+bool wxGenericScrolledWindow::Layout()
+{
+ if (GetSizer() && m_targetWindow == this)
+ {
+ // If we're the scroll target, take into account the
+ // virtual size and scrolled position of the window.
+
+ int x, y, w, h;
+ CalcScrolledPosition(0,0, &x,&y);
+ GetVirtualSize(&w, &h);
+ GetSizer()->SetDimension(x, y, w, h);
+ return TRUE;
+ }
+
+ // fall back to default for LayoutConstraints
+ return wxPanel::Layout();
+}
+
+void wxGenericScrolledWindow::DoSetVirtualSize(int x, int y)
+{
+ wxPanel::DoSetVirtualSize( x, y );
+ AdjustScrollbars();
+
+#if wxUSE_CONSTRAINTS
+ if (GetAutoLayout())
+ Layout();
+#endif
+}
+
+void wxGenericScrolledWindow::OnPaint(wxPaintEvent& event)
+{
+ // the user code didn't really draw the window if we got here, so set this
+ // flag to try to call OnDraw() later
+ m_handler->ResetDrawnFlag();
+
+ event.Skip();
+}
+
+#ifdef __WXMSW__
+long
+wxGenericScrolledWindow::MSWWindowProc(WXUINT nMsg,
+ WXWPARAM wParam,
+ WXLPARAM lParam)
+{
+ long rc = wxPanel::MSWWindowProc(nMsg, wParam, lParam);
+
+#ifndef __WXWINCE__
+ // we need to process arrows ourselves for scrolling
+ if ( nMsg == WM_GETDLGCODE )
+ {
+ rc |= DLGC_WANTARROWS;
+ }
+#endif
+
+ return rc;
+}
+
+#endif // __WXMSW__
+