if (len > 0)
{
#if wxUSE_UNICODE
- wxMemoryBuffer buffer(len);
+ wxMemoryBuffer buffer(len+1);
success = (file.Read(buffer.GetData(), len) == len);
+ ((char*)buffer.GetData())[len] = 0;
contents = wxString(buffer, *wxConvCurrent);
#else
wxString buffer;
void wxStyledTextCtrl::OnContextMenu(wxContextMenuEvent& evt) {
wxPoint pt = evt.GetPosition();
ScreenToClient(&pt.x, &pt.y);
+ /*
+ Show context menu at event point if it's within the window,
+ or at caret location if not
+ */
+ wxHitTest ht = this->HitTest(pt);
+ if (ht != wxHT_WINDOW_INSIDE) {
+ pt = this->PointFromPosition(this->GetCurrentPos());
+ }
m_swx->DoContextMenu(Point(pt.x, pt.y));
}
// printf("OnChar key:%%d consumed:%%d ctrl:%%d alt:%%d skip:%%d\n",
// key, m_lastKeyDownConsumed, ctrl, alt, skip);
- if ( (key <= WXK_START || key > WXK_NUMPAD_DIVIDE) &&
+ if ( (key <= WXK_START || key > WXK_COMMAND) &&
!m_lastKeyDownConsumed && !skip) {
m_swx->DoAddChar(key);
return;