GLint bufnummer = win.GetAglBufferName();
aglSetInteger(m_glContext, AGL_BUFFER_NAME, &bufnummer);
//win.SetLastContext(m_glContext);
GLint bufnummer = win.GetAglBufferName();
aglSetInteger(m_glContext, AGL_BUFFER_NAME, &bufnummer);
//win.SetLastContext(m_glContext);