+ if (IsModal())
+ {
+ EndModal(wxID_OK);
+ }
+ else
+ {
+ SetReturnCode(wxID_OK);
+ this->Show(FALSE);
+ }
+ }
+}
+
+void wxDialog::OnPaint( wxPaintEvent& WXUNUSED(event) )
+{
+ // yes
+}
+
+void wxDialog::OnCloseWindow(wxCloseEvent& event)
+{
+ // We'll send a Cancel message by default,
+ // which may close the dialog.
+ // Check for looping if the Cancel event handler calls Close().
+
+ // Note that if a cancel button and handler aren't present in the dialog,
+ // nothing will happen when you close the dialog via the window manager, or
+ // via Close().
+ // We wouldn't want to destroy the dialog by default, since the dialog may have been
+ // created on the stack.
+ // However, this does mean that calling dialog->Close() won't delete the dialog
+ // unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be
+ // sure to destroy the dialog.
+ // The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog.
+
+ static wxList closing;
+
+ if (closing.Member(this))
+ return; // no loops
+
+ closing.Append(this);
+
+ wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
+ cancelEvent.SetEventObject( this );
+ GetEventHandler()->ProcessEvent(cancelEvent);
+ closing.DeleteObject(this);
+}
+
+bool wxDialog::Destroy()
+{
+ if (!wxPendingDelete.Member(this)) wxPendingDelete.Append(this);
+
+ return TRUE;
+}
+
+void wxDialog::OnSize( wxSizeEvent &WXUNUSED(event) )
+{
+ wxASSERT_MSG( (m_widget != NULL), "invalid dialog" );
+
+ if (GetAutoLayout())
+ {
+ Layout();