#include "wx/gdicmn.h"
-#ifdef USE_GDK_IMLIB
+#ifdef wxUSE_GDK_IMLIB
#include "../gdk_imlib/gdk_imlib.h"
#endif
m_color.green = 0;
m_color.blue = 0;
m_color.pixel = 0;
- m_colormap = NULL;
+ m_colormap = (GdkColormap *) NULL;
m_hasPixel = FALSE;
-};
+}
wxColourRefData::~wxColourRefData(void)
{
FreeColour();
-};
+}
void wxColourRefData::FreeColour(void)
{
// if (m_hasPixel) gdk_colors_free( m_colormap, &m_color, 1, 0 );
-};
+}
//-----------------------------------------------------------------------------
wxColour::wxColour(void)
{
-};
+}
wxColour::wxColour( char red, char green, char blue )
{
M_COLDATA->m_color.green = ((unsigned short)green) << SHIFT;
M_COLDATA->m_color.blue = ((unsigned short)blue) << SHIFT;
M_COLDATA->m_color.pixel = 0;
-};
+}
wxColour::wxColour( const wxString &colourName )
{
- wxNode *node = NULL;
+ wxNode *node = (wxNode *) NULL;
if ( (wxTheColourDatabase) && (node = wxTheColourDatabase->Find(colourName)) )
{
wxColour *col = (wxColour*)node->Data();
{
wxFAIL_MSG( "wxColour: couldn't find colour" );
delete m_refData;
- m_refData = NULL;
- };
- };
-};
+ m_refData = (wxObjectRefData *) NULL;
+ }
+ }
+}
wxColour::wxColour( const wxColour& col )
{
Ref( col );
-};
+}
wxColour::wxColour( const wxColour* col )
{
if (col) Ref( *col );
-};
+}
wxColour::~wxColour(void)
{
-};
+}
wxColour& wxColour::operator = ( const wxColour& col )
{
if (*this == col) return (*this);
Ref( col );
return *this;
-};
+}
wxColour& wxColour::operator = ( const wxString& colourName )
{
UnRef();
- wxNode *node = NULL;
+ wxNode *node = (wxNode *) NULL;
if ((wxTheColourDatabase) && (node = wxTheColourDatabase->Find(colourName)) )
{
wxColour *col = (wxColour*)node->Data();
{
wxFAIL_MSG( "wxColour: couldn't find colour" );
delete m_refData;
- m_refData = NULL;
- };
- };
+ m_refData = (wxObjectRefData *) NULL;
+ }
+ }
return *this;
-};
+}
bool wxColour::operator == ( const wxColour& col )
{
return m_refData == col.m_refData;
-};
+}
bool wxColour::operator != ( const wxColour& col)
{
return m_refData != col.m_refData;
-};
+}
void wxColour::Set( const unsigned char red, const unsigned char green, const unsigned char blue )
{
M_COLDATA->m_color.green = ((unsigned short)green) << SHIFT;
M_COLDATA->m_color.blue = ((unsigned short)blue) << SHIFT;
M_COLDATA->m_color.pixel = 0;
-};
+}
unsigned char wxColour::Red(void) const
{
- if (!Ok()) return 0;
+ if (!Ok())
+ {
+ wxFAIL_MSG( "invalid colour" );
+ return 0;
+ }
+
return (unsigned char)(M_COLDATA->m_color.red >> SHIFT);
-};
+}
unsigned char wxColour::Green(void) const
{
- if (!Ok()) return 0;
+ if (!Ok())
+ {
+ wxFAIL_MSG( "invalid colour" );
+ return 0;
+ }
+
return (unsigned char)(M_COLDATA->m_color.green >> SHIFT);
-};
+}
unsigned char wxColour::Blue(void) const
{
- if (!Ok()) return 0;
+ if (!Ok())
+ {
+ wxFAIL_MSG( "invalid colour" );
+ return 0;
+ }
+
return (unsigned char)(M_COLDATA->m_color.blue >> SHIFT);
-};
+}
bool wxColour::Ok(void) const
{
- return (m_refData);
-};
+ return (m_refData != NULL);
+}
void wxColour::CalcPixel( GdkColormap *cmap )
{
if ((M_COLDATA->m_hasPixel) && (M_COLDATA->m_colormap == cmap)) return;
M_COLDATA->FreeColour();
-#ifdef USE_GDK_IMLIB
+#ifdef wxUSE_GDK_IMLIB
int r = M_COLDATA->m_color.red >> SHIFT;
int g = M_COLDATA->m_color.green >> SHIFT;
#endif
M_COLDATA->m_colormap = cmap;
-};
+}
int wxColour::GetPixel(void)
{
if (!Ok()) return 0;
return M_COLDATA->m_color.pixel;
-};
+}
GdkColor *wxColour::GetColor(void)
{
- if (!Ok()) return NULL;
+ if (!Ok()) return (GdkColor *) NULL;
return &M_COLDATA->m_color;
-};
+}