/* depending on the platform, Unicode build can either store wxStrings as
wchar_t* or UTF-8 encoded char*: */
#if wxUSE_UNICODE
/* depending on the platform, Unicode build can either store wxStrings as
wchar_t* or UTF-8 encoded char*: */
#if wxUSE_UNICODE
#if defined(wxUSE_UTF8_LOCALE_ONLY) && !defined(wxUSE_UNICODE_UTF8)
#error "wxUSE_UTF8_LOCALE_ONLY only makes sense with wxUSE_UNICODE_UTF8"
#endif
#if defined(wxUSE_UTF8_LOCALE_ONLY) && !defined(wxUSE_UNICODE_UTF8)
#error "wxUSE_UTF8_LOCALE_ONLY only makes sense with wxUSE_UNICODE_UTF8"
#endif