWindowMSW::DoFreeze()
+{
+ // do nothing: freezing toplevel window causes paint and mouse events
+ // to go through it any TLWs under it, so the best we can do is to freeze
+ // all children -- and wxWindowBase::Freeze() does that
+}
+
+void wxTopLevelWindowMSW::DoThaw()
+{
+ // intentionally empty -- see DoFreeze()
+}
+
+
// ----------------------------------------------------------------------------
// wxTopLevelWindow event handling
// ----------------------------------------------------------------------------
{
// restore focus to the child which was last focused unless we already
// have it
- wxLogTrace(_T("focus"), _T("wxTLW %08x activated."), (int) m_hWnd);
+ wxLogTrace(_T("focus"), _T("wxTLW %p activated."), m_hWnd);
wxWindow *winFocus = FindFocus();
if ( !winFocus || wxGetTopLevelParent(winFocus) != this )
if ( m_winLastFocused )
{
// let it know that it doesn't have focus any more
- m_winLastFocused->HandleKillFocus((WXHWND)NULL);
+ // But this will already be done via WM_KILLFOCUS, so we'll get two kill
+ // focus events if we call it explicitly.
+ // m_winLastFocused->HandleKillFocus((WXHWND)NULL);
// and don't remember it if it's a child from some other frame
if ( wxGetTopLevelParent(m_winLastFocused) != this )
}
wxLogTrace(_T("focus"),
- _T("wxTLW %08x deactivated, last focused: %08x."),
- (int) m_hWnd,
- (int) (m_winLastFocused ? GetHwndOf(m_winLastFocused)
- : NULL));
+ _T("wxTLW %p deactivated, last focused: %p."),
+ m_hWnd,
+ m_winLastFocused ? GetHwndOf(m_winLastFocused) : NULL);
event.Skip();
}