void wxSpinCtrl::NormalizeValue()
{
const int value = GetValue();
- const bool changed = value == m_oldValue;
+ const bool changed = value != m_oldValue;
// notice that we have to call SetValue() even if the value didn't change
// because otherwise we could be left with empty buddy control when value
if ( changed )
{
- wxCommandEvent event(wxEVT_COMMAND_SPINCTRL_UPDATED, GetId());
- event.SetEventObject(this);
- event.SetInt(value);
- GetEventHandler()->ProcessEvent(event);
- m_oldValue = value;
+ SendSpinUpdate(value);
}
}
int min, int max, int initial,
const wxString& name)
{
+ // this should be in ctor/init function but I don't want to add one to 2.8
+ // to avoid problems with default ctor which can be inlined in the user
+ // code and so might not get this fix without recompilation
+ m_oldValue = INT_MIN;
+
// before using DoGetBestSize(), have to set style to let the base class
// know whether this is a horizontal or vertical control (we're always
// vertical)
return false;
}
- SetRange(min, max);
- SetValue(initial);
-
- m_oldValue = initial;
+ wxSpinButtonBase::SetRange(min, max);
// subclass the text ctrl to be able to intercept some events
wxSetWindowUserData(GetBuddyHwnd(), this);
// associate the text window with the spin button
(void)::SendMessage(GetHwnd(), UDM_SETBUDDY, (WPARAM)m_hwndBuddy, 0);
+ SetValue(initial);
+
+ // Set the range in the native control
+ SetRange(min, max);
+
+ // Send the initial event
+ SendSpinUpdate(initial);
+
if ( !value.empty() )
{
SetValue(value);
#endif // wxUSE_TOOLTIPS
// ----------------------------------------------------------------------------
-// event processing
+// events processing and generation
// ----------------------------------------------------------------------------
-void wxSpinCtrl::OnSpinChange(wxSpinEvent& eventSpin)
+void wxSpinCtrl::SendSpinUpdate(int value)
{
wxCommandEvent event(wxEVT_COMMAND_SPINCTRL_UPDATED, GetId());
event.SetEventObject(this);
- int value = eventSpin.GetPosition();
- event.SetInt( value );
+ event.SetInt(value);
+
+ (void)GetEventHandler()->ProcessEvent(event);
- if (value != m_oldValue)
- (void)GetEventHandler()->ProcessEvent(event);
+ m_oldValue = value;
+}
- if ( eventSpin.GetSkipped() )
+void wxSpinCtrl::OnSpinChange(wxSpinEvent& eventSpin)
+{
+ const int value = eventSpin.GetPosition();
+ if ( value != m_oldValue )
{
- event.Skip();
+ SendSpinUpdate(value);
}
-
- m_oldValue = value;
}
// ----------------------------------------------------------------------------