// Copy constructors
inline wxBitmap(const wxBitmap& rBitmap)
- { Init(); Ref(rBitmap); }
+ { Init(); Ref(rBitmap); SetHandle(rBitmap.GetHandle()); }
// Initialize with raw data
wxBitmap( const char bits[]
);
// If depth is omitted, will create a bitmap compatible with the display
- wxBitmap( int nWidth
- ,int nHeight
- ,int nDepth = -1
- );
+ wxBitmap( int nWidth, int nHeight, int nDepth = -1 );
wxBitmap( const wxImage& image, int depth = -1 )
{ (void)CreateFromImage(image, depth); }
inline bool operator!=(const wxBitmap& rBitmap) const
{ return m_refData != rBitmap.m_refData; }
-#if WXWIN_COMPATIBILITY_2
- void SetOk(bool bIsOk);
-#endif // WXWIN_COMPATIBILITY_2
-
-#if WXWIN_COMPATIBILITY
- inline wxPalette* GetColourMap() const
- { return GetPalette(); }
-
- inline void SetColourMap(wxPalette* pCmap)
- { SetPalette(*pCmap); };
-
-#endif // WXWIN_COMPATIBILITY
-
// Implementation
public:
inline void SetHBITMAP(WXHBITMAP hBmp)
inline bool IsMono(void) const { return m_bIsMono; }
-
// An OS/2 version that probably doesn't do anything like the msw version
wxBitmap GetBitmapForDC(wxDC& rDc) const;
-// inline LONG GetId() const
-// { return (GetBitmapData() ? GetBitmapData()->m_lId : 0L); }
-
-
protected:
// common part of all ctors
void Init();
,int lType
);
private:
- inline virtual bool Load( wxGDIImage* pImage
- ,const wxString& rName
- ,HPS hPs
- ,long lFlags
- ,int nDesiredWidth
- ,int nDesiredHeight
+ inline virtual bool Load( wxGDIImage* WXUNUSED(pImage)
+ ,const wxString& WXUNUSED(rName)
+ ,HPS WXUNUSED(hPs)
+ ,long WXUNUSED(lFlags)
+ ,int WXUNUSED(nDesiredWidth)
+ ,int WXUNUSED(nDesiredHeight)
)
- { return FALSE; }
+ { return false; }
DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
}; // end of CLASS wxBitmapHandler