\membersection{wxGLContext::SetCurrent}\label{wxglcontextsetcurrent}
-\func{void}{SetCurrent}{\param{const wxGLCanvas&}{ win}}
+\func{void}{SetCurrent}{\param{const wxGLCanvas\&}{ win}}
Makes the OpenGL state that is represented by this rendering context current with the wxGLCanvas {\it win}.
Note that {\it win} can be a different wxGLCanvas window than the one that was passed to the constructor of this rendering context.