class WXDLLEXPORT wxImage;
GWorldPtr wxMacCreateGWorld( int width , int height , int depth ) ;
-void wxMacDestroyGWorld( GWorldPtr gw ) ;
+void wxMacDestroyGWorld( GWorldPtr gw ) ;
PicHandle wxMacCreatePict( GWorldPtr gw , GWorldPtr mask = NULL ) ;
-void wxMacSetColorTableEntry( CTabHandle newColors , int index , int red , int green , int blue ) ;
+CIconHandle wxMacCreateCIcon(GWorldPtr image , GWorldPtr mask , short dstDepth , short iconSize ) ;
+void wxMacSetColorTableEntry( CTabHandle newColors , int index , int red , int green , int blue ) ;
CTabHandle wxMacCreateColorTable( int numColors ) ;
// A mask is a mono bitmap used for drawing bitmaps
DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
public:
wxBitmapHandler() { m_name = ""; m_extension = ""; m_type = 0; };
-#ifdef __WXMAC_X__
- virtual ~wxBitmapHandler() {} // Added min for Mac X
+#ifdef __DARWIN__
+ virtual ~wxBitmapHandler() { }
#endif
virtual bool Create(wxBitmap *bitmap, void *data, long flags, int width, int height, int depth = 1);
// Copy constructors
inline wxBitmap(const wxBitmap& bitmap)
- { Ref(bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); }
+ { Ref(bitmap); }
// Initialize with raw data.
wxBitmap(const char bits[], int width, int height, int depth = 1);